[[ Note: Since Y1 was paralyzed from hold monster that would've meant an automatic failure on the DEX save against Necyra's wall of fire. ]]
As the demon frees itself from Talorin's spell he beats his fist against his shield and charges in with a holy burst. There's a look of glee on his face from the might the others have shown, taking down the spiderdragon and severely wounding the yochlol so quickly.
Necyra burst into the Sacred Web Hall with a flourish, her excitement quickly turning to embarrassment as she tripped over her own feet and stumbled to the ground. She muttered a colorful curse under her breath, her face flushing with a mix of annoyance and amusement.
As she scrambled to her feet, she watched in awe as Talorin's spell, Hold Monster, took effect on both the Spiderdragon and the Yochlol. The creatures were frozen in place, their movements halted by the magical force. Seizing this opportunity, Necyra channeled her magic, her hands glowing with fiery energy. With a powerful incantation (Wall of Fire @ 6th level), she summoned a ring of fire 20 feet in diameter/20 feet high/1 foot thick, encircling both the Spiderdragon and the Yochlol. The flames licked at the air, their heat intense, threatening to consume the trapped creatures.
The Spiderdragon must make a DC17 DEX saving throw, an take 31 fire damage on a failed save or half as much damage on a successful one.
The Yochlol must make a DC17 DEX saving throw, an take 41 fire damage on a failed save or half as much damage on a successful one.
Y1 with adv Dexterity Save DC 17 vs 17, half is 20 fire due to resistances, if saved only takes 10 fire
Magic Resistance. The yochlol has advantage on saving throws against spells and other magical effects.
Trystane would use a Blood Curse of Exposure on the demon as reaction to such a powerful spell, removing their resistance until the end of their next turn, especially after having seen that the Yochloi resisted Yurgojin's fire blade. Assuming the demon has no blood, Trystane must amplify the curse and takes 4 necrotic damage. I believe this would outright kill the demon from the wall of fire given that they auto-fail the Dexterity save.
Blood Curse of Exposure
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
[[ Note: Since Y1 was paralyzed from hold monster that would've meant an automatic failure on the DEX save against Necyra's wall of fire. ]]
Paralyzed means Auto fail Dex saves, so I need to fix this
Blood Curse of Exposure
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
This removes resistance fire. I need to fix my last post.
Necyra burst into the Sacred Web Hall with a flourish, her excitement quickly turning to embarrassment as she tripped over her own feet and stumbled to the ground. She muttered a colorful curse under her breath, her face flushing with a mix of annoyance and amusement.
As she scrambled to her feet, she watched in awe as Talorin's spell, Hold Monster, took effect on both the Spiderdragon and the Yochlol. The creatures were frozen in place, their movements halted by the magical force. Seizing this opportunity, Necyra channeled her magic, her hands glowing with fiery energy. With a powerful incantation (Wall of Fire @ 6th level), she summoned a ring of fire 20 feet in diameter/20 feet high/1 foot thick, encircling both the Spiderdragon and the Yochlol. The flames licked at the air, their heat intense, threatening to consume the trapped creatures.
The Spiderdragon must make a DC17 DEX saving throw, an take 31 fire damage on a failed save or half as much damage on a successful one.
The Yochlol must make a DC17 DEX saving throw, an take 41 fire damage on a failed save or half as much damage on a successful one.
Spiderdragon and Yochlol Rewards 7200 XP + 5900 XP, total 13100 XP (2620 XP)
Once the characters have acquired the first piece of the Rod of Seven Parts, they can return to Sigil through the portal that remains open outside Web’s Edge. At this point, the characters will likely want to rest, confer with their allies in Sigil, and see where this first rod piece points them to go next.
When the characters return to the sanctum, Malaina is there. Malaina offers to help however she can, including seeking information outside of Sigil or retrieving specific magic items the characters might want.
Once the characters have concluded their business in the sanctum, they can begin their quest for the location of the second rod piece, as described in the next chapter.
Malaina van Talstiv introduces herself when the party returns to the Sigil Sanctum. "I'm a keeper of the Sanctum. You can ask me for anything." She leads you to the Lounge where Lady Alustriel is directing servants, both magical and real, to prepare a lavish feast in honor of your return. She is too busy to be bothered and Malaina shows you to the bedrooms with private baths and says, "You can come and go as you wish and here are keys to your own private rooms (with bathing facilities) the servants will tend to a hot bath and delicious food anytime you visit the Sanctum. Before you prepare for dinner, I've been instructed to equip each of you with any magic items we may have on hand and to source and find any that you may want that we can procure."
Malaina will find a single rare magic item for each party member and Lady Alustriel will pay for it from her own private wealth. Malaina will also provide up to three uncommon magic items, paid for by the mages. Malaina will also hand out as many as five common magic items, like potions and scrolls.
(I've made these rules up, basically it's a shopping spree. So if you have ideas of more magic than this, please let me know and I will use my judgement to determine if you can get it.)
Next chapter 3, everyone reaches Level 12. You have several weeks if not months of downtime to quest and research before Mordenkainen and the rest of the mages use the first piece to determine the location of the second piece of the Rod of Seven Parts
Necyra let out a whoop of triumph as the last of the monsters fell, her laughter echoing through the chamber. She turned to her companions, a wide grin spreading across her face. "We did it!" she exclaimed, her voice filled with excitement.
As the party made their way back through the portal, Necyra's thoughts turned to the journey ahead. She was eager to return to Sigil and confer with their new allies, but she also couldn't shake the feeling of anticipation about the next leg of their quest.
When they emerged from the portal in the sanctum, they were greeted by Malaina van Talstiv. With a practiced charm, Necyra engaged Malaina in conversation, subtly hinting at their recent victory and the invaluable contributions they had made. As the conversation progressed, Necyra managed to negotiate her way into possession of numerous useful magic items, sure to aid her and her friends in their upcoming adventures.
This post has potentially manipulated dice roll results.
Several days pass and each great mage studies the first piece of the Rod of Seven Parts. Each day rituals are started, divinations are focused, and then the mages give up, one after another. "We just need more time to focus our magics to locate the other pieces." says a frustrated Lady Alustriel. After about two weeks, Mordenkainen makes a commotions. "That's it!" he cries out. Everyone in the Sigil Sanctum and the other great mages come running.
"There is a piece in the Astral Sea." Mordenkainen declares triumphantly. "Of course, that's why we were having no success. Although it's easier to focus divination in the physical realms, we must look out farther into the multi-realms."
Mordenkainen says, "This is a very exciting place to visit. You may know it as the Astral Plane but more accurately, some call it the Astral Sea, which is what the locals may call it. When you get there, you may find creatures can propel themselves through the plane by merely thinking about moving in a specific direction. For others they use vessels and wooden ships that are propelled by spell power."
Caretaker Malaina asks, "How shall I equip our adventurers? What will they need for the next trial."
Mordenkainen says excitedly, "You won't need food or water, there is no time in the Astral Sea. You won't age or get thirsty. You won't need to eat or sleep."
Alustriel starts to focus on the first pierce of the rod, "Mordenkainen, you were right. I sense there is a piece in the Astral Plane, but I fear it's in Havock."
Mordenkainen stops to think for a minute. "Hmm. Well, scattered throughout the Astral Sea are the remains of dead and dying gods who are here either because they were forgotten by their worshipers or slain at the hands of more powerful entities. Havock has been dead for over a thousand years. His huge body petrified, it's hundreds of miles long and weighs thousands of tons. Havock once had eight legs and two heads that each held a single, unblinking eye. I believe all of Havock's heads and legs snapped off, drifting forever in the Astral Sea."
Tasha approaches the portal. "So it's settled. We open a portal to the Astral Sea, on the petrified body of the dead god Havock. I can't stress how valuable this first piece of the rod is and how you should protect it with your very life, if need be. But someone, one among your ranks, must bring it to have any hope of detecting the next piece. Who will volunteer to hold the first piece of the rod?"
Once someone had the rod fragment, Mordenkainen opens the portal to the Astral Sea, "There, I hope I got close to Havock."
You step through the doorway and enter a silver-clouded void. Lucent wisps of white and gray fog swirl in the distance among pinpricks of starlight. For a split second, you have no sense of direction. Then, you start plummeting. The silver clouds shift, and you see that you’re falling toward a colossal, misshapen mass.
The character holding the rod piece senses a rod piece is located within the stony mass.
Amid the clouds, two large globes of light bob toward you.
Before you can land on the stony mass, two hungry native creatures attack.
Mordenkainen says excitedly, "You won't need food or water, there is no time in the Astral Sea. You won't age or get thirsty. You won't need to eat or sleep."
Before you can land on the stony mass, two hungry native creatures attack.
(They've clearly missed the briefing where they were told that they are not supposed to be hungry...)
As the mages debated who should carry the rod fragment, Trystane stood back, his arms crossed and eyes narrowed. He glanced at the glowing piece of the rod with suspicion, the magical energy emanating from it making his skin crawl. “Look,” he said, his gravelly voice cutting through the conversation. “I’m not the one to carry this thing. Who knows what kind of magic is wrapped up in it? If I hold it and rub it the wrong way, we may well all go up in dust.” He turned his sharp gaze toward his companions, particularly those with more arcane prowess. “Someone who understands this magic better should take it. I’m here to fight, not fiddle with the fates.”
Once someone else had taken the rod fragment, Trystane stepped toward the portal with the others. As they entered the Astral Sea and began falling toward the massive, petrified body of Havock, Trystane felt the disorienting weightlessness and braced himself. But the sight of two glowing orbs moving toward them immediately set his instincts on edge.
“Trouble ahead!” he growled transforming, his claws already extending as he prepared for battle. His muscles coiled, ready to leap into action as soon as they landed on the stony mass.
Initiative: 13
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Talorin smiles as Trystane speaks about his concerns with the rod. He wanders around, looking at various furniture and art while making his way over towards the rod and grabbing it in his hands too. "What's life without excitement?" he asks, passing the rod piece between his hands. When Mordekainen opens the portal he takes a quick look at his portal compass to make sure everything's working as expected and then turns his attention to the road ahead. "The next part is down there by the stone stuff past those gaping mouth things!" he calls out. As they plumet through the clouds he tries to do a somersault in the air.
With such high rolls, the players go first. While swimming in the astral sea, you fall slower than normal, towards the gigantic stone object. The Anglers are flying and for movement purposes you all have flying movement equal to your ground movement, it just takes focus to move in the opposite direction of the fall. The Flying fish are 90 feet away from the party.
Round 1 Bridgette, Necyra, Talorin, Trystane, Yurgojin << your turn Star Angler SA1, SA2
Talorin spreads his arms like Peter Pan and swoops through the air towards the star anglers. Once he reaches a nice stopping point he mimics casting a fishing rod while saying, "Stop fishies!"
This post has potentially manipulated dice roll results.
Necyra, her dark wings outstretched, glided through the shimmering portal into the Astral Sea. The sensation was unlike anything she had ever experienced before. The weightlessness, the ethereal glow, the sense of infinite possibility – it was all intoxicating. As she soared through the silver clouds, she felt a surge of exhilaration. This was her domain, her element.
When she saw the two Star Anglers approaching the group, a flicker of concern crossed her face. These creatures were clearly dangerous, their ethereal forms and glowing eyes suggesting a powerful magic of their own. But Necyra was not intimidated. She had faced many formidable foes in her time, and she was confident in her abilities.
With a swift incantation, Necyra cast the spell Command (2nd level, impacting both Star Anglers). Her voice, amplified by the magic, echoed through the Astral Sea. "Flee!" she commanded, her words directed at the Star Anglers.
Both Star Anglers must pass a DC16 WIS saving throw, or spend their turns "moving away from you by the fastest available means."
Attack 1: 19 to hit, 12 piercing plus 6 fire Attack 2: 24 to hit, 11 piercing plus 5 fire Sneak if applicable by others being close by: 16 damage (I'll give you sneak! Inc is almost guaranteed)
SA1 takes 18, 16, 16, total 50 damage. SA1 (69/119)
Command (2nd level, impacting both Star Anglers). "Flee!" she commanded, her words directed at the Star Anglers. Both Star Anglers must pass a DC16 WIS saving throw, or spend their turns "moving away from you by the fastest available means."
SA1 Wisdom Check DC 16 21 SA2 Wisdom Check DC 16 7
Trystane dashes 60ft towards them in an effort to block the way for the large fish-like monsters towards the rest of the group.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Y1 is paralyzed and attempts to save at the end of it's turn
Y1 with adv, Wisdom Save DC 19 vs 25
Magic Resistance. The yochlol has advantage on saving throws against spells and other magical effects
[[ Note: Since Y1 was paralyzed from hold monster that would've meant an automatic failure on the DEX save against Necyra's wall of fire. ]]
As the demon frees itself from Talorin's spell he beats his fist against his shield and charges in with a holy burst. There's a look of glee on his face from the might the others have shown, taking down the spiderdragon and severely wounding the yochlol so quickly.
Word of Radiance
Damage: 1+1+4 = 6 radiant
CON Save DC 19
[[ This charge-in is assuming there's a way without getting harmed by the Wall of Fire. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Necyra focuses on keeping her wall of fire up-
Yochlol to make a DC17 DEX saving throw (27 fire damage on failed save, half that on successful save).
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Trystane would use a Blood Curse of Exposure on the demon as reaction to such a powerful spell, removing their resistance until the end of their next turn, especially after having seen that the Yochloi resisted Yurgojin's fire blade. Assuming the demon has no blood, Trystane must amplify the curse and takes 4 necrotic damage. I believe this would outright kill the demon from the wall of fire given that they auto-fail the Dexterity save.
Blood Curse of Exposure
When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the target’s next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).
Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Paralyzed means Auto fail Dex saves, so I need to fix this
This removes resistance fire. I need to fix my last post.
Yochlol Y1 (41/136, WoF tbd)
SD1 is dead
Y1 auto-fails dex saves due to paralysis and loses fire resistance, so takes 41 fire damage. Y1 dies from 41 fire damage.
Spiderdragon and Yochlol Rewards

7200 XP + 5900 XP, total 13100 XP (2620 XP)
Once the characters have acquired the first piece of the Rod of Seven Parts, they can return to Sigil through the portal that remains open outside Web’s Edge. At this point, the characters will likely want to rest, confer with their allies in Sigil, and see where this first rod piece points them to go next.
When the characters return to the sanctum, Malaina is there. Malaina offers to help however she can, including seeking information outside of Sigil or retrieving specific magic items the characters might want.
Once the characters have concluded their business in the sanctum, they can begin their quest for the location of the second rod piece, as described in the next chapter.

Malaina van Talstiv introduces herself when the party returns to the Sigil Sanctum. "I'm a keeper of the Sanctum. You can ask me for anything." She leads you to the Lounge where Lady Alustriel is directing servants, both magical and real, to prepare a lavish feast in honor of your return. She is too busy to be bothered and Malaina shows you to the bedrooms with private baths and says, "You can come and go as you wish and here are keys to your own private rooms (with bathing facilities) the servants will tend to a hot bath and delicious food anytime you visit the Sanctum. Before you prepare for dinner, I've been instructed to equip each of you with any magic items we may have on hand and to source and find any that you may want that we can procure."
Malaina will find a single rare magic item for each party member and Lady Alustriel will pay for it from her own private wealth.
Malaina will also provide up to three uncommon magic items, paid for by the mages.
Malaina will also hand out as many as five common magic items, like potions and scrolls.
(I've made these rules up, basically it's a shopping spree. So if you have ideas of more magic than this, please let me know and I will use my judgement to determine if you can get it.)
Next chapter 3, everyone reaches Level 12. You have several weeks if not months of downtime to quest and research before Mordenkainen and the rest of the mages use the first piece to determine the location of the second piece of the Rod of Seven Parts
Just to clarify, one rare item each, then 3 uncommon between the whole group or is it 3 each?
for one character you get nine magic items, plus spending your gold and keeping the items you pickup and had from character creation.
Necyra let out a whoop of triumph as the last of the monsters fell, her laughter echoing through the chamber. She turned to her companions, a wide grin spreading across her face. "We did it!" she exclaimed, her voice filled with excitement.
As the party made their way back through the portal, Necyra's thoughts turned to the journey ahead. She was eager to return to Sigil and confer with their new allies, but she also couldn't shake the feeling of anticipation about the next leg of their quest.
When they emerged from the portal in the sanctum, they were greeted by Malaina van Talstiv. With a practiced charm, Necyra engaged Malaina in conversation, subtly hinting at their recent victory and the invaluable contributions they had made. As the conversation progressed, Necyra managed to negotiate her way into possession of numerous useful magic items, sure to aid her and her friends in their upcoming adventures.
Necyra's magic item selection
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Several days pass and each great mage studies the first piece of the Rod of Seven Parts. Each day rituals are started, divinations are focused, and then the mages give up, one after another. "We just need more time to focus our magics to locate the other pieces." says a frustrated Lady Alustriel. After about two weeks, Mordenkainen makes a commotions. "That's it!" he cries out. Everyone in the Sigil Sanctum and the other great mages come running.
"There is a piece in the Astral Sea." Mordenkainen declares triumphantly. "Of course, that's why we were having no success. Although it's easier to focus divination in the physical realms, we must look out farther into the multi-realms."
Mordenkainen says, "This is a very exciting place to visit. You may know it as the Astral Plane but more accurately, some call it the Astral Sea, which is what the locals may call it. When you get there, you may find creatures can propel themselves through the plane by merely thinking about moving in a specific direction. For others they use vessels and wooden ships that are propelled by spell power."
Caretaker Malaina asks, "How shall I equip our adventurers? What will they need for the next trial."
Mordenkainen says excitedly, "You won't need food or water, there is no time in the Astral Sea. You won't age or get thirsty. You won't need to eat or sleep."
Alustriel starts to focus on the first pierce of the rod, "Mordenkainen, you were right. I sense there is a piece in the Astral Plane, but I fear it's in Havock."
Mordenkainen stops to think for a minute. "Hmm. Well, scattered throughout the Astral Sea are the remains of dead and dying gods who are here either because they were forgotten by their worshipers or slain at the hands of more powerful entities. Havock has been dead for over a thousand years. His huge body petrified, it's hundreds of miles long and weighs thousands of tons. Havock once had eight legs and two heads that each held a single, unblinking eye. I believe all of Havock's heads and legs snapped off, drifting forever in the Astral Sea."
Tasha approaches the portal. "So it's settled. We open a portal to the Astral Sea, on the petrified body of the dead god Havock. I can't stress how valuable this first piece of the rod is and how you should protect it with your very life, if need be. But someone, one among your ranks, must bring it to have any hope of detecting the next piece. Who will volunteer to hold the first piece of the rod?"
Once someone had the rod fragment, Mordenkainen opens the portal to the Astral Sea, "There, I hope I got close to Havock."
You step through the doorway and enter a silver-clouded void. Lucent wisps of white and gray fog swirl in the distance among pinpricks of starlight. For a split second, you have no sense of direction. Then, you start plummeting. The silver clouds shift, and you see that you’re falling toward a colossal, misshapen mass.
The character holding the rod piece senses a rod piece is located within the stony mass.

Amid the clouds, two large globes of light bob toward you.
Before you can land on the stony mass, two hungry native creatures attack.
[monster]Star Angler[monster] SA1 init 12
[monster]Star Angler[monster] SA2 init 10
(They've clearly missed the briefing where they were told that they are not supposed to be hungry...)
As the mages debated who should carry the rod fragment, Trystane stood back, his arms crossed and eyes narrowed. He glanced at the glowing piece of the rod with suspicion, the magical energy emanating from it making his skin crawl. “Look,” he said, his gravelly voice cutting through the conversation. “I’m not the one to carry this thing. Who knows what kind of magic is wrapped up in it? If I hold it and rub it the wrong way, we may well all go up in dust.” He turned his sharp gaze toward his companions, particularly those with more arcane prowess. “Someone who understands this magic better should take it. I’m here to fight, not fiddle with the fates.”
Once someone else had taken the rod fragment, Trystane stepped toward the portal with the others. As they entered the Astral Sea and began falling toward the massive, petrified body of Havock, Trystane felt the disorienting weightlessness and braced himself. But the sight of two glowing orbs moving toward them immediately set his instincts on edge.
“Trouble ahead!” he growled transforming, his claws already extending as he prepared for battle. His muscles coiled, ready to leap into action as soon as they landed on the stony mass.
Initiative: 13
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Talorin smiles as Trystane speaks about his concerns with the rod. He wanders around, looking at various furniture and art while making his way over towards the rod and grabbing it in his hands too. "What's life without excitement?" he asks, passing the rod piece between his hands. When Mordekainen opens the portal he takes a quick look at his portal compass to make sure everything's working as expected and then turns his attention to the road ahead. "The next part is down there by the stone stuff past those gaping mouth things!" he calls out. As they plumet through the clouds he tries to do a somersault in the air.
Initiative: 20+1 = 21
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Seeing Talorin take the rod, Yurgojin nods with approval. He didn't care who held the thing as long as it wasn't him. "Let's be off then."
Falling, he sees movement and draws his rapier, bit doesn't activate it until he hears Trystane warning.
Init: 14
With such high rolls, the players go first. While swimming in the astral sea, you fall slower than normal, towards the gigantic stone object. The Anglers are flying and for movement purposes you all have flying movement equal to your ground movement, it just takes focus to move in the opposite direction of the fall. The Flying fish are 90 feet away from the party.
Round 1
Bridgette, Necyra, Talorin, Trystane, Yurgojin << your turn
Star Angler SA1, SA2
Talorin spreads his arms like Peter Pan and swoops through the air towards the star anglers. Once he reaches a nice stopping point he mimics casting a fishing rod while saying, "Stop fishies!"
Move: 30ft downwards towards anglers
Raulothim's Psychic Lance (twinned) @ Star Anglers
Damage: 4+1+5+6+4+2+1 = 23 psychic
Save DC INT 19 and also incapacitated on a failure.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Yurgojin will whip out the raiper and hold it straight out at the anglers and will set the blade ablaze. (BA)
Attack 1: 19 to hit, 12 piercing plus 6 fire
Attack 2: 24 to hit, 11 piercing plus 5 fire
Sneak if applicable by others being close by: 16 damage
Necyra, her dark wings outstretched, glided through the shimmering portal into the Astral Sea. The sensation was unlike anything she had ever experienced before. The weightlessness, the ethereal glow, the sense of infinite possibility – it was all intoxicating. As she soared through the silver clouds, she felt a surge of exhilaration. This was her domain, her element.
When she saw the two Star Anglers approaching the group, a flicker of concern crossed her face. These creatures were clearly dangerous, their ethereal forms and glowing eyes suggesting a powerful magic of their own. But Necyra was not intimidated. She had faced many formidable foes in her time, and she was confident in her abilities.
With a swift incantation, Necyra cast the spell Command (2nd level, impacting both Star Anglers). Her voice, amplified by the magic, echoed through the Astral Sea. "Flee!" she commanded, her words directed at the Star Anglers.
Both Star Anglers must pass a DC16 WIS saving throw, or spend their turns "moving away from you by the fastest available means."
Necyra's Initiative: 20
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Negative Four Intelligence!?! That's like shooting fish in a barrel!?!
SA1 Intelligence Check DC 19 14
SA2 Intelligence Check DC 19 4
SA1 takes 18, 16, 16, total 50 damage. SA1 (69/119)
SA1 Wisdom Check DC 16 21
SA2 Wisdom Check DC 16 7
Round 1
Necyra, Talorin, Yurgojin
Bridgette, Trystane << your turn
Star Angler
SA1 (69/119, incapacitated, command flee tbd)
SA2 (119/119, incapacitated, command flee tbd)
Trystane dashes 60ft towards them in an effort to block the way for the large fish-like monsters towards the rest of the group.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
SA1 incapacitated, until the start of Talorin's next turn
SA2 incapacitated, until the start of Talorin's next turn
Round 2
Bridgette (two turns), Trystane, Necyra, Talorin, Yurgojin << your turn
Star Angler
SA1 (46/119, incapacitated until Talorin's turn)
SA2 (96/119, incapacitated until Talorin's turn)