Zendrith smiles encouragingly at Jem as he strides past her. "Never rue a well-intentioned effort to help those in need," he says. "But, alas, there is no help for these. Only a final rest." And, as if to emphasize that he intends to bring that finality himself, Zendrith draws his longsword, readies his shield and paces forward until he stands ready for battle just a few feet short of the advancing undead.
Move 10' through Jem's hex, then 20' diagonally (NW). Action: Draw sword/Ready shield.
Jem's resolve ignites! She picks up her fiddle and begins to play with fervor, and you can almost see the weave of arcane energy surround her like silvery mist. She moves towards Zendrith and touches his back while yelling in draconic: "HEROISM!"
She will move back the rest of her movement after granting him Bardic Inspiration (1d6).
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Action to cast Heroism (4 temporary hit points), bonus action to use bardic inspiration, and then she used her movement to touch Zendrith's back and then move back towards her original position.
This post has potentially manipulated dice roll results.
Thisselaar surveys the scene, three dead against the crew he stands with, he is not worried. Nevertheless he backs up, keeping a good 60' from the dead. Wary of any others erupting from the waves either beside or especially behind, he keeps an eye in other directions.
A gloved hand raises slightly from his waist, the fingers twist and with a flick, his finger pointed at the Dead that just attacked Knell Thisselaar barks "Ignis". A tight beam of glowing ambers, yellow and orange leaps across the distance, the heat felt as it flashes past to impact with a splash of fire...
[Tooltip Not Found] against the damaged dead, the one attacking Knell : Attack: 15 Damage: 9
This post has potentially manipulated dice roll results.
Nanaar had been wrestling with getting his crossbow out, nocking a bolt, and waiting for a good line of sight on a target. Not wishing to endanger Knell, he targets the next zombie over and lets fly.
Hi. Just a reminder that in post 66 Knell mentioned that "She circles to its side so our ranged attackers have a clear shot." Feel free to target the ones attacking her. Thanks.
This post has potentially manipulated dice roll results.
Nanaar watches in growing frustration and horror as the zombies continue to attack. Praying to the heavens for Knell's safety, he prepares Chaos Bolt Attack: 15 Damage: 14
An undulating, warbling mass of chaotic energy shoots forth to strike the zombie attacking Knell. As the scintillating beam splashes upon the zombie, ice crystals form and slowly coat the monster with a thickening layer of ice.
Nanaar had hoped his chaos bolt might tip the tide since it sometimes would split and jump to other targets. This time, unfortunately, chaos was not in their favor.
Thisselaas adjusts his gloves, pulling them tight into his hand. "Doesn't look like these dead are even moving, perhaps we let them be and move on" In his arrogant fashion he expects everybody to listen, simply turning and striding up the beach towards the monastery.
Nanaar's head whips left than right and notes Thisselaas strolling up the beach and away from Kneel and the zombies. There is a moment of confusion which washes across his dragon-ish face before he turns back to battle before him. "Anyone else want to walk away from helping Knell?" he snarls.
Zendrith... you're up!
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Zendrith smiles encouragingly at Jem as he strides past her. "Never rue a well-intentioned effort to help those in need," he says. "But, alas, there is no help for these. Only a final rest." And, as if to emphasize that he intends to bring that finality himself, Zendrith draws his longsword, readies his shield and paces forward until he stands ready for battle just a few feet short of the advancing undead.
Move 10' through Jem's hex, then 20' diagonally (NW). Action: Draw sword/Ready shield.
"Right! Let's do this then!"
Jem's resolve ignites! She picks up her fiddle and begins to play with fervor, and you can almost see the weave of arcane energy surround her like silvery mist. She moves towards Zendrith and touches his back while yelling in draconic: "HEROISM!"
She will move back the rest of her movement after granting him Bardic Inspiration (1d6).
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Action to cast Heroism (4 temporary hit points), bonus action to use bardic inspiration, and then she used her movement to touch Zendrith's back and then move back towards her original position.
Currently DMing:
Knell strides confidently forward to hack a zombie. She circles to its side so our ranged attackers have a clear shot.
"Rest, Sailor. Your loved ones can bury you now."
Knell's blade sinks into the zombie, and a purple liquid oozes out of the wound. The sailor lets out a gurgling moan.
The zombie, enraged by Knell's attack, uses its fists in an attempt to pummel Knell.
Attack: 21 Damage: 2
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Its fists strike home; they slip past Knell's defenses and strike him on his left arm.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Thisselaar surveys the scene, three dead against the crew he stands with, he is not worried. Nevertheless he backs up, keeping a good 60' from the dead. Wary of any others erupting from the waves either beside or especially behind, he keeps an eye in other directions.
A gloved hand raises slightly from his waist, the fingers twist and with a flick, his finger pointed at the Dead that just attacked Knell Thisselaar barks "Ignis". A tight beam of glowing ambers, yellow and orange leaps across the distance, the heat felt as it flashes past to impact with a splash of fire...
[Tooltip Not Found] against the damaged dead, the one attacking Knell : Attack: 15 Damage: 9
I assume that's fire bolt? The tooltip isn't working
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
correct, many times when I edit a post with die roll it reports it as manipulated.
A zombie shambles forwards and slams its entire body weight into Knell.
Attack: 21 Damage: 5
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Nanaar had been wrestling with getting his crossbow out, nocking a bolt, and waiting for a good line of sight on a target. Not wishing to endanger Knell, he targets the next zombie over and lets fly.
Attack: 22 Damage: 6
Knell heals herself 2
These zombies are dangerously accurate
Hi. Just a reminder that in post 66 Knell mentioned that "She circles to its side so our ranged attackers have a clear shot." Feel free to target the ones attacking her. Thanks.
Nanaar watches in growing frustration and horror as the zombies continue to attack. Praying to the heavens for Knell's safety, he prepares Chaos Bolt Attack: 15 Damage: 14
An undulating, warbling mass of chaotic energy shoots forth to strike the zombie attacking Knell. As the scintillating beam splashes upon the zombie, ice crystals form and slowly coat the monster with a thickening layer of ice.
Nanaar had hoped his chaos bolt might tip the tide since it sometimes would split and jump to other targets. This time, unfortunately, chaos was not in their favor.
Thisselaas adjusts his gloves, pulling them tight into his hand. "Doesn't look like these dead are even moving, perhaps we let them be and move on" In his arrogant fashion he expects everybody to listen, simply turning and striding up the beach towards the monastery.
(Are these Zombies faster than typical Zombies? Knell is considering if a strategy of Attack-Disengage before they react is a viable option)
7 To Hit
12 Damage
For the next round. Let me know what I need to roll to try the attack-disengage maneuver
Nanaar's head whips left than right and notes Thisselaas strolling up the beach and away from Kneel and the zombies. There is a moment of confusion which washes across his dragon-ish face before he turns back to battle before him. "Anyone else want to walk away from helping Knell?" he snarls.