Unwilling to deal with the blades, Trystane draws his longbow and infuses it with fire through an ancient rite. Then, he releases a few arrows at the two sorrowsworns to test out their defences.
Bonus: Crimson Rite (Fire) on the Longbow, 3 necrotic damage to Trystane 1st Action: 1st Attack with longbow @LS1: hit 21 for 11 piercing and 2 fire damage 2nd Attack with longbow @LS1: hit 17 for 9 piercing and 3 fire damage
2nd Action: 1st Attack with longbow @LS2: hit 22 for 12 piercing and 5 fire damage 2nd Attack with longbow @LS2: hit 16 for 5 piercing and 1 fire damage
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
This post has potentially manipulated dice roll results.
Necyra continues to concentrate on her Wall of Fire spell, continuing to encircle LS1 and LS2. The Lost/Lonely Sorrowsworn, caught within the wall, must make DC17 Dexterity saving throws to avoid taking fire damage. Those who fail are engulfed by the flames, their forms contorted in pain, taking 24 damage.
Unwilling to deal with the blades, Trystane draws his longbow and infuses it with fire through an ancient rite. Then, he releases a few arrows at the two sorrowsworns to test out their defences.
Bonus: Crimson Rite (Fire) on the Longbow, 3 necrotic damage to Trystane 1st Attack with longbow @LS1: hit 21 for 11 piercing and 2 fire damage 2nd Attack with longbow @LS1: hit 17 for 9 piercing and 3 fire damage 1st Attack with longbow @LS2: hit 22 for 12 piercing and 5 fire damage 2nd Attack with longbow @LS2: hit 16 for 5 piercing and 1 fire damage
LS1 takes 13 then 12, total 25. LS1 (22/112) LS2 takes 17 then 6, total 23. LS2 (5/78)
Necyra continues to concentrate on her Wall of Fire spell, continuing to encircle LS1 and LS2. The Lost/Lonely Sorrowsworn, caught within the wall, must make DC17 Dexterity saving throws to avoid taking fire damage. Those who fail are engulfed by the flames, their forms contorted in pain, taking 21 damage.
LS1 Dexterity Save DC 17 vs 8 LS2 Dexterity Save DC 17 vs 8
OOC: Sorry! I was so caught up with stuff that I didn't notice any of this activity.
Mysleen, who had walked back out into the hall and promptly fallen asleep, quickly wakes up as she hears the sound of her companions fighting. She rushes into the room, pulls out her lute... and soon realizes that the battle is already over. She slings the instrument back over her shoulder with a sigh, and whistles. Immediately after the whistle, Rowdy comes running into the room. Mysleen scratches him behind the ears, then tells him to sit.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Talorin's eyes watch in awe as Necyra's wall of fire catches the sorrowsworn. With a smile of wonder he looks on as the others finish off the mostrosities.
"Think that coffin over there holds the portal we seek?" he asks. Looking at the blades he adds, "Though I suppose we'd want to take care of those first."
As Rowdy rushes in he joins Mysleen in giving the mastiff a nice petting.
Bridgette fires off an eldritch blast at LS 1, and a second at LS 2 if it isn't already dead.
EB vs. LS 1
Attack: 24; Damage: 9 (Force) + 5 (necrotic)
EB vs. LS 2
Attack: 17; Damage: 8 (force)
As the Dolanar Matriarch, corrupted in death to be a lonely sorrowsworn, now finds her final resting place,
As a team, you manage to disarm the blade floor and searching the final room you find that in the coffin’s bottom is a roiling swirl of silvery-purple energy. Eldon confirms what the this IS a Crevice of Dusk.
Entering the coffin, you are transported to a nondescript tomb in Neverwinter’s Pauper’s Graveyard. The name on the tomb is illegible due to advanced age, but the carved phrase “Home Again, To Rest Forever” is still legible.
Upon returning to the Cultist's hideout, you find no trace of the prisoners', and no trace of the cult.
When you return to Neverwinter, Lord Neverember rewards each character with a large house. These houses can be adjacent to each other or spread around the city, as you prefer—Neverwinter contains a considerable number of vacant residences. Lord Neverember also pays for a small army of construction workers and renovators to restore the houses.
The rescued nobles and their families, are grateful for the characters’ efforts and give 2250 gp each,
Everyone gains enough XP to reach level 11 (if you know the exact amount, I'd be interested in how well the encounters were built)
The next adventure...
Chapter 2: The Wizards Three Time has passed since your experience in Neverdeath Graveyard. That ordeal might seem firmly in the past, but for anyone receiving Vecna’s Link, their fate has been changed to be a harbinger of events none could predict. A legendary artifact may hold the key to avoid a bleak future for the entire multiverse.
