Ability scores: Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. 171511
Ability scores: 1588111515
{ Since the first set only had three rolls go through I had to make do with the second set, but I can make it work.}
Name- Trevon Strongwinds
Race- Human
Class- Bard/College of Lore
Background - Criminal
Brief Backstory -
Trevon spent his childhood years assisting his mother and father at the inn that they ran in a small village called Levanoît, while he enjoyed assisting his parents there was a small part of him that wished for something more exciting than being stuck behind a bar serving locals drinks or assisting outsiders to their rooms. One fateful night a troupe of musicians stopped at the inn and Trevon saw his chance, as he was serving the members of the troupe their drinks he asked them if it was possible for him to join them. Most of the troupe thought that he was joking but the leader, a kind Wood elf by the name of Aeneiros agreed to take him with them as long as his parents were okay with it. They agreed almost a little too quickly which surprised both Trevon and the members of the troupe which caused a few members to question what he did to make his own parents want to get rid of him so quickly. In truth they had regretted not leaving Levanoît before they had put down roots and didn't want their son to suffer the same fate as they did, they wanted to make sure he was able to see the outside world and to enjoy the things that it held.
As Trevon traveled with the troupe he became friends with a few of the members and a few taught him stories from their homes, one taught him how to dance and in return he taught them stories and songs from Levanoît. However one member of the troupe, Iarvyre, couldn't stand the newcomer and would intentionally go out of her way to make him feel inferior to her, she wanted to prove that Aeneiros only let him join them out of pity. During one such incident she set fire to the tavern that they were playing in while disguised as Trevon and blamed it on him even though he had been getting supplies at the local general store. As a result of this incident he resigned from the troupe and quickly left the city before the guards could catch up with him, this wouldn't be the first time someone would frame him but it was the first time he had felt such betrayal from someone that he had looked up to. While on the run he couldn't help but wonder what he did to cause her to hate him so much since she had been so friendly with him when they had first met. While wandering from place to place to try and clear his mind he found himself drowning his sorrows with ale and cheap wine but on one night he met the light that would brighten his darkened path, a High elf Bard named Magrieth.
A few years after their first meeting Magrieth and Trevon married and had twins, a boy who they named Xanovar and a girl who they named Kyscerys. While Trevon was working at the local tavern to make money for his family he couldn't help but feel like someone was watching him but he shook it off and pretended that everything was fine even though he would later find that not to be the case. As he was heading home he noticed someone who looked a lot like Iarvyre and with her appeared to be a mercenary or perhaps an assassin, he quickly ducked behind a stack of creates and tried to listen to what they were talking about and what he heard made his blood run cold. Once he knew the coast was clear he booked it home and began to pack up some of his stuff. Magrieth was concerned about the way he was acting and he finally told her about everything that had happened before telling her that he was going to go find someone to help clear his name. He also told her about the bounty hunter that his old 'friend' had hired and asked her to take the kids and stay with her family until everything settled down then he left the house.
As he wandered through various towns and cities he couldn't help but worry about how his family was doing, even though he'd occasionally get letters from them he missed them deeply and wished that they were with him even though the idea of traveling with two babies was definitely not something that would sit well with him. When he arrived in Luminaar he felt slightly out of place but perhaps this would be the town where he could find some help. As he wandered through the streets looking for a place to stay the night he swore he could hear the sound of someone walking beside him, he nearly jumped as he noticed the hooded figure and when he saw the scroll he wasn't sure what to think. As it was placed into his hands he couldn't help but wonder what was going on but before he could ask the figure was gone, causing him to wonder if he had just imagined the encounter until he realized he was actually holding the scroll. Hesitantly he broke the seal and opened it up, not entirely sure what to think about the entire situation.
Goals-
- Find a way to clear his name
- Make enough gold to make sure that his family can live comfortably even when he's gone
- Prove to those who doubted him that they were wrong
- Try to help look into what is causing the tension that is creeping over the land
- Investigate the strange phenomenon that is occuring and see if there is a way to fix it or stop it
Personality -
Trevon comes off as a kind hearted gentleman who is confident (in the way that comes off not to overconfident), intelligent and well cultured. However underneath his stage persona he is eccentric, a tad bit selfish and at the best of times socially awkward, while he rarely lets anyone see this side of him his eccentricness does have a tendency to slip through the cracks every now and again. He genuinely cares about his allies and would do just about anything for them, and I do mean anything. He wants to be a better person in the eyes of his family and friends. He knows that in the past he's done some less than favorable things and he wants to prove to them and himself that he isn't the same as he was back then.
Quirks-
- Occasionally he will start humming songs when he thinks no one else is awake (if he's on watch duty)
- Sometimes at night just before going to sleep he'll look off to the North almost as if waiting for someone
- Twirls his daggers before throwing them
Connections and Enemies -
Emun Strongwinds (Father): An inn keeper who loves his son and wants him to live his life the way he wants since he never got the chance, misses him dearly and doesn't know about the fire incident.
Lavonne Strongwinds (Mother): The barkeeper at Strongwinds inn, she loves her son but wishes that she had gone with him. Has no idea about the fire incident but would most certainly kill Iarvyre if she did.
Aeneiros Autumnwalker (Troupe Leader/Mentor): Took Trevon in and treated him like a son. Taught him how to play the dulcimer and the viol, was with him at the general store and knows he didn't start the fire. Nobody believes him because they saw 'Trevon' do it.
Iarvyre Crimsondew (Friend turned Enemy): When they first met she was quite friendly with Trevon and welcomed him to the troupe. However when she noticed how close he was to Aeneiros she soon became jealous and started to undermine him at any chance she got. On the night of the fire she disguised herself as him and set fire to the tavern they had just finished playing at. She bribed the tavern owner and barkeep to say that he did it as well even though they had seen her do it. Later she hired a Goliath bounty hunter to go after him.
Magrieth Strongwinds (Wife): The Love of his life and the light that keeps his path bright. They first met at a tavern in a city in the west, she made sure that he got to the inn safely and paid for his room. Later they married and had twins. She loves him deeply but her parents think he's a horrible partner for making her and the babies stay with them while he goes on adventures unaware of the reason behind it
Parhan Masterhunter Athunigo (Bounty hunter/Enemy): The bounty hunter that would do whatever it takes to get rid of Trevon. He was hired by Iarvyre and doesn't know that he is hunting a innocent man (well sort of innocent, but innocent of at least the particular reason Iarvyre hired him for.)
