Nyli introduces Sister Garaele and Chase. "He one of my travelling companions and I was wondering if he could help with your 'vexatious spirit'. I don't know if it would work, but the offer is there if needed."
"I shall just go and watch the clouds whilst you figure out if it can be done, and arrange a time. Unfortunately that won't be today as we have a more earthly problem to deal with."
“Sister Garaele, there are many kinds of undead, the ghost ones in particular are difficult to correct. I know the incantations preventing possession and will provide em should it prove to be useful. So um, Nyli is a friend? She did a great job of mapping for me, which is why I’m offering my help in your matter, it seems she has a history here. Is there anything you know about this Redbrand menace in town?” Chase tries to glean some insight but ultimately keeps things brief as he’d like to better the odds of rescuing Gunderen rather then recovering his remains.
Vasha feels the weight of the freshly earned gold in his hand, a welcome relief after emptying his pockets for the new chain shirt. Flat broke wasn’t a position he liked being in, but now at least he could square up with the innkeeper and breathe a little easier. After settling his bill, he joins John and the others at a worn table in the corner, his body sinking into the rough wooden chair. The aroma of freshly cooked meals from the kitchen tempts his senses, but his coin purse is still too light to indulge.
Instead, he pulls out his rations, the dry trail food crunching under his teeth as he listens to the chatter. It’s not much, but it gets the job done. "Better than nothing, right?" he mutters to no one in particular, staring down at his half-eaten rations. The day drags on, and though the inn bustles with life around him, Vasha remains rooted to his seat, content without spending a single extra coin, waiting for the others to prepare themselves for the trek back to the goblin cave.
Only after learning of more troubles and mysteries in Phandalin (and without more clarity), Dunkin returns to the inn. Grabbing a seat near Vasha he says, “Seems like no lack of oddities, mysteries, and opportunities for us here. I turned up no more information on Gundren. Seems like Klarg is our best bet, but do we really want to capture him alive? Not sure he’ll let us do that. I’d like for us to have a plan before we waltz back in there!”
Vasha shrugs casually at Dunkin, his tone nonchalant. "They’ve probably rebuilt some traps by now," he says. "So either we sneak in and try to bypass them, or we send someone in to trigger them." He shrugs again, seemingly unbothered by the potential danger. "Probably start with the first and move to the second when that fails."
He glances around at the others, waiting for someone to chime in with a better plan. His hand instinctively drifts to the hilt of his greatsword, but there’s no urgency in his movements. To Vasha, this was just another day, another job.
Sister Garaele listens carefully to what Nyli and Chase have to say before giving a long, detailed response. "I will begin with the ghost. It is the spirit of an elven seer named Agatha. I came to her resting place near Conyberry hoping to learn the location of a certain spellbook, but something I did must have upset her. This is what happened when she tried to claw at my face:" Sister Garaele turns her head to the side and gingerly lifts the bandage from her left temple, revealing a red, blistering wound extending from just under her eye to just over her long, pointy ear.
A DC 10 Wisdom or Intelligence (Medicine) check reveals:
This is a the result of Necrotic damage.
Sister Garaele puts the bandage back and continues, "I sincerely appreciate your offer of assistance. Because of poor Agatha's unfavorable first impression of me, you would have a higher probability of success in dealing with her. My current plan involves swaying her heart with gifts; I have a silver comb you may use to that effect. Once her spirit is pacified, it should be a simple matter to exhume her corpse and bury it properly."
A DC 15 Intelligence (Religion) check from further discussion with Sister Garaele reveals:
If Chase and Nyli agree to help, she offers a reward of 3 potions of healing and tells them that the spellbook Agatha supposedly knows about used to belong to a legendary mage named Bowgentle.
