[OOC: sorry everybody but I now am in a new school and it's kinda really demanding so D&D is gonna be difficult. So yeah on my next turn I wanna take one of them torches and attack big plant boi with em.]
[OOC: sorry everybody but I now am in a new school and it's kinda really demanding so D&D is gonna be difficult. So yeah on my next turn I wanna take one of them torches and attack big plant boi with em.]
[So long as you've given a heads-up, I can adapt. Roll to hit, but I won't make you roll damage. Due to Korbiña's own hit, the result would be the same, even if it was just 1 damage.]
[Once he does that, I'll post a big long string, so bear with me.]
A final push brings the abominable creature to its knees. Whatever magic bound it to its form dissolves, and it's material shape slumps wordlessly forward, crumbling into mud, weeds, and vines. The battle is over, for whatever that may be worth.
The villagers rise slowly, still appearing quite nervous. Except Sceilie, who has rather unceremoniously leapt on top of Korbiña. The poor girl's crying, a mixture of worry and relief on her face, not entirely conscious of her companion's injuries. Asher's ribs may be bruised, but he'd likely need to check later. Thaux doubles over, more an indication of his journey than his scant few injuries. His, ahem, distinct lack of clothing doesn't necessarily help. Indeed, Lelantus is lucky he embraced Thaux from the side, else it would have been far less of an amenable reunion.
Yet it appears there is still much to do. Serescal, Quartz notices, has not approached them. Rather, he is speaking quite nervously with several of the other villagers, a surprisingly hardened look on his face. A number of the villagers seem manic -- some haven't risen and are still in the process of praying on the ground. Something is still wrong.
Finally, after a few hurried moments of frantic assurances, the village elder approaches Quartz. His expression is rather graven.
"I am sorry unto thee, friend. But thou must away. Return from whenst thou camest."
Asher limps over to the elder " leave? Are you all so beholden to this false God this 'sacred bloodline ' we showed you that they can be killed, that brute wasn't even alive we stopped him frome taking one of your own and you still think they care for you " Ashers speech is filed by his own past and his unwillingness to see these people enslaved
Korbiña embraces Sceilie with moans of hurting ribs and suppressed laughter (also because laughing is painful), tears of physical pain and relief, still being able to hold lovely Sceilie, streaming down her face as she gently holds Sceilie's face in both her shaking hands, kissing her forehead first... then her eyes... then her snoot.... barely if at all noticing what the old scale says... yet having a strangely bad feeling in her guts as visions zap her mind showing her the reactions of the villagers to the fight... holding Sceilie even firmer... despite the pain...
Asher limps over to the elder " leave? Are you all so beholden to this false God this 'sacred bloodline ' we showed you that they can be killed, that brute wasn't even alive we stopped him frome taking one of your own and you still think they care for you " Ashers speech is filed by his own past and his unwillingness to see these people enslaved
Serescal turns to the bronze loudmouth, nostrils flared. He's clearly angry, but he retains an even tone as he speaks:
"He is our patron, not our God. And so longst as we participate, so longst as He does as He is told, they don't come and take us all! Doest thou plan to protect us? With thine ruined flesh and cracked bones? That--"He points to the mass of vegetation and muck,"-- is not our champion. That is an Emissary. That is what we were expecting when thoust did walk from the night instead. And it is but one of many."
He takes a long sigh, turning to Korbiña."You will take her with thee, I presume? The Wormwalkers, likely Gnoth, will be after her and I wouldst rather she have a chance than face that monstrosity."
Korbiña smiles a supportive smile at Sceilie, hugging er close once again, whispering in her ear "I will protect you if you allow me to", kisses her snoot once again, then turns her head towards Serescal with a firm look on her face and a decisive nod.
"Just a question... or several... first. What is a Wormwalker and who or what, other than Wormwalker, is Gnoth. I have learned a lot here, and can't enough express my thanks for taking us in. I and I hope my companions too would like to see you all freed from this... whatever you call it, I call it nightmare... but we shall see. We would indeed be bad at defending you in your village as we are at our best when on the move. And I will do everything in my power to protect Sceilie."
Quartz understands the elders burden. He knows these people have known not but fear and subjugation for generations. What is there to say? This emissaries demise surely bodes I'll for the village, and may be a death sentence - or worse - for the elder.
Softy cones the reply. "We will take our leave" the Firbolg relents, nodding solemnly.
