Meepo is pleased, this looks like a large enough space for the whole tribe to relocate into, if it comes to that. He thinks briefly of the threat facing his people before putting it out of his mind, focusing on the task ahead. "We must will need to secure a foothold in this dungeon," Meepo remarks to no-one in particular. "Rooms to live and work in."
Hearing Meepo say this Ginko looks around and thinks to himself "hmm so empty though." When a sudden idea pops into his head. Ginko looks at the map then at Meepo and Moss "Ginko think red mark are special what do Meepo and Moss think?" He begins using druidcraft to just make as much foliage as he possible can while following behind everyone else.
When Ginko brings the red marks to Meepo's attention he looks at the map for a while but can't figure out what the symbols mean. Traps? Treasure? Trapped treasure!?
(Assuming there is no further business in the antechamber, we can move on to the next room...)
Room 2 - The Larder
The odor of rotting meat permeates this chamber. Several rusty iron hooks in the ceiling are empty, but a few hold the skinned carcasses of large vermin, huge fungoid stalks, and several massive insect carapaces. A small, battered bench along the south wall holds nearly useless cutlery and rusting skinning knives.
Most of you are used to the smell of rotting carrion, and even prefer it; Traxx however has a delicate gnomish nose which is assaulted by the vile smell of flesh in various states of decay.
(Traxx, roll a constitution save.)
Meepo looks over the room and comments, "It's not much but it would feed us for a day or two if our rations run out. It would serve as a fine butcher's shop if it were fixed up a bit."
Ginko moves around the room "mmm Ginko no should had so much gob early, this smell gooood" Ginko walks over towards where the bench is with the rusty knives and cutlery, sits down and plays with the knifes. "We wait, Ginko play."
This post has potentially manipulated dice roll results.
Traxx covers his nose to try and block out the revolting stench. He desperately tries to run through his spells to see if he has anything he can cast to mask the odor. Unfortunately he has none. So he mumbles random strings of words to together hoping he somehow invents one.
Traxx: "Odor smell as roses, odor cover-up, odor dissipate pleeeaaassseeee!"
Ukoo begins to squawk and throws some words in there as well, "-CAW-stop it, you damn, -CAW-kobolds! Let's go, mate."
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Traxx says: "according to the map. The East door is just a room. It may have more supplies. The only way into the main facility is to take the South door. Maybe we should clear the east door before moving on"
Rollback Post to RevisionRollBack
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Moss casts Druidcraft cantrip and creates a pleasant smell of stewed mushrooms around Traxx's head.
Moss wants to secure this room by laying the traps from the last room in the tunnel and booby-trapping the southern door. "From the map the next room seems like a dead end. We should check that out first."
"Soup and I will go lay the traps and the rest of you check out the eastern room. Sound good?" Moss mostly looks at Meepo and Soup.
"Ginko help." Ginko gets up off the ground, pocketing the rusty skinning knives in one of the ripped holes in his leathers near his left thigh and heads towards the east door to attempt opening it.
*** He in no way shape or form is going to see if this door is trapped, when he gets to it he is just going to push right through. Someone should probably stop him.
Traxx lays a hand on Moss' shoulder and says: "Thank you so much! That helps a lot"
Seeing Ginko headed towards the closed Eastern door, Traxx casts Light on the door. He hopes this will stop Ginko in his tracks while someone checks the door for traps."
"We should probably have someone check the door for traps before we enter"
OOC: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Rollback Post to RevisionRollBack
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
*** I'm so sorry Traxx, that was a brilliant plan! But for backstory reasons I'm going to make a check with the DM lol.
Ginko stops dead in his tracks and stares at the door for a couple moments, he looks back towards the group "You see this?!"
*** Now DM, does this light on the door look like the strange light Ginko would have wandered into in the forest that teleported him to the Feywild? Or is it noticeably different? Because if it looks like it he is going to yell "Bye!" And charge into the door hoping it will take him back!
/e if light creates a sunlight like light I would have disadvantage on any sort of visual perception check.
This post has potentially manipulated dice roll results.
OOC: I love that little twist about Ginko. These are the things we will learn about each other since the characters don't know each others back stories so mistakes will be made.
OOC: In the future I can specify a specific color of the light. That is part of the casting. BUT i am interested to see how this plays out.
Traxx seeing Ginko stop sighs in relief thinking he may have just prevented a tragedy.
OOC: I am going to roll for Persuasion: 10
Rollback Post to RevisionRollBack
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
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Moss takes some smaller stuff that fits in their pouches, such as tripwire, small pegs/latches - stuff like that.
Meepo is pleased, this looks like a large enough space for the whole tribe to relocate into, if it comes to that. He thinks briefly of the threat facing his people before putting it out of his mind, focusing on the task ahead. "We must will need to secure a foothold in this dungeon," Meepo remarks to no-one in particular. "Rooms to live and work in."
Moss looks over to Meepo and sees the vellum and peeks at the map over Meepo's shoulder.
Moss knows Dwarvish and recognizes the script as likely being Goblin. "Do you know Goblin?", Moss asks Meepo.
Meepo does not, but phonetically in Dwarven it would say "Ta Chitadel". Perhaps that's what the goblins call this place?
Moss tells this to anyone else looking at the map.
Hearing Meepo say this Ginko looks around and thinks to himself "hmm so empty though." When a sudden idea pops into his head. Ginko looks at the map then at Meepo and Moss "Ginko think red mark are special what do Meepo and Moss think?" He begins using druidcraft to just make as much foliage as he possible can while following behind everyone else.
/e Ginko does look at the map.
(Also, I started a campaign for us...)
When Ginko brings the red marks to Meepo's attention he looks at the map for a while but can't figure out what the symbols mean. Traps? Treasure? Trapped treasure!?
(Assuming there is no further business in the antechamber, we can move on to the next room...)
Room 2 - The Larder
The odor of rotting meat permeates this chamber. Several rusty iron hooks in the ceiling are empty, but a few hold the skinned carcasses of large vermin, huge fungoid stalks, and several massive insect carapaces. A small, battered bench along the south wall holds nearly useless cutlery and rusting skinning knives.
Most of you are used to the smell of rotting carrion, and even prefer it; Traxx however has a delicate gnomish nose which is assaulted by the vile smell of flesh in various states of decay.
(Traxx, roll a constitution save.)
Meepo looks over the room and comments, "It's not much but it would feed us for a day or two if our rations run out. It would serve as a fine butcher's shop if it were fixed up a bit."
Ginko moves around the room "mmm Ginko no should had so much gob early, this smell gooood" Ginko walks over towards where the bench is with the rusty knives and cutlery, sits down and plays with the knifes. "We wait, Ginko play."
Traxx covers his nose to try and block out the revolting stench. He desperately tries to run through his spells to see if he has anything he can cast to mask the odor. Unfortunately he has none. So he mumbles random strings of words to together hoping he somehow invents one.
Traxx: "Odor smell as roses, odor cover-up, odor dissipate pleeeaaassseeee!"
Constitution: 12
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Traxx retches, but manages to keep his lunch down. He still feels nauseous, and wants to move on from this room as quickly as possible.
Ukoo begins to squawk and throws some words in there as well, "-CAW- stop it, you damn, -CAW- kobolds! Let's go, mate."
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
If you want to continue onwards, you need to specify which door you will try, the one to the east or the one to the south.
Traxx says: "according to the map. The East door is just a room. It may have more supplies. The only way into the main facility is to take the South door. Maybe we should clear the east door before moving on"
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Moss casts Druidcraft cantrip and creates a pleasant smell of stewed mushrooms around Traxx's head.
Moss wants to secure this room by laying the traps from the last room in the tunnel and booby-trapping the southern door. "From the map the next room seems like a dead end. We should check that out first."
"Soup and I will go lay the traps and the rest of you check out the eastern room. Sound good?" Moss mostly looks at Meepo and Soup.
*** Btw. I'm traveling a couple of days (in Pisa, Italy), but I'll likely post at least one a day.***
"Ginko help." Ginko gets up off the ground, pocketing the rusty skinning knives in one of the ripped holes in his leathers near his left thigh and heads towards the east door to attempt opening it.
*** He in no way shape or form is going to see if this door is trapped, when he gets to it he is just going to push right through. Someone should probably stop him.
Traxx lays a hand on Moss' shoulder and says: "Thank you so much! That helps a lot"
Seeing Ginko headed towards the closed Eastern door, Traxx casts Light on the door. He hopes this will stop Ginko in his tracks while someone checks the door for traps."
"We should probably have someone check the door for traps before we enter"
OOC: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
*** I'm so sorry Traxx, that was a brilliant plan! But for backstory reasons I'm going to make a check with the DM lol.
Ginko stops dead in his tracks and stares at the door for a couple moments, he looks back towards the group "You see this?!"
*** Now DM, does this light on the door look like the strange light Ginko would have wandered into in the forest that teleported him to the Feywild? Or is it noticeably different? Because if it looks like it he is going to yell "Bye!" And charge into the door hoping it will take him back!
/e if light creates a sunlight like light I would have disadvantage on any sort of visual perception check.
OOC: I love that little twist about Ginko. These are the things we will learn about each other since the characters don't know each others back stories so mistakes will be made.
OOC: In the future I can specify a specific color of the light. That is part of the casting. BUT i am interested to see how this plays out.
Traxx seeing Ginko stop sighs in relief thinking he may have just prevented a tragedy.
OOC: I am going to roll for Persuasion: 10
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.