Ability scores: Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. 171511
Ability scores: 1588111515
{ Since the first set only had three rolls go through I had to make do with the second set, but I can make it work.}
Name- Trevon Strongwinds
Race- Human
Class- Bard/College of Lore
Background - Criminal
Brief Backstory -
Trevon spent his childhood years assisting his mother and father at the inn that they ran in a small village called Levanoît, while he enjoyed assisting his parents there was a small part of him that wished for something more exciting than being stuck behind a bar serving locals drinks or assisting outsiders to their rooms. One fateful night a troupe of musicians stopped at the inn and Trevon saw his chance, as he was serving the members of the troupe their drinks he asked them if it was possible for him to join them. Most of the troupe thought that he was joking but the leader, a kind Wood elf by the name of Aeneiros agreed to take him with them as long as his parents were okay with it. They agreed almost a little too quickly which surprised both Trevon and the members of the troupe which caused a few members to question what he did to make his own parents want to get rid of him so quickly. In truth they had regretted not leaving Levanoît before they had put down roots and didn't want their son to suffer the same fate as they did, they wanted to make sure he was able to see the outside world and to enjoy the things that it held.
As Trevon traveled with the troupe he became friends with a few of the members and a few taught him stories from their homes, one taught him how to dance and in return he taught them stories and songs from Levanoît. However one member of the troupe, Iarvyre, couldn't stand the newcomer and would intentionally go out of her way to make him feel inferior to her, she wanted to prove that Aeneiros only let him join them out of pity. During one such incident she set fire to the tavern that they were playing in while disguised as Trevon and blamed it on him even though he had been getting supplies at the local general store. As a result of this incident he resigned from the troupe and quickly left the city before the guards could catch up with him, this wouldn't be the first time someone would frame him but it was the first time he had felt such betrayal from someone that he had looked up to. While on the run he couldn't help but wonder what he did to cause her to hate him so much since she had been so friendly with him when they had first met. While wandering from place to place to try and clear his mind he found himself drowning his sorrows with ale and cheap wine but on one night he met the light that would brighten his darkened path, a High elf Bard named Magrieth.
A few years after their first meeting Magrieth and Trevon married and had twins, a boy who they named Xanovar and a girl who they named Kyscerys. While Trevon was working at the local tavern to make money for his family he couldn't help but feel like someone was watching him but he shook it off and pretended that everything was fine even though he would later find that not to be the case. As he was heading home he noticed someone who looked a lot like Iarvyre and with her appeared to be a mercenary or perhaps an assassin, he quickly ducked behind a stack of creates and tried to listen to what they were talking about and what he heard made his blood run cold. Once he knew the coast was clear he booked it home and began to pack up some of his stuff. Magrieth was concerned about the way he was acting and he finally told her about everything that had happened before telling her that he was going to go find someone to help clear his name. He also told her about the bounty hunter that his old 'friend' had hired and asked her to take the kids and stay with her family until everything settled down then he left the house.
As he wandered through various towns and cities he couldn't help but worry about how his family was doing, even though he'd occasionally get letters from them he missed them deeply and wished that they were with him even though the idea of traveling with two babies was definitely not something that would sit well with him. When he arrived in Luminaar he felt slightly out of place but perhaps this would be the town where he could find some help. As he wandered through the streets looking for a place to stay the night he swore he could hear the sound of someone walking beside him, he nearly jumped as he noticed the hooded figure and when he saw the scroll he wasn't sure what to think. As it was placed into his hands he couldn't help but wonder what was going on but before he could ask the figure was gone, causing him to wonder if he had just imagined the encounter until he realized he was actually holding the scroll. Hesitantly he broke the seal and opened it up, not entirely sure what to think about the entire situation.
Goals-
- Find a way to clear his name
- Make enough gold to make sure that his family can live comfortably even when he's gone
- Prove to those who doubted him that they were wrong
- Try to help look into what is causing the tension that is creeping over the land
- Investigate the strange phenomenon that is occuring and see if there is a way to fix it or stop it
Personality -
Trevon comes off as a kind hearted gentleman who is confident (in the way that comes off not to overconfident), intelligent and well cultured. However underneath his stage persona he is eccentric, a tad bit selfish and at the best of times socially awkward, while he rarely lets anyone see this side of him his eccentricness does have a tendency to slip through the cracks every now and again. He genuinely cares about his allies and would do just about anything for them, and I do mean anything. He wants to be a better person in the eyes of his family and friends. He knows that in the past he's done some less than favorable things and he wants to prove to them and himself that he isn't the same as he was back then.
Quirks-
- Occasionally he will start humming songs when he thinks no one else is awake (if he's on watch duty)
- Sometimes at night just before going to sleep he'll look off to the North almost as if waiting for someone
- Twirls his daggers before throwing them
Connections and Enemies -
Emun Strongwinds (Father): An inn keeper who loves his son and wants him to live his life the way he wants since he never got the chance, misses him dearly and doesn't know about the fire incident.
Lavonne Strongwinds (Mother): The barkeeper at Strongwinds inn, she loves her son but wishes that she had gone with him. Has no idea about the fire incident but would most certainly kill Iarvyre if she did.
Aeneiros Autumnwalker (Troupe Leader/Mentor): Took Trevon in and treated him like a son. Taught him how to play the dulcimer and the viol, was with him at the general store and knows he didn't start the fire. Nobody believes him because they saw 'Trevon' do it.
Iarvyre Crimsondew (Friend turned Enemy): When they first met she was quite friendly with Trevon and welcomed him to the troupe. However when she noticed how close he was to Aeneiros she soon became jealous and started to undermine him at any chance she got. On the night of the fire she disguised herself as him and set fire to the tavern they had just finished playing at. She bribed the tavern owner and barkeep to say that he did it as well even though they had seen her do it. Later she hired a Goliath bounty hunter to go after him.
Magrieth Strongwinds (Wife): The Love of his life and the light that keeps his path bright. They first met at a tavern in a city in the west, she made sure that he got to the inn safely and paid for his room. Later they married and had twins. She loves him deeply but her parents think he's a horrible partner for making her and the babies stay with them while he goes on adventures unaware of the reason behind it
Parhan Masterhunter Athunigo (Bounty hunter/Enemy): The bounty hunter that would do whatever it takes to get rid of Trevon. He was hired by Iarvyre and doesn't know that he is hunting a innocent man (well sort of innocent, but innocent of at least the particular reason Iarvyre hired him for.)
Hey! I'm wondering if I can tweak a character I made for another campaign here. If so, would you mind answering the next few questions just so I can have some basis of where they came from and whatnot?
a) are there any locations or regions in this world that heavily despise and distrust magic? if so, for what reason? could I have some of this area's history (if it exists)?
b) actually, can I have a brief history overview of the whole world? at least, what an average adventurer might know. I'm particularly more interested in the more high magic aspects of said history.
c) do tabaxi exist in your world?
that'll be it I guess.
Ability scores: 131315181114
i'm looking to join with a soulknife tabaxi, who has gained these psionic abilities after his curiosity lead to some magical accident. if it would be alright with you, I would add that his parents mysteriously disappeared (mandatory rogue requirement lol) but he has lots of friends; both the unsavory kind as well as nice people. kinda going for the vibe of the fox in the last kung Fu panda but soulknife and a cat. ofc, detailed backstory will come, but will need to know a bit more about the world for that... so expect a more detailed story soon ish.