Korbiña smiles a supportive smile at Sceilie, hugging er close once again, whispering in her ear "I will protect you if you allow me to", kisses her snoot once again, then turns her head towards Serescal with a firm look on her face and a decisive nod.
"Just a question... or several... first. What is a Wormwalker and who or what, other than Wormwalker, is Gnoth. I have learned a lot here, and can't enough express my thanks for taking us in. I and I hope my companions too would like to see you all freed from this... whatever you call it, I call it nightmare... but we shall see. We would indeed be bad at defending you in your village as we are at our best when on the move. And I will do everything in my power to protect Sceilie."
"Oh. I had assumed thee beknownst unto Gnoth. Forgive me. When your friend,"he gestures to Quartz,"told me of your hardship in arriving, I had assumed you were able to guess."
"The Wormwalkers are at once the lords, the keepers, and the servants of this wood. Before our own arrival, three resided. Now our patron sits as fourth. I caution thee: they are each monsters of their own right."
"Gnoth hath had many names since our ancestors arrived. 'The Miser in the Mists,' the 'Yellowed Eyes,' the 'Snatcher of Frenzy.' He was one to bring menace unto our people on arrival. He is old, far older than shouldst he any right to be. He was that who stole our Apfelßodt, body, mind, and soul, returning only the Emissary that is to take us at our time. From your stories, I had a assumed he toyed with thee: a gnome with yellowed eyes and control of the mists?"
Hearing about the damn gnome lelantus once again burns with rage rage only quelled by the facts that he has his friend back and he will murder that gnome one day and make a clawed glove with it's boney hands.
Korbiña nods along Serescal's explanations "I see..." she scratches one of her horns "I did not make that connection just from the names." her voice being slow and full of thoughts and images that now drift through her head...
"Is there any more advice you could give us about Gnotv and the other Wormwalker. I know it is a lot to ask... but if we want to stand any chance... I guess every bit of information counts."
Korbiña holds Sceilie close to her...
Then addresses Serescal once more... "If we should have the option to choose the island's future... what would your wish be?"
The old man ponders for a time. Her question isn't an easy one, Korbiña realizes, but he seems to contend it all the same. After a short pause, he responds first on his people's fate:"I doubt our kind hath any chance unto leaving this land alive. If our end cometh with the end of this wood, so be it. Though if I could wish, I wouldst seek the Lady of the Wood. This land was at once her home and her power. Perhaps again, if thou art fortunate."Even as he speaks, two villagers emerge from the main house, one of whom Lelantus recognizes as Esshra. The other, Korbiña notes, is Kreas. Esshra leads Sceilie away towards the stable, whispering words of encouragement. Kreas drops a sizeable pack by Serescal before seeking others at the chapel.
The old scale continues, addressing the tiefling's other request:"Gnoth is as much a devil as our people hath ever known. I cannot give thee a point of weakness beyond perhaps his hatred. The others are no different. Our Lord Apfelßodt is more a warrior than his emissaries, but I cannot think his power is his own, nor his will. There is a knight as well. I--"A pained look crosses his face."I-I am sorry. I can't remember anything about him."There's another brief moment of pause as the elder clears his mind."Ah, and the final one is the Highest Clergy, Vaaldr. I hope thou doest not meet him, for thine own sake."
Shortly after he finishes, Sceilie and Esshra return. The older woman gives her a quick hug. She then does the same to Korbiña, careful not to squeeze her bruised ribs. The woman whispers in her ear,"Look after her, lass. She will need it."She then whispers something in the elders ear, hurrying on to the chapel as well.
If Korbiña looks, she is likely to notice Sceilie has changed into clothes more fitting for travel. And with the pack Kreas has left, she appears fully prepared to leave with everyone else. If the tiefling has any misgivings, now is the time to voice them.
As the elder walks away, he taps Quartz on the arm.
"Remember thy promise, friend."To the rest, he says,"I wish thee fortune, but please do not return."
As he himself walks away, Kreas returns, this time painted in various patterns and sporting a leather kilt."The elder hath requested I lead thee to thy escape."His eyes pass, first to Korbiña, then to Lelantus, seemingly with regret. The two feel mildly uncomfortable, half expecting another courtship offer. Instead, he walks east."Come, thou must be away."
