Smudge touches his holy emblem and calls out, "Tymora, use me to Channel your Divinity with the Radiance of the Dawn!"
(OOC: I cannot access the map again but guess that the skellies are within 30 feet if they are slashing at Ral.)
Radiance of the Dawn: As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected. Damage rolls are: 15, 22, 8 (and 18 if the mummy is in range).
Smudge touches his holy emblem and calls out, "Tymora, use me to Channel your Divinity with the Radiance of the Dawn!"
(OOC: I cannot access the map again but guess that the skellies are within 30 feet if they are slashing at Ral.)
Radiance of the Dawn: As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected. Damage rolls are: 15, 22, 8 (and 18 if the mummy is in range).
I believe it's a single roll that is applied to all creatures in the area of effect. We'll go with the 22. I moved smudge to be 10 ft behind The Dancing Light humaniod and Ral centered between them.
Map session is back on.
4 Skel A vs DC 14
11 Skel B vs DC 14
5 Skel C vs DC 14
6 Mummy vs DC 14
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Smudge touches his holy emblem and calls out, "Tymora, use me to Channel your Divinity with the Radiance of the Dawn!"
(OOC: I cannot access the map again but guess that the skellies are within 30 feet if they are slashing at Ral.)
Radiance of the Dawn: As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected. Damage rolls are: 15, 22, 8 (and 18 if the mummy is in range).
I believe it's a single roll that is applied to all creatures in the area of effect. We'll go with the 22. I moved smudge to be 10 ft behind The Dancing Light humaniod and Ral centered between them.
Map session is back on.
14 Skel A vs DC 14
5 Skel B vs DC 14
15 Skel C vs DC 14
9 Mummy vs DC 14
The save # looked different as I posted. I think either way the didn’t survive the radiance. A and c were hurt and b failed so they’re roasted.
So wait, do I immediately attack now? Or is there a wind-down period?
I have looked and I have not found a clear ruling on when a savings throw is done (Relating to your turn), but as I have seen elsewhere it is the first thing you do on your turn. If successful you have you full actions/bonus action and reactions available. I'm going to say you can take you are free to act.
This post has potentially manipulated dice roll results.
For a brief moment, Darbakh freezes up when he sees the mummy. All his bluster and bravado drain out at the sight of the bandage-wrapped corpse, and he stands there shaking. However, Smudge's invoking of a deity which Darbakh didn't even like snapped him out of it, and the radiance broke the mummy's curse on him.
"Ignis!" the duergar shouted while hurling another fire bolt at the mummy.
Ic. Whooo Smudge. You just unleashed a fire storm of holy light. And Darbakh way to burn the mummy to a crisp. Ral sorry you got the brunt of the entire attack.
smudge think it’s safe to say that skeletons can sometimes be fooled by dancing lights.
with these healing how do we want to heal Ral back up? Spells? Potions? Staffs? Also smudge if staff. Might get more mileage if you heal him one charge at a time”
Ooc assume we reclaim the cross bow. Ral you want to hold onto it or have me pack it away?
also can we salvage any of the bolts? Realize the likely won’t be magical but they could still be bolts. If broken I can use mending on them. I also send Lars back to 30-40 feet high (invisible) to keep lookout.
Ic hey this looks like all th treasure around these parts :3 potions of antitoxin, 1 potion of healing, 1 potion of Greater healing (Ooc if ral drank both of these it would avg about 21 Hp of healing 2.5x6+6 if I’ve got math right)
I already have an antitoxen does everyone want one?
Darbakh’s wisdom saving throw against dreadful glare: 10
The above is using bless as well as the inspiration.
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
(OOC: And it’s still a 10 even with bless and inspiration…lol)
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Smudge touches his holy emblem and calls out, "Tymora, use me to Channel your Divinity with the Radiance of the Dawn!"
(OOC: I cannot access the map again but guess that the skellies are within 30 feet if they are slashing at Ral.)
Radiance of the Dawn: As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected. Damage rolls are: 15, 22, 8 (and 18 if the mummy is in range).
Smudge. Your looking radiant this morning I say while I glance his way ..
LOL. Smudge would look bashful.
You are frightened and unable to move closer to the mummy.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
I believe it's a single roll that is applied to all creatures in the area of effect. We'll go with the 22. I moved smudge to be 10 ft behind The Dancing Light humaniod and Ral centered between them.
Map session is back on.
4 Skel A vs DC 14
11 Skel B vs DC 14
5 Skel C vs DC 14
6 Mummy vs DC 14
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Smudge steps up and lays down the light. Using Radiant Dawn...All the monsters fail their saves and take 22 radiant dmg.
All the skeletons crumble from the Radiance damage.
The Mummy wrappings are tattered and frayed with skin now showing signs of faltering from the combined damage done so far.
Darbahk is up on init.
Make a savings throw again since it's your turn you can roll to break the glare's attack. You still have bless and no Advantage.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Darbakh’s saving throw: 14
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Darbakh saves and can act this round normally.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The save # looked different as I posted. I think either way the didn’t survive the radiance. A and c were hurt and b failed so they’re roasted.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
So wait, do I immediately attack now? Or is there a wind-down period?
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
I have looked and I have not found a clear ruling on when a savings throw is done (Relating to your turn), but as I have seen elsewhere it is the first thing you do on your turn. If successful you have you full actions/bonus action and reactions available. I'm going to say you can take you are free to act.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
For a brief moment, Darbakh freezes up when he sees the mummy. All his bluster and bravado drain out at the sight of the bandage-wrapped corpse, and he stands there shaking. However, Smudge's invoking of a deity which Darbakh didn't even like snapped him out of it, and the radiance broke the mummy's curse on him.
"Ignis!" the duergar shouted while hurling another fire bolt at the mummy.
Darbakh's spell attack roll: 18
Damage if it hits: 13
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Is that with bless?
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(OOC: No, I forgot and just used my normal spell modifier; I'm forgetting things left and right)
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Ooc. Then with mummy having 11 ac and not using bless with a 10, then with bless it hits and looks to kill the mummy. Man that turned around quickly.
Darbakh with a fire bolt that hits for double damage for 26. The mummy collapses into bones chard flesh and burned wraps.
Petnan finds 3 potions of antitoxin, 1 potion of healing, 1 potion of Greater healing.
Nothing else is found in the area.
Actions:
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ic. Whooo Smudge. You just unleashed a fire storm of holy light. And Darbakh way to burn the mummy to a crisp. Ral sorry you got the brunt of the entire attack.
smudge think it’s safe to say that skeletons can sometimes be fooled by dancing lights.
with these healing how do we want to heal Ral back up? Spells? Potions? Staffs? Also smudge if staff. Might get more mileage if you heal him one charge at a time”
Ooc assume we reclaim the cross bow. Ral you want to hold onto it or have me pack it away?
also can we salvage any of the bolts? Realize the likely won’t be magical but they could still be bolts. If broken I can use mending on them.
I also send Lars back to 30-40 feet high (invisible) to keep lookout.
Ic hey this looks like all th treasure around these parts :3 potions of antitoxin, 1 potion of healing, 1 potion of Greater healing (Ooc if ral drank both of these it would avg about 21 Hp of healing 2.5x6+6 if I’ve got math right)
I already have an antitoxen does everyone want one?
Also. Any thought to the mummy and skeleton ashes/etc as future important material components/resale/create spells/magic items value?