(ooc: Which saving throw does Kos have to make again (and for what?)?)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tenebril looks at both Sparhawk and Gharzun, "I agree that we should check out the source of the screams but, I think we should be ready to return here should it get to much. It looks like moving that Giant took a look out of you guys. So I think we need to be a bit more cautious until you all have recovered a bit."
Tess speaks up at that moment, "I'll hit the group with a healing spell before we go. I know the Giant and his pets got some good hits in on everyone, minus the one hiding in the shadows." She eyes Tenebril as she finishes her statement. She then casts 4th-Level Mass Healing Word for 18
Tenebril looks at Tess ans scoffs, "I'd be a floating target if I had stayed out of the shadows and you'd have more the heal. However, I'm not one for leaving things in the dark so to speak. I think we should clear this room of the fungus and giant before leaving so we don't come back to any surprises. It might make for a good base camp as we explore the rest of the caverns. I'm not sure how big this place is but sounds like we're going to be at this for a days at least."
Kos will use his Flash of Genius feature and proximity to Sparhawk for a CON save of 17 (if Sparhawk's aura is +3).
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
While the bugbear wheezes and falters under the giant's grotesque weight, the gnome stands amid the sloshing mulch like a statue of brass and resolve. Acid hisses across the cave floor, eating through fungus in slow, steaming veins, but the artificer's breather—a cobbled bronze mouthpiece affixed with tight leather straps—snaps snug across their face. The filtration chamber clicks once, a soft whirr spins from the rehydration coil, and the fumes are turned to damp breathable air with nothing worse than the scent of boiled mushroom.
Unfazed by the stench or the slime, the gnome leans in to brace the bugbear’s drag-line, gloved fingers deftly avoiding contact with raw slick. A burst of mechanical insight strikes as they whisper, "Lift with your legs, not with fate," and slip a palm-sized friction disk beneath the corpse’s heel. The body slides, scraping past the doorframe in a sickening lurch. The gnome glances once toward the rest of the party, eyes magnified behind soot-smudged lenses. "Next time," they mutter, "we build the doorway after the corpse
<You're raiding a dungeoun. Think hours not days.>
The group heads right, following the oath forged by the owl familiar. In less than a minite their approach is heralded by the screams of half a dozen fungus. This cave is full of six-foot-tall mushrooms and other fungi growing in mounds of carefully spread compost.
"I was thinking something along the lines of Create Bonfire and treat it like a funeral pyre for the giant and beetles but not sure what that would do here."
( I didn't want to try it with the doorway completely blocked but if there's enough space for the smoke to escape then yeah that would be great if we could. )
So, that woukd be Sparhawk moves the corpse enough to create an opening.
The bonfire flares to life beneath the giant’s torso, licking at blood-slick skin and acid-pocked muscle. Steam hisses from the mulch, releasing a stench like burnt hair and rotting fruit. The corpse doesn’t ignite—it blackens, cracks, and oozes, but remains intact. Smoke coils upward, thick and greasy, and the cave begins to reek of scorched death.
After 3 rounds, smoke fills the cavern; after 10, the body begins to collapse inward; after 15, the passage is passable but still smoldering.
@wveryone: You can repeat the actions already attempted (guidance, help, con save: Sparhawk fail, Kos success and the doorway is clear,) keeping those results, or yoi can try to do something different, pote tiallt changing the rates above. What do you do?
As a reminder, there is an openimg and small creatutes can fit through it by squeezing. After tbree rounds, you can still keep away from smoke by laying prone but that might have its own issues.
Tenebril has an idea and asks everyone to move away from the giant to the back of the cavern and then positioning himself between the back of the cavern and the giant he casts Thorn Whip at the Giant and will try to pull it 10ft close to him and away from.
Gharzun steps into the new cavern and freezes—his instincts flaring the moment the sound hits him. The air is thick with a sharp, unnatural wail. Not wind. Not wind at all.
His eyes sweep the room, locking onto the towering mushrooms—each one a grotesque column of fungal flesh, and each one screaming.
“They're alive. Aware, or reactive,” he mutters grimly, raising his shield slightly to mute the noise from one side. “And they don't want us here.”
He doesn’t move further in—yet. Instead, he angles his stance near the group, ready to intercept anything that moves or lashes out. His voice remains calm, clear through the noise as he addresses the others:
“This may be a defense mechanism. Or a warning. If someone has a way to silence them or study them from range, do it now. Until then, no sudden moves, no unnecessary noise.”
Gharzun takes up a sentry position near the front line—not charging in, but prepared to shield the group from whatever may come screaming out of the dark.
“I’ll hold here. You find us a path forward.”
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(ooc: Which saving throw does Kos have to make again (and for what?)?)
Con this is for attempting to do something that is impossible and succeeding with a cost, potentially
So, was it forward (screaming) or back (crossroads)?
Tenebril looks at both Sparhawk and Gharzun, "I agree that we should check out the source of the screams but, I think we should be ready to return here should it get to much. It looks like moving that Giant took a look out of you guys. So I think we need to be a bit more cautious until you all have recovered a bit."
