This post has potentially manipulated dice roll results.
Wreckzors slips and tumbles down, Flynt reacts quickly and reaches out to grab his companions hand, but the weight of the Tortle is too much and he slips out of his grasp.
*I'm going to help you out and say you pull yourself into your shell to mitigate some of the dmg. (half spike dmg, adv on con against poison)
Wreckzors takes 18 fall dmg, 9(3) piercing dmg from the spikes, and he rolls with adv to resist the poison on the spikes 29
Wreckzors laying flat on top of the spikes belly down... his limbs will slowly extend from his shell and his head will creep up and look towards Flynn and give him a thumbs up and a sheepish grin. "I am alright... although I kind of feel like a pin cushon.... Mind tossing me a rope and we will see if I can get off these spikes?"
This post has potentially manipulated dice roll results.
Naught but death to be found from the switches.
The gnome mentally focuses on his bat, tracing the tunnel from the trapdoor above the lever room, flying past the group as they watch the tortle plummet, and rising to the trapdoor above the spikes. He uses the bat’s blindsight to “see” the contours of the Space beyond the door (60ft Blindsight)
Wreckzors will stretch out his neck and catch the rope in his mouth. "thummkks crouumm!" Wreckzors says with a rope in his jaws. He will then grab the rope with both hands and try to pull himself off the spikes and climb back up to the opening.
**you already climbed before well and your buddies are helping you and you got the door open already. So let's just say..
Wreckzors climbs up the rope back to the crawlspace, then with help from From and Flynt he climbs back up to the top and pulls himself up, and retreives his war pick. Wreckzors lowers his rope down and helps pull all his friends up to the top.
You all (except Galdr) find yourselves back in the first room with the red path, arch, and face.
The gnome leans on his staff, thinks for a moment, and intones a word in gnomish. He slips between realms and appears 10’ to the right of the trapdoor above the spikes.
OOC: Galdr casts Dimension Door to teleport the 150ish feet up and 45ftish to the right (guessing without a map) to appear on the floor above the trapdoor and away from its descent to the spikes.
OH well hi there Galdr! Nice of you to pop in... or out maybe I guess? Wreckzors will give Galdr a firm pat on the back with his large scaly hand. I guess I will let you figure out the best way to go through that archway....
Hearing Flynts concern, Wreckzors will look down at his scraped and punctured shell and his muddy and bloody leg (from the crocodile bite) and shrug... "I have been better but I have been in much worse scrapes than this"
**DM stuff - Its been a bit since you guys were here, so I'll just re-cap a bit. Long tunnel of a room, red path on the floor that had those magic runes on it, you already figured that out. There's the misty arch that glows when you approach it, teleported you to the lever room. There's the big demon face with the black mouth hole. There's also strange paintings all of the walls.
This post has potentially manipulated dice roll results.
Wreckzors Will slowly walk to each of the paintings and give them a good look with his sweet new goggles. "I wonder if these paintings hold any secrets..."
With your goggles enhancing your vision you notice 2 things about the paintings
-there is a fresco of a wizards laboratory, with two jackal-headed human figures painted to appear to be holding a real bronze chest. upon closer inspection the image of the chest sticks out just a bit from the wall and has hinges on the bottom and a catch at the top.
-There is an image on the opposite wall of a torture chamber. You see in the foreground a man being tortured on a rack, and in the background is an iron door which evidently confines some sort of a horrid creature, its taloned and scaled hands grasp the bars of its small window. But the image of the door, while flush with the wall, has a different texture then the rest of the walls.
These red winding path on the floor actually takes you close to these 2 areas if you follow it from one end to the other
Hmmm.... Since i am looking for a door..... and the last door I tried ended in failure.... Lets try this one... Wreckzors says while rubbing his chin. He will then pull out his war pick and drive it straight into the door in the painting.
OOC He is hoping that behind the painting of a door is an actual hallway.
Your war pick smashes easily through the painting, revealing that this area is just cloth and plaster disguised as wall. