(How long between entering the poison air and the fight? Might eat up most of that hour in just travel time.)
(Hmmm... in that case, at least theoretically, everyone who needs air could deal with everyone being poisoned until we get there, then down the poisons and use spells to un-poison themselves)
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
(Trystane can try to tank it but it may just walk passed him with speed. For him it doesn’t matter too much wether he is poisoned or not for the attack rolls.Initiative is at disadvantage but after that. A potion of resistance, poison or necrotic, wouldn’t go amiss. )
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
With everyone's initiative in, I'll switch back to group init and players go first. It sounds like people have a standard operating procedure for getting poisoned then holding your breath and then unpoisoning yourselves before entering the chambers.
Trystane will position himself between the creature and his crew, hoping that it will attack him and let the others be, for now. The stink in the cavern makes his senses sluggish and he feels that he isn't as fast as he should be (he's poisoned). Nevertheless, he wants to draw attention and cuts at the monstrosity with his sharp claws, trying to brand the creature.
Action: Attack 1st Unarmed Strike @H hit 14 (critfail...) for no damage 2nd Unarmed Strike @H hit 14 (critfail...) for no damage Bonus: Unarmed Strike@H hit 30 for 17 magical slashing damage and 6 lightning damage and Brand of Castigation (4 psychic damage each time it deals damage to Trystane or another creature he can see within 5 ft. of him,). Reaction: see below
Brand of Castigation:
Once per short/long rest, whenever you damage a creature with a weapon that has an active rite, you can sear an arcane brand into that creature. Your brand has the following effects: - You always know the direction to the branded creature as long as it's on the same plane as you. - Each time the branded creature deals damage to you or another creature you can see within 5 ft. of you, the branded creature takes 4 psychic damage. Your brand lasts until you dismiss it or until you apply a brand to another creature. Your brand can be dispelled with dispel magic and is treated as a level5 spell.
Blood Curse of the Eyeless (Reaction to a hit with Bite attack - rolled a 4):
When a creature you see within 30 ft. of you makes an attack, you can use your reaction to roll 1d8 and subtract the result from the creature's attack roll. You can choose to use this feature after the creature's roll but before the DM determines whether the attack hits or misses. Creatures immune to the Blinded condition are immune to this curse.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
This post has potentially manipulated dice roll results.
Necyra, her dark wings outstretched, soared into the air, rapidly flying to a distance of 120 feet (if possible...or as far away as she can, up to a maximum of 120 feet) from the Hertilod. From her vantage point, she could survey the battlefield, assessing the creature's movements and the positions of her allies. With a calculated maneuver, she unleashed her Wall of Fire (6th level), the flames engulfing the Hertilod, causing 39 fire damage.
(How long between entering the poison air and the fight? Might eat up most of that hour in just travel time.)
(Hmmm... in that case, at least theoretically, everyone who needs air could deal with everyone being poisoned until we get there, then down the poisons and use spells to un-poison themselves)
[[ Talorin could do some twin-casting of Lesser Restoration to save Necyra's Charm of Restoration when we got closer. Gonna mark off all three 2nd Level slots and 4 sorcery points. That should cover everyone to remove the poisoned condition. ]]
Talorin is grateful for Bridgette's bubbling cauldron as the party reaches into the heart to face the hertilod. With shield in hand he looks at the creature's belly. Turning to Yurgojin he says, "Assuming you can get there, think your sword would do a good precision cut?"
With that he begins chanting the words of ol' reliable as psychic energy bursts from his head towards the monstrosity.
Raulothim's Psychic Lance Damage: 2+2+2+2+3+2+2 = 15 psychic //WHAT IS THAT ROLL!?!? XD Save DC INT 19 //guessing it'll use a legendary resistance on that because while the damage was... pathetic... the incapacitated condition is a little nasty
Possible Reaction: If the creature lands a hit with its Bite attack then Talorin will use Silvery Barbs and give the advantage die to the attacked creature. (Hoping the advantage helps with the STR save in case the rerolled bite also hits.)
Bonus: Unarmed Strike@H hit 30 for 17 magical slashing damage and 6 lightning damage and Brand of Castigation (4 psychic damage each time it deals damage to Trystane or another creature he can see within 5 ft. of him,). Reaction: see below
Brand of Castigation: Once per short/long rest, whenever you damage a creature with a weapon that has an active rite, you can sear an arcane brand into that creature. Your brand has the following effects: - You always know the direction to the branded creature as long as it's on the same plane as you. - Each time the branded creature deals damage to you or another creature you can see within 5 ft. of you, the branded creature takes 4 psychic damage. Your brand lasts until you dismiss it or until you apply a brand to another creature. Your brand can be dispelled with dispel magic and is treated as a level5 spell.
Blood Curse of the Eyeless (Reaction to a hit with Bite attack - rolled a 4): When a creature you see within 30 ft. of you makes an attack, you can use your reaction to roll 1d8 and subtract the result from the creature's attack roll. You can choose to use this feature after the creature's roll but before the DM determines whether the attack hits or misses. Creatures immune to the Blinded condition are immune to this curse.
HL1 takes 17, 6, total 23 damage. HL1 (218/241)
Shock Susceptibility. If the hertilod takes lightning damage, its speed is halved until the end of its next turn, and it must succeed on a DC 15 Constitution saving throw or immediately regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the hertilod and has the prone condition.
Necyra, her dark wings outstretched, soared into the air, rapidly flying to a distance of 120 feet (if possible...or as far away as she can, up to a maximum of 120 feet) from the Hertilod. From her vantage point, she could survey the battlefield, assessing the creature's movements and the positions of her allies. With a calculated maneuver, she unleashed her Wall of Fire (6th level), the flames engulfing the Hertilod, causing 32 fire damage.
HL1 Dexterity Save DC 17 vs 16
Magic Resistance. The hertilod has advantage on saving throws against spells and other magical effects.
(How long between entering the poison air and the fight? Might eat up most of that hour in just travel time.)
(Hmmm... in that case, at least theoretically, everyone who needs air could deal with everyone being poisoned until we get there, then down the poisons and use spells to un-poison themselves)
[[ Talorin could do some twin-casting of Lesser Restoration to save Necyra's Charm of Restoration when we got closer. Gonna mark off all three 2nd Level slots and 4 sorcery points. That should cover everyone to remove the poisoned condition. ]]
Talorin is grateful for Bridgette's bubbling cauldron as the party reaches into the heart to face the hertilod. With shield in hand he looks at the creature's belly. Turning to Yurgojin he says, "Assuming you can get there, think your sword would do a good precision cut?"
With that he begins chanting the words of ol' reliable as psychic energy bursts from his head towards the monstrosity.
Raulothim's Psychic Lance Damage: 2+2+2+2+3+2+2 = 15 psychic //WHAT IS THAT ROLL!?!? XD Save DC INT 19 //guessing it'll use a legendary resistance on that because while the damage was... pathetic... the incapacitated condition is a little nasty
Possible Reaction: If the creature lands a hit with its Bite attack then Talorin will use Silvery Barbs and give the advantage die to the attacked creature. (Hoping the advantage helps with the STR save in case the rerolled bite also hits.)
HL Intelligence Save DC 19 vs 8, assuming not getting a nat 20. HL will use one Legendary Resistance (2/3 remaining)
Magic Resistance. The hertilod has advantage on saving throws against spells and other magical effects.
Legendary Resistances (3/Day). If the hertilod fails a saving throw, it can choose to succeed instead.
Necyra, her dark wings outstretched, soared into the air, rapidly flying to a distance of 120 feet (if possible...or as far away as she can, up to a maximum of 120 feet) from the Hertilod. From her vantage point, she could survey the battlefield, assessing the creature's movements and the positions of her allies. With a calculated maneuver, she unleashed her Wall of Fire (6th level), the flames engulfing the Hertilod, causing 32 fire damage.
Multiattack. The hertilod makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack:+12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 13 (2d12) poison damage. If the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be swallowed by the hertilod. A swallowed creature has the blinded and restrained conditions, and it has total cover against attacks and other effects outside the hertilod. At the start of each of the hertilod’s turns, each swallowed creature takes 13 (2d12) poison damage from the poisonous secretion in the hertilod’s gullet.
HL1 targets Yurgojin with bite Attack: 27 Damage: 22, on hit DC 20 Strength Save or be swallowed
As the hurtolid's mouth comes towards Yurgojin Talorin reacts swiftly to cause uncertainty.
Silvery Barbs and give advantage to Yurgojin's next roll.
I can cast shield and be fine
[[ Okie Dokie. Took Magic Initiative or something? ]]
As the creature is blocked by Yurgojin's magical shield Talorin tries again with another psychic burst. "Give the up the rod!" he calls out, even though it can't understand him.
{{ claw1 => 12 damage due to resistance (154/169hp left); claw2 missed. The hertilod takes 4 psychic damage for damaging Trystane once (Brand of Castigation). }}
Trystane shrugged off the monsters claw attack, which caused only minor injury that mostly healed back momentarily. While he is trying to avoid being bitten, or worse eaten, Trystane rips his claws through the Hertilod's skin leaving a large gash.
Action: Attack 1st Unarmed Strike @HL1 hit 25 for 12 magical slashing damage and 1 lightning damage (causesShock Susceptibility. If the hertilod takes lightning damage, its speed is halved until the end of its next turn.) 2nd Unarmed Strike @HL1 hit 16 for 10 magical slashing damage and 7 lightning damage Bonus: Unarmed Strike@HL1 hit (critfail...) for no damage Reaction:Blood Curse of the Eyeless, Reaction if anyone is hit by a Bite attack - subtract2 from the attack roll
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
{{ claw1 => 12 damage due to resistance (154/169hp left); claw2 missed. The hertilod takes 4 psychic damage for damaging Trystane once (Brand of Castigation). }}
HL1 takes 4 damage. HL1 (115/241)
1st Unarmed Strike @HL1 hit 25 for 12 magical slashing damage and 1 lightning damage (causesShock Susceptibility. If the hertilod takes lightning damage, its speed is halved until the end of its next turn.) 2nd Unarmed Strike @HL1 hit 16 for 10 magical slashing damage and 7 lightning damage Bonus: Unarmed Strike@HL1 hit (critfail...) for no damage Reaction:Blood Curse of the Eyeless, Reaction if anyone is hit by a Bite attack - subtract2 from the attack roll
Attack 2: 18 to hit, 12 piercing plus 4 fire Attack 3: 17 to hit, 8 piercing damage plus 10 fire Attack 4: nat 19 (crit with improved critical) for 17 piercing and 13 fire
Next Steps Once the characters have successfully retrieved the second piece of the Rod of Seven Parts from the hertilod, they can return to the portal to Sigil that floats above Havock. After the rod piece is removed from Havock’s vicinity, teleportation magic within the wreck segments functions normally.
We will take a break here and pick back up either Saturday Night or Sunday morning with Chapter 4.
Everyone makes it back to the Sigil Sanctum and milestone reaches Level 13.
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(Hmmm... in that case, at least theoretically, everyone who needs air could deal with everyone being poisoned until we get there, then down the poisons and use spells to un-poison themselves)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
(Trystane can try to tank it but it may just walk passed him with speed. For him it doesn’t matter too much wether he is poisoned or not for the attack rolls.Initiative is at disadvantage but after that. A potion of resistance, poison or necrotic, wouldn’t go amiss. )
Ini: 7
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
With everyone's initiative in, I'll switch back to group init and players go first. It sounds like people have a standard operating procedure for getting poisoned then holding your breath and then unpoisoning yourselves before entering the chambers.

Round 1
Legendary Action 1-3, Bridgette, Necyra, Talorin, Trystane, Yurgojin << your turn
hertilod HL1 (241/241)
Trystane will position himself between the creature and his crew, hoping that it will attack him and let the others be, for now. The stink in the cavern makes his senses sluggish and he feels that he isn't as fast as he should be (he's poisoned). Nevertheless, he wants to draw attention and cuts at the monstrosity with his sharp claws, trying to brand the creature.
Action: Attack
1st Unarmed Strike @H hit 14 (critfail...) for no damage
2nd Unarmed Strike @H hit 14 (critfail...) for no damage
Bonus: Unarmed Strike @H hit 30 for 17 magical slashing damage and 6 lightning damage and Brand of Castigation (4 psychic damage each time it deals damage to Trystane or another creature he can see within 5 ft. of him,).
Reaction: see below
Once per short/long rest, whenever you damage a creature with a weapon that has an active rite, you can sear an arcane brand into that creature. Your brand has the following effects:
- You always know the direction to the branded creature as long as it's on the same plane as you.
- Each time the branded creature deals damage to you or another creature you can see within 5 ft. of you, the branded creature takes 4 psychic damage.
Your brand lasts until you dismiss it or until you apply a brand to another creature. Your brand can be dispelled with dispel magic and is treated as a level 5 spell.
When a creature you see within 30 ft. of you makes an attack, you can use your reaction to roll 1d8 and subtract the result from the creature's attack roll. You can choose to use this feature after the creature's roll but before the DM determines whether the attack hits or misses. Creatures immune to the Blinded condition are immune to this curse.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Necyra, her dark wings outstretched, soared into the air, rapidly flying to a distance of 120 feet (if possible...or as far away as she can, up to a maximum of 120 feet) from the Hertilod. From her vantage point, she could survey the battlefield, assessing the creature's movements and the positions of her allies. With a calculated maneuver, she unleashed her Wall of Fire (6th level), the flames engulfing the Hertilod, causing 39 fire damage.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
OOC: I was toying around with Pinterest and ran into this picture which I think represents Necyra right now-
Astral Seagoing Necyra
Last to know and first to be blamed...
As a free action, can I regret my life choices?
So with the fire wall up, can Yurgojin get to the creature with getting burned?
[[ Talorin could do some twin-casting of Lesser Restoration to save Necyra's Charm of Restoration when we got closer. Gonna mark off all three 2nd Level slots and 4 sorcery points. That should cover everyone to remove the poisoned condition. ]]
Talorin is grateful for Bridgette's bubbling cauldron as the party reaches into the heart to face the hertilod. With shield in hand he looks at the creature's belly. Turning to Yurgojin he says, "Assuming you can get there, think your sword would do a good precision cut?"
With that he begins chanting the words of ol' reliable as psychic energy bursts from his head towards the monstrosity.
Raulothim's Psychic Lance
Damage: 2+2+2+2+3+2+2 = 15 psychic //WHAT IS THAT ROLL!?!? XD
Save DC INT 19 //guessing it'll use a legendary resistance on that because while the damage was... pathetic... the incapacitated condition is a little nasty
Possible Reaction: If the creature lands a hit with its Bite attack then Talorin will use Silvery Barbs and give the advantage die to the attacked creature. (Hoping the advantage helps with the STR save in case the rerolled bite also hits.)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Bridgette went ahead and downed a potion of poison resistance before the fight (pulled out of her cauldron, of course).
She's going to use her bonus action to activate her Form of Dread. Next, she does the Warlock thing end use eldritch blast on the monster.
EB vs. HL 1:
Attack: 29; Damage: 14
Attack: 22; Damage: 13
Attack: Nat 1
Because of Bridgette's Form of Dread, the monster must now make a DC 17 Wis save or be frightened of Bridgette until the end of her next turn.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
HL1 takes 17, 6, total 23 damage. HL1 (218/241)
Shock Susceptibility. If the hertilod takes lightning damage, its speed is halved until the end of its next turn, and it must succeed on a DC 15 Constitution saving throw or immediately regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the hertilod and has the prone condition.
HL1 Dexterity Save DC 17 vs 16
Magic Resistance. The hertilod has advantage on saving throws against spells and other magical effects.
The monster is 15 feet wide and the wall is 20 feet wide. I would say that the monster is protruding out of the wall by 5 feet or more.
HL Intelligence Save DC 19 vs 8, assuming not getting a nat 20. HL will use one Legendary Resistance (2/3 remaining)
Magic Resistance. The hertilod has advantage on saving throws against spells and other magical effects.
Legendary Resistances (3/Day). If the hertilod fails a saving throw, it can choose to succeed instead.
HL1 takes 14, 13, total 27. HL1 (191/241)
I'll give Yurgojin a chance to go before the hertilod goes.
Round 1
Legendary Action 1-3, Bridgette, Necyra, Talorin, Trystane
Yurgojin << your turn
hertilod HL1 (191/241, inc pending, fire wall pending, )
HL1 takes half of 32 (16). HL1 (175/241)
HL takes half of 15 (7). (168/241)
Form of Dread Wisdom Save DC 17 vs 21
Magic Resistance. The hertilod has advantage on saving throws against spells and other magical effects.
Round 1
Legendary Action 1-3, Bridgette, Necyra, Talorin, Trystane
Yurgojin << your turn
hertilod HL1 (168/241)
Yurgojin rushed towards the monstrous creature and ignites the flame tongue and star stabbing:
Attack 1: 22 to hit, 11 piercing damage 3 fire, 16 sneak
Attack 2: 21 to hit, 11 piercing and 8 fire
HL1 takes 11, 3, 16, 11, 8, total 49. HL (119/241)
HL1 targets Yurgojin with bite Attack: 27 Damage: 22, on hit DC 20 Strength Save or be swallowed
HL1 targets Trystane claw1 Attack: 31 Damage: 24
HL1 targets Trystane claw2 Attack: 19 Damage: 21
Multiattack. The hertilod makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 13 (2d12) poison damage. If the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be swallowed by the hertilod. A swallowed creature has the blinded and restrained conditions, and it has total cover against attacks and other effects outside the hertilod. At the start of each of the hertilod’s turns, each swallowed creature takes 13 (2d12) poison damage from the poisonous secretion in the hertilod’s gullet.
Round 2
Legendary Action 1-3, Bridgette, Necyra, Talorin, Trystane, Yurgojin << your turn
hertilod HL1 (119/241)
As the hurtolid's mouth comes towards Yurgojin Talorin reacts swiftly to cause uncertainty.
Silvery Barbs and give advantage to Yurgojin's next roll.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
I can cast shield and be fine
[[ Okie Dokie. Took Magic Initiative or something? ]]
As the creature is blocked by Yurgojin's magical shield Talorin tries again with another psychic burst. "Give the up the rod!" he calls out, even though it can't understand him.
Raulothim's Psychic Lance @ Hertilod
Damage: 3+6+1+1+3+1+3 = 18 pyshchic
Save DC INT 19
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
(Arcane Trickster subclass)
{{ claw1 => 12 damage due to resistance (154/169hp left); claw2 missed. The hertilod takes 4 psychic damage for damaging Trystane once (Brand of Castigation). }}
Trystane shrugged off the monsters claw attack, which caused only minor injury that mostly healed back momentarily. While he is trying to avoid being bitten, or worse eaten, Trystane rips his claws through the Hertilod's skin leaving a large gash.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
(I assume the thing moved out of the flames but staied with melee attackers can change if not the case.)
"Is that all you got? Pitiful..."
Attack 1: (steady aim) 18 to hit (12 if had to move) for 7 piercing (rerolled with feat) plus 11 fire and 15 sneak
Attack 2: 18 to hit, 12 piercing plus 4 fire
Action Surge
Attack 3: 17 to hit, 8 piercing damage plus 10 fire
Attack 4: nat 19 (crit with improved critical) for 17 piercing and 13 fire
(Not gonna lie, a bit disappointed the 4d8 plus 5 crit only came out to 17!)
HL1 takes 4 damage. HL1 (115/241)
HL1 takes 13, 17, total 30 damage. HL1 (85/241)
HL1 adv Intelligence Save DC 19 vs 9. Legendary Saves (remaining 1/3)
HL1 takes half of 18 (9) damage. HL1 (76/241)
HL1 takes 18, 7, 11, 15, total 51 damage. HL1 (25/241)
HL1 takes 12, 4, 8, 10, 17, 13, total 64. HL1 (-39/241)
Hertilod Rewards
18,000 XP (3600 XP each)
Rod of Seven Parts (Second Piece)
Next Steps
Once the characters have successfully retrieved the second piece of the Rod of Seven Parts from the hertilod, they can return to the portal to Sigil that floats above Havock. After the rod piece is removed from Havock’s vicinity, teleportation magic within the wreck segments functions normally.
We will take a break here and pick back up either Saturday Night or Sunday morning with Chapter 4.
Everyone makes it back to the Sigil Sanctum and milestone reaches Level 13.