Nean: The amount of treasure in this horde is almost overwhelming, it would take awhile to sift through it all, and at the moment you don't spot anything beyond coins, gems, and jewelry.
(I'll give y'all a breakdown of the coins and gems you've pilfered once y'all leave, since you've been kinda grabbing stuff indiscriminately, unless anyone wants to take time to sort through your findings right now)
Dril tells himself that this adventure is not worth the bounty as greed gets the best of him and he fills his pockets. Looking around, he attempts to find a way out
This post has potentially manipulated dice roll results.
"Is there any way out in the room?" Clermar whispers as he moves into the treasure room. He looks around for any potentially valuable weapons in the treasure hoard.
Bram: You begin to start looking for a way out, but you notice Dril beside you, muttering to himself, doing claculations, and clearly just being much better suited to this task. You figure he probably has it handled.
Dril: Moving around both the workspace and the treasure room, you comb through every nook and cranny, scooping away coins at the edges of walls, meticulously assessing every option. In the workspace, both the tunnel leading out of the caves, and the tunnel leading into the kobold room are collapsed. With the help of the entire group, you estimate that it would take 5-6 hours just to clear enough of the rocks blocking the passages to pass through them. There is no way however, to know what lies beyond this initial blockage. Watching how the tunnel collapsed while you were inside it, you can guess that there is a fair chance that more of the tunnel is collapsed beyond this, which would require more excavation. In the treasure room, you do manage to find the very top of another pair of massive doors, completely buried by the hoard. It would take 8 hours at the least to clear enough of this pile to open the doors, and then you would still need to figure out how to open them. The worm tunnels are another option, but by dropping in a torch or using magical light, you can see that the smooth side descend straight down for quite a significant amount. It would difficult to enter without dropping to your death, and there's no telling where they lead, beyond going deeper into the mountain. Eventually you sit down in the middle of the room, frustrated that none of these routes seem much better than any other. There must be another way out, something you're overlooking, or haven't thought of yet. You could be stuck down here for days, weeks even! All for some damn, useless piece of junk.
Clermar: There are certainly weapons scattered about the room, mostly ornamental, decorated with gold trim and inlaid jewels. Your eye catches the hilt of a sword, and you pull it out to inspect it. It's a longsword, seemingly elven in make, with carvings of lilies wrapped around the hilt and guard. The blade itself gleams bright, and you realize that it has been treated with a coating of silver. (you can add a silvered longsword to your items)
This post has potentially manipulated dice roll results.
"Well the situation isn't yet hopeless though it feels just as well. I didn't like the whole set-up from the get go..." Dril is back to pitying the situation he has found himself. He wonders what good all of that wizard training was if he is still such a miserable explorer. Doubting who he even is, he strikes a torch and asks Ospos if he can take a look at himself in the mirror. "Fancy rotten mirror, wealth and vanity are the cause of so much suffering and now we can add our fates to the list. Let me at least check it out."
Dril: Your reflection glares back at you, but its face changes to one of surprise as you notice the edges of your form rippling ever so slightly. This mirror is definitely magical, and it's strong magic at that. Peering at the frame, you realize the script of the inscription, written in Sylvan, is formed from tiny bands of arcane runes, intricately laced together to form the gorgeous calligraphy.
"Does anyone of you have ability to find out what this mirror is capably of? I mean magical feats and such stuff. I know its a long shot, but it would be hilarious if we could use the mirror to teleport out of here."
This post has potentially manipulated dice roll results.
Ospos tries to remember which worm tunnel the worm came out of when it knocked out Dril. It had been in the dragon room just before, so that tunnel has to connect to there.
This post has potentially manipulated dice roll results.
Dril is stricken by his image in the mirror. Reinvigorated, he looks closely at the top of the large doors, trying to get an estimation of its size. "Now this might be a long shot but..." Dril pulls back any hoard and debris covering the top of the doors.
Ospos: You look to the hole nearest the collapsed doors leading into the treasure room. The opening descends into darkness, even with the light in the room, you still can’t see down to the bottom.
Dril: With Liafial’s help, you climb to the top of the pile and begin to uncover the doorway hidden by treasure. It takes about 15 minutes just to clear about a foot of the massive doors’ height. You don’t notice anything significant, they appear identical to the pair of doors you first found.