1.) Regions That Despise and Distrust Magic
Yes, there are regions in Runewarren where magic is met with distrust, particularly as a result of historical disasters tied to magical misuse. "The Cataclysm of Ruin', a catastrophic event caused by a lot of things, but mostly unregulated magical power, left many civilizations in ruins, decimating populations and leading to a profound loss of knowledge in the process. This disaster instilled lasting caution about the dangers of unchecked arcane power, leading to regions implementing strict magical regulations and fostering a mistrust of unregulated spellcasters. Magic isn't outright banned in any location, but some areas might prohibit public displays outside of a controlled environment while others may only prohibit specific schools.
2.) Brief History Overview (with High Magic Events)
The history of Runewarren is shaped by three defining eras of magical upheaval:
- The Great Calamity (Primordial Age) A cosmic conflict among the Greater Deities led to reality-shattering battles that weakened planar boundaries and reshaped the Material Plane into what it is now. This event resulted in the creation of the Lesser Deities to manage reality and prevent further divine conflicts while the Greater Deities were assigned to the nine outer planes.
- The Rise of the Mortal Turned God (Arcane Epoch) A mortal archmage named Xanothar ascended to godhood through raw magical power, destabilizing the cosmic order. The large runic monoliths scattered about Runewarren, along with the Arcane Weave they bring about was created to limit mortal access to magic after his fall, preventing other mortals from achieving divine power again.
- The Cataclysm of Ruin (The Forgotten Age) The height of magical advancement at one point saw flying cities, teleportation networks, and great magical wonders. An event called the Convergence of Planes allowed elemental forces and ancient evils to flood the Material Plane, leading to widespread destruction and the collapse of magical civilizations.
- Current Era: (The Age of Reclamation) Following the Cataclysm, the current age involves nations rebuilding from the magical disasters of the distant past. The world is still vastly unexplored, with ruins of the past still dotting the landscape here and there. Magic is still prominent but mostly regulated. The Runes of Power, ancient monoliths linked to the gods, were created to stabilize the Arcane Weave and prevent mortal overreach. The common folk mostly just know that there is some sort of link between the runes and magic, but that is about as far as it goes. They don't know for sure how they came about, what exactly they do or prevent from happening. A few nations have established magical academies to help the public learn to use their magic responsibly, while others impose stricter magical laws that prohibit public use, or the use of certain schools (like necromancy) outwrite.
3.) Do Tabaxi exist?
Yes, they do. If you're planning on making one, just be sure it follows the 2024 ruleset with stats and all that.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Rowan Underfoot Halfling, Fighter/Barbarian (Path of the Giant - if extended rules are allowed, if not I have to cook up something different)
Brief Backstory & Goals:
I hail from the shadows of Stonetide Port, a rough-and-tumble harbor city perched on the jagged western coastline of Runewarren. Survival there meant honing quick fingers and an even quicker wit, so it’s no surprise I fell in with a ring of thieves by the ripe old age of twelve. I might look cheerful (and perhaps a bit too small to threaten a tavern rat), but let me tell you—life wasn’t all dice games and easy gold. Working for Silas “Blacktooth” Murrow, the self-proclaimed crime lord of Stonetide, came with a price. I stole, I sneaked, and I tried my best to keep my conscience clean. But in the end, we all know the criminal underworld has a nasty way of swallowing up the innocent.
It was on a particularly high-stakes heist that my path changed forever. Our score: a locked chest cloaked in glyphs, filled with relics rumored to be from ancient giant-kin. Inside was this strange belt, etched with curling runes that almost seemed to hum with energy. The moment I put it on, I felt a surge of power unlike anything I had known—I felt… tall. Suddenly, my puny Strength felt bolstered by primordial might. My crew wanted to fence it, but something about the artifact tugged at me. Call it destiny, call it greed, or call it defiance toward my former boss, but I took the belt and ran. I’ve been running ever since.
I wandered from town to town until I heard whispers of a place called Luminaar, home to a prestigious University of Arcane Studies. If anyone could explain the belt’s runic mysteries, they would be found there. Upon arriving, I met Professor Ermun Greystride, a reclusive scholar obsessed with giant lore. He revealed that the artifact’s power was still dormant—that if given time to study and “unseal” its runes, he believed it could become a legendary Belt of Hill Giant Strength. In exchange for the belt’s temporary custody, the professor offered me a pair of Gauntlets of Ogre Strength to tide me over and giving me a taste of what he could unlock. Thus began my quest not only to master the fury stirring inside me, but to reclaim the belt once its true power has been unlocked. If I can shake off my criminal past along the way—and maybe score a little coin for my troubles—then all the better.
Personality & Quirks:
Outwardly, I’m as jolly as any halfling you’ll meet. I’ve got a hearty laugh, a sly wink, and a pocketful of well-worn jokes to brighten even the dullest day. But old habits die hard; I can’t resist the urge to scout a room for easy pockets to pick or valuable trinkets left unattended. I keep a set of lockpicks on me at all times, nestled in a hidden fold of my travel cloak. When I’m nervous—or excited—I’ll often tap or trace the runes on my belt, as though I’m drawing confidence from its ancient power.
I also have a little quirk for collecting “trophies” from my escapades. Be it a chipped coin from a tavern brawl or a piece of parchment from some noble’s ledger, I slip mementos into my belt pouch. This habit drives some of my companions mad, but hey, it’s a personal archive of my adventures, each item with a story to tell.
Connections & Enemies
Fiona Swiftstep (Connection): My closest ally during the Stonetide days. She taught me the finer points of burglary, from silent entry to graceful exits. We parted ways when I took the belt—she thought I was throwing my life away by crossing Silas. Deep down, I hope we can reconcile, but if she’s still loyal to the old crew, our reunion may not be pleasant.
Professor Ermun Greystride (Connection): A reclusive scholar at Luminaar’s University of Arcane Studies. After hearing of a “runic artifact” in a halfling’s possession, he’s been most eager to help me uncover the belt’s origins. He’s meticulous and patient where I’m impulsive, which makes for a comedic yet fruitful partnership.
Silas “Blacktooth” Murrow (Enemy): The vindictive crime lord I fled from. He’s no doubt posted a handsome bounty on my head. Stealing a prized artifact he intended to sell has surely painted a target on my back. I have no illusions that Silas will just “let it go.”
Garrick Greyfang (Enemy): A brute of a human who was part of Silas’ inner circle. Garrick believes the runic belt should have been his ticket out of the underworld. He’s vowed to track me down and take it by force—or spill my blood in the attempt.
From the crowded streets of Luminaar to the shadowy corners of Runewarren, I’m ready to carve out a future of my own making. With hopes that soon the belt will amplify my small but scrappy self, I’ll delve into every ruin, library, and back-alley rumor until I unlock its true power—if it doesn’t unlock me first. Let the giants rise again; Rowan Underfoot stands ready for whatever fate might bring.