Korbiña nods, and gathers all her things in silence. She checks Sceilie's pack for the basic necessities and nods with a comforting smile to the young dragonkin, then, before following Kreas she stands on the spot where the constructed monstrosity crumbled and gies through the heaps of earth and plant, in hopes of finding the beast's center. The heart that most constructs are built around, which this thing might also have, and which could reveal much more about like 'emissiaries' should they encounter them, if studied correctly.
After being satisfied, Korbiña follows Kreas with a very sincere "Thank you!"
[OOC: sorry everybody but I now am in a new school and it's kinda really demanding so D&D is gonna be difficult. So yeah on my next turn I wanna take one of them torches and attack big plant boi with em.]
[So long as you've given a heads-up, I can adapt. Roll to hit, but I won't make you roll damage. Due to Korbiña's own hit, the result would be the same, even if it was just 1 damage.]
[Once he does that, I'll post a big long string, so bear with me.]
Lelantus Wis 14
Thaux Wisdom: 18
A final push brings the abominable creature to its knees. Whatever magic bound it to its form dissolves, and it's material shape slumps wordlessly forward, crumbling into mud, weeds, and vines. The battle is over, for whatever that may be worth.
The villagers rise slowly, still appearing quite nervous. Except Sceilie, who has rather unceremoniously leapt on top of Korbiña. The poor girl's crying, a mixture of worry and relief on her face, not entirely conscious of her companion's injuries. Asher's ribs may be bruised, but he'd likely need to check later. Thaux doubles over, more an indication of his journey than his scant few injuries. His, ahem, distinct lack of clothing doesn't necessarily help. Indeed, Lelantus is lucky he embraced Thaux from the side, else it would have been far less of an amenable reunion.
Yet it appears there is still much to do. Serescal, Quartz notices, has not approached them. Rather, he is speaking quite nervously with several of the other villagers, a surprisingly hardened look on his face. A number of the villagers seem manic -- some haven't risen and are still in the process of praying on the ground. Something is still wrong.
Finally, after a few hurried moments of frantic assurances, the village elder approaches Quartz. His expression is rather graven.
"I am sorry unto thee, friend. But thou must away. Return from whenst thou camest."
Lelantus wraps thaux in the quilt and attempts to carry him
Asher limps over to the elder " leave? Are you all so beholden to this false God this 'sacred bloodline ' we showed you that they can be killed, that brute wasn't even alive we stopped him frome taking one of your own and you still think they care for you " Ashers speech is filed by his own past and his unwillingness to see these people enslaved
Korbiña embraces Sceilie with moans of hurting ribs and suppressed laughter (also because laughing is painful), tears of physical pain and relief, still being able to hold lovely Sceilie, streaming down her face as she gently holds Sceilie's face in both her shaking hands, kissing her forehead first... then her eyes... then her snoot.... barely if at all noticing what the old scale says... yet having a strangely bad feeling in her guts as visions zap her mind showing her the reactions of the villagers to the fight... holding Sceilie even firmer... despite the pain...
Serescal turns to the bronze loudmouth, nostrils flared. He's clearly angry, but he retains an even tone as he speaks:
"He is our patron, not our God. And so longst as we participate, so longst as He does as He is told, they don't come and take us all! Doest thou plan to protect us? With thine ruined flesh and cracked bones? That--" He points to the mass of vegetation and muck, "-- is not our champion. That is an Emissary. That is what we were expecting when thoust did walk from the night instead. And it is but one of many."
He takes a long sigh, turning to Korbiña. "You will take her with thee, I presume? The Wormwalkers, likely Gnoth, will be after her and I wouldst rather she have a chance than face that monstrosity."
Sceilie seems slightly shocked at this.
Korbiña smiles a supportive smile at Sceilie, hugging er close once again, whispering in her ear "I will protect you if you allow me to", kisses her snoot once again, then turns her head towards Serescal with a firm look on her face and a decisive nod.
"Just a question... or several... first. What is a Wormwalker and who or what, other than Wormwalker, is Gnoth. I have learned a lot here, and can't enough express my thanks for taking us in. I and I hope my companions too would like to see you all freed from this... whatever you call it, I call it nightmare... but we shall see. We would indeed be bad at defending you in your village as we are at our best when on the move. And I will do everything in my power to protect Sceilie."
Quartz understands the elders burden. He knows these people have known not but fear and subjugation for generations. What is there to say? This emissaries demise surely bodes I'll for the village, and may be a death sentence - or worse - for the elder.
Softy cones the reply. "We will take our leave" the Firbolg relents, nodding solemnly.
"Oh. I had assumed thee beknownst unto Gnoth. Forgive me. When your friend," he gestures to Quartz, "told me of your hardship in arriving, I had assumed you were able to guess."
"The Wormwalkers are at once the lords, the keepers, and the servants of this wood. Before our own arrival, three resided. Now our patron sits as fourth. I caution thee: they are each monsters of their own right."
"Gnoth hath had many names since our ancestors arrived. 'The Miser in the Mists,' the 'Yellowed Eyes,' the 'Snatcher of Frenzy.' He was one to bring menace unto our people on arrival. He is old, far older than shouldst he any right to be. He was that who stole our Apfelßodt, body, mind, and soul, returning only the Emissary that is to take us at our time. From your stories, I had a assumed he toyed with thee: a gnome with yellowed eyes and control of the mists?"
For those that had experienced hallucinations, it's an immediate moment of recognition.
Hearing about the damn gnome lelantus once again burns with rage rage only quelled by the facts that he has his friend back and he will murder that gnome one day and make a clawed glove with it's boney hands.
Korbiña nods along Serescal's explanations "I see..." she scratches one of her horns "I did not make that connection just from the names." her voice being slow and full of thoughts and images that now drift through her head...
"Is there any more advice you could give us about Gnotv and the other Wormwalker. I know it is a lot to ask... but if we want to stand any chance... I guess every bit of information counts."
Korbiña holds Sceilie close to her...
Then addresses Serescal once more... "If we should have the option to choose the island's future... what would your wish be?"
The old man ponders for a time. Her question isn't an easy one, Korbiña realizes, but he seems to contend it all the same. After a short pause, he responds first on his people's fate: "I doubt our kind hath any chance unto leaving this land alive. If our end cometh with the end of this wood, so be it. Though if I could wish, I wouldst seek the Lady of the Wood. This land was at once her home and her power. Perhaps again, if thou art fortunate." Even as he speaks, two villagers emerge from the main house, one of whom Lelantus recognizes as Esshra. The other, Korbiña notes, is Kreas. Esshra leads Sceilie away towards the stable, whispering words of encouragement. Kreas drops a sizeable pack by Serescal before seeking others at the chapel.
The old scale continues, addressing the tiefling's other request: "Gnoth is as much a devil as our people hath ever known. I cannot give thee a point of weakness beyond perhaps his hatred. The others are no different. Our Lord Apfelßodt is more a warrior than his emissaries, but I cannot think his power is his own, nor his will. There is a knight as well. I--" A pained look crosses his face. "I-I am sorry. I can't remember anything about him." There's another brief moment of pause as the elder clears his mind. "Ah, and the final one is the Highest Clergy, Vaaldr. I hope thou doest not meet him, for thine own sake."
Shortly after he finishes, Sceilie and Esshra return. The older woman gives her a quick hug. She then does the same to Korbiña, careful not to squeeze her bruised ribs. The woman whispers in her ear, "Look after her, lass. She will need it." She then whispers something in the elders ear, hurrying on to the chapel as well.
If Korbiña looks, she is likely to notice Sceilie has changed into clothes more fitting for travel. And with the pack Kreas has left, she appears fully prepared to leave with everyone else. If the tiefling has any misgivings, now is the time to voice them.
As the elder walks away, he taps Quartz on the arm.
"Remember thy promise, friend." To the rest, he says, "I wish thee fortune, but please do not return."
As he himself walks away, Kreas returns, this time painted in various patterns and sporting a leather kilt. "The elder hath requested I lead thee to thy escape." His eyes pass, first to Korbiña, then to Lelantus, seemingly with regret. The two feel mildly uncomfortable, half expecting another courtship offer. Instead, he walks east. "Come, thou must be away."
Korbiña nods, and gathers all her things in silence. She checks Sceilie's pack for the basic necessities and nods with a comforting smile to the young dragonkin, then, before following Kreas she stands on the spot where the constructed monstrosity crumbled and gies through the heaps of earth and plant, in hopes of finding the beast's center. The heart that most constructs are built around, which this thing might also have, and which could reveal much more about like 'emissiaries' should they encounter them, if studied correctly.
After being satisfied, Korbiña follows Kreas with a very sincere "Thank you!"
(is the beast wearing armor?)
[(Perception or Investigation) See for yourself]
[Not sure, but I'll just do a roll to for Korbiña's search of the rembants too]
Investigation: 4