Bram watches as everyone else investigates different ways to try and escape,
"So it looks like we have 3 choices; 1, we try to get through the passages we came through; 2, we try to get through the doors on the far side of the treasure room; and 3, we try descending into the worm tunnels."
Bram frowns,
"None of these options sound great, we are either forced to dig through treasure or rocks, or risk our necks going the way of the worms."
"My vote is on either the way we came in or the doors in the treasure room. The worm tunnels, just sounds to dangerous."
Looking around at everyone, Bram offers,
"If we can get consensus, I am happy to start digging at either of the buried options. Not that I'm all that strong, but I will do what I can."
Ospos: Your lights illuminate the tunnel as they descend. It looks to be about 80 feet straight down before the tunnel curves sharply out of view. The walls are extremely smooth, having been eaten away by the worm. Even with gear it would be a difficult climb to the bottom.
This post has potentially manipulated dice roll results.
Disheartened, Ospos looks at the mountain of gold coins in the hoard and says to anyone listening, "This is going to be quite a story for the grand kids. Digging our way out of a mound of gold to escape a dragon's lair." Speaking of dragons, how did this one get out of here?
Investigation check to figure out how the dragon got in and out of the hoard room: 10
Ospos: At first the thought of the dragon entering the chamber seems impossible, but then you recall the fortified wall of rocks that the dragon's corpse was partially buried by. The kobold's lair must have been part of this chamber at some point, likely until the dragon died. Thinking of what could have killed a dragon, your thought immediately jumps to the worm. The subterranean creature must have attacked the dragon, and in their struggle, collapsed part of the cavern, bisecting the space. But how did the massive dragon get into the caverns in the first place you wonder? The image of the winged kobolds comes to mind, flying away towards the ceiling. You realize it's possible that there is a large enough opening up there, camouflaged by the stalactites. But so high up, that would require flight to access.
Nean: The amount of treasure in this horde is almost overwhelming, it would take awhile to sift through it all, and at the moment you don't spot anything beyond coins, gems, and jewelry.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
(I'll give y'all a breakdown of the coins and gems you've pilfered once y'all leave, since you've been kinda grabbing stuff indiscriminately, unless anyone wants to take time to sort through your findings right now)
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Dril tells himself that this adventure is not worth the bounty as greed gets the best of him and he fills his pockets. Looking around, he attempts to find a way out
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
(that roll didn't take for some reason, gotta do it again)
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Bram follows the others into the treasure room and begins filling his pockets, pouches and backpack, with treasure.
He makes sure not to over fill any pocket or bag, and also makes sure that the weight isn't to much for him to comfortably carry.
After he is happy he has a good amount of loot, Bram begins scouting the extremities of the room for any doors or holes.
Investigation check to find any overt or hidden passages out of the treasure room: 5
(edit: looks like my luck is still on cool-down)
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Investigation:25
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
"Is there any way out in the room?" Clermar whispers as he moves into the treasure room. He looks around for any potentially valuable weapons in the treasure hoard.
Perception: 13
Bram: You begin to start looking for a way out, but you notice Dril beside you, muttering to himself, doing claculations, and clearly just being much better suited to this task. You figure he probably has it handled.
Dril: Moving around both the workspace and the treasure room, you comb through every nook and cranny, scooping away coins at the edges of walls, meticulously assessing every option. In the workspace, both the tunnel leading out of the caves, and the tunnel leading into the kobold room are collapsed. With the help of the entire group, you estimate that it would take 5-6 hours just to clear enough of the rocks blocking the passages to pass through them. There is no way however, to know what lies beyond this initial blockage. Watching how the tunnel collapsed while you were inside it, you can guess that there is a fair chance that more of the tunnel is collapsed beyond this, which would require more excavation. In the treasure room, you do manage to find the very top of another pair of massive doors, completely buried by the hoard. It would take 8 hours at the least to clear enough of this pile to open the doors, and then you would still need to figure out how to open them. The worm tunnels are another option, but by dropping in a torch or using magical light, you can see that the smooth side descend straight down for quite a significant amount. It would difficult to enter without dropping to your death, and there's no telling where they lead, beyond going deeper into the mountain. Eventually you sit down in the middle of the room, frustrated that none of these routes seem much better than any other. There must be another way out, something you're overlooking, or haven't thought of yet. You could be stuck down here for days, weeks even! All for some damn, useless piece of junk.