(Edit: I made small changes to the backstory, because I wrongly recalled that there was a belt of giant strength in uncommon rarity... If it isn't clear, the idea is that the belt is a heirloom artifact that can be unlocked stepwise through the different tiers by personalized quests, if that is something you wish to use as inspiration.)
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Rowan Underfoot Halfling, Fighter/Barbarian (Path of the Giant - if extended rules are allowed, if not I have to cook up something different)
Extended rules are allowed as long as they follow the newer rule set. If something is labeled 'legacy' and there is another option that is not, just go with the non-legacy version.
Subclasses don't bother me too much, as the rules aren't that drastically different from 2014 version to warrant banning it. So you should be fine. It's when things like an extended race getting a bonus to a stat, and then also getting a bonus to a stat via the background option so you get like +4 to something is what I'm trying to avoid.
Hey! I'm wondering if I can tweak a character I made for another campaign here. If so, would you mind answering the next few questions just so I can have some basis of where they came from and whatnot?
a) are there any locations or regions in this world that heavily despise and distrust magic? if so, for what reason? could I have some of this area's history (if it exists)?
b) actually, can I have a brief history overview of the whole world? at least, what an average adventurer might know. I'm particularly more interested in the more high magic aspects of said history.
c) do tabaxi exist in your world?
that'll be it I guess.
Ability scores: 131315181114
i'm looking to join with a soulknife tabaxi, who has gained these psionic abilities after his curiosity lead to some magical accident. if it would be alright with you, I would add that his parents mysteriously disappeared (mandatory rogue requirement lol) but he has lots of friends; both the unsavory kind as well as nice people. kinda going for the vibe of the fox in the last kung Fu panda but soulknife and a cat. ofc, detailed backstory will come, but will need to know a bit more about the world for that... so expect a more detailed story soon ish.
Name, Race, Class: Tilvus, a Feline Rogue (soulknife)
Not Brief Backstory:
Tilvus was never really accepted by the majority of the world. A tabaxi with bursting fascination and curiosity, and little regard for personal safety, he was... fun to be around, charming, but not someone you might consider a "frienc". Though Tilvus was born and raised in a city hateful of magic, he viewed magic as a curiosity, something interesting to learn about or study, not a danger to society. He would constantly be asking questions, and constantly investigate anything that seemed remotely magical. Charismatic, charming, and fun to be around, he inspired a large following. Upon sighting anything that appeared remotely magical, he would ask questions in awe and lead his friends on "investigations" regarding the magic. Naturally, this did not go over well with the Sentinels. Tilvus' parents were blamed for numerous infractions, after some of his "friends" had reported him to the city guards for his. One day, on a shopping trip, his parents simply disappeared. Tilvus cried for long hours, awaiting the return of his parents... but they never came back. Tilvus also began noticing armored guards, attempting to remain unnoticed, stalking him wherever he went.
Thus began a new chapter in his life. With nobody to hold the property that Tilvus once called home, the land was retaken by the city and given to another. He had to rely on the kindness of others to survive. On the streets, Tilvus learned quickly. The criminal activities Tilvus came naturally to him, as a quick and charming tabaxi. He had to do anything he could to live. stealing, swindling--even killing, at times. He survived as such for many long years, barely scraping by, keeping his curiosity in check--he had no wish to end up the same way as his parents. However, soon, his curious nature got the better of him, as one day, he found some ancient runes. He spent long hours, sitting in the shadows, debating on whether or not to inspect the structure before him. He knew that he shouldn't; he knew that he might get caught... but he gave in. He pulled his long hood over his head, and slid towards the ruins like a dark shadow in the middle of the night.
The stone structure was half buried within the ground, and runes coated individual stones. Tilvus was curious, but not stupid, deciding that although it would be really interesting to step on one, that probably wasn't the greatest idea. As Tilvus approached, a hidden door silently slid open, revealing an interior under the surface. TIlvus crept through the structure, fascinated by everything he saw. Once graceful and sweeping arches, destroyed amongst the wreckage. Eventually in his wandering, Tilvus came across a door marked with a strange symbol that he did not know (nat 1 arcana check lol). It seemed like an eye, but distorted in a strange fashion. The door was locked, but that was no problem. Tilvus whipped out his tools and began working. The lock was extremely difficult to open; that was probably something magical, but eventually, Tilvus cracked the lock. As he opened the door, he was completely awed by what he saw.
A vast hall, much larger than it appeared would be possible given the surface above him, stood before him (pocket dimension i guess). The destruction and wreckage of the outer part of the ruins did not spread to this part of the structure, it seemed, as it was in perfect and pristine condition. Along the sides of the hall, were gems of pure white, illuminating the hall, clasped upon stands of pure gold. Tilvus gasped in shock as the perfection of this place washed over him, and started walking towards a stone, almost as if he were in a trance (hint hint he was). He gazed at the gem for a moment, reached out his hands, and picked it up. Immediately, his mind seared with pain. So... much... pain. Everything hurt, the world was pain, he knew nothing else. And yet he remained conscious. Fighting a mental battle with whatever was within, he exerted himself like he had never before. Eventually, just as he was beginning to flag, the attack subsided, and Tilvus collapsed.
Tilvus woke to the sound of cries of pain and explosions. For a moment, he forgot who he was, where he was, and what had happened. As he opened his eyes, he remembered, but something was off. As he got up and pulled his cowl over his head, three armed guards burst into the hall, and cowered in fear at the sight before them. In hindsight, Tilvus decided, it probably did seem frightening to them. A figure cloaked in black, a dagger at his side, standing within a vast hall filled with what they hated most: magic. In the moment, however, he had no time to think such thoughts. The Sentinels closed in, as more entered the hall. They moved to encircle him, to trap him... but something seemed off. All of the guards had a strange sheen around them, a red aura that surrounded the group. However, Tilvus could not ponder such thoughts. He bolted for the door, only for a guard to slam it shut before Tilvus could escape. Tilvus pushed and pushed against the door, as the guards aimed their crossbows carefully, desperately trying to open the door. White-blue light crept over his body, and threw the door open. Surprised, Tilvus looked for the source of this light, and found... it was him.
Thus, Tilvus slipped away and hid within the big city. In a day, this strange magic-user, cloaked in black, was wanted throughout the city--indeed, the entire region--but he existed no longer. Now, there was only a tabaxi, with a mind that he himself could barely begin to understand. Tilvus spend the next few months the way he normally would. Swindling, stealing, the usual--but he found that the usual thrill of a successful swindle, or the satisfaction of a flawless pickpocket, was gone. He would spend long hours pondering his mind and the events within the structure, and eventually pieced together what had happened. And so, he continued his life, saving up gold, though he did not know why exactly. Eventually, he decided that he would discover the truth. Still curious, even now, he decided to pack his bags and leave. He purchased some clothes and leather armor for the journey, in addition to some useful equipment he would use, and set out to learn everything and anything he could.
