Mycete, the tiefling witch, points a gnarled stalk towards Lorken. In a flurry of spores a foul-smelling wind strikes Lorkenleaving little burrs all through his hair, stinging and itching.
Mycete uses Fungal Spores with an attack roll of 20 and necrotic damage 6
She tries to run toward the passage way and through Capone'sslow spell it is a strange sight, still, she makes it far away as she is. As she leaves his sight, the little sorcerer feels his spells slide off her like oil over vinegar.
Stung by the spores as he is, only Lorken'sfirst blow hits Halorinafter his blow, the second causing one burr to sting and make him flinch into Halorin'sshield. Still, the first blow slips past a grieve and hits deep into Halorin'spallid flesh. It is perhaps only because the second strike missed that Lorkensees Halorin'sflesh begin to close shut before his eyes.
Below is the present positions as I understand them. I've put a blue box for Jayson'sThunderwave, if you want it to be there covering those two, Cwreando.
This post has potentially manipulated dice roll results.
OOC - That will have to do on Thunderwave placement.
Jayson says, "Let them cower before our fury!!"
MOVE:Jayson moves up to 30ft for his Thunderwave spell placement: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Hex, pointing at Halorin, Jayson transfers the hex to 90ft range. ACTION: Cast Thunderwave, 15ft cube outward from Jayson
Damage to Halorin:13 (Thunder) + 1 (Necrotic) = 14 or half (7) Save vs CON 15 for half damage
Damage to Skeleton:8 (Thunder) or half (4) Save vs CON 15 for half damage
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The Skeletonis blasted into pieces, the force of Jayson'sspell blowing its bones apart at the sinew. With his shield in front of him, and slowed by Capone'sspell, Halorinis more fortunate. A low bass note rings out from the man's armor but he remains unmoved.
(Halorinmade his save but took 12 damage not 11, because I can't find anything that says the Hex necrotic damage would be affected by his constitution save.)
Lestheris, their commander gives her orders, even as she fires a lazy mass of shadow towards Lorkenwith her off-hand which misses by a good yard. Already, she is walking to join Jedarand Mycetein the side-passage, apparently unhurried.
"Halorin, withdraw! Jedar, suppress!Tide of Death." That the last part is a spell rather than an instruction becomes clear quickly.
From the two halves of the Horror there comes a wailing. Then, from its shadowed insides, two Shadesrise -- beings of shadow with flashing white eyes. They rise to stand before Lorkenand Jayson, even as a shambling Skeletonis directed by Jedarto join them.
With so much chaos, it is easy to miss the dark bolt of necrotic magic that flies from Jedarin the north-west corridor. Unerringly accurate, it flies towards Lorken.
Jedar'sAttack Roll on Lorken: 22. Nameless Reach: 20 necrotic damage.
The Shadesand Skeletonexist only to harm and ruin. Two reach out for Lorkenwith dead limbs while the final shade reaches for the Warlock nearest to its grasp.
The Skeleton'sAttack Roll on Lorken: 20. Bone Knife: 1 slashing damage.
The Shade'sAttack Roll on Lorken: 19 Life Drain: 1 necrotic damage.
The second Shade'sAttack Roll on Jayson: 13 Life Drain: 1necrotic damage.
Halorintakes advantage of the sudden melee to carefully disengage and retreat to join his band in the passageway.
Round 3: Turn order:
Jaysonand Lorken
Lestheris(and her Shades), Halorin, Jedar(and his Skeletons)
Alaina, Capone, Broma, Gudrune
Mycete.
The Stone-cold Raiders appear to be attempting to flee the engagement after all their big-talk. Will you let them? Could this be a further trap? Are there treasures in the room guarded by the Spectator? Are there treasures as well as hostages in the possession of the Raiders?
Alaina eager to not be ignored this easily teleports (misty step) about 5 ft behind Halorin and launches 2 arrows at Mycete, saying, "You're not walking away that easy!"
AC 13, 22 Damage AC 22, 24 Damage
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Broma pushes forward as well, focusing on the two shades before the bulk of the party. Never mind their physical and spiritual composition, he wants to see their reactivity. My my, but this is certainly turning into quite the excursion. He'll have so much to study when he gets back... ah, but what to start with...?
...He'll have to think about it later. For now -- his gauntlets once more hum with energy. One swing goes to the Shade on the left, while he follows through the other to the Shade on the right.
[Thunder Gauntlet Shade A, To hit: 17, Damage: 10]
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
One of Alaina'sarrows strikes the refined stone blocks of the passageway as she reorients but the second shot is on target, wending between nearer foes to strike the Tiefling in the back, not far from her spine. She gives a great scream, and Halorinspins and raises his shield fruitlessly, but they continue to run.
Broma's gauntlets strike true this time, without the Silence spell in the way, each boom of the central gem disrupts the Shadesoutline. Each disappears in a silent wail of agony, vanquished back to wherever it was their spirits entrapped before this summoning.
Gudrunerushes forward to the edge of the passage way as Caponefinishes his spell, stopping suddenly at the edge as it conjures into being.
Webs spawn from thin air, fractals of shining, sticky thread glimmering in Lorken'slantern light. They unspool into being from ceiling to floor and wall to wall; thick cables blocking the passage way and arresting the escape of the Raiders.
Mycete, even with an arrow in her back, is more dexterous than she seems. By the tip of her horns, she manages to slip just between the web as it appears (Dex save 16). She turns to turn her wand into the cavern. Dark words fall from her tongue and suddenly a dark Fog Cloud begins to bloom at the entrance of the cavern cutting off sight of the escaping villains.
Capone sends out a brief telepathic message to his allies. "If you get caught in my webs I can release the spell at your mental request!"
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Jayson offers a Potion of Superior Healing to Lorken. 8d8+8
Jayson says softly, "I have a Potion of Superior Healing for you if you want? I can administer it to you, or you can take it and give it to yourself."
OOC - Do you want this as a BA or Action. Also, if Lorken takes the Potion from me is it a BA for them to use it or an action? If I give it to him, I'm guessing, it's an action for me use the potion on them?
Once done Jayson moves to peek into the room but from cover using the entry way wall.
Jayson offers a Potion of Superior Healing to Lorken. 8d8+8
Jayson says softly, "I have a Potion of Superior Healing for you if you want? I can administer it to you, or you can take it and give it to yourself."
OOC - Do you want this as a BA or Action. Also, if Lorken takes the Potion from me is it a BA for them to use it or an action? If I give it to him, I'm guessing, it's an action for me use the potion on them?
Once done Jayson moves to peek into the room but from cover using the entry way wall.
((For using a potion, I’d follow the BA for you to use on yourself and an Action to administer to someone else [like an unconscious ally], yeah.
For you to give that potion to Lorken for Lorken to then drink, I think is nether BA or A. From Player’s handbook 2014:
Other Activity on Your Turn
Your turn can include a variety of flourishes that require neither your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.
If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.
— I’m happy that passing a potion to an ally counts as your free object interaction here))
((Oh also, it is a Fog Cloud spilling out from the edge of the web and the passageway, so it’s heavily obscured. Jayson can’t see anything within or through it, if he was trying to get to the wall to look around it — I feel he would know this. It doesn’t need a knowledge roll or anything))
Lorken howls with frustration as their enemies retreat. Unable to think through the red haze of his rage, he slams his horns once, twice into the last skeleton before him.
Attack 1 (Reckless Attack, Ram): 11 to Hit, 6 Damage.
Attack 2 (Ditto): 13 to Hit, 7 Damage.
The shock to his head brings him back to his senses for a moment, long enough to understand Jayson's offer. Looking at the potion, Lorken's desperate stare becomes a wolfish grin.
"Friend Jayson! Shall we continue this merry dance?"
He snatches the potion and downs it in a trice. As the magic begins its work, Lorken springs once more towards the retreating villains.
Healing: 22+8
(If the skeleton is destroyed, Lorken moves straight forward, aiming to get through the fog cloud to see down the passage towards the villains (where you've written 'web' on the map). If possible, he'll then duck back just inside the fog cloud, using it to avoid getting shot at. If the skeleton is still on its feet, same thing, but Lorken will use mirthful Leaps (2) to make a high jump of 8 feet over the skeleton.)
Lorken’s rage is undeniable. His horns collide with the final Skeleton and prove stronger than century old bone. With a crunch and puff of bone, it falls apart into a dry pile of bonemeal.
((The edge of the fog cloud overlaps with the web, so to emerge from the left side boundary of the fog you have to enter the web.
You can either make a DEX SAVE DC 16 roll against Capone’s spell save, or you can telepathically ask Capone to drop the spell.))
(Ah, I misread the map. Using what he remembers from before the fog cloud went up, can Lorken just try to reach the boundary of the web, without going in? I understand he won't be able to see down the passage.)
(Yeah. You can head through the fog no problem, it’s just you can no longer see your opponents or the boundary of the web. You can stop when you reach the web, of course, before entering it).
OOC - Thanks for the info on the potion...and fog.
IC - Jayson says softly, "Aye my friend Lorken. Let's see or not see what needs to be done."
Jayson moves into the fog and from memory moves to be at at the northern part of the hallway going west that is now filled with Webs just in front of Alaina and a bit north of Alaina. No one in front of him. Lorken should be clear too since I'm at the edge of the webbing but not in it. Cast Thunderwave again level 2. Unless I can't get to my spell casting spot in which case I'll be behind Aliana or the others in the fog.
Jayson says, "Let them taste our might!"
MOVE:Jayson moves up to 30ft for his Thunderwave spell placement: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Hex, I can't see to transfer it. No impact. ACTION: Cast Thunderwave, 15ft cube outward from Jayson as long as none of his friends can be hit by the spell.
Damage: 12 (Thunder) or half (13)Save vs CON 15 for half damage
Probable targets are: Lestheris, Halorin, Mycete
Reaction: Any available
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Rushing to join the Satyr at the boundary of the web where it looms from the thick fog, Jaysonunleashes a rumbling thunderwave of powerful and stormy magic. Though he cannot see its effects, he hears them, for the thunder is brief and the twang of snapping web and the meaty thump and metallic clang of bodies hitting stone is unmistakable.
There is grunting from the passageway. The clack of shod boot-heels on stone. The sound of Lestheris' commands. "Help him, witch!" Then nothing more.
Round 4: Turn order:
Jaysonand Lorken
Lestheris, Halorin, Jedar
Alaina, Capone, Broma, Gudrune
Mycete.
((Sorry for the long wait on this one. It wasn't even too long to do, all things considered, because of the fog!))
Only after waiting several moments for the others, giving them time to act as they please, Broma steps forward, strolling up to the edge of the fog. He clears his throat, a metallic ring piercing his tone of voice as it permeates his helm. "Good marauders! It would seem we're at quite a predicament, wouldn't you say?" His voice is even, warm and without malice or exertion; given the circumstances, it sounds quite detached.
"Now, I daresay the situation is a tad grim on your end. Your path has been blocked, your men battered, and your inhuman allies felled." He spreads his arms, the cold blue lights of his helm glimmering through through the fog. "As it stands, we are in more than an advantageous position to kill you all. However, we instead offer clemency. We will offer sanctuary from your leader and treat your wounds. Furthermore, if you provide information relevant to the defeat of your leaders, we will more than likely free you of their influence. They do not seem the type to surrender, and would likely face the fate you might avoid, here and now. You need only surrender."
Below is the present positions as I understand them. I've put a blue box for Jayson's Thunderwave, if you want it to be there covering those two, Cwreando.
OOC - That will have to do on Thunderwave placement.
Jayson says, "Let them cower before our fury!!"
MOVE: Jayson moves up to 30ft for his Thunderwave spell placement: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Hex, pointing at Halorin, Jayson transfers the hex to 90ft range.
ACTION: Cast Thunderwave, 15ft cube outward from Jayson
Damage to Halorin: 13 (Thunder) + 1 (Necrotic) = 14 or half (7) Save vs CON 15 for half damage
Damage to Skeleton: 8 (Thunder) or half (4) Save vs CON 15 for half damage
Reaction: Any available
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - Thunderwave was cast at Level 2...fyi..
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The Stone-cold Raiders appear to be attempting to flee the engagement after all their big-talk. Will you let them? Could this be a further trap? Are there treasures in the room guarded by the Spectator? Are there treasures as well as hostages in the possession of the Raiders?
Alaina eager to not be ignored this easily teleports (misty step) about 5 ft behind Halorin and launches 2 arrows at Mycete, saying, "You're not walking away that easy!"
AC 13, 22 Damage
AC 22, 24 Damage
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Broma pushes forward as well, focusing on the two shades before the bulk of the party. Never mind their physical and spiritual composition, he wants to see their reactivity. My my, but this is certainly turning into quite the excursion. He'll have so much to study when he gets back... ah, but what to start with...?
...He'll have to think about it later. For now -- his gauntlets once more hum with energy. One swing goes to the Shade on the left, while he follows through the other to the Shade on the right.
[Thunder Gauntlet Shade A, To hit: 17, Damage: 10]
[Thunder Gauntlet Shade B, To hit: 25, Damage: 7]
(Just waiting on Capone I think)
Capone scurries up closer to Broma, then casts web right at Halorins location, aiming the 20ft cube towards the west, into the hallway they're all in.
Edit: This will drop Concentration on Slow.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Capone sends out a brief telepathic message to his allies. "If you get caught in my webs I can release the spell at your mental request!"
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Jayson offers a Potion of Superior Healing to Lorken. 8d8+8
Jayson says softly, "I have a Potion of Superior Healing for you if you want? I can administer it to you, or you can take it and give it to yourself."
