Velys shifts around to survey the undead approaching and to look for an advantage. He spots a small clumping of them and begins an arcane incantation. As the spell ends, a bright azure glow falls across the creatures.
((He'll fly 15ft up and to 23, 14 then cast Faerie Fire on S1, S3 and Z3, so they need a Dex saves vs 15. On a fail, all attacks on them have advantage.))
This post has potentially manipulated dice roll results.
Magnus whips up a RAGE, bellows his war cry: “Helios!” and charges to 21,15. He makes a Reckless Attack (which is an Advantage Roll) at +6 with Divine Rage (radiant damage extra D6+1) against S2; No further moves.
This post has potentially manipulated dice roll results.
As quick as a flash, Alice's mind sets to looking around the battlefield for vantage points. With such little time, she hasn't the time to devise a perfect strategy, as often as she usually does. Moving 31 feet (using Pythagoras) to space (19, 20), taking the opportunity to hide behind cover. Taking out her notebook, she begins scribbling down equations and glancing to the horde of undead. While she's writing, she commands her mechanical friend to move 22 feet, all the way up to space (21, 17) to properly keep itself nearby as many people as needed. This model she created specifically for protection. Time to see if that Positive Amplification mechanism works ...
Meanwhile, back behind her rock, she has something fully written down on her sheet of paper. It's a slightly large sheet, displaying a fairly simple projectile motion formula, using her position vector and, what she judges, is the position of the zombie nearby. With a sign and a flick, the energy from what she's written transfers onto her pen like a wand. Pointing forwards, she shoots a mote of flame forwards to nail a shot on the dastardly undead.
(( OOC: Alice uses her movement to move behind a rock and cast fire bolt against Z2. With her bonus action, she commands her doll to move. This doll has the Avenger Model, with the following benefit below. ))
Fire Bolt - Attack: 16 Damage: 7
Toy Current HP - 9
Whenever a creature starts its turn in the same space as the doll, they gain a number of temporary hit points equal to your Intelligence modifier. Additionally, when a creature within 25 feet of the doll attacks or forces another creature to make a saving throw, you can use a reaction to order this doll to move up to its walking speed and make a Tiny Weapon attack against that creature.
I think it is a D20 +1
8
Chipper rolled a 13 for initiative.
I'm probably laughing.
Initiative for Senca is 17
With her initiative swap feature Senca will trade initiatives with Magnus. Giving Magnus her initiative and taking his six.
Initiative order.
Velys Kar
Noryarus Thoriel
Skeleton 3
Skeleton 2
Zombie 2
Magnus
Alice Campbell
Fjeordi Lyonsbreath
Zombie 3
Zombie 1
Skeleton 1
Chipper Ghostpaw
Scena Kapak
Big Zombie
My top 3 answers: "You can try to do that." "No, that does not mean I like pans." "Yes, I am pansexual."
Rubik's PR: 18.05 Ao5: 21.49 Ao12: 24.35 Ao100: 27.97
Velys shifts around to survey the undead approaching and to look for an advantage. He spots a small clumping of them and begins an arcane incantation. As the spell ends, a bright azure glow falls across the creatures.
((He'll fly 15ft up and to 23, 14 then cast Faerie Fire on S1, S3 and Z3, so they need a Dex saves vs 15. On a fail, all attacks on them have advantage.))
S1=15
S2=22
Z3=5
My top 3 answers: "You can try to do that." "No, that does not mean I like pans." "Yes, I am pansexual."
Rubik's PR: 18.05 Ao5: 21.49 Ao12: 24.35 Ao100: 27.97
Movement or bonus action?
My top 3 answers: "You can try to do that." "No, that does not mean I like pans." "Yes, I am pansexual."
Rubik's PR: 18.05 Ao5: 21.49 Ao12: 24.35 Ao100: 27.97
((Movement is in my post above. No bonus action. I'm done!))
Nor will move to 20,20 and use BA to cast Hunters Mark and use dreaded ambusher ranger ability to get extra attack...
long bow attack 19 damage 9 + 4 =13
Long bow attack (dread ambush) 25 damage 11 + 4 + 1 = 16
done
guess it would be helpful to state im shooting at the Big zombie sorry
Nor takes a few steps to the side, nocking an arrow. Shooting and quickly shooting again, nor hits the bigger zombie twice, seeming to enrage it.
After almost being shot, S3 will move to 17,13 and prepare itself for attackers (Dodge).
S2 will rush forward, seeing S3 to 21,14, and swing a sword at Scena (8 to hit (nat 3) =[
Z2 will move to 19,12 with Dash.
Magnus, your turn.
updated map: https://drive.google.com/file/d/1GaBNfSf_GTpBYApWJZHJ7AMjVCaEIB0r/view?usp=sharing
My top 3 answers: "You can try to do that." "No, that does not mean I like pans." "Yes, I am pansexual."
Rubik's PR: 18.05 Ao5: 21.49 Ao12: 24.35 Ao100: 27.97
Somehow I got back to the IC. I do not know how. I will post shortly.
Magnus whips up a RAGE, bellows his war cry: “Helios!” and charges to 21,15. He makes a Reckless Attack (which is an Advantage Roll) at +6 with Divine Rage (radiant damage extra D6+1) against S2; No further moves.
26
That is surely a hit does D8+ 6; plus Radiant damage of D6 +1. Lets see if I can get this right.93
Not sure I did this right. DM may reroll for me to get it right and keep encounter going.
That seems right. Does anyone see something wrong? (I've never played Barb)
My top 3 answers: "You can try to do that." "No, that does not mean I like pans." "Yes, I am pansexual."
Rubik's PR: 18.05 Ao5: 21.49 Ao12: 24.35 Ao100: 27.97
What type of damage is the weapon?
My top 3 answers: "You can try to do that." "No, that does not mean I like pans." "Yes, I am pansexual."
Rubik's PR: 18.05 Ao5: 21.49 Ao12: 24.35 Ao100: 27.97
battle ax
As quick as a flash, Alice's mind sets to looking around the battlefield for vantage points. With such little time, she hasn't the time to devise a perfect strategy, as often as she usually does. Moving 31 feet (using Pythagoras) to space (19, 20), taking the opportunity to hide behind cover. Taking out her notebook, she begins scribbling down equations and glancing to the horde of undead. While she's writing, she commands her mechanical friend to move 22 feet, all the way up to space (21, 17) to properly keep itself nearby as many people as needed. This model she created specifically for protection. Time to see if that Positive Amplification mechanism works ...
Meanwhile, back behind her rock, she has something fully written down on her sheet of paper. It's a slightly large sheet, displaying a fairly simple projectile motion formula, using her position vector and, what she judges, is the position of the zombie nearby. With a sign and a flick, the energy from what she's written transfers onto her pen like a wand. Pointing forwards, she shoots a mote of flame forwards to nail a shot on the dastardly undead.
(( OOC: Alice uses her movement to move behind a rock and cast fire bolt against Z2. With her bonus action, she commands her doll to move. This doll has the Avenger Model, with the following benefit below. ))
Fire Bolt - Attack: 16 Damage: 7
Toy Current HP - 9
Whenever a creature starts its turn in the same space as the doll, they gain a number of temporary hit points equal to your Intelligence modifier. Additionally, when a creature within 25 feet of the doll attacks or forces another creature to make a saving throw, you can use a reaction to order this doll to move up to its walking speed and make a Tiny Weapon attack against that creature.
“The brighter they shine, the darker the shadow grows.” - Makino Fumito
👑 King of Junior Year 👑
DND Amateur and boxing nerd.
Extended Signature.
reviewing... this roll was a naturall 20 plus 6. Are we using the critical hits damage bonus?