Backstory: Former soldier in an elite hobgoblin military, Sharrin was as loyal as she could be, considering the unit she supported as family. When a new commanding officer tried to force her to commit atrocities she disagreed with, she was turned away and exiled. She now searches for her place in the world.
House rules you think I should use (if any): Side Initiative, 10 minute short rest/8 hr long rest
After mustering out of the service I found city not really my cup of tea. Now I make my home in the Neverwinter Woods, the elves and fey there my family.
Class: Barbarian 2/Rogue (Scout) 3 (I would prefer to start at level 5; the plan is the two levels of Barbarian for Rage and Reckless Attack and straight Rogue after that)
Background: Ruined (Alert feat)
Ability scores: Str 18, Dex 16, Con 18, Int 14, Wis 13, Cha 10
Backstory: When she was very young, Zania was abducted by a hag who planned to turn her into another one of those dreadful creatures... or maybe it was just going to eat her. It really wasn't clear which. But whatever the monster's exact intentions, it was quite clear that something awful would have happened if the village Witchfinders hadn't arrived in time to save the young girl from the clutches of the hag.
But though her life was saved, it was forever changed. The other children feared her, wondering if she might transform into a hag at any minute. And she, in turn, withdrew from the other members of the tribe. After the horrors that she witnessed, she was always searching for danger around every corner, ready to fight or flee at the drop of a hat.
Eventually, Zania realized that she couldn't stay with her people any longer... so in the dead of night she packed up everything and left to seek her own fortune and, hopefully, to one day rid the world of hags and other dark mages so that no other little girl will suffer as she did.
House rules you think I should use (if any): Nothing I can really think of. Maybe consuming potions as a bonus action.
I saw someone mention later that people were rerolling 1s multiple times, so I went back and checked mine. I just used the DNDBeyond ability scores tool.
Only one of mine was off, so I'm fixing that. It makes Aejor's ability stats, 11 14 10 15 16 16
:D Tailor / Spy... Garak was a great character on DS9. And now my brain is trying to imagine going into a tailoring shop with an Illithid... waiting to take measurements.
Quite natural your brain should be anxious seeing it'd be what the illithid would measure first LOL
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Backstory: Zecc, a Bugbear Rune Knight Fighter, was once a feared warrior of the forest. Raised by his tribe to honor the ancient runes that adorned their bodies and weapons, Zecc had always felt a connection to the magic that flowed through him. However, when a rival tribe invaded their territory, Zecc's family was slain and he was forced to flee into the unknown.
Displaced from his home and haunted by memories of his past, Zecc wandered for years before discovering a hidden colony of dwarves in the mountains. Intrigued by their craftsmanship and resilience, he offered his services as a mercenary in exchange for shelter and training. As he honed his skills under the guidance of the dwarven elders, Zecc began to combine their knowledge with the ancient runes passed down from his ancestors.
With newfound purpose and strength coursing through him, Zecc sets out on a quest to reclaim what was lost and restore honor to his fallen kin. Armed with magical runes etched into his armor and weaponry, he seeks vengeance on those who wronged him while protecting those who cannot defend themselves. The Bugbear Rune Knight Fighter strides boldly into battle, determined to carve out a new destiny among the shadows of despair.
House rules you think I should use (if any): Free starter Feat for everyone. One uncommon item linked to backstory and subclass
Name: Sharrin
Race: Hobgoblin
Class: Bard, subclass Valor, 5th level preferred
Background: Soldier
Ability scores: Ability scores: 14 11 15 13 14 13
Backstory: Former soldier in an elite hobgoblin military, Sharrin was as loyal as she could be, considering the unit she supported as family. When a new commanding officer tried to force her to commit atrocities she disagreed with, she was turned away and exiled. She now searches for her place in the world.
House rules you think I should use (if any): Side Initiative, 10 minute short rest/8 hr long rest
https://www.dndbeyond.com/characters/126306302/MEW7ia
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
That's crazy. Please stop. I will not choose you if you don't follow direction .
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
I'm confident that I chose the correct option for the stat rolls but if not I'm fine to reroll.
I apparently typed out mine wrong so I redid it using the Dice Roller.
Ability scores: 11 11 13 18 10 17
Duncan Nickleshard
Variant human ranger lock 1 or 5 doesn't matter
Background soldier
After mustering out of the service I found city not really my cup of tea. Now I make my home in the Neverwinter Woods, the elves and fey there my family.
I'll go ahead and throw my hat in the ring.
Ability scores: 17 10 15 13 14 17
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Now THAT is what I like to see.
Name: Zania Stonebreaker
Race: Goliath
Class: Barbarian 2/Rogue (Scout) 3 (I would prefer to start at level 5; the plan is the two levels of Barbarian for Rage and Reckless Attack and straight Rogue after that)
Background: Ruined (Alert feat)
Ability scores: Str 18, Dex 16, Con 18, Int 14, Wis 13, Cha 10
Backstory: When she was very young, Zania was abducted by a hag who planned to turn her into another one of those dreadful creatures... or maybe it was just going to eat her. It really wasn't clear which. But whatever the monster's exact intentions, it was quite clear that something awful would have happened if the village Witchfinders hadn't arrived in time to save the young girl from the clutches of the hag.
But though her life was saved, it was forever changed. The other children feared her, wondering if she might transform into a hag at any minute. And she, in turn, withdrew from the other members of the tribe. After the horrors that she witnessed, she was always searching for danger around every corner, ready to fight or flee at the drop of a hat.
Eventually, Zania realized that she couldn't stay with her people any longer... so in the dead of night she packed up everything and left to seek her own fortune and, hopefully, to one day rid the world of hags and other dark mages so that no other little girl will suffer as she did.
House rules you think I should use (if any): Nothing I can really think of. Maybe consuming potions as a bonus action.

Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
I saw someone mention later that people were rerolling 1s multiple times, so I went back and checked mine. I just used the DNDBeyond ability scores tool.
Only one of mine was off, so I'm fixing that. It makes Aejor's ability stats, 11 14 10 15 16 16
Quite natural your brain should be anxious seeing it'd be what the illithid would measure first LOL
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
How long are you planning to have this open for submissions, btw?
Ability scores: 11 13 17 12 18 16
Cats go Moo!
Oh snap.
I know. With three 17's and four odd numbers total you kind of have to go standard human, right?
Straight up perfect Human Monk build. 18s in Dex, Wis, and Con. Literally makes you perfect for a Monk.
Name: Zecc
Race: Bugbear
Class: Fighter (Rune Knight)
Background: Outlander
Ability scores: 11 14 18 15 15 12
Backstory: Zecc, a Bugbear Rune Knight Fighter, was once a feared warrior of the forest. Raised by his tribe to honor the ancient runes that adorned their bodies and weapons, Zecc had always felt a connection to the magic that flowed through him. However, when a rival tribe invaded their territory, Zecc's family was slain and he was forced to flee into the unknown.
Displaced from his home and haunted by memories of his past, Zecc wandered for years before discovering a hidden colony of dwarves in the mountains. Intrigued by their craftsmanship and resilience, he offered his services as a mercenary in exchange for shelter and training. As he honed his skills under the guidance of the dwarven elders, Zecc began to combine their knowledge with the ancient runes passed down from his ancestors.
With newfound purpose and strength coursing through him, Zecc sets out on a quest to reclaim what was lost and restore honor to his fallen kin. Armed with magical runes etched into his armor and weaponry, he seeks vengeance on those who wronged him while protecting those who cannot defend themselves. The Bugbear Rune Knight Fighter strides boldly into battle, determined to carve out a new destiny among the shadows of despair.
House rules you think I should use (if any): Free starter Feat for everyone. One uncommon item linked to backstory and subclass
Are you still looking for players?
Yes
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Sorry if I missed it but what are we doing about equipment? I'm guessing just starting equipment if we're doing level 1 but what about level 5?
My character for consideration
https://www.dndbeyond.com/characters/126378441
Ability scores: 18 15 14 10 13 12
Bring out your inner chatacter class...