Clermar: There are certainly weapons scattered about the room, mostly ornamental, decorated with gold trim and inlaid jewels. Your eye catches the hilt of a sword, and you pull it out to inspect it. It's a longsword, seemingly elven in make, with carvings of lilies wrapped around the hilt and guard. The blade itself gleams bright, and you realize that it has been treated with a coating of silver. (you can add a silvered longsword to your items)
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
"Well the situation isn't yet hopeless though it feels just as well. I didn't like the whole set-up from the get go..." Dril is back to pitying the situation he has found himself. He wonders what good all of that wizard training was if he is still such a miserable explorer. Doubting who he even is, he strikes a torch and asks Ospos if he can take a look at himself in the mirror. "Fancy rotten mirror, wealth and vanity are the cause of so much suffering and now we can add our fates to the list. Let me at least check it out."
Arcana :18
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
Dril: Your reflection glares back at you, but its face changes to one of surprise as you notice the edges of your form rippling ever so slightly. This mirror is definitely magical, and it's strong magic at that. Peering at the frame, you realize the script of the inscription, written in Sylvan, is formed from tiny bands of arcane runes, intricately laced together to form the gorgeous calligraphy.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Nean is struck by yet another idea.
"Does anyone of you have ability to find out what this mirror is capably of? I mean magical feats and such stuff. I know its a long shot, but it would be hilarious if we could use the mirror to teleport out of here."
Ospos tries to remember which worm tunnel the worm came out of when it knocked out Dril. It had been in the dragon room just before, so that tunnel has to connect to there.
Intelligence check: 11
Dril is stricken by his image in the mirror. Reinvigorated, he looks closely at the top of the large doors, trying to get an estimation of its size. "Now this might be a long shot but..." Dril pulls back any hoard and debris covering the top of the doors.
Investigation: 12
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
Ospos: You look to the hole nearest the collapsed doors leading into the treasure room. The opening descends into darkness, even with the light in the room, you still can’t see down to the bottom.
Dril: With Liafial’s help, you climb to the top of the pile and begin to uncover the doorway hidden by treasure. It takes about 15 minutes just to clear about a foot of the massive doors’ height. You don’t notice anything significant, they appear identical to the pair of doors you first found.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Ospos will cast Dancing Lights again and send them down the tunnel (120 feet max.), wondering if it is at all possible to climb down?
Bram watches as everyone else investigates different ways to try and escape,
"So it looks like we have 3 choices; 1, we try to get through the passages we came through; 2, we try to get through the doors on the far side of the treasure room; and 3, we try descending into the worm tunnels."
Bram frowns,
"None of these options sound great, we are either forced to dig through treasure or rocks, or risk our necks going the way of the worms."
"My vote is on either the way we came in or the doors in the treasure room. The worm tunnels, just sounds to dangerous."
Looking around at everyone, Bram offers,
"If we can get consensus, I am happy to start digging at either of the buried options. Not that I'm all that strong, but I will do what I can."
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Ospos: Your lights illuminate the tunnel as they descend. It looks to be about 80 feet straight down before the tunnel curves sharply out of view. The walls are extremely smooth, having been eaten away by the worm. Even with gear it would be a difficult climb to the bottom.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Disheartened, Ospos looks at the mountain of gold coins in the hoard and says to anyone listening, "This is going to be quite a story for the grand kids. Digging our way out of a mound of gold to escape a dragon's lair." Speaking of dragons, how did this one get out of here?
Investigation check to figure out how the dragon got in and out of the hoard room: 10
Ospos: At first the thought of the dragon entering the chamber seems impossible, but then you recall the fortified wall of rocks that the dragon's corpse was partially buried by. The kobold's lair must have been part of this chamber at some point, likely until the dragon died. Thinking of what could have killed a dragon, your thought immediately jumps to the worm. The subterranean creature must have attacked the dragon, and in their struggle, collapsed part of the cavern, bisecting the space. But how did the massive dragon get into the caverns in the first place you wonder? The image of the winged kobolds comes to mind, flying away towards the ceiling. You realize it's possible that there is a large enough opening up there, camouflaged by the stalactites. But so high up, that would require flight to access.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Bram comes over beside Liafial and starts helping to move the mounds of treasure from in front of the doors.
"I suppose it goes without saying, that we should all avoid dropping anything heavy, while we move all this?"
"We wouldn't want our friend to come back and say hello again."
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss