Magic in the world is rumoured to stem from ancient melodies created by a long-lost civilization of spell-singers. Recently, these melodies have begun resurfacing, altering the natural world, bending people’s minds, and awakening powerful magic. The party’s quest is to investigate the source and purpose of these melodies—ultimately deciding whether to restore, silence, or control them.
I'm looking for 4 lvl 3 character using 2014 rules. Roll for stats. 4d6 drop the lowest, always re-rolling ones. Turn encumbrance off. Use published or homebrew sources. This is the ideal party make-up. Bard or Sorcerer, Druid, Rogue or Ranger, and Fighter or Paladin. Now, I will take class into account when choosing players, (obviously) but there is no saying I'm going to be strict about making sure to have this specific setup. Go with what you want! (I will make sure there is at least one bard, unless none apply.)
The players are all long time friends, having grown up together from birth. They hail from the town of Millaki, a fishing village on the great Ocean Pria. Millaki is home to a large variety of races. Slightly cliche, but the party got restless in the town and started travelling, seeking adventure. They just finished wiping out a band of thugs for the town master in Griffanmor, and were payed 204 GP each. (Add it to your character) They were also given free access to the Library, which holds some of the oldest, texts and tomes ever written. Please feel free to ask any questions.
Hmm, not terrible. I love Ar Tonelico so anything with Song Magic is super interesting to me.
Name: Callista Thistlehorn
Species: Satyr
Class/Subclass: Sorcerer/Divine Soul
Background: Entertainer
Ability Scores: Above
Backstory: Callista Thistlehorn was born in the coastal village of Millaki. As a satyr among a mix of races, Callista was a vibrant and familiar figure. Her family were known for their joyful spirit and their knack for drawing people together through music and dance.
Callista began performing at village gatherings and festivals with her family from a young age. Her songs had a calming, almost enchanting quality. As she grew older, Callista realized that her songs did more than entertain—they held a power that could heal wounds, bring peace to troubled minds, and even invoke a faint glow that seemed to linger around her.
When rumors began to spread about ancient melodies returning, Callista knew her powers were connected to something far older and deeper. Setting out with her friends—her closest companions since childhood—Callista made a quiet vow to herself: to unravel the mystery of these ancient songs and protect the people and world that give her so much joy.
Leo-Pard is a Tabaxi Drakewarden Ranger. As an infant, he was abandoned by his parents and left in the jungle. Not long after, a red dragon found him and felt pity, but couldn't take him in, so she laid an egg next to the infant and blessed them with a sacred bond that could never be broken. This bond was magical in nature, and would cause some magical affects on him later (aka, his spells) This bond was formed by the dragon humming a small melody towards the egg and the infant, a small piece of that magical melody resurfacing. The Baby Dragon (Simply known as "Red") and Leo grew up together alone in the jungle. They helped each other to survive, and were practically brothers. The two of them knew almost the whole jungle by heart. As a late teenager, he found the edge of the jungle and discovered society. More specifically, he found a small town that peaked his curiosity. He got there, and everyone was weirded out by a tabaxi and small dragon just wondering in, and not being able to speak common (part of this draconic bond allowed him to speak draconic in order to communicate back and forth with Red). He encountered an old dwarven linguist woman named Mosko (who had a Scottish accent) who decided to take him in and teach him about society, speaking common and a variety of other languages (With Scottish accents, causing Leo to speak with a Scottish Accent). He found an interest with bows and arrows, so once he spent some years in the town and becoming more of a person, he trained with the bow and arrow. During that time, he learned what an Adventurer was and decided that he wanted to be one once his training was done. The town had gradually accepted him as one of their own. As the magical melodies resurfaced little by little something about them seemed verry familiar, as they were the same ones that Red's mother used to give them their magic bond. This is also around the time that he learns that he can do magic. So once he's done training, he says his goodbyes, and sets out with Red as a new Adventurer, to find out what the deal is with these melodies. How he meets up with/teams up with the rest of the party can be determined by the DM and maybe another player if it fits their backstory.
Any Questions you have about Leo-Pard, feel free to ask.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Magic in the world is rumoured to stem from ancient melodies created by a long-lost civilization of spell-singers. Recently, these melodies have begun resurfacing, altering the natural world, bending people’s minds, and awakening powerful magic. The party’s quest is to investigate the source and purpose of these melodies—ultimately deciding whether to restore, silence, or control them.
I'm looking for 4 lvl 3 character using 2014 rules.
Roll for stats. 4d6 drop the lowest, always re-rolling ones.
Turn encumbrance off.
Use published or homebrew sources.
This is the ideal party make-up.
Bard or Sorcerer,
Druid,
Rogue or Ranger,
and Fighter or Paladin.
Now, I will take class into account when choosing players, (obviously) but there is no saying I'm going to be strict about making sure to have this specific setup. Go with what you want!
(I will make sure there is at least one bard, unless none apply.)
The players are all long time friends, having grown up together from birth. They hail from the town of Millaki, a fishing village on the great Ocean Pria. Millaki is home to a large variety of races.
Slightly cliche, but the party got restless in the town and started travelling, seeking adventure. They just finished wiping out a band of thugs for the town master in Griffanmor, and were payed 204 GP each. (Add it to your character)
They were also given free access to the Library, which holds some of the oldest, texts and tomes ever written.
Please feel free to ask any questions.
Stat generation method?
C'mon dice gods! Ability scores: 12 16 14 13 14 13
Hmm, not terrible. I love Ar Tonelico so anything with Song Magic is super interesting to me.
Name: Callista Thistlehorn
Species: Satyr
Class/Subclass: Sorcerer/Divine Soul
Background: Entertainer
Ability Scores: Above
Backstory: Callista Thistlehorn was born in the coastal village of Millaki. As a satyr among a mix of races, Callista was a vibrant and familiar figure. Her family were known for their joyful spirit and their knack for drawing people together through music and dance.
Callista began performing at village gatherings and festivals with her family from a young age. Her songs had a calming, almost enchanting quality. As she grew older, Callista realized that her songs did more than entertain—they held a power that could heal wounds, bring peace to troubled minds, and even invoke a faint glow that seemed to linger around her.
When rumors began to spread about ancient melodies returning, Callista knew her powers were connected to something far older and deeper. Setting out with her friends—her closest companions since childhood—Callista made a quiet vow to herself: to unravel the mystery of these ancient songs and protect the people and world that give her so much joy.
Character Sheet: https://www.dndbeyond.com/characters/135582390/QReXLE
Ability scores: 13 14 14 16 Unable to parse dice roll. 14
You rolling the bard?
Nah, sorcerer. Haven't gotten to try one yet.
Ah the familiar faces 😂
Fighter TBD
Will roll in sheet if that’s ok.
Let's see what the dice gods say. Ideally I would like to go for the rogue or druid (already playing a ranger in different game).
Ability scores: 16 14 17 11 17 10
Pretty pedestrian for such a generous rolling method, but should be able to work with it.
Ability scores: 16 16 14 14 15 10
Cats go Moo!
Druid will write up a character using 2014 rules.
Cats go Moo!
Seems like no one is wanting to play a Bard soo I guess I'll go Bard instead of Fighter. Character sheet TBD
I'll just roll here too since everyone else is:
Ability scores: 14 14 13 11 11 18
Alfgar Grendal's Character Sheet - D&D Beyond
Druid 3 (Moon), Variant Aasimar, Entertainer background
Stats: S9 D16 C14 I16 W16 Ch16 (+1 wis, +2 Ch)
Cats go Moo!
I'll see about a fighter or pally
Ability scores: 13 14 10 10 14 7
Can... I reroll this?
I'll roll stats before I decide on a class.
Ability scores: 12 10 10 13 14 13
That's weird. I'll try again.
Ability scores: 9 13 18 9 12 16
Weather I can or not, here's my character;
https://www.dndbeyond.com/characters/135589486
Leo-Pard is a Tabaxi Drakewarden Ranger. As an infant, he was abandoned by his parents and left in the jungle. Not long after, a red dragon found him and felt pity, but couldn't take him in, so she laid an egg next to the infant and blessed them with a sacred bond that could never be broken. This bond was magical in nature, and would cause some magical affects on him later (aka, his spells) This bond was formed by the dragon humming a small melody towards the egg and the infant, a small piece of that magical melody resurfacing. The Baby Dragon (Simply known as "Red") and Leo grew up together alone in the jungle. They helped each other to survive, and were practically brothers. The two of them knew almost the whole jungle by heart. As a late teenager, he found the edge of the jungle and discovered society. More specifically, he found a small town that peaked his curiosity. He got there, and everyone was weirded out by a tabaxi and small dragon just wondering in, and not being able to speak common (part of this draconic bond allowed him to speak draconic in order to communicate back and forth with Red). He encountered an old dwarven linguist woman named Mosko (who had a Scottish accent) who decided to take him in and teach him about society, speaking common and a variety of other languages (With Scottish accents, causing Leo to speak with a Scottish Accent). He found an interest with bows and arrows, so once he spent some years in the town and becoming more of a person, he trained with the bow and arrow. During that time, he learned what an Adventurer was and decided that he wanted to be one once his training was done. The town had gradually accepted him as one of their own. As the magical melodies resurfaced little by little something about them seemed verry familiar, as they were the same ones that Red's mother used to give them their magic bond. This is also around the time that he learns that he can do magic. So once he's done training, he says his goodbyes, and sets out with Red as a new Adventurer, to find out what the deal is with these melodies. How he meets up with/teams up with the rest of the party can be determined by the DM and maybe another player if it fits their backstory.
Any Questions you have about Leo-Pard, feel free to ask.