"Turning to your second and third points of inquiry, it's a terrible shame, what the Redbrands have done." Sister Garaele bows her head, dejected. "They rode into town this past winter, approximately a dozen humans dressed in their dingy, red cloaks. At first, we thought they were miners or mercenaries, but they spent all their time drinking in the Sleeping Giant Tap House. When they ran out of gold, the extortion and robberies began. They used brutal violence to subdue anyone who resisted them. No one was safe, except, luckily, Ms. Thornton. If you have any valuables that must kept safe, I'm sure she would oblige you use of her vault."
Sister Garaele pauses. "What was your question again? Oh yes, the Redbrands. They even killed our new sheriff, Mr. Albrek—excuse me, I have no direct evidence of that. I will not mislead you with uncertain accusations; what is certain about the Redbrands is sufficient. They are capable of murder. Just last tenday, three of them stabbed Thel Dendrar, the woodcarver, in broad daylight. They mayor did nothing. The villains took his family somewhere. I pray for their safe return."
She takes a deep breath. "Threl was only defending his wife from their harassment; it was not so different from how you, Nyli, once protected me. I urge you, friend, to stay away from the Sleeping Giant, lest they take revenge. The 'gift' you gave the big one did not heal very well; he wears an eye-patch now."
She turns back to Chase. "I hope that answers your questions, Mr. Kragen. I'm sorry if I've rambled on too long."
The Triboar trail is no different from last night, except that it is now well illuminated by the late afternoon sun. The hidden goblin trail is mostly quiet as well. The pitfall and snare traps remain untriggered. After a mile or so, you come upon a wide stream. A sandy island helps bridge the way across. You crossed this stream twice yesterday without incident. Today, however, you hear the howling of wolves in the distance. It is coming from the north, likely within a thousand feet.
A DC 23 Wisdom (Perception) check or a DC 15 Wisdom (Survival) check reveals:
There are wolf tracks on the trail, staying suspiciously close together, straight, and well-aligned. There are also tracks of a humanoid following, specifically a bugbear. The tracks lead in both directions.
OOC:
You can continue to post about your characters actions before you leave Phandalin.
I said last time that the goblin trail couldn't accommodate the wagon, but I'm saying now that it actually does. If you want to hide the wagon again, please let me know. It won't require a roll this time.
Map:
The orange box on the map is supposed to represent the cart. Your characters' locations are based on my guess. You can correct me if your character would be elsewhere.
At the sound of the wolves, Dunkin pauses. "Let's get this wagon hidden to the right there, but unhitch 'Bessy' so she's got a fightin' chance." (Animal handling 19)
Dunkin then scoots towards the pile of rocks and bushes on the right, grabbing some cover, and readying his bow (Stealth 11).
Nyli listens to Sister Garaele's words and agrees to help with Agatha's ghost if she can; either with Sister Garaele or Chase. She promises to return once they have dealt with their other problem.
At the sound of the wolves Nyli draws her bow and loosely nocks an arrow. She moves off, crossing the stream and taking cover behind the rocks on the right(above Dunkin's position).
At the distant sound of howling, Vasha's eyes narrow, and without a word, he pulls the reins, bringing the wagon to a stop. The oxen shuffle uneasily, sensing the tension in the air. Vasha climbs down, his boots hitting the ground with a dull thud, and he secures his greatsword to his back.
Glancing briefly at his companions, he strides forward, moving quietly but with purpose. His ears are tuned to the faint howls, each step drawing him closer to the source. His expression is calm, but his body is tense, ready to spring into action at the first sign of danger. For Vasha, this was the calm before the storm, and he was always ready for the storm.
Doldek notices the tracks on the ground. His mind recalls his days at the House of Knowledge. The first book he transcribed was a hunter's treatise thatdevoted most of its pages to identifying footprints. "Oghma's lute..." he mutters before addressing the others. "These are wolf tracks. I surmise that they were leashed, given their close proximity and the bipedal footprints that follow. This biped was larger and heavier than man or orc. Let us seek concealment"
The oxen are spooked by the sound of wolves, but Dunkin manages to calm them down and lead them somewhere safe. You all manage to hide the cart in some bushes and then hide yourselves just in time to see movement on the road ahead. Four wolves, four goblin riders, followed by one hulking bugbear. You've all seen three of these wolves before; Dunkin saw the fourth wolf, the goblins, and the bugbear back in the goblin cave.