OOC - Do you want this as a BA or Action. Also, if Lorken takes the Potion from me is it a BA for them to use it or an action? If I give it to him, I'm guessing, it's an action for me use the potion on them?
Once done Jayson moves to peek into the room but from cover using the entry way wall.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
((For using a potion, I’d follow the BA for you to use on yourself and an Action to administer to someone else [like an unconscious ally], yeah.
For you to give that potion to Lorken for Lorken to then drink, I think is nether BA or A. From Player’s handbook 2014:
Other Activity on Your Turn
Your turn can include a variety of flourishes that require neither your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.
If you want to interact with a second object, you need to use your action. Some magic items and other special objects always require an action to use, as stated in their descriptions.
— I’m happy that passing a potion to an ally counts as your free object interaction here))
((Oh also, it is a Fog Cloud spilling out from the edge of the web and the passageway, so it’s heavily obscured. Jayson can’t see anything within or through it, if he was trying to get to the wall to look around it — I feel he would know this. It doesn’t need a knowledge roll or anything))
Lorken howls with frustration as their enemies retreat. Unable to think through the red haze of his rage, he slams his horns once, twice into the last skeleton before him.
Attack 1 (Reckless Attack, Ram): 11 to Hit, 6 Damage.
Attack 2 (Ditto): 13 to Hit, 7 Damage.
The shock to his head brings him back to his senses for a moment, long enough to understand Jayson's offer. Looking at the potion, Lorken's desperate stare becomes a wolfish grin.
"Friend Jayson! Shall we continue this merry dance?"
He snatches the potion and downs it in a trice. As the magic begins its work, Lorken springs once more towards the retreating villains.
Healing: 22+8
(If the skeleton is destroyed, Lorken moves straight forward, aiming to get through the fog cloud to see down the passage towards the villains (where you've written 'web' on the map). If possible, he'll then duck back just inside the fog cloud, using it to avoid getting shot at. If the skeleton is still on its feet, same thing, but Lorken will use mirthful Leaps (2) to make a high jump of 8 feet over the skeleton.)
((The edge of the fog cloud overlaps with the web, so to emerge from the left side boundary of the fog you have to enter the web.
You can either make a DEX SAVE DC 16 roll against Capone’s spell save, or you can telepathically ask Capone to drop the spell.))
(Ah, I misread the map. Using what he remembers from before the fog cloud went up, can Lorken just try to reach the boundary of the web, without going in? I understand he won't be able to see down the passage.)
(Yeah. You can head through the fog no problem, it’s just you can no longer see your opponents or the boundary of the web. You can stop when you reach the web, of course, before entering it).
OOC - Thanks for the info on the potion...and fog.
IC - Jayson says softly, "Aye my friend Lorken. Let's see or not see what needs to be done."
Jayson moves into the fog and from memory moves to be at at the northern part of the hallway going west that is now filled with Webs just in front of Alaina and a bit north of Alaina. No one in front of him. Lorken should be clear too since I'm at the edge of the webbing but not in it. Cast Thunderwave again level 2. Unless I can't get to my spell casting spot in which case I'll be behind Aliana or the others in the fog.
Jayson says, "Let them taste our might!"
MOVE: Jayson moves up to 30ft for his Thunderwave spell placement: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Hex, I can't see to transfer it. No impact.
ACTION: Cast Thunderwave, 15ft cube outward from Jayson as long as none of his friends can be hit by the spell.
Damage: 12 (Thunder) or half (13) Save vs CON 15 for half damage
Probable targets are: Lestheris, Halorin, Mycete
Reaction: Any available
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
((Sorry for the long wait on this one. It wasn't even too long to do, all things considered, because of the fog!))
Only after waiting several moments for the others, giving them time to act as they please, Broma steps forward, strolling up to the edge of the fog. He clears his throat, a metallic ring piercing his tone of voice as it permeates his helm. "Good marauders! It would seem we're at quite a predicament, wouldn't you say?" His voice is even, warm and without malice or exertion; given the circumstances, it sounds quite detached.
"Now, I daresay the situation is a tad grim on your end. Your path has been blocked, your men battered, and your inhuman allies felled." He spreads his arms, the cold blue lights of his helm glimmering through through the fog. "As it stands, we are in more than an advantageous position to kill you all. However, we instead offer clemency. We will offer sanctuary from your leader and treat your wounds. Furthermore, if you provide information relevant to the defeat of your leaders, we will more than likely free you of their influence. They do not seem the type to surrender, and would likely face the fate you might avoid, here and now. You need only surrender."
[Persuasion: 17]
Alaina simply takes the dodge action.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep