Delvindra agrees wholeheartedly with Yasmina but caves under Duwamilly's impeccable logic (or, more likely, the avalanche of words with which it's delivered).
She also takes the practical step of inquiring how big the largest room is and which room has the most beds, hoping that the answer to both questions is the same room. As an afterthought she hopefully asks if there are any connected rooms available.
Delvindra makes one last argument for two rooms, in the hopes of swaying Cal and Zander with the promise of a bed for the night, but also mentally prepares a tentative watch schedule if the group insists on bunking together...
"I am fine with getting two separate rooms. I would hope that we can make a decoy and house it in the other room so they don't know which place it is. Is this possible?"
OK for the decoy; since the original is one of Duwamilly's mechanical toys, she makes a copy of it — she should be able to do that easily. Up close, it can't fool anyone, because it doesn't have the same overwhelming negative power as the real thing; but if someone just sees it from distance they could be deceived.
After enjoying a good meal, some wine, the company of her companions, and whatever entertainment they can find, Delvindra insists on sleeping on the floor so Yasmina and Duwamilly can rest in comfort.
(Recharge for the ring: 6, assuming we make it through the evening uninterrupted)
Yasmina would stay with the others unaccursed but trying her best to enjoy herself still, not at all minding the use of the comfortable bed, letting the little acolyte pay heed to her sadistic god by suffering a bit on the floor. ;-)
So Delvindra suffers on the floor like a good Ilmatari, while everyone else gets a bed. Milly is able to make her copy of the VCT in a timely fashion, and after that everyone gets a good night's sleep. Amazingly enough, nothing even tries to kill you once! Perhaps Firion really is hesitant to attack you in the midst of the Radiant Citadel. Or maybe he's just busy re-grouping with his surviving cultists after the absolutely brutal fight against the Shaded Isle... though somehow you get the feeling that you probably aren't that lucky.
You wake up refreshed, feeling unburdened by the dark magic that has plagued you all so long (you have completed a Long Rest... Milly's countdown to regaining her Strength is now 4 days, and she can cast spells again without murdering herself. Meanwhile, Yasmina is no longer suffering a level of exhaustion)
So, what is your next move?
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Duwamilly wakes up with a smile on her face, after a night spent dreaming of exchanging jokes with her beloved Garl.
"How wonderful, kids!" the ex-preceptor stretches "I still feel a little weak, but I'm definitely a lot better than yesterday! Come on, let's contact Fox, I can't wait to open a portal on his ship yet another time!"
Having had the last watch, Yasmina would be in a watch position as the others wake up, entertaining herself by creating small illusions of the mad archmage in various silly dresses dancing ludicrous dances before finally slapping the small image between her hands to make it disappear. Having shared a room with the men she would now seek out some brief privacy when taking a bath and getting herself ready for the next step of their mission, though she would not miss a really good breakfast even if it meant finding a nearby cafe. The red-haired half-elf would then be ready to let Milly take them back to the Lich and the Shaded isle via Captain Fox's ship.
"Well done Yasmina!" Duwamilly compliments the red-haired half-elf, clapping her hands in delight at seeing the latest Firion-themed illusions "The one where he wore the hat with the donkey ears was really hilarious! I'm proud of you!"
Delvindra would also take a turn at a bath, savouring a hot soak and a thorough scrubbing before changing from her vestments back into her finery. After joining the others for breakfast, she too would be ready to travel...assuming Duwamilly is certain she's ready to do so after her ordeal.
Duwamilly has no 'buying advice' to give at the moment... there are so many ways scamp Firion can decide to interfere, if only he can figure out how/when the Ex-Accursed will move...
The only thing that the ex-preceptor suggests is: "When we come across the scamp Firion, I would like someone to use the Wand of Magic Missiles on him, to keep him busy... The wand is in Cal's hand at the moment, but I imagine Cal prefers to use his rod... Are there any others among us who could take the wand and use it against the super-scamp at the first opportunity? One of you, kids, not me... I'll probably be busy casting healing spells or something..."
Apart from this, the gnome cleric is ready to open the now 'usual' portal on Fox's ship...
Yasmina believes herself being able gto make better use of herself than to use the wand so she declines any offer to take it. Either the black warrior will reach the mad archmage and slay him with his magical weapon, or he won't reach him and the he would hopefully use the wand she reckons. Either way she is ready to follow Milly through the portal now. She would have used the sending stone first though to make sure Captain Fox is in position and ready to recieve them.
Delvindra does consider taking the wand, briefly, but realizes that she's become so dependent on the ring that she hardly uses all of the resources she has at her disposal as it is. Falling back on a life-long belief that desiring things is tantamount to greed, she keeps her mouth shut and prepares to portal back to the ship.
Delvindra agrees wholeheartedly with Yasmina but caves under Duwamilly's impeccable logic (or, more likely, the avalanche of words with which it's delivered).
She also takes the practical step of inquiring how big the largest room is and which room has the most beds, hoping that the answer to both questions is the same room. As an afterthought she hopefully asks if there are any connected rooms available.
Unfortunately for Yasmina, she finds out that all the rooms are the same size, with 2 beds each.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Delvindra makes one last argument for two rooms, in the hopes of swaying Cal and Zander with the promise of a bed for the night, but also mentally prepares a tentative watch schedule if the group insists on bunking together...
"I am fine with getting two separate rooms. I would hope that we can make a decoy and house it in the other room so they don't know which place it is. Is this possible?"
Cal says with a horse voice.
Zander says "I'm good either way, or the floor."
D&D since 1984
So, the party eventually decided on getting 2 rooms (costing 20 GP total).
Do you actually go with Cal's suggestion to make a decoy of some kind?
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
OK for the decoy; since the original is one of Duwamilly's mechanical toys, she makes a copy of it — she should be able to do that easily. Up close, it can't fool anyone, because it doesn't have the same overwhelming negative power as the real thing; but if someone just sees it from distance they could be deceived.
After enjoying a good meal, some wine, the company of her companions, and whatever entertainment they can find, Delvindra insists on sleeping on the floor so Yasmina and Duwamilly can rest in comfort.
(Recharge for the ring: 6, assuming we make it through the evening uninterrupted)
Yasmina would stay with the others unaccursed but trying her best to enjoy herself still, not at all minding the use of the comfortable bed, letting the little acolyte pay heed to her sadistic god by suffering a bit on the floor. ;-)
Alright...
So Delvindra suffers on the floor like a good Ilmatari, while everyone else gets a bed. Milly is able to make her copy of the VCT in a timely fashion, and after that everyone gets a good night's sleep. Amazingly enough, nothing even tries to kill you once! Perhaps Firion really is hesitant to attack you in the midst of the Radiant Citadel. Or maybe he's just busy re-grouping with his surviving cultists after the absolutely brutal fight against the Shaded Isle... though somehow you get the feeling that you probably aren't that lucky.
You wake up refreshed, feeling unburdened by the dark magic that has plagued you all so long (you have completed a Long Rest... Milly's countdown to regaining her Strength is now 4 days, and she can cast spells again without murdering herself. Meanwhile, Yasmina is no longer suffering a level of exhaustion)
So, what is your next move?
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Duwamilly wakes up with a smile on her face, after a night spent dreaming of exchanging jokes with her beloved Garl.
"How wonderful, kids!" the ex-preceptor stretches "I still feel a little weak, but I'm definitely a lot better than yesterday! Come on, let's contact Fox, I can't wait to open a portal on his ship yet another time!"
Having had the last watch, Yasmina would be in a watch position as the others wake up, entertaining herself by creating small illusions of the mad archmage in various silly dresses dancing ludicrous dances before finally slapping the small image between her hands to make it disappear. Having shared a room with the men she would now seek out some brief privacy when taking a bath and getting herself ready for the next step of their mission, though she would not miss a really good breakfast even if it meant finding a nearby cafe. The red-haired half-elf would then be ready to let Milly take them back to the Lich and the Shaded isle via Captain Fox's ship.
"Well done Yasmina!" Duwamilly compliments the red-haired half-elf, clapping her hands in delight at seeing the latest Firion-themed illusions "The one where he wore the hat with the donkey ears was really hilarious! I'm proud of you!"
Delvindra would also take a turn at a bath, savouring a hot soak and a thorough scrubbing before changing from her vestments back into her finery. After joining the others for breakfast, she too would be ready to travel...assuming Duwamilly is certain she's ready to do so after her ordeal.
Our heroes are all refreshed now and a few of them are bathed as well.
Does the party decide to depart at once, or would you like to check out the market/do something else in the Citadel first?
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Duwamilly has no 'buying advice' to give at the moment... there are so many ways scamp Firion can decide to interfere, if only he can figure out how/when the Ex-Accursed will move...
The only thing that the ex-preceptor suggests is: "When we come across the scamp Firion, I would like someone to use the Wand of Magic Missiles on him, to keep him busy... The wand is in Cal's hand at the moment, but I imagine Cal prefers to use his rod... Are there any others among us who could take the wand and use it against the super-scamp at the first opportunity? One of you, kids, not me... I'll probably be busy casting healing spells or something..."
Apart from this, the gnome cleric is ready to open the now 'usual' portal on Fox's ship...
Yasmina believes herself being able gto make better use of herself than to use the wand so she declines any offer to take it. Either the black warrior will reach the mad archmage and slay him with his magical weapon, or he won't reach him and the he would hopefully use the wand she reckons. Either way she is ready to follow Milly through the portal now. She would have used the sending stone first though to make sure Captain Fox is in position and ready to recieve them.
Zander stands ready to move through the portal as Yasmina confirms them ready.
D&D since 1984
Delvindra does consider taking the wand, briefly, but realizes that she's become so dependent on the ring that she hardly uses all of the resources she has at her disposal as it is. Falling back on a life-long belief that desiring things is tantamount to greed, she keeps her mouth shut and prepares to portal back to the ship.
Cal is emotionally drained but ready to be done with this adventure.