Personality & Quirks: Again, going for the vibe of the fox in the last kung Fu panda. Charming, charismatic, competent, and fun to be around. Endless curiosity as well, and a thirst for knowledge. Enjoys flourishing his weapons, sometimes only to remind himself (and, surely, all around him), of his capabilities and competence. Takes things seriously, but he's still super cute and fun. Doesn't enjoy discussing topics surround his past, and quite skilled at deflecting the conversation away from that area.
Connections and Enemies: I think it's reasonable that the bounty for the hooded figure is still active, so any who want to collect that, no matter where they are, could qualify as an enemy. Not many friends or allies, though. Maybe Tilvus is known around some of the Thieves Guilds around the area? Or maybe he's just kind of known overall? He's quite a likeable and memorable character; at least, the way I think of him. Also, doesn't really fit into either of the two categories, but I think it may be important. Tilvus' parents are missing. I personally like to imagine them as not dead, but simply captured or somewhere else. Tilvus does still care about them, but might feel a bit weird around them since they have been missing for so long. Anyways, if I get in, feel free to do whatever you want with this information.
Name, Race, Class Hiryu, Human, Warrior of the Elements Monk
Brief Backstory & Goals: Initially from the streets of Dunthalk, a metropolis nestled against the Crysanth Lake, at the foot of the Broken Mountains, which serves as a major trading port between the dwarven settlements above, the human settlements downriver, and the elven settlements in the nearby old growth forest. Hiryu received his training at The Roost, a monastery focusing on lessons of the dragons, nestled in the mountains. Hiryu has been tasked to learn what he can of the world and is seeking opportunities to do so. He is also looking to ensure he never has to live on the streets again, trying to make life easier for those he sees struggling the way he used to as he goes. His street upbringing ensures he isn't naive, and yet he seems to approach the world with a naive optimism.
Personality & Quirks: He has this weird thing about dragons as a direct consequence of Master Yun's educational efforts. Despite his optimism and relative comfort, Hiryu has what many would call questionable morals. Possessions aren't that important, so if he needs something you have, he sees no reason why you should miss it. A street lesson Master Yun was unable to overcome. Even so, he is more concerned about seeing that everyone is good than about himself.
Connections & Enemies: Monastery - The Roost; Master Yun - a human teacher at The Roost; Craes Oakbough - an elven hunter who frequently sold meat to The Roost; Master Dralt - a dragonborn teacher at The Roost; Grand Master Shaelth - the aasimar leader of The Roost; Aethora - human student at The Roost and Hiryu's first love; Kolndt - orcish student at The Roost who was Master Dralt's leading pupil but was quickly outshone by Hiryu's inherent abilities and effort - more can be created, but the idea is pretty well established, I think.
Backstory: The forest had always been Dallis' sanctuary. Raised on the edge of the whispering pines, he learned to track animals before he could walk and identify every bird call by the time he was two. He joined the Ranger Corps at 5, eager to protect the wilderness that had shaped him. Now, years later, Dallis patrols his beloved woods, a watchful guardian against poachers and bandits. Dallis still doesn't care for the walls of the city, but he is devoted to the people living in it. He recently tracked some illegal hunters to Luminaar, and intends to make them pay.
Personality and Quirks: He is honest almost to a fault, at least no one known to him has heard him utter a lie. Crowds make him nervous and he will try to avoid them and if he can't he'll keep his back to a wall.
Connections and Enemies: Nim, the owner of the Vulgar Unicorn and her staff know him well as he helps to guide travelers to and from the town. He also provides humanely acquired game. Ellanise, a childhood friend. He saw her start to make poor life choices and sent a traveling monk from The Roost monastery to see what he could do for her. Any person killing wildlife for fun or desecrating the forest is his enemy.
{ Since the first set only had three rolls go through I had to make do with the second set, but I can make it work.}
Name- Trevon Strongwinds
Race- Human
Class- Bard/College of Lore
Background - Criminal
Brief Backstory -
Trevon spent his childhood years assisting his mother and father at the inn that they ran in a small village called Levanoît, while he enjoyed assisting his parents there was a small part of him that wished for something more exciting than being stuck behind a bar serving locals drinks or assisting outsiders to their rooms. One fateful night a troupe of musicians stopped at the inn and Trevon saw his chance, as he was serving the members of the troupe their drinks he asked them if it was possible for him to join them. Most of the troupe thought that he was joking but the leader, a kind Wood elf by the name of Aeneiros agreed to take him with them as long as his parents were okay with it. They agreed almost a little too quickly which surprised both Trevon and the members of the troupe which caused a few members to question what he did to make his own parents want to get rid of him so quickly. In truth they had regretted not leaving Levanoît before they had put down roots and didn't want their son to suffer the same fate as they did, they wanted to make sure he was able to see the outside world and to enjoy the things that it held.
As Trevon traveled with the troupe he became friends with a few of the members and a few taught him stories from their homes, one taught him how to dance and in return he taught them stories and songs from Levanoît. However one member of the troupe, Iarvyre, couldn't stand the newcomer and would intentionally go out of her way to make him feel inferior to her, she wanted to prove that Aeneiros only let him join them out of pity. During one such incident she set fire to the tavern that they were playing in while disguised as Trevon and blamed it on him even though he had been getting supplies at the local general store. As a result of this incident he resigned from the troupe and quickly left the city before the guards could catch up with him, this wouldn't be the first time someone would frame him but it was the first time he had felt such betrayal from someone that he had looked up to. While on the run he couldn't help but wonder what he did to cause her to hate him so much since she had been so friendly with him when they had first met. While wandering from place to place to try and clear his mind he found himself drowning his sorrows with ale and cheap wine but on one night he met the light that would brighten his darkened path, a High elf Bard named Magrieth.
A few years after their first meeting Magrieth and Trevon married and had twins, a boy who they named Xanovar and a girl who they named Kyscerys. While Trevon was working at the local tavern to make money for his family he couldn't help but feel like someone was watching him but he shook it off and pretended that everything was fine even though he would later find that not to be the case. As he was heading home he noticed someone who looked a lot like Iarvyre and with her appeared to be a mercenary or perhaps an assassin, he quickly ducked behind a stack of creates and tried to listen to what they were talking about and what he heard made his blood run cold. Once he knew the coast was clear he booked it home and began to pack up some of his stuff. Magrieth was concerned about the way he was acting and he finally told her about everything that had happened before telling her that he was going to go find someone to help clear his name. He also told her about the bounty hunter that his old 'friend' had hired and asked her to take the kids and stay with her family until everything settled down then he left the house.
As he wandered through various towns and cities he couldn't help but worry about how his family was doing, even though he'd occasionally get letters from them he missed them deeply and wished that they were with him even though the idea of traveling with two babies was definitely not something that would sit well with him. When he arrived in Luminaar he felt slightly out of place but perhaps this would be the town where he could find some help. As he wandered through the streets looking for a place to stay the night he swore he could hear the sound of someone walking beside him, he nearly jumped as he noticed the hooded figure and when he saw the scroll he wasn't sure what to think. As it was placed into his hands he couldn't help but wonder what was going on but before he could ask the figure was gone, causing him to wonder if he had just imagined the encounter until he realized he was actually holding the scroll. Hesitantly he broke the seal and opened it up, not entirely sure what to think about the entire situation.
Goals-
- Find a way to clear his name
- Make enough gold to make sure that his family can live comfortably even when he's gone
- Prove to those who doubted him that they were wrong
- Try to help look into what is causing the tension that is creeping over the land
- Investigate the strange phenomenon that is occuring and see if there is a way to fix it or stop it
Personality -
Trevon comes off as a kind hearted gentleman who is confident (in the way that comes off not to overconfident), intelligent and well cultured. However underneath his stage persona he is eccentric, a tad bit selfish and at the best of times socially awkward, while he rarely lets anyone see this side of him his eccentricness does have a tendency to slip through the cracks every now and again. He genuinely cares about his allies and would do just about anything for them, and I do mean anything. He wants to be a better person in the eyes of his family and friends. He knows that in the past he's done some less than favorable things and he wants to prove to them and himself that he isn't the same as he was back then.
Quirks-
- Occasionally he will start humming songs when he thinks no one else is awake (if he's on watch duty)
- Sometimes at night just before going to sleep he'll look off to the North almost as if waiting for someone
- Twirls his daggers before throwing them
Connections and Enemies -
Emun Strongwinds (Father): An inn keeper who loves his son and wants him to live his life the way he wants since he never got the chance, misses him dearly and doesn't know about the fire incident.
Lavonne Strongwinds (Mother): The barkeeper at Strongwinds inn, she loves her son but wishes that she had gone with him. Has no idea about the fire incident but would most certainly kill Iarvyre if she did.
Aeneiros Autumnwalker (Troupe Leader/Mentor): Took Trevon in and treated him like a son. Taught him how to play the dulcimer and the viol, was with him at the general store and knows he didn't start the fire. Nobody believes him because they saw 'Trevon' do it.
Iarvyre Crimsondew (Friend turned Enemy): When they first met she was quite friendly with Trevon and welcomed him to the troupe. However when she noticed how close he was to Aeneiros she soon became jealous and started to undermine him at any chance she got. On the night of the fire she disguised herself as him and set fire to the tavern they had just finished playing at. She bribed the tavern owner and barkeep to say that he did it as well even though they had seen her do it. Later she hired a Goliath bounty hunter to go after him.
Magrieth Strongwinds (Wife): The Love of his life and the light that keeps his path bright. They first met at a tavern in a city in the west, she made sure that he got to the inn safely and paid for his room. Later they married and had twins. She loves him deeply but her parents think he's a horrible partner for making her and the babies stay with them while he goes on adventures unaware of the reason behind it
Parhan Masterhunter Athunigo (Bounty hunter/Enemy): The bounty hunter that would do whatever it takes to get rid of Trevon. He was hired by Iarvyre and doesn't know that he is hunting a innocent man (well sort of innocent, but innocent of at least the particular reason Iarvyre hired him for.)
Uncommon Magic Item: Slippers Of Spider Climbing
Common Magic Item: Cloak Of Many Fashions
Character Sheet- https://www.dndbeyond.com/characters/139181770
Since that one set got bugged, you can reroll it if you don't want to stick with the other.
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
First roll
15 11 16 12 14 12
Second roll
16 9 13 14 14 12
1.) Regions That Despise and Distrust Magic
Yes, there are regions in Runewarren where magic is met with distrust, particularly as a result of historical disasters tied to magical misuse. "The Cataclysm of Ruin', a catastrophic event caused by a lot of things, but mostly unregulated magical power, left many civilizations in ruins, decimating populations and leading to a profound loss of knowledge in the process. This disaster instilled lasting caution about the dangers of unchecked arcane power, leading to regions implementing strict magical regulations and fostering a mistrust of unregulated spellcasters. Magic isn't outright banned in any location, but some areas might prohibit public displays outside of a controlled environment while others may only prohibit specific schools.
2.) Brief History Overview (with High Magic Events)
The history of Runewarren is shaped by three defining eras of magical upheaval:
- The Great Calamity (Primordial Age)
A cosmic conflict among the Greater Deities led to reality-shattering battles that weakened planar boundaries and reshaped the Material Plane into what it is now.
This event resulted in the creation of the Lesser Deities to manage reality and prevent further divine conflicts while the Greater Deities were assigned to the nine outer planes.
- The Rise of the Mortal Turned God (Arcane Epoch)
A mortal archmage named Xanothar ascended to godhood through raw magical power, destabilizing the cosmic order.
The large runic monoliths scattered about Runewarren, along with the Arcane Weave they bring about was created to limit mortal access to magic after his fall, preventing other mortals from achieving divine power again.
- The Cataclysm of Ruin (The Forgotten Age)
The height of magical advancement at one point saw flying cities, teleportation networks, and great magical wonders.
An event called the Convergence of Planes allowed elemental forces and ancient evils to flood the Material Plane, leading to widespread destruction and the collapse of magical civilizations.
- Current Era: (The Age of Reclamation)
Following the Cataclysm, the current age involves nations rebuilding from the magical disasters of the distant past. The world is still vastly unexplored, with ruins of the past still dotting the landscape here and there.
Magic is still prominent but mostly regulated. The Runes of Power, ancient monoliths linked to the gods, were created to stabilize the Arcane Weave and prevent mortal overreach. The common folk mostly just know that there is some sort of link between the runes and magic, but that is about as far as it goes. They don't know for sure how they came about, what exactly they do or prevent from happening.
A few nations have established magical academies to help the public learn to use their magic responsibly, while others impose stricter magical laws that prohibit public use, or the use of certain schools (like necromancy) outwrite.
3.) Do Tabaxi exist?
Yes, they do. If you're planning on making one, just be sure it follows the 2024 ruleset with stats and all that.
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
Okay, I'll reroll the first one. Hopefully this time it doesn't get bugged.
Ability scores: 14 11 11 11 17 13
Ability scores: 15 14 14 16 9 13
Ability scores: 13 14 14 15 15 17
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Rowan Underfoot
Halfling, Fighter/Barbarian (Path of the Giant - if extended rules are allowed, if not I have to cook up something different)
Brief Backstory & Goals:
I hail from the shadows of Stonetide Port, a rough-and-tumble harbor city perched on the jagged western coastline of Runewarren. Survival there meant honing quick fingers and an even quicker wit, so it’s no surprise I fell in with a ring of thieves by the ripe old age of twelve. I might look cheerful (and perhaps a bit too small to threaten a tavern rat), but let me tell you—life wasn’t all dice games and easy gold. Working for Silas “Blacktooth” Murrow, the self-proclaimed crime lord of Stonetide, came with a price. I stole, I sneaked, and I tried my best to keep my conscience clean. But in the end, we all know the criminal underworld has a nasty way of swallowing up the innocent.