Necyra's chosen home is a secluded villa nestled amidst the tranquil outskirts of Neverwinter. The exterior is a blend of Gothic and elven architecture, its towering spires and intricate carvings contrasting beautifully against the backdrop of the city's sprawling neighborhood hovels. The villa is surrounded by a high, wrought-iron fence, ensuring both privacy and security.
Inside, the villa is a testament to Necyra's refined ostentatious tastes. The main hall is adorned with tapestries depicting scenes of celestial beauty, their vibrant colors illuminating the spacious room. A grand fireplace, its hearth adorned with intricate carvings, provides warmth and ambiance.
Necyra's personal chambers are located on the upper level. Her bedroom is a sanctuary of tranquility, adorned with soft, luxurious fabrics and delicate decorations. A large window overlooks the city, offering a panoramic view of Neverwinter's bustling streets. Her study is a haven of knowledge, filled with bookshelves overflowing with tomes on arcane magic, history, and philosophy.
Necyra has made several modifications to the villa. She has installed a hidden chamber, accessible through a secret passage, where she can conduct her arcane experiments undisturbed. She has also created a private garden, a tranquil oasis filled with exotic plants and a soothing water fountain. The garden is a place where Necyra can relax and recharge, away from the hustle and bustle of the city.
Trystane chose a villa nestled within the heart of Neverwinter’s most secluded park, surrounded by ancient trees and lush greenery. The villa is a peaceful retreat, designed to harmonize with its natural surroundings. The structure is made of stone and wood, with large windows and open spaces that blend seamlessly with the surrounding forest. Vines and moss naturally adorn the exterior, giving it the appearance of a home grown from the earth itself.
Inside, the villa is filled with light and natural materials. The floors are made of polished wood, and the walls are lined with stone and rich tapestries depicting scenes of nature and battle. A central atrium is open to the sky, allowing a large tree to grow through the middle of the villa, its branches providing shade and a sense of tranquility. There is a meditation room, with cushions and a small water feature, where Trystane can find peace and reflection. The villa also includes a private garden with medicinal herbs and a small pond, perfect for relaxation and healing.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
For his house, Talorin chooses one towards the edges of the city, preferably with open greenery for some pastures. He wants to be able to stay somewhat close to Tiny [[his Spinosaurus]] and also raise some livestock, both for profit and to have a self-sustaining source of feed for the dinosaur.
During the renovations he keeps the bottom floor suitable for company but makes use of his shorter stature and corresponding lower acceptable ceiling height to put more floors in than others might. The interiors are decorated with bright colors and tapestries depicting slice-of-life scenes. He also makes a small shrine to Lliira where he can pray and spend some quiet time. It's nestled amongst some trees and look particularly nice in the morning light.
[[ Time for some math.
2250gp reward for the nobles 274gp for half-value of the items found Subtotal: 2524gp
Using some research, found estimates on how much a real-life Spinosaurus might've eaten. And it comes to roughly 1 goat / sheep per day in calories worth. Assume sheep: 365 sheep per year Sheep gestation period: 152 days, round that to 5 months Sheep Age at time of slaughter: 12-20 months, let's go in the middle at 16 months Conclusion: he'd need to buy a whole lot of sheep to have the necessary rate of lamb production to be fully self-sustaining. So right now he's still gonna be spending some money getting goats and sheep from the market.
Herd Purchase (using prices from the PHB trade goods) 50 goats @ 1gp each: 50gp 100 sheep @ 2gp each: 200gp //he'll make sure to sell wool from the goats and sheep 30 chickens @ 2cp each: 60cp -> 6sp //he will have eggs galore! 10 pigs @ 3gp each: 30gp //hopefully enough to have some stuff without stinking up the place 40 cows @ 10gp each: 400gp 4 oxen @ 15gp each: 60gp Subtotal: 740.60gp
For maintaining this, in addition to his current cow-herd of 20 (unless Tiny needed to eat one while we were in the Shadowfell, in which case 19...) gonna need some hirelings. Again, no expert on the manpower required, but saw some quick answers in the vein of 40-60 cows per worker on modern farms Let's assume 1 skilled overseer and 4 unskilled hirelings? Per Day Herd Labor cost; 2.8gp
Also have the mounts, mastiffs, mule, and Tiny Assume 1 unskilled for the mastiffs and mule Assume 2 skilled for Tiny //I feel like caring for a Spinosaurus would require some kind of proficiency ;p Per Day Mount Labor Cost: 4.2gp
House Staff 4 unskilled House Staff Per Day Cost: 0.8gp
With the first adventure concluded, Bridgette returns, at least for a time, to the Shaded Isle and her master, the lich king Lord Akkron. She approaches her patron, recounting the details of her most recent adventure to the ancient corpse.
