This post has potentially manipulated dice roll results.
Faced with Jedar Pike in her face, Alaina carefully drops her bow and draws her swords. She strikes with her main hand, her second sword too slow to attack after being drawn.
Attack: 25 Damage: 7
Attack: 13 Damage: 8
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Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
On Jayson's turn unless some other factor would change this.
MOVE:Jayson moves 30ft back southeast after he completes his attack: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Hex, pointing at the Skull, up to 90ft range. ACTION: Cast Eldritch Blast, pointing at the Skull in that order, up to 240ft range.
Beam #1 attack roll: 18 Damage: 14 (Force Range up to 240ft) + 3 (Hex - Necrotic Target disadvantage on Dex saves) = 17
Beam #2 attack roll: 10 Damage: 12 (Force Range up to 240ft) + 3 (Hex - Necrotic Target disadvantage on Dex saves) = 15
Jayson moved 30ft back so the skull shouldn't be able to see him?
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Even exposed as he is, the half plate that Jedar wears is thick and at this uncomfortable close range, her swords strike against the armor the cleric wears, not quite finding the the gaps of the joins and the flesh underneath.
Capone uses mind sliver at the flameskull. 6 psychic damage if fails DC 16 Int save.
Then bonus action TK shoves the closest zombie 5ft back and runs 30ft away of it gets shoved. Stands his ground if not.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The fire ray streaks toward Capone, catching the little sorcerer flatfooted. The intensity of the flame is such that he is certain this is it, the end of his journey—
Then, one of the little sprite-lights that erratically surroundLorkenflies into the path of the attack and vanishes, along with the fire.
Capone strikes out at the Flameskull’s mind but there is only the hunger of flame. No purchase, only depthless consuming hunger.
Capone retreats. He strikes out at a near Zombie in a telekinetic flail, pushing it back and making room for Gudrune.
She steps into the breach. Twice she swings her axe in great cleaving arcs of magical blue. Two Zombies fall. “Next,” her voice is quiet and as serious as death.
Broma can oblige. “Allow me to illuminate targets that your axe will find most suitable. I am intrigued by how easily your magical weapon divides necromantically enhanced hide.”
He casts Faerie Fire, and illuminates all the remaining zombies, granting advantage to his allies for as long as he concentrates and maintains a breathy whistle that pitches and echoes off the cavern walls.
(Next round; almost there, five zombies left and the flameskull. Oh and Jedar.)
In one slighting blow, Jedarsuccumbs to the touch of Myrkul, one god he long ago forswore. In his eyes is the realisation of his doom, in the angle of his mouth is the horror of his doom, the last sight he sees is Lorken'ssmile and his blood stained beard. Jedar'sfingers open and close, open and close, open and...
((Jayson'sBA drinking of the antitoxin lets him make the save [which was DC 13]. Jaysonstill has his action free)).
Jayson says, "Cast aside all your doubts, my friend."
MOVE: Jayson moves just enough to get a shot on the skull and move back out of sight using 30ft of movement: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Hex not transferred. ACTION: Cast Eldritch Blast, pointing at the skull or any line of sight enemy.
Beam #1 Attack: 19 Damage: 5 (Eldritch Force) Range 240 ft
Beam #2 Attack: 23 Damage: 5 (Eldritch Force) Range 240 ft
Reaction: Any available
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The battle is in its final paces now, blows heavy and hard, a knock-down slug match. Even as Jedar's blood cools and coagulates under foot, the Zombiesadvance.
Caponetugs at Jayson'sarm as he runs by on clanking little feet, seeing the bard is more injured than he is, green around the gills even as an antitoxin gets to work. Thoughts clearer now, Jaysonlooks at the illuminated Flameskull. No arms, no arcane focus, but tongues of flame between its clackering teeth. He is not just a warlock, and he understands language and the role of the invocation in magic intimately.
The Flameskullis not a natural beast, not some deeply magical creature in harmony with the natural world (even as it terrifies), no. The Flameskullis an undead mage, and mages need to say their spells.
Jaysonwaves his own focus at his adversary beyond the passageway, letting Caponepull him out of sight the moment after he completes his spell of Silence.
Gudrunehas no time for talk. She is here for violence. With Lorken at her back, she loses herself in violence. Undead fists hammer at her head, but as she fights magic from her axe washes over her and she grows with each swing of her axe, a foot at a time, until she towers over the zombiesand they can only pummel at her greaves, the action surging around her like waves against a breaker. Caught by Broma's magic, she cannot miss her foes.
One Zombiehits Gudrunefor 5 bludgeoning damage.
Gudrunekills Zombie F and Zombie G.