It was on a particularly high-stakes heist that my path changed forever. Our score: a locked chest cloaked in glyphs, filled with relics rumored to be from ancient giant-kin. Inside was this strange belt, etched with curling runes that almost seemed to hum with energy. The moment I put it on, I felt a surge of power unlike anything I had known—I felt… tall. Suddenly, my puny Strength felt bolstered by primordial might. My crew wanted to fence it, but something about the artifact tugged at me. Call it destiny, call it greed, or call it defiance toward my former boss, but I took the belt and ran. I’ve been running ever since.
I wandered from town to town until I heard whispers of a place called Luminaar, home to a prestigious University of Arcane Studies. If anyone could explain the belt’s runic mysteries, they would be found there. Upon arriving, I met Professor Ermun Greystride, a reclusive scholar obsessed with giant lore. He revealed that the artifact’s power was still dormant—that if given time to study and “unseal” its runes, he believed it could become a legendary Belt of Hill Giant Strength. In exchange for the belt’s temporary custody, the professor offered me a pair of Gauntlets of Ogre Strength to tide me over and giving me a taste of what he could unlock. Thus began my quest not only to master the fury stirring inside me, but to reclaim the belt once its true power has been unlocked. If I can shake off my criminal past along the way—and maybe score a little coin for my troubles—then all the better.
Personality & Quirks:
Outwardly, I’m as jolly as any halfling you’ll meet. I’ve got a hearty laugh, a sly wink, and a pocketful of well-worn jokes to brighten even the dullest day. But old habits die hard; I can’t resist the urge to scout a room for easy pockets to pick or valuable trinkets left unattended. I keep a set of lockpicks on me at all times, nestled in a hidden fold of my travel cloak. When I’m nervous—or excited—I’ll often tap or trace the runes on my belt, as though I’m drawing confidence from its ancient power.
I also have a little quirk for collecting “trophies” from my escapades. Be it a chipped coin from a tavern brawl or a piece of parchment from some noble’s ledger, I slip mementos into my belt pouch. This habit drives some of my companions mad, but hey, it’s a personal archive of my adventures, each item with a story to tell.
Connections & Enemies
Fiona Swiftstep (Connection): My closest ally during the Stonetide days. She taught me the finer points of burglary, from silent entry to graceful exits. We parted ways when I took the belt—she thought I was throwing my life away by crossing Silas. Deep down, I hope we can reconcile, but if she’s still loyal to the old crew, our reunion may not be pleasant.
Professor Ermun Greystride (Connection): A reclusive scholar at Luminaar’s University of Arcane Studies. After hearing of a “runic artifact” in a halfling’s possession, he’s been most eager to help me uncover the belt’s origins. He’s meticulous and patient where I’m impulsive, which makes for a comedic yet fruitful partnership.
Silas “Blacktooth” Murrow (Enemy): The vindictive crime lord I fled from. He’s no doubt posted a handsome bounty on my head. Stealing a prized artifact he intended to sell has surely painted a target on my back. I have no illusions that Silas will just “let it go.”
Garrick Greyfang (Enemy): A brute of a human who was part of Silas’ inner circle. Garrick believes the runic belt should have been his ticket out of the underworld. He’s vowed to track me down and take it by force—or spill my blood in the attempt.
From the crowded streets of Luminaar to the shadowy corners of Runewarren, I’m ready to carve out a future of my own making. With hopes that soon the belt will amplify my small but scrappy self, I’ll delve into every ruin, library, and back-alley rumor until I unlock its true power—if it doesn’t unlock me first. Let the giants rise again; Rowan Underfoot stands ready for whatever fate might bring.
(Edit: I made small changes to the backstory, because I wrongly recalled that there was a belt of giant strength in uncommon rarity... If it isn't clear, the idea is that the belt is a heirloom artifact that can be unlocked stepwise through the different tiers by personalized quests, if that is something you wish to use as inspiration.)
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Extended rules are allowed as long as they follow the newer rule set. If something is labeled 'legacy' and there is another option that is not, just go with the non-legacy version.
Subclasses don't bother me too much, as the rules aren't that drastically different from 2014 version to warrant banning it. So you should be fine. It's when things like an extended race getting a bonus to a stat, and then also getting a bonus to a stat via the background option so you get like +4 to something is what I'm trying to avoid.
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
The new backgrounds seem to overwrite 2014/extended racial stat bonuses so they can't stack anyway, at least when I've tried mixing and matching.
It happened to me a couple times, but it was right when the 2024 rules dropped, so it's possible it was just a bug and got fixed.
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
Ability scores: 13 9 8 14 12 13
Ability scores: 15 15 12 13 16 9
Ability scores: 12 15 15 15 15 11
Ability scores: 13 10 13 15 12 12
Name, Race, Class: Tilvus, a Feline Rogue (soulknife)
Not Brief Backstory:
Tilvus was never really accepted by the majority of the world. A tabaxi with bursting fascination and curiosity, and little regard for personal safety, he was... fun to be around, charming, but not someone you might consider a "frienc". Though Tilvus was born and raised in a city hateful of magic, he viewed magic as a curiosity, something interesting to learn about or study, not a danger to society. He would constantly be asking questions, and constantly investigate anything that seemed remotely magical. Charismatic, charming, and fun to be around, he inspired a large following. Upon sighting anything that appeared remotely magical, he would ask questions in awe and lead his friends on "investigations" regarding the magic. Naturally, this did not go over well with the Sentinels. Tilvus' parents were blamed for numerous infractions, after some of his "friends" had reported him to the city guards for his. One day, on a shopping trip, his parents simply disappeared. Tilvus cried for long hours, awaiting the return of his parents... but they never came back. Tilvus also began noticing armored guards, attempting to remain unnoticed, stalking him wherever he went.
Thus began a new chapter in his life. With nobody to hold the property that Tilvus once called home, the land was retaken by the city and given to another. He had to rely on the kindness of others to survive. On the streets, Tilvus learned quickly. The criminal activities Tilvus came naturally to him, as a quick and charming tabaxi. He had to do anything he could to live. stealing, swindling--even killing, at times. He survived as such for many long years, barely scraping by, keeping his curiosity in check--he had no wish to end up the same way as his parents. However, soon, his curious nature got the better of him, as one day, he found some ancient runes. He spent long hours, sitting in the shadows, debating on whether or not to inspect the structure before him. He knew that he shouldn't; he knew that he might get caught... but he gave in. He pulled his long hood over his head, and slid towards the ruins like a dark shadow in the middle of the night.
