Toska shouts, “Good idea Xanrym, flip the beast over and expose its fleshy underside.” She uses the Help action to give Liarin advantage if she decides to flip the turtle.
The turtle then bites at Avery, finding a new target:
Bite against Avery Attack: 8 Damage: 16 Piercing.
You all are up. The turtle is savagely biting at you all.
Toska shouts, “Good idea Xanrym, flip the beast over and expose its fleshy underside.”
Xanrym nods and says, "Yeah, that's right!" In fact, it hadn't even occurred to Xanrym that the turtle's shell would be softer on its underside. He had simply hoped that if they could flip it over, they might be able to get away while it struggled to right itself.
If Liarin successfully flips over the turtle, Xanrym tries to shoot at the turtle's soft underbelly with his crossbow.
Movement: None, remain at a distance behind Avery and Liarin-bear. Action: Attack, Crossbow, Light (80/320): 21, Damage: 5 (piercing) Free Action: Item interaction: stow his crossbow.
If Liarin did not flip over the turtle (or if Xanrym cannot tell before he takes his action), he tries to drive the turtle away.
Movement: None, remain at a distance behind Avery and Liarin-bear. Bonus Action: Use Unsettling Words on the turtle. Action: Cast spell (LVL 1 slot) Dissonant Whispers on the turtle WIS 13 save (with a -4 penalty from Unsettling Words) or take 11 psychic damage and immediately use its reaction, if available, to safely move as far as its speed allows away from Xanrym. On a successful save: 5.5 psychic damage and no forced movement. Free Action: None
Turtle Wis Save: 11
Turtle Dex Save: 4
Both spells take effect as the turtle gets blasted by fire, and then looks very offended at Xanrym’s joke.
Avery is still up, the Turtle seems largely pretty good. His thick shell protecting him from some of the worst of the battle.
Avery is still up.
Avery attacks the turtle with his greatsword:
Attack: 7 Damage: 12 Slashing
Toska shouts, “Good idea Xanrym, flip the beast over and expose its fleshy underside.” She uses the Help action to give Liarin advantage if she decides to flip the turtle.
The turtle then bites at Avery, finding a new target:
Bite against Avery Attack: 8 Damage: 16 Piercing.
You all are up. The turtle is savagely biting at you all.
Avery will continue his attack: Attack 20 / damage 6
Liarin tries to wrestle the turtle onto its back. Athletics(as Brown Bear) 22
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
(OOC: Great roll! With Toska's help, Liarin should have advantage, so maybe roll again and see whether you get an even better result?)
Got a 14, the 22 stands.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Theldrin nods with a grim smile as he sees Liarin and Toska attempt to flip the turtle, aiming a Fire Bolt at its head for good measure.
Attack: 13 Damage: 6
Xanrym nods and says, "Yeah, that's right!" In fact, it hadn't even occurred to Xanrym that the turtle's shell would be softer on its underside. He had simply hoped that if they could flip it over, they might be able to get away while it struggled to right itself.
If Liarin successfully flips over the turtle, Xanrym tries to shoot at the turtle's soft underbelly with his crossbow.
Movement: None, remain at a distance behind Avery and Liarin-bear.
Action: Attack, Crossbow, Light (80/320): 21, Damage: 5 (piercing)
Free Action: Item interaction: stow his crossbow.
If Liarin did not flip over the turtle (or if Xanrym cannot tell before he takes his action), he tries to drive the turtle away.
Movement: None, remain at a distance behind Avery and Liarin-bear.
Bonus Action: Use Unsettling Words on the turtle.
Action: Cast spell (LVL 1 slot) Dissonant Whispers on the turtle
WIS 13 save (with a -4 penalty from Unsettling Words) or take 11 psychic damage and immediately use its reaction, if available, to safely move as far as its speed allows away from Xanrym.
On a successful save: 5.5 psychic damage and no forced movement.
Free Action: None
As the turtle us flipped over, it becomes much easier to hit. All of your attacks hit and now this thing is looking really rough.
Toska casts Sacred Flame on the turtle: DC DEX 12 Saving Throw or 4 Radiant Damage. Turtle Saving Throw: 12
The turtle makes a bonus action to try and roll over. DC 10 Con Save: 22
So the turtle will have to use a Dex Save on it's turn to try and get back on it's front, it cant't just stand up: 12
It's still on it's back, incredibly easy to hit.
You are all up.
Theldrin aims another Fire Bolt at the turtle's underbelly.
Attack: 20 Damage: 3
Liarin, despite her bear forms many wounds, rips into the underbelly of the turtle..
Bite: Attack: 24 Damage: 5
Claws: Attack: 7 Damage: 10
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
The turtle is looking really beat now, gashes and burn marks all over it's underside.
Avery and Xanrym still up.
Avery continues his attack: 12 / damage 8
I don't think that Avery has used his bardic inspiration, yet, so he might as well use it to finish this fight, making it
attack 14 / damage 8