A Zombieslips by her in order to reach Lorken, or at least tries to, and receives an axe through its spine for its troubles.
Brain rotten as it is, Capone'spsychic spell finds that its mind needs only the slightest push to fall apart at his touch and he takes the opportunity of Gudrune'sattack promptly. His Mind Sliver severs the connections between the necromantic energy and the Zombie'sphysical nerves.
The Flameskull watches this in eeriest silence, the crackle of its hellish presence only noticeable in its abscence. It tries to launch the flames of its being at Lorkenand Gudrune, but even this it cannot do well now and they strike out at strange points around the cavern, more dangerous to bats than the dwarf and her fey companion.
Round 8 --Turn Order:
Jaysonand Lorken
Flameskull, 2 x Zombies
Alaina, Capone, Broma, Gudrune
((You have advantage on the zombies, but not the Flameskull thanks to Broma's Faerie Fire))
This post has potentially manipulated dice roll results.
Alaina drops her swords and picks up her bow. Taking aim at the flameskull she says, "Keep those zombies off me and I'll try taking the skull down!"
Move Between Lorken and the wall. Longbow: Attack: 14 Damage: 14 Longbow: Attack: 32 Damage: 12 Planar Warrior does 1force on first hit and converts that hit to force damage.
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Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Alaina calls out to her allies and draws back her first arrow.
Her arrow flies at the Flameskull, lit by green flame.
Her arrow hits. The Flameskull is silenced. The Flameskull speaks an Eldritch word and summons a shield of actinic force. The Flameskull is silenced. Her arrow hits. Her arrow strikes the shield and does not hit. Her arrow hits. Her arrow…
The second arrow flies true, converted to force by the magic of her planar senses. The arrow strikes through the eyehole of the Flameskull and sticks fast.
Can everyone make a Sanity Saving Throw (DC10). On a pass, the Flameskull is silenced and Jayson also struck it for ten force damage. On a fail it didn’t take ten damage and it is also not silenced.
Faced with Jedar Pike in her face, Alaina carefully drops her bow and draws her swords. She strikes with her main hand, her second sword too slow to attack after being drawn.
Attack: 25 Damage: 7
Attack: 13 Damage: 8
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Jayson moved 30ft back so the skull shouldn't be able to see him?
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
((The flameskull has moved closer to the passage way sorry — I think the fire ray missed you in any case?))
Ah. Yep you are correct it missed. So just out of line of sight and out of blast radius hopefully. Grin
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
((Jayson survives to infern-another-day))
Capone uses mind sliver at the flameskull. 6 psychic damage if fails DC 16 Int save.
Then bonus action TK shoves the closest zombie 5ft back and runs 30ft away of it gets shoved. Stands his ground if not.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
((I fear to ask, but before you do this, what’s your HP at?))
Yay...Whew.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(Next round; almost there, five zombies left and the flameskull. Oh and Jedar.)
Flashing a bloodied grin at Jedar, Lorken raises his axe for what will surely be the killing blow.
Attack 1 (not Reckless): To Hit 10...
Snarling now, he swings again:
Attack 2 (ditto): To Hit 15, Damage 17.
Enjoying himself a bit less now, Lorken takes a moment to down another potion. (Heal 6 HP).
Jayson,
Bonus action drinks a Potion antitoxin.
Action saves vs poison..Not sure if it confers advantage or not.
4 without adv
4 with adv if the antitoxin does that if needed.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
((Jayson's BA drinking of the antitoxin lets him make the save [which was DC 13]. Jayson still has his action free)).
Jayson says, "Cast aside all your doubts, my friend."
MOVE: Jayson moves just enough to get a shot on the skull and move back out of sight using 30ft of movement: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Hex not transferred.
ACTION: Cast Eldritch Blast, pointing at the skull or any line of sight enemy.
Beam #1 Attack: 19 Damage: 5 (Eldritch Force) Range 240 ft
Beam #2 Attack: 23 Damage: 5 (Eldritch Force) Range 240 ft
Reaction: Any available
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
((You have advantage on the zombies, but not the Flameskull thanks to Broma's Faerie Fire))
Alaina drops her swords and picks up her bow. Taking aim at the flameskull she says, "Keep those zombies off me and I'll try taking the skull down!"
Move Between Lorken and the wall.
Longbow: Attack: 14 Damage: 14
Longbow: Attack: 32 Damage: 12
Planar Warrior does 1force on first hit and converts that hit to force damage.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Jayson
Big number big number no wammys
Jayson [Tooltip Not Found]: 16
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
lol that's funny.
omg.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sanity: 11