The bugbear stops by the edge of the stream. "Halt!" he yells. "Wait for Klarg!"
Only one wolf obeys him. Another wanders off up the stream, but the last two bound forward, their riders barely hanging on to tufts of fur. The wolves stop in the sandbar, sniffing, then barking. The goblins, try and fail to keep the wolves under control.
OOC:
Everyone roll initiative! The monsters got a 12.8 initiative average.
I treated your stealth rolls as a group check; only the wolves rolled high enough on perception to spot you, or rather smell you, but the other monsters will realize something's up in just a few seconds.
As the enemies do indeed show their slavering maws, Chase’s readied spell heroism transfers to Vasha as a reaction granting him courage and bolstering his health with 3 temp hp, “We must take Klarg down!” Spoken with voice of authority not sure if Vasha has a ranged attack vs Klarg but if he does he may take it…
(Ooc need clarification please: Vasha has javelins but I don’t know if he can draw and throw all as a reaction. If yes, can he also have Adv due to unseen?)
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Nyli introduces Sister Garaele and Chase. "He one of my travelling companions and I was wondering if he could help with your 'vexatious spirit'. I don't know if it would work, but the offer is there if needed."
"I shall just go and watch the clouds whilst you figure out if it can be done, and arrange a time. Unfortunately that won't be today as we have a more earthly problem to deal with."
Nyli Bemblade - Gnome Arcane Trickster
Portia Thornleaf - Halfling Rogue
“Sister Garaele, there are many kinds of undead, the ghost ones in particular are difficult to correct. I know the incantations preventing possession and will provide em should it prove to be useful. So um, Nyli is a friend? She did a great job of mapping for me, which is why I’m offering my help in your matter, it seems she has a history here. Is there anything you know about this Redbrand menace in town?” Chase tries to glean some insight but ultimately keeps things brief as he’d like to better the odds of rescuing Gunderen rather then recovering his remains.
insight 17
Vasha feels the weight of the freshly earned gold in his hand, a welcome relief after emptying his pockets for the new chain shirt. Flat broke wasn’t a position he liked being in, but now at least he could square up with the innkeeper and breathe a little easier. After settling his bill, he joins John and the others at a worn table in the corner, his body sinking into the rough wooden chair. The aroma of freshly cooked meals from the kitchen tempts his senses, but his coin purse is still too light to indulge.
Instead, he pulls out his rations, the dry trail food crunching under his teeth as he listens to the chatter. It’s not much, but it gets the job done. "Better than nothing, right?" he mutters to no one in particular, staring down at his half-eaten rations. The day drags on, and though the inn bustles with life around him, Vasha remains rooted to his seat, content without spending a single extra coin, waiting for the others to prepare themselves for the trek back to the goblin cave.
Only after learning of more troubles and mysteries in Phandalin (and without more clarity), Dunkin returns to the inn. Grabbing a seat near Vasha he says, “Seems like no lack of oddities, mysteries, and opportunities for us here. I turned up no more information on Gundren. Seems like Klarg is our best bet, but do we really want to capture him alive? Not sure he’ll let us do that. I’d like for us to have a plan before we waltz back in there!”
Vasha shrugs casually at Dunkin, his tone nonchalant. "They’ve probably rebuilt some traps by now," he says. "So either we sneak in and try to bypass them, or we send someone in to trigger them." He shrugs again, seemingly unbothered by the potential danger. "Probably start with the first and move to the second when that fails."
He glances around at the others, waiting for someone to chime in with a better plan. His hand instinctively drifts to the hilt of his greatsword, but there’s no urgency in his movements. To Vasha, this was just another day, another job.
Sister Garaele listens carefully to what Nyli and Chase have to say before giving a long, detailed response. "I will begin with the ghost. It is the spirit of an elven seer named Agatha. I came to her resting place near Conyberry hoping to learn the location of a certain spellbook, but something I did must have upset her. This is what happened when she tried to claw at my face:" Sister Garaele turns her head to the side and gingerly lifts the bandage from her left temple, revealing a red, blistering wound extending from just under her eye to just over her long, pointy ear.
A DC 10 Wisdom or Intelligence (Medicine) check reveals:
This is a the result of Necrotic damage.
Sister Garaele puts the bandage back and continues, "I sincerely appreciate your offer of assistance. Because of poor Agatha's unfavorable first impression of me, you would have a higher probability of success in dealing with her. My current plan involves swaying her heart with gifts; I have a silver comb you may use to that effect. Once her spirit is pacified, it should be a simple matter to exhume her corpse and bury it properly."
A DC 15 Intelligence (Religion) check from further discussion with Sister Garaele reveals:
Agatha's spirit is very likely a Banshee.
If Chase and Nyli agree to help, she offers a reward of 3 potions of healing and tells them that the spellbook Agatha supposedly knows about used to belong to a legendary mage named Bowgentle.
"Turning to your second and third points of inquiry, it's a terrible shame, what the Redbrands have done." Sister Garaele bows her head, dejected. "They rode into town this past winter, approximately a dozen humans dressed in their dingy, red cloaks. At first, we thought they were miners or mercenaries, but they spent all their time drinking in the Sleeping Giant Tap House. When they ran out of gold, the extortion and robberies began. They used brutal violence to subdue anyone who resisted them. No one was safe, except, luckily, Ms. Thornton. If you have any valuables that must kept safe, I'm sure she would oblige you use of her vault."
Sister Garaele pauses. "What was your question again? Oh yes, the Redbrands. They even killed our new sheriff, Mr. Albrek—excuse me, I have no direct evidence of that. I will not mislead you with uncertain accusations; what is certain about the Redbrands is sufficient. They are capable of murder. Just last tenday, three of them stabbed Thel Dendrar, the woodcarver, in broad daylight. They mayor did nothing. The villains took his family somewhere. I pray for their safe return."
She takes a deep breath. "Threl was only defending his wife from their harassment; it was not so different from how you, Nyli, once protected me. I urge you, friend, to stay away from the Sleeping Giant, lest they take revenge. The 'gift' you gave the big one did not heal very well; he wears an eye-patch now."
She turns back to Chase. "I hope that answers your questions, Mr. Kragen. I'm sorry if I've rambled on too long."
The Triboar trail is no different from last night, except that it is now well illuminated by the late afternoon sun. The hidden goblin trail is mostly quiet as well. The pitfall and snare traps remain untriggered. After a mile or so, you come upon a wide stream. A sandy island helps bridge the way across. You crossed this stream twice yesterday without incident. Today, however, you hear the howling of wolves in the distance. It is coming from the north, likely within a thousand feet.
A DC 23 Wisdom (Perception) check or a DC 15 Wisdom (Survival) check reveals:
There are wolf tracks on the trail, staying suspiciously close together, straight, and well-aligned. There are also tracks of a humanoid following, specifically a bugbear. The tracks lead in both directions.
OOC:
You can continue to post about your characters actions before you leave Phandalin.
I said last time that the goblin trail couldn't accommodate the wagon, but I'm saying now that it actually does. If you want to hide the wagon again, please let me know. It won't require a roll this time.
Map:
The orange box on the map is supposed to represent the cart. Your characters' locations are based on my guess. You can correct me if your character would be elsewhere.
Ooc: Failed both checks. Have not passed a scouting check yet dice gods want me to multi class I to a fighter at this rate
John, out front gets, focused on trying to pick up Big Sneeze's trail again and does not catch any of the wolf sign.
He freezes at the steam bank when he hears the howl
"They sound kinda close. Maybe just over the next hill"
At the sound of the wolves, Dunkin pauses. "Let's get this wagon hidden to the right there, but unhitch 'Bessy' so she's got a fightin' chance." (Animal handling 19)
Dunkin then scoots towards the pile of rocks and bushes on the right, grabbing some cover, and readying his bow (Stealth 11).
Nyli listens to Sister Garaele's words and agrees to help with Agatha's ghost if she can; either with Sister Garaele or Chase. She promises to return once they have dealt with their other problem.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
At the sound of the wolves Nyli draws her bow and loosely nocks an arrow. She moves off, crossing the stream and taking cover behind the rocks on the right(above Dunkin's position).
Stealth 12
OOC: my dice hate me, all checks failed
Nyli Bemblade - Gnome Arcane Trickster
Portia Thornleaf - Halfling Rogue
At the distant sound of howling, Vasha's eyes narrow, and without a word, he pulls the reins, bringing the wagon to a stop. The oxen shuffle uneasily, sensing the tension in the air. Vasha climbs down, his boots hitting the ground with a dull thud, and he secures his greatsword to his back.
Glancing briefly at his companions, he strides forward, moving quietly but with purpose. His ears are tuned to the faint howls, each step drawing him closer to the source. His expression is calm, but his body is tense, ready to spring into action at the first sign of danger. For Vasha, this was the calm before the storm, and he was always ready for the storm.
Perception 10
Stealth 12
Chase follows Nyli and the others back along the goblin trail, trying to be quiet and observant.
perception 10
stealth 2
But not succeeding on either endeavor, when the howling starts Chase moves beside Vasha ready with a heroism should a wild pack show their feral jaws!
Doldek notices the tracks on the ground. His mind recalls his days at the House of Knowledge. The first book he transcribed was a hunter's treatise that devoted most of its pages to identifying footprints. "Oghma's lute..." he mutters before addressing the others. "These are wolf tracks. I surmise that they were leashed, given their close proximity and the bipedal footprints that follow. This biped was larger and heavier than man or orc. Let us seek concealment"
OOC
Perception 21
Survival 15
Stealth 17
The oxen are spooked by the sound of wolves, but Dunkin manages to calm them down and lead them somewhere safe. You all manage to hide the cart in some bushes and then hide yourselves just in time to see movement on the road ahead. Four wolves, four goblin riders, followed by one hulking bugbear. You've all seen three of these wolves before; Dunkin saw the fourth wolf, the goblins, and the bugbear back in the goblin cave.
The bugbear stops by the edge of the stream. "Halt!" he yells. "Wait for Klarg!"
Only one wolf obeys him. Another wanders off up the stream, but the last two bound forward, their riders barely hanging on to tufts of fur. The wolves stop in the sandbar, sniffing, then barking. The goblins, try and fail to keep the wolves under control.
OOC:
Everyone roll initiative! The monsters got a 12.8 initiative average.
I treated your stealth rolls as a group check; only the wolves rolled high enough on perception to spot you, or rather smell you, but the other monsters will realize something's up in just a few seconds.
Monsters:
Map:
The goblins and wolves are taking up the same 5 ft^2 space.
I wasn't sure if John would also hide so @Bushawk can choose to have John be somewhere reasonable.
Chase initiative 18
Dunkin initiative 22
Vasha initiative 6
Doldek initiative 5
Nyli initiative 16
Nyli Bemblade - Gnome Arcane Trickster
Portia Thornleaf - Halfling Rogue
As the enemies do indeed show their slavering maws, Chase’s readied spell heroism transfers to Vasha as a reaction granting him courage and bolstering his health with 3 temp hp, “We must take Klarg down!” Spoken with voice of authority not sure if Vasha has a ranged attack vs Klarg but if he does he may take it…
(Ooc need clarification please: Vasha has javelins but I don’t know if he can draw and throw all as a reaction. If yes, can he also have Adv due to unseen?)