Tess speaks up at that moment, "I'll hit the group with a healing spell before we go. I know the Giant and his pets got some good hits in on everyone, minus the one hiding in the shadows." She eyes Tenebril as she finishes her statement. She then casts 4th-Level Mass Healing Word for 18
Tenebril looks at Tess ans scoffs, "I'd be a floating target if I had stayed out of the shadows and you'd have more the heal. However, I'm not one for leaving things in the dark so to speak. I think we should clear this room of the fungus and giant before leaving so we don't come back to any surprises. It might make for a good base camp as we explore the rest of the caverns. I'm not sure how big this place is but sounds like we're going to be at this for a days at least."
Kos will use his Flash of Genius feature and proximity to Sparhawk for a CON save of 17 (if Sparhawk's aura is +3).
While the bugbear wheezes and falters under the giant's grotesque weight, the gnome stands amid the sloshing mulch like a statue of brass and resolve. Acid hisses across the cave floor, eating through fungus in slow, steaming veins, but the artificer's breather—a cobbled bronze mouthpiece affixed with tight leather straps—snaps snug across their face. The filtration chamber clicks once, a soft whirr spins from the rehydration coil, and the fumes are turned to damp breathable air with nothing worse than the scent of boiled mushroom.
Unfazed by the stench or the slime, the gnome leans in to brace the bugbear’s drag-line, gloved fingers deftly avoiding contact with raw slick. A burst of mechanical insight strikes as they whisper, "Lift with your legs, not with fate," and slip a palm-sized friction disk beneath the corpse’s heel. The body slides, scraping past the doorframe in a sickening lurch. The gnome glances once toward the rest of the party, eyes magnified behind soot-smudged lenses. "Next time," they mutter, "we build the doorway after the corpse
<You're raiding a dungeoun. Think hours not days.>
The group heads right, following the oath forged by the owl familiar. In less than a minite their approach is heralded by the screams of half a dozen fungus. This cave is full of six-foot-tall mushrooms and other fungi growing in mounds of carefully spread compost.
”Thanks Tess”, Sparhawk says with a tired grin. “We got more here. How do we clear the room?”
"I was thinking something along the lines of Create Bonfire and treat it like a funeral pyre for the giant and beetles but not sure what that would do here."
Do you want to retcon and wipe the con saves to try that instead?
( I didn't want to try it with the doorway completely blocked but if there's enough space for the smoke to escape then yeah that would be great if we could. )
So, that woukd be Sparhawk moves the corpse enough to create an opening.
The bonfire flares to life beneath the giant’s torso, licking at blood-slick skin and acid-pocked muscle. Steam hisses from the mulch, releasing a stench like burnt hair and rotting fruit. The corpse doesn’t ignite—it blackens, cracks, and oozes, but remains intact. Smoke coils upward, thick and greasy, and the cave begins to reek of scorched death.
After 3 rounds, smoke fills the cavern; after 10, the body begins to collapse inward; after 15, the passage is passable but still smoldering.
@wveryone: You can repeat the actions already attempted (guidance, help, con save: Sparhawk fail, Kos success and the doorway is clear,) keeping those results, or yoi can try to do something different, pote tiallt changing the rates above. What do you do?
As a reminder, there is an openimg and small creatutes can fit through it by squeezing. After tbree rounds, you can still keep away from smoke by laying prone but that might have its own issues.
Tenebril has an idea and asks everyone to move away from the giant to the back of the cavern and then positioning himself between the back of the cavern and the giant he casts Thorn Whip at the Giant and will try to pull it 10ft close to him and away from.
The spell fails. A corpse is an object. Not a creature.
( can I use my last use of Enlarge/Reduce to shrink it to Medium size and then have Sparhawk try to move it? )
Still recruiting?
Yes. That would work. 1/8 the kriginal weight would not cuase the effects of the failed con save. Yiure free to go.
So, moving on... you are in a garden full of screaming six foot mushrooms. What do youndo?
Gharzun steps into the new cavern and freezes—his instincts flaring the moment the sound hits him. The air is thick with a sharp, unnatural wail. Not wind. Not wind at all.
His eyes sweep the room, locking onto the towering mushrooms—each one a grotesque column of fungal flesh, and each one screaming.
“They're alive. Aware, or reactive,” he mutters grimly, raising his shield slightly to mute the noise from one side. “And they don't want us here.”
He doesn’t move further in—yet. Instead, he angles his stance near the group, ready to intercept anything that moves or lashes out. His voice remains calm, clear through the noise as he addresses the others:
“This may be a defense mechanism. Or a warning. If someone has a way to silence them or study them from range, do it now. Until then, no sudden moves, no unnecessary noise.”
Gharzun takes up a sentry position near the front line—not charging in, but prepared to shield the group from whatever may come screaming out of the dark.
“I’ll hold here. You find us a path forward.”