Sparhawk lands a solid blow, but the clay mass deflects the bugbear's second strike.
Koselig's stone narrowly misses the large animates object as he is distracted the very moment he releases the rock by something small flitting through the air.
Cha!jil manages another hit but the height difference proves a difficult obstacles among the chaos and shadow of the torch-lit chamber.
Kirsten, Dallas and Tess are up.
Cha!jil 20 ✅️✅️✅️✅️
Monster 12 ✅️✅️✅️⏸️
Kos 9 ✅️✅️✅️
Sparhawk 8 ✅️✅️✅️
Tess 8 ✅️✅️✅️
Kirsten ✅️✅️✅️
Dallas ❌️✅️▶️
<I don't generally emphasize torches and such. This isn't shadowdark, bit I do want to know who actually has a touch and who csn see in this cave system. It isn't magically illuminated throughout. So, if anyone has a light source, could you mention it, please? If you have darkvision i can see that on your character sheet, but i know not everyone does.>
This post has potentially manipulated dice roll results.
Kirsten lets rip a mighty roar, a sound coming straight from wild mountain past. He swings with his geatsword, going full circle for a second hit. Attack 1: Attack: 17 Damage: 11 slashing damage. If it hits I use my bonus action to cast shining smite for an extra 7 radiant damage. (magic) Attack 2: Attack: 23 Damage: 11 Slashing damage. If it hits and I didn't use my bonus action earlier, I cast shining smite again for 15 radiant damage. (magic)
Tess slams it with her booming staff: 27 to hit, 16 damage magical bludgeoning, followed by 18 thunder damage.
One end of her staff is lit by a continual flame, which looks like and sheds light like a torch, but doesnt make heat. She has a cover she hides it with when needed)
whomever looks the most hurt, she says a word of healing and heals them for 20 HP
(OOC: Wile_E_Coyote: I sent you a private message. Once this combat is over, may I suggest we have a team meeting, describe our PC's, discuss the goals, etc., to weave our stories together. I suggest we do this out of character, and that this would have occurred prior to us entering the caves, just so we are familiar with each other).
Well, your pcs haven't previously met and aren't even on the same side, so their shared objective at the moment is loot the caves and dont die. That said, I'm not opposed to a meeting if the minds, but it woukd have spoiled the surprise if you'd met while not in combat. I'll start a chat today when I have time.
It would be nice to be able to talk about that, but yeah. Not all of the characters have met. Maybe if the PCs start talking we can go OOC while they introduce themselves and all, since it can take a long time for this many characters to have an IG conversation through PBP.
Each stiege that attaches deals 5 piercing damage immediately and While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 hit points due to blood loss.
The golem, meanwhile smashes rhe nearest things it can find
Kirsten 13 for 15
And Tess 27 for 15
(On a hit, DC15 Con save or ho reduced by an amount equal to damage taken)
Sparhawk lands a solid blow, but the clay mass deflects the bugbear's second strike.
Koselig's stone narrowly misses the large animates object as he is distracted the very moment he releases the rock by something small flitting through the air.
Cha!jil manages another hit but the height difference proves a difficult obstacles among the chaos and shadow of the torch-lit chamber.
Kirsten, Dallas and Tess are up.
Cha!jil 20 ✅️✅️✅️✅️
Monster 12 ✅️✅️✅️⏸️
Kos 9 ✅️✅️✅️
Sparhawk 8 ✅️✅️✅️
Tess 8 ✅️✅️✅️
Kirsten ✅️✅️✅️
Dallas ❌️✅️▶️
<I don't generally emphasize torches and such. This isn't shadowdark, bit I do want to know who actually has a touch and who csn see in this cave system. It isn't magically illuminated throughout. So, if anyone has a light source, could you mention it, please? If you have darkvision i can see that on your character sheet, but i know not everyone does.>
Kirsten lets rip a mighty roar, a sound coming straight from wild mountain past.
He swings with his geatsword, going full circle for a second hit.
Attack 1: Attack: 17 Damage: 11 slashing damage. If it hits I use my bonus action to cast shining smite for an extra 7 radiant damage. (magic)
Attack 2: Attack: 23 Damage: 11 Slashing damage. If it hits and I didn't use my bonus action earlier, I cast shining smite again for 15 radiant damage. (magic)
Tess slams it with her booming staff: 27 to hit, 16 damage magical bludgeoning, followed by 18 thunder damage.
One end of her staff is lit by a continual flame, which looks like and sheds light like a torch, but doesnt make heat. She has a cover she hides it with when needed)
whomever looks the most hurt, she says a word of healing and heals them for 20 HP
I think Kirsten is at full HP.
I think Cha!jil is hurt but im not certain
(Cha!jil is very hurt. She took 55 damage earlier)
( Tis but a flesh wound.)
Tess and Kirsten both rattle the creature, who looks to ge on its last legs.
The flapping sounds swell as shadows appear on the walls, cast by small creatures entering the cave.
<It's just Tess and Kirsten without darkvision, but it's good for me to know>
Dallas is still up.
(OOC: Wile_E_Coyote: I sent you a private message. Once this combat is over, may I suggest we have a team meeting, describe our PC's, discuss the goals, etc., to weave our stories together. I suggest we do this out of character, and that this would have occurred prior to us entering the caves, just so we are familiar with each other).
Well, your pcs haven't previously met and aren't even on the same side, so their shared objective at the moment is loot the caves and dont die. That said, I'm not opposed to a meeting if the minds, but it woukd have spoiled the surprise if you'd met while not in combat. I'll start a chat today when I have time.
It would be nice to be able to talk about that, but yeah. Not all of the characters have met.
Maybe if the PCs start talking we can go OOC while they introduce themselves and all, since it can take a long time for this many characters to have an IG conversation through PBP.
still waiting on @BlackBear_ in combat.
A swarm of stirges flock into the room, attracted by the sounds of combat and the smell of fresh blood.
Sparhawk
12 18 11 9
Cha!jil
14 21 23 19
Dallas
10 18 11
Tess
6 21 12
Kirsten
24 11 9
Koselig
18 20
14
Sparhawk's armor proves too difficult for the tiny parasites to pierce, but three embedded themselves in Cha!jil's skin.
One finds Dallas and another attaches to Tess.
Kirsten fends off all save one of the little bloodsucker. But, Kos ends up looking like a pin cushion. With three stirges protruding from him.
Sparhawk moves to Cha!jil and attacks two stirges
To hit 19, 12 magic damage
to hit 14, 12 magic damage
Each stiege that attaches deals 5 piercing damage immediately and While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 hit points due to blood loss.
The golem, meanwhile smashes rhe nearest things it can find
Kirsten 13 for 15
And Tess 27 for 15
(On a hit, DC15 Con save or ho reduced by an amount equal to damage taken)
<let's finish this guy!>
Golem AoO (reaction) x Sparhawk 15 23 fkr
(Rolled that kinda funny, but to hit was 23, for 15 damage, max hp reduced by 15)
Cha!jil 20 ✅️✅️✅️✅️✅️
Monster 12 ✅️✅️✅️✅️⏸️
Kos 9 ✅️✅️✅️▶️
Sparhawk 8 ✅️✅️✅️✅️
Tess 8 ✅️✅️✅️▶️
Kirsten ✅️✅️✅️▶️
Dallas ❌️✅️❌️▶️
Con save 25, with warding bond, 7 damage (cha!jil takes 7 damage)
Cha'jil staggers in place bleeding profusely but not yet fallen.....she claws desperately at the attached stirges.
Attack: 21 Damage: 4
Attack: 19 Damage: Unable to parse dice roll.
Attack: 8 Damage: 9