Xanrym follows his own advice and focuses on the troglodytes before they can get away. Trusting Avery to handle trog #2, Xanrym loads a crossbow bolt and fires at trog #3 before it can get away.
Opportunity Attack on the drake: Bite - AC 17; 9 Piercing Damage; DC 13 Str save or knocked prone.
If the drake fails the save, I should be able to reach it and attack with 50ft. movement, so Bite - AC:11; 8 piercing, DC 13 Str save or knocked prone.
Otherwise, Liarin dashes to keep up with the drake.
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Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Toska looks down in defeat, clearly rattled from the encounters in the Rushmoors.
The Trog looks very beat now, and the Drake has also been scratched. The Troglodyte tries to force the Drake to move again, but must make an Animal Handling check to stop the Drake from flying into a rage at Liarin, who pursues it after injuring it.
He manages to keep the Drake under control, but the animal looks menacingly at Liain. The Trog again will Disengage, while the Guard Drake takes the Dash action. Liarin may make an Opportunity Attack.
You all are up, Liarin can get within range of the Drake again with the Dash action. But the rest of you are now 60ft away from the two.
This post has potentially manipulated dice roll results.
Round 4: Xanrym
Xanrym fires another crossbow bolt at trog #3 and then wades through the mud toward the drake in an attempt to keep them in range longer.
Movement: 30' of movement to get closer to the drake (so 15' closer if it's difficult terrain) Action: Attack, Crossbow, Light (80/320): 16, Damage: 7 (piercing) Free Action: Item interaction - loading crossbow
This post has potentially manipulated dice roll results.
Toska shakes her head and casts Sacred Flame at the Drake: DC 12 DEX Save or 8 Radiant Damage: 5
The Drake saves against being knocked prone. However, the Drake rider on top catches a bolt to the neck and falls off. With Liarin continuing to hound the Drake, it turns around and engages with Liarin. I'll assume Theldrin's Magic Missiles would be aimed at the Drake, catching it a number of times in the side.
Guard Drake Bite against Liarin: Attack: 23 Damage: 6 Piercing
Guard Drake Tail against Liarin: Attack: 11 Damage: 4 Bludgening
You all are up. The Guard Drake fights Liarin, while Avery runs to catch up with their fight.
This post has potentially manipulated dice roll results.
Round 5: Xanrym
Xanrym is relieved that they've stopped the troglodytes from escaping and informing the naga or the other cultists about the party's approach. He's not sure whether it's safe just to drive off the drake now that its rider is dead, but since it's still engaged with his companions, he taunts it: "You overgrown lizard, why don't you ask the giant turtle what happens to reptiles who attack us?!"
Movement: None. He holds his position and lets Avery and Liarin tussle with the monster. Action: Cast spell Vicious Mockery at the drake, WIS 13 save or target takes 2 (psychic) damage and has disadvantage on the next attack roll it makes before the end of its next turn. Free Action: Loading a bolt in his crossbow in case he needs it again.
Avery continues his fight with the troglodyte: attack 25 / damage 8
Round 3: Xanrym
Xanrym follows his own advice and focuses on the troglodytes before they can get away. Trusting Avery to handle trog #2, Xanrym loads a crossbow bolt and fires at trog #3 before it can get away.
Movement:
Action: Attack trog #3, Crossbow, Light (80/320): 21, Damage: 8 (piercing)
Free Action: Item interaction - loading crossbow
Trog 2 goes down, while Trog 3 takes a bolt to the arm. The Guard Drake somewhat thrown off course as the Troglodyte regains composure.
Theldrin and Liarin are still up. The remaining Troglodyte is getting away on the Guard Drake.
Opportunity Attack on the drake: Bite - AC 17; 9 Piercing Damage; DC 13 Str save or knocked prone.
If the drake fails the save, I should be able to reach it and attack with 50ft. movement, so Bite - AC:11; 8 piercing, DC 13 Str save or knocked prone.
Otherwise, Liarin dashes to keep up with the drake.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Theldrin sends a Magic Missile burst at the drake rider.
5
4
4
Drake STR Save: 15
Toska looks down in defeat, clearly rattled from the encounters in the Rushmoors.
The Trog looks very beat now, and the Drake has also been scratched. The Troglodyte tries to force the Drake to move again, but must make an Animal Handling check to stop the Drake from flying into a rage at Liarin, who pursues it after injuring it.
Trog Animal Handling: 12
He manages to keep the Drake under control, but the animal looks menacingly at Liain. The Trog again will Disengage, while the Guard Drake takes the Dash action. Liarin may make an Opportunity Attack.
You all are up, Liarin can get within range of the Drake again with the Dash action. But the rest of you are now 60ft away from the two.
Avery will dash to get close to support Liarin
Opportunity Attack on the drake: Bite - AC 19; 11 Piercing Damage; DC 13 Str save or knocked prone.
Same deal as last time, if falling prone slows it down enough to reach without dashing, Liarin attacks again, if not she dashes.
If she attacks, it is AC 10, 14 damage.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Round 4: Xanrym
Xanrym fires another crossbow bolt at trog #3 and then wades through the mud toward the drake in an attempt to keep them in range longer.
Movement: 30' of movement to get closer to the drake (so 15' closer if it's difficult terrain)
Action: Attack, Crossbow, Light (80/320): 16, Damage: 7 (piercing)
Free Action: Item interaction - loading crossbow
Theldrin moves up 30 feet and fires another Magic Missile burst at the drake rider.
2
5
2
Drake STR Save: 15
Toska shakes her head and casts Sacred Flame at the Drake: DC 12 DEX Save or 8 Radiant Damage: 5
The Drake saves against being knocked prone. However, the Drake rider on top catches a bolt to the neck and falls off. With Liarin continuing to hound the Drake, it turns around and engages with Liarin. I'll assume Theldrin's Magic Missiles would be aimed at the Drake, catching it a number of times in the side.
Guard Drake Bite against Liarin: Attack: 23 Damage: 6 Piercing
Guard Drake Tail against Liarin: Attack: 11 Damage: 4 Bludgening
You all are up. The Guard Drake fights Liarin, while Avery runs to catch up with their fight.
Theldrin gives Toska a nod of encouragement, then turns his focus back towards the drake. He takes a deep breath then aims a Fire Bolt.
Attack: 7 Damage: 6
Round 5: Xanrym
Xanrym is relieved that they've stopped the troglodytes from escaping and informing the naga or the other cultists about the party's approach. He's not sure whether it's safe just to drive off the drake now that its rider is dead, but since it's still engaged with his companions, he taunts it: "You overgrown lizard, why don't you ask the giant turtle what happens to reptiles who attack us?!"
Movement: None. He holds his position and lets Avery and Liarin tussle with the monster.
Action: Cast spell Vicious Mockery at the drake, WIS 13 save or target takes 2 (psychic) damage and has disadvantage on the next attack roll it makes before the end of its next turn.
Free Action: Loading a bolt in his crossbow in case he needs it again.
Guard Drake WIS Save: 2
The Drake is unaffected by Xanrym's words, too unintelligent to understand their meaning.
Liarin and Avery are still up. Avery is still another Dash away from catching the creature, but Liarin is facing it down.
Liarin keeps trying to attack the drake. AC 8, 11 Damage.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Avery keeps dashing to catch up