Lord Akkron, the Broken Lord of the Shaded Isle
"Master,"she says at last when she is finished telling the tale. "Do... do you happen to know anything about Vecna and those who worship him? I fear that they have darker things in store than abducting a bunch of prissy nobles..."
After telling her master everything, Bridgette returns to her brand-new house in Neverwinter. It pains her a bit to leave her mentor behind... but hey, a free house is a free house.
She'll spend most of her time doing arcane research (she picked up the Book of Ancient Secrets invocation, and spent 300 gp on transcribing Leomund's tiny hut and phantom steed since I'm pretty sure she has plenty of time to transcribe the spells... not sure if the DM wants to assign additional costs for procuring the spells themselves).
She lives a comfortable, but not disgustingly lavish lifestyle. She'll hire a housekeeper to come in twice a week, but she doesn't feel the need for much more help than that, and if she really needs to get something done quickly she can conjure an unseen servant. For the most part she lets her dragonnel hunt on its own since she knows it is loyal to her and will come back.
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Yurgojin traveled back to recover his cart and "herd". It wasn't his first time spending an unexpected amount of time away from his cart and had trained his companions well to survive and guard the wagon. Yurgojin sent word to a few of his relatives and clansmen that he had acquired a building in neverwinter and was planning to set up a fighters quarters. His housing choice was in a rougher section of Neverwinter and more of a fenced open aired training yard with sleeping quarters. Yurgojin thought this would be a better setup for the clients he hoped to bring in for work he is accustomed too. With luck a few of his clansmen will join and help hold down the fort as they get things started. For now Yurgojin plans to start getting settled in and getting his name out for work.
OOC: I worked the following scene with approval from the DM.
Necyra's villa, a haven of tranquility amidst the bustling city, was the scene of a grand dinner party. The adventurers, weary but exhilarated from their recent exploits, gathered to celebrate their victory and forge stronger bonds. The dining table, adorned with exquisite silver and crystal, was laden with delicacies. A sumptuous feast of roasted meats, fresh vegetables, and decadent desserts awaited the guests. Necyra, as the gracious host, ensured that everyone was well-tended to, her servants gliding effortlessly through the room, refilling goblets and serving the delectable dishes.
As the dessert course was served, a hush fell over the party. Necyra, her eyes twinkling with mischief, rose to her feet. "My dear friends," she began, her voice carrying a hint of mystery, "I have a special treat in store for all of you." With a flourish of her hands, Necyra cast the spell Conjure Minor Elementals. A shimmering portal opened before her, and from within emerged eight tiny, ethereal creatures known as Chwingas. They hovered in the air, their translucent forms shimmering with an otherworldly light.
"These Chwingas," Necyra explained, "possess the power to grant magical gifts. As a token of my gratitude for your loyalty and bravery, I bestow upon each of you a gift, chosen specifically for your unique talents and abilities."
With a wave of her hand, Necyra directed the Chwingas towards each adventurer. The tiny creatures hovered over their respective targets, their forms shimmering with an intense energy. One by one, the Chwingas bestowed their gifts, each adventurer receiving a unique supernatural charm, tailored to their individual strengths. The room was filled with a sense of wonder and excitement as the party explored their newfound abilities. Necyra's dinner party was a resounding success, a celebration of friendship, victory, and the enduring power of magic!
As Necyra's words hung in the air, Trystane sat back in his chair, his yellow-amber eyes glinting with curiosity as the Chwingas fluttered around the room. He had seen much in his time, but these ethereal beings had an innocent, otherworldly quality that even he found mesmerizing. The small, shimmering Chwinga floated toward him, its form flickering like a faint lantern in the darkness. Trystane's gaze softened, and for a moment, his usual wariness gave way to a quiet fascination. He felt a tingling warmth as the creature hovered above him, its tiny hands reaching out as if to touch his very essence. Then, in a subtle flash of light, the Chwinga bestowed its gift.
A rush of energy surged through him—warm, soothing, and strangely familiar. He could feel it deep within his body, reinforcing his natural resilience and bolstering his ability to heal. His trollish constitution, already formidable, now hummed with an added vitality. He flexed his fingers, feeling a newfound strength course through his veins. It wasn’t just power—it was the essence of restoration, a gift perfectly in tune with his ability to endure and recover. A slow, satisfied smile crossed Trystane’s face as he realized what the charm would allow him to do—heal not just himself, but also those around him. It was as if the Chwinga had sensed his unspoken desire to protect his companions, granting him a way to restore them when they needed it most.
He rose from his chair, the weight of the charm resting lightly within him. Bowing his head toward Necyra in gratitude, he spoke in his low, gravelly voice, “A fine gift, Necyra. You’ve outdone yourself. This... will come in handy.” Trystane took his seat again, glancing around the table, feeling more connected to his companions than ever before. Whatever challenges lay ahead, he was ready—and now, with this new gift, he had even more to give in return.
OOC: Got to hand it to you, quite an impressive use of the spell!
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
About 18 months after your return from the Evernight, each of you, no matter where you, suddenly surrounded by flashing multicolored light, the world winks out of existence. Nothingness envelops your senses, though you feel the thrum of magic rushing like an electric spark through your veins.
When you regain focus, you stand in a plush, candlelit parlor. A stately woman in blue robes leans toward you, her brow furrowed in confusion and concern. In the blurry background stand a frowning woman in a flowing, black dress and a man tugging in confusion at his high, crimson collar.
"What on Oerth could have gone wrong. Who are you and why have you come here!"
"Alustriel, the wish spell that we just finish casting was flawless. There must be something wrong with our targeting. These..." She looks at you and the rest of your party and continues, "...beings, don't seem to be associated with the one who shall not be named. However, I sense that their souls, NAY, their fates have been merged and entwined with The Lich."
"This is utter nonsense! I don't know why I let you two convince me to partake in failed experiment. I know how to destroy The Whispered One."
He walks up to the party and says, "You seem... competent. Stick around, we might have a task for this lot."
"We can use the Rod of Seven Parts to stop Vecna in his tracks! And I know where we can find the first piece."
Take a moment to meet and greet: Lady Alustriel Silverhand, Natasha the Dark aka Tasha, and Mordenkainen. Depending on your background, you may already know one or all three of the great mages. The conversation will be somewhat complex, the three mages are attempting to cast wish to stop Vecna from bringing himself back to life and to stop him from jaunting through the multiverse.
The wish spell was successful, but instead of bringing a weakened and vulnerable version of Vecna to them, it instead brought those who have inherited Vecna's Link. The contingency plan is to use the Rod of Seven Parts to accomplish the same task, sapping Vecna of power and bringing him to a vulnerable state so that he can finally be killed. Mordenkainen will open a portal to send the players to the "Web's Edge" a dungeon filled with the cult of Lolth. There they will find the first piece of the rod.
Yurgojin was relieving himself on the side of the the well traveled roadway when he was overcome by the magic that brought him to place. Trying to act like he knew what was going on, as calmly as he could, he adjusted everything back into place before address the others. "I don't know this Vecna, but he seems to be inconveniencing us yet again. I am Yurgojin, not much of a talker, but I have traveled with the others... brought here as well."
Talorin enjoys himself at the meal, trying out each delicacy and chattering with the others, talking about things like his herd and the goings on of the city. He's spent his time in various ways. Helping out those in the poorer quarters with goodberries along with goat cheese and eggs plus healing. And for fun he's also gone on hunts with Tiny and the mastiffs.
He'd also be inquiring on how the others have been doing. Marvelling at Necyra's garden. He'd compliment others too such as the natural beauty of Trystane's manor, wondering if perhaps Bridgette would want a dual-hunt, and asking how Yurgojin's fighting quarters was coming along.
When the Chwingas appear he oohs and ahhs at them, fascinated by their unique appearance. Perhaps the thoughts of his herd at known to the little elementals as he receives the Charm of Animal Conjuring. "A splendid blessing, Necyra." he says. [[ gonna figure out a quick homebrew item for that ]]
[[ at the wish spell meeting ]]
After the initial introduction he looks around at the other party-members, "You guys alright?" he asks. "This isn't part of those Chwingas' stuff is it, Necyra?"
Then as the realization of who the wizards are hits he gets an amazed look on his face and chatters excitedly, "I've heard your names but I never thought I'd know you beyond what I read in books." He moves over towards Mordekainen and tries to get a feel of his cloak as he continues, "Rod of Seven parts? Sounds like an adventure." He nods at Yurgojin's statement. "Indeed, seems each time this lichy wizzy comes up we get transported gods know where without a moment's notice." The unicorn-head of Alustriel's staff catches his eye as he moves around once more. "So how would we get back this time? By the way, does that unicorn head talk by any chance?"
Bridgette blinks a few times in surprise. A few moments ago she was having a nice dinner with her mentor (well, she was having dinner... her Master was just sort of sitting there awkwardly...) and then she was suddenly teleported into the middle of gods-know where in front of a bunch of very important-looking people. And they're talking about 'the Lich.' It takes her a moment to realize that they aren't talking about her Master, but rather that Vecna guy.
"...And I was just about to give my Master a tour of the house," she sighed. "So... um... what exactly is this Vecna guy going to do that's so terrible that you felt throwing spells out into the ether in a vague hope of stopping him was the best course of action? In my experience most liches are more than happy to hang out in their tombs if they aren't being bothered..."
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
LS1 and LS2 both take 50 more damage and are incapacitated
Round 2
Trystane, Mysleen (double turn, take two turns due to inc)
Yurgojin, Talorin, Necyra, Bridgette << your turn (again)
Lonely Sorrowsworn LS1 (47/112, hex incapacitated)
Lost Sorrowsworn LS2 (28/78, incapacitated)
Unwilling to deal with the blades, Trystane draws his longbow and infuses it with fire through an ancient rite. Then, he releases a few arrows at the two sorrowsworns to test out their defences.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Necyra continues to concentrate on her Wall of Fire spell, continuing to encircle LS1 and LS2. The Lost/Lonely Sorrowsworn, caught within the wall, must make DC17 Dexterity saving throws to avoid taking fire damage. Those who fail are engulfed by the flames, their forms contorted in pain, taking 24 damage.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
LS1 takes 13 then 12, total 25. LS1 (22/112)
LS2 takes 17 then 6, total 23. LS2 (5/78)
LS1 Dexterity Save DC 17 vs 8
LS2 Dexterity Save DC 17 vs 8
LS1 takes 21 fire damage. LS1 (1/112)
LS2 takes 21 fire damage and dies
With on hp remaining... who will score the killing blow?
Round 2
Necyra
Mysleen (take two turns due to inc)
Trystane, Yurgojin, Talorin, Bridgette << your turn
Lonely Sorrowsworn LS1 (1/112, hex incapacitated)
Lost Sorrowsworn LS2 (dead)
Bridgette fires off an eldritch blast at LS 1, and a second at LS 2 if it isn't already dead.
EB vs. LS 1
Attack: 24; Damage: 9 (Force) + 5 (necrotic)
EB vs. LS 2
Attack: 17; Damage: 8 (force)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
OOC: Sorry! I was so caught up with stuff that I didn't notice any of this activity.
Mysleen, who had walked back out into the hall and promptly fallen asleep, quickly wakes up as she hears the sound of her companions fighting. She rushes into the room, pulls out her lute... and soon realizes that the battle is already over. She slings the instrument back over her shoulder with a sigh, and whistles. Immediately after the whistle, Rowdy comes running into the room. Mysleen scratches him behind the ears, then tells him to sit.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Talorin's eyes watch in awe as Necyra's wall of fire catches the sorrowsworn. With a smile of wonder he looks on as the others finish off the mostrosities.
"Think that coffin over there holds the portal we seek?" he asks. Looking at the blades he adds, "Though I suppose we'd want to take care of those first."
As Rowdy rushes in he joins Mysleen in giving the mastiff a nice petting.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
As the Dolanar Matriarch, corrupted in death to be a lonely sorrowsworn, now finds her final resting place,

As a team, you manage to disarm the blade floor and searching the final room you find that in the coffin’s bottom is a roiling swirl of silvery-purple energy. Eldon confirms what the this IS a Crevice of Dusk.
Entering the coffin, you are transported to a nondescript tomb in Neverwinter’s Pauper’s Graveyard. The name on the tomb is illegible due to advanced age, but the carved phrase “Home Again, To Rest Forever” is still legible.
Upon returning to the Cultist's hideout, you find no trace of the prisoners', and no trace of the cult.
When you return to Neverwinter, Lord Neverember rewards each character with a large house. These houses can be adjacent to each other or spread around the city, as you prefer—Neverwinter contains a considerable number of vacant residences. Lord Neverember also pays for a small army of construction workers and renovators to restore the houses.
The rescued nobles and their families, are grateful for the characters’ efforts and give 2250 gp each,
Everyone gains enough XP to reach level 11 (if you know the exact amount, I'd be interested in how well the encounters were built)
The next adventure...
Chapter 2: The Wizards Three
Time has passed since your experience in Neverdeath Graveyard. That ordeal might seem firmly in the past, but for anyone receiving Vecna’s Link, their fate has been changed to be a harbinger of events none could predict. A legendary artifact may hold the key to avoid a bleak future for the entire multiverse.
Necyra's chosen home is a secluded villa nestled amidst the tranquil outskirts of Neverwinter. The exterior is a blend of Gothic and elven architecture, its towering spires and intricate carvings contrasting beautifully against the backdrop of the city's sprawling neighborhood hovels. The villa is surrounded by a high, wrought-iron fence, ensuring both privacy and security.
Inside, the villa is a testament to Necyra's refined ostentatious tastes. The main hall is adorned with tapestries depicting scenes of celestial beauty, their vibrant colors illuminating the spacious room. A grand fireplace, its hearth adorned with intricate carvings, provides warmth and ambiance.
Necyra's personal chambers are located on the upper level. Her bedroom is a sanctuary of tranquility, adorned with soft, luxurious fabrics and delicate decorations. A large window overlooks the city, offering a panoramic view of Neverwinter's bustling streets. Her study is a haven of knowledge, filled with bookshelves overflowing with tomes on arcane magic, history, and philosophy.
Necyra has made several modifications to the villa. She has installed a hidden chamber, accessible through a secret passage, where she can conduct her arcane experiments undisturbed. She has also created a private garden, a tranquil oasis filled with exotic plants and a soothing water fountain. The garden is a place where Necyra can relax and recharge, away from the hustle and bustle of the city.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Trystane chose a villa nestled within the heart of Neverwinter’s most secluded park, surrounded by ancient trees and lush greenery. The villa is a peaceful retreat, designed to harmonize with its natural surroundings. The structure is made of stone and wood, with large windows and open spaces that blend seamlessly with the surrounding forest. Vines and moss naturally adorn the exterior, giving it the appearance of a home grown from the earth itself.
Inside, the villa is filled with light and natural materials. The floors are made of polished wood, and the walls are lined with stone and rich tapestries depicting scenes of nature and battle. A central atrium is open to the sky, allowing a large tree to grow through the middle of the villa, its branches providing shade and a sense of tranquility. There is a meditation room, with cushions and a small water feature, where Trystane can find peace and reflection. The villa also includes a private garden with medicinal herbs and a small pond, perfect for relaxation and healing.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
For his house, Talorin chooses one towards the edges of the city, preferably with open greenery for some pastures. He wants to be able to stay somewhat close to Tiny [[his Spinosaurus]] and also raise some livestock, both for profit and to have a self-sustaining source of feed for the dinosaur.
During the renovations he keeps the bottom floor suitable for company but makes use of his shorter stature and corresponding lower acceptable ceiling height to put more floors in than others might. The interiors are decorated with bright colors and tapestries depicting slice-of-life scenes. He also makes a small shrine to Lliira where he can pray and spend some quiet time. It's nestled amongst some trees and look particularly nice in the morning light.
[[
Time for some math.
2250gp reward for the nobles
274gp for half-value of the items found
Subtotal: 2524gp
Using some research, found estimates on how much a real-life Spinosaurus might've eaten. And it comes to roughly 1 goat / sheep per day in calories worth.
Assume sheep: 365 sheep per year
Sheep gestation period: 152 days, round that to 5 months
Sheep Age at time of slaughter: 12-20 months, let's go in the middle at 16 months
Conclusion: he'd need to buy a whole lot of sheep to have the necessary rate of lamb production to be fully self-sustaining. So right now he's still gonna be spending some money getting goats and sheep from the market.
Herd Purchase (using prices from the PHB trade goods)
50 goats @ 1gp each: 50gp
100 sheep @ 2gp each: 200gp //he'll make sure to sell wool from the goats and sheep
30 chickens @ 2cp each: 60cp -> 6sp //he will have eggs galore!
10 pigs @ 3gp each: 30gp //hopefully enough to have some stuff without stinking up the place
40 cows @ 10gp each: 400gp
4 oxen @ 15gp each: 60gp
Subtotal: 740.60gp
For maintaining this, in addition to his current cow-herd of 20 (unless Tiny needed to eat one while we were in the Shadowfell, in which case 19...) gonna need some hirelings.
Again, no expert on the manpower required, but saw some quick answers in the vein of 40-60 cows per worker on modern farms
Let's assume 1 skilled overseer and 4 unskilled hirelings?
Per Day Herd Labor cost; 2.8gp
Also have the mounts, mastiffs, mule, and Tiny
Assume 1 unskilled for the mastiffs and mule
Assume 2 skilled for Tiny //I feel like caring for a Spinosaurus would require some kind of proficiency ;p
Per Day Mount Labor Cost: 4.2gp
House Staff
4 unskilled
House Staff Per Day Cost: 0.8gp
Hireling Cost Per Day: 7.8gp
2524gp - 740.6gp = 1783.4gp
For ease of inventory
2 Aquamarine Gemstone @ 500gp = 1000
5 Pearls @ 100gp = 500
--- into currency instead of gems ----
24 platinum @ 10gp = 240gp
40 gold @ 1gp = 40
34 Silver @ 0.1gp = 3.4gp
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
With the first adventure concluded, Bridgette returns, at least for a time, to the Shaded Isle and her master, the lich king Lord Akkron. She approaches her patron, recounting the details of her most recent adventure to the ancient corpse.
Lord Akkron, the Broken Lord of the Shaded Isle

"Master," she says at last when she is finished telling the tale. "Do... do you happen to know anything about Vecna and those who worship him? I fear that they have darker things in store than abducting a bunch of prissy nobles..."
After telling her master everything, Bridgette returns to her brand-new house in Neverwinter. It pains her a bit to leave her mentor behind... but hey, a free house is a free house.
She'll spend most of her time doing arcane research (she picked up the Book of Ancient Secrets invocation, and spent 300 gp on transcribing Leomund's tiny hut and phantom steed since I'm pretty sure she has plenty of time to transcribe the spells... not sure if the DM wants to assign additional costs for procuring the spells themselves).
She lives a comfortable, but not disgustingly lavish lifestyle. She'll hire a housekeeper to come in twice a week, but she doesn't feel the need for much more help than that, and if she really needs to get something done quickly she can conjure an unseen servant. For the most part she lets her dragonnel hunt on its own since she knows it is loyal to her and will come back.
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Yurgojin traveled back to recover his cart and "herd". It wasn't his first time spending an unexpected amount of time away from his cart and had trained his companions well to survive and guard the wagon. Yurgojin sent word to a few of his relatives and clansmen that he had acquired a building in neverwinter and was planning to set up a fighters quarters. His housing choice was in a rougher section of Neverwinter and more of a fenced open aired training yard with sleeping quarters. Yurgojin thought this would be a better setup for the clients he hoped to bring in for work he is accustomed too. With luck a few of his clansmen will join and help hold down the fort as they get things started. For now Yurgojin plans to start getting settled in and getting his name out for work.
OOC: I worked the following scene with approval from the DM.
Necyra's villa, a haven of tranquility amidst the bustling city, was the scene of a grand dinner party. The adventurers, weary but exhilarated from their recent exploits, gathered to celebrate their victory and forge stronger bonds. The dining table, adorned with exquisite silver and crystal, was laden with delicacies. A sumptuous feast of roasted meats, fresh vegetables, and decadent desserts awaited the guests. Necyra, as the gracious host, ensured that everyone was well-tended to, her servants gliding effortlessly through the room, refilling goblets and serving the delectable dishes.
As the dessert course was served, a hush fell over the party. Necyra, her eyes twinkling with mischief, rose to her feet. "My dear friends," she began, her voice carrying a hint of mystery, "I have a special treat in store for all of you." With a flourish of her hands, Necyra cast the spell Conjure Minor Elementals. A shimmering portal opened before her, and from within emerged eight tiny, ethereal creatures known as Chwingas. They hovered in the air, their translucent forms shimmering with an otherworldly light.
"These Chwingas," Necyra explained, "possess the power to grant magical gifts. As a token of my gratitude for your loyalty and bravery, I bestow upon each of you a gift, chosen specifically for your unique talents and abilities."
With a wave of her hand, Necyra directed the Chwingas towards each adventurer. The tiny creatures hovered over their respective targets, their forms shimmering with an intense energy. One by one, the Chwingas bestowed their gifts, each adventurer receiving a unique supernatural charm, tailored to their individual strengths. The room was filled with a sense of wonder and excitement as the party explored their newfound abilities. Necyra's dinner party was a resounding success, a celebration of friendship, victory, and the enduring power of magic!
OOC: Each adventurer get's to select a charm to be bestowed upon their character. Your choice, from the DMG: https://www.dndbeyond.com/sources/dnd/dmg-2014/other-rewards#Charms
Last to know and first to be blamed...
As a free action, can I regret my life choices?
As Necyra's words hung in the air, Trystane sat back in his chair, his yellow-amber eyes glinting with curiosity as the Chwingas fluttered around the room. He had seen much in his time, but these ethereal beings had an innocent, otherworldly quality that even he found mesmerizing. The small, shimmering Chwinga floated toward him, its form flickering like a faint lantern in the darkness. Trystane's gaze softened, and for a moment, his usual wariness gave way to a quiet fascination. He felt a tingling warmth as the creature hovered above him, its tiny hands reaching out as if to touch his very essence. Then, in a subtle flash of light, the Chwinga bestowed its gift.
A rush of energy surged through him—warm, soothing, and strangely familiar. He could feel it deep within his body, reinforcing his natural resilience and bolstering his ability to heal. His trollish constitution, already formidable, now hummed with an added vitality. He flexed his fingers, feeling a newfound strength course through his veins. It wasn’t just power—it was the essence of restoration, a gift perfectly in tune with his ability to endure and recover. A slow, satisfied smile crossed Trystane’s face as he realized what the charm would allow him to do—heal not just himself, but also those around him. It was as if the Chwinga had sensed his unspoken desire to protect his companions, granting him a way to restore them when they needed it most.
He rose from his chair, the weight of the charm resting lightly within him. Bowing his head toward Necyra in gratitude, he spoke in his low, gravelly voice, “A fine gift, Necyra. You’ve outdone yourself. This... will come in handy.” Trystane took his seat again, glancing around the table, feeling more connected to his companions than ever before. Whatever challenges lay ahead, he was ready—and now, with this new gift, he had even more to give in return.
OOC: Got to hand it to you, quite an impressive use of the spell!
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
About 18 months after your return from the Evernight, each of you, no matter where you, suddenly surrounded by flashing multicolored light, the world winks out of existence. Nothingness envelops your senses, though you feel the thrum of magic rushing like an electric spark through your veins.
When you regain focus, you stand in a plush, candlelit parlor. A stately woman in blue robes leans toward you, her brow furrowed in confusion and concern. In the blurry background stand a frowning woman in a flowing, black dress and a man tugging in confusion at his high, crimson collar.

"What on Oerth could have gone wrong. Who are you and why have you come here!"


"Alustriel, the wish spell that we just finish casting was flawless. There must be something wrong with our targeting. These..." She looks at you and the rest of your party and continues, "...beings, don't seem to be associated with the one who shall not be named. However, I sense that their souls, NAY, their fates have been merged and entwined with The Lich."
"This is utter nonsense! I don't know why I let you two convince me to partake in failed experiment. I know how to destroy The Whispered One."
He walks up to the party and says, "You seem... competent. Stick around, we might have a task for this lot."
"We can use the Rod of Seven Parts to stop Vecna in his tracks! And I know where we can find the first piece."
Take a moment to meet and greet: Lady Alustriel Silverhand, Natasha the Dark aka Tasha, and Mordenkainen. Depending on your background, you may already know one or all three of the great mages. The conversation will be somewhat complex, the three mages are attempting to cast wish to stop Vecna from bringing himself back to life and to stop him from jaunting through the multiverse.
The wish spell was successful, but instead of bringing a weakened and vulnerable version of Vecna to them, it instead brought those who have inherited Vecna's Link. The contingency plan is to use the Rod of Seven Parts to accomplish the same task, sapping Vecna of power and bringing him to a vulnerable state so that he can finally be killed. Mordenkainen will open a portal to send the players to the "Web's Edge" a dungeon filled with the cult of Lolth. There they will find the first piece of the rod.
Yurgojin was relieving himself on the side of the the well traveled roadway when he was overcome by the magic that brought him to place. Trying to act like he knew what was going on, as calmly as he could, he adjusted everything back into place before address the others. "I don't know this Vecna, but he seems to be inconveniencing us yet again. I am Yurgojin, not much of a talker, but I have traveled with the others... brought here as well."
[[ at Necyra's dinner soiree. ]]
Talorin enjoys himself at the meal, trying out each delicacy and chattering with the others, talking about things like his herd and the goings on of the city. He's spent his time in various ways. Helping out those in the poorer quarters with goodberries along with goat cheese and eggs plus healing. And for fun he's also gone on hunts with Tiny and the mastiffs.
He'd also be inquiring on how the others have been doing. Marvelling at Necyra's garden. He'd compliment others too such as the natural beauty of Trystane's manor, wondering if perhaps Bridgette would want a dual-hunt, and asking how Yurgojin's fighting quarters was coming along.
When the Chwingas appear he oohs and ahhs at them, fascinated by their unique appearance. Perhaps the thoughts of his herd at known to the little elementals as he receives the Charm of Animal Conjuring. "A splendid blessing, Necyra." he says. [[ gonna figure out a quick homebrew item for that ]]
[[ at the wish spell meeting ]]
After the initial introduction he looks around at the other party-members, "You guys alright?" he asks. "This isn't part of those Chwingas' stuff is it, Necyra?"
Then as the realization of who the wizards are hits he gets an amazed look on his face and chatters excitedly, "I've heard your names but I never thought I'd know you beyond what I read in books." He moves over towards Mordekainen and tries to get a feel of his cloak as he continues, "Rod of Seven parts? Sounds like an adventure." He nods at Yurgojin's statement. "Indeed, seems each time this lichy wizzy comes up we get transported gods know where without a moment's notice." The unicorn-head of Alustriel's staff catches his eye as he moves around once more. "So how would we get back this time? By the way, does that unicorn head talk by any chance?"
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Bridgette blinks a few times in surprise. A few moments ago she was having a nice dinner with her mentor (well, she was having dinner... her Master was just sort of sitting there awkwardly...) and then she was suddenly teleported into the middle of gods-know where in front of a bunch of very important-looking people. And they're talking about 'the Lich.' It takes her a moment to realize that they aren't talking about her Master, but rather that Vecna guy.
"...And I was just about to give my Master a tour of the house," she sighed. "So... um... what exactly is this Vecna guy going to do that's so terrible that you felt throwing spells out into the ether in a vague hope of stopping him was the best course of action? In my experience most liches are more than happy to hang out in their tombs if they aren't being bothered..."
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