The stone structure was half buried within the ground, and runes coated individual stones. Tilvus was curious, but not stupid, deciding that although it would be really interesting to step on one, that probably wasn't the greatest idea. As Tilvus approached, a hidden door silently slid open, revealing an interior under the surface. TIlvus crept through the structure, fascinated by everything he saw. Once graceful and sweeping arches, destroyed amongst the wreckage. Eventually in his wandering, Tilvus came across a door marked with a strange symbol that he did not know (nat 1 arcana check lol). It seemed like an eye, but distorted in a strange fashion. The door was locked, but that was no problem. Tilvus whipped out his tools and began working. The lock was extremely difficult to open; that was probably something magical, but eventually, Tilvus cracked the lock. As he opened the door, he was completely awed by what he saw.
A vast hall, much larger than it appeared would be possible given the surface above him, stood before him (pocket dimension i guess). The destruction and wreckage of the outer part of the ruins did not spread to this part of the structure, it seemed, as it was in perfect and pristine condition. Along the sides of the hall, were gems of pure white, illuminating the hall, clasped upon stands of pure gold. Tilvus gasped in shock as the perfection of this place washed over him, and started walking towards a stone, almost as if he were in a trance (hint hint he was). He gazed at the gem for a moment, reached out his hands, and picked it up. Immediately, his mind seared with pain. So... much... pain. Everything hurt, the world was pain, he knew nothing else. And yet he remained conscious. Fighting a mental battle with whatever was within, he exerted himself like he had never before. Eventually, just as he was beginning to flag, the attack subsided, and Tilvus collapsed.
Tilvus woke to the sound of cries of pain and explosions. For a moment, he forgot who he was, where he was, and what had happened. As he opened his eyes, he remembered, but something was off. As he got up and pulled his cowl over his head, three armed guards burst into the hall, and cowered in fear at the sight before them. In hindsight, Tilvus decided, it probably did seem frightening to them. A figure cloaked in black, a dagger at his side, standing within a vast hall filled with what they hated most: magic. In the moment, however, he had no time to think such thoughts. The Sentinels closed in, as more entered the hall. They moved to encircle him, to trap him... but something seemed off. All of the guards had a strange sheen around them, a red aura that surrounded the group. However, Tilvus could not ponder such thoughts. He bolted for the door, only for a guard to slam it shut before Tilvus could escape. Tilvus pushed and pushed against the door, as the guards aimed their crossbows carefully, desperately trying to open the door. White-blue light crept over his body, and threw the door open. Surprised, Tilvus looked for the source of this light, and found... it was him.
Thus, Tilvus slipped away and hid within the big city. In a day, this strange magic-user, cloaked in black, was wanted throughout the city--indeed, the entire region--but he existed no longer. Now, there was only a tabaxi, with a mind that he himself could barely begin to understand. Tilvus spend the next few months the way he normally would. Swindling, stealing, the usual--but he found that the usual thrill of a successful swindle, or the satisfaction of a flawless pickpocket, was gone. He would spend long hours pondering his mind and the events within the structure, and eventually pieced together what had happened. And so, he continued his life, saving up gold, though he did not know why exactly. Eventually, he decided that he would discover the truth. Still curious, even now, he decided to pack his bags and leave. He purchased some clothes and leather armor for the journey, in addition to some useful equipment he would use, and set out to learn everything and anything he could.
Personality & Quirks: Again, going for the vibe of the fox in the last kung Fu panda. Charming, charismatic, competent, and fun to be around. Endless curiosity as well, and a thirst for knowledge. Enjoys flourishing his weapons, sometimes only to remind himself (and, surely, all around him), of his capabilities and competence. Takes things seriously, but he's still super cute and fun. Doesn't enjoy discussing topics surround his past, and quite skilled at deflecting the conversation away from that area.
Connections and Enemies: I think it's reasonable that the bounty for the hooded figure is still active, so any who want to collect that, no matter where they are, could qualify as an enemy. Not many friends or allies, though. Maybe Tilvus is known around some of the Thieves Guilds around the area? Or maybe he's just kind of known overall? He's quite a likeable and memorable character; at least, the way I think of him. Also, doesn't really fit into either of the two categories, but I think it may be important. Tilvus' parents are missing. I personally like to imagine them as not dead, but simply captured or somewhere else. Tilvus does still care about them, but might feel a bit weird around them since they have been missing for so long. Anyways, if I get in, feel free to do whatever you want with this information.
Please sign here. And don't read the fine print.
nevermind
Please sign here. And don't read the fine print.
And (of course) I'm submitting nothing quite like I originally thought I might. Still using Set 1, though.
Hiryu's Character Sheet - D&D Beyond
Common: Charlatan's Die
Uncommon: +1 Handwraps
Imagine dropping a 6 because it is tied for 'lowest' hahaha
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
Submissions to date (links are to post; characters listed in alphabetic order):
Teryn Amathis - High Elven Archfey Warlock
Byldeth Bouldergrip - Dwarven Oath of Devotion Paladin
Ellanise - High Elven Rogue / Monk
Hiryu - Human Warrior of the Elements Monk
Domenic Lowden - Human Celestial Warlock
Hamma Rhem - Wood Elven Arcane Trickster / Fighter
Trevon Strongwinds - Human College of Lore Bard - Might be rebuilt after reroll?
Indy Sundream - Human Aberrant Sorcerer
Tilvus - Tabaxi Soulknife Rogue
Rowan Underfoot - Halfling Path of the Giant Barbarian / Fighter
Argus Voidwatcher- Human Eldritch Knight
Ability scores: 15 12 10 16 15 13
Ability scores: 13 16 11 15 13 12
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Name: Dallis
Race: Jerbeen (Humblewood Mousefolk)
Class: Ranger/Community Cleric
Background: Guide
Backstory: The forest had always been Dallis' sanctuary. Raised on the edge of the whispering pines, he learned to track animals before he could walk and identify every bird call by the time he was two. He joined the Ranger Corps at 5, eager to protect the wilderness that had shaped him. Now, years later, Dallis patrols his beloved woods, a watchful guardian against poachers and bandits. Dallis still doesn't care for the walls of the city, but he is devoted to the people living in it. He recently tracked some illegal hunters to Luminaar, and intends to make them pay.
Personality and Quirks: He is honest almost to a fault, at least no one known to him has heard him utter a lie. Crowds make him nervous and he will try to avoid them and if he can't he'll keep his back to a wall.
Connections and Enemies: Nim, the owner of the Vulgar Unicorn and her staff know him well as he helps to guide travelers to and from the town. He also provides humanely acquired game. Ellanise, a childhood friend. He saw her start to make poor life choices and sent a traveling monk from The Roost monastery to see what he could do for her. Any person killing wildlife for fun or desecrating the forest is his enemy.
https://www.dndbeyond.com/characters/138610326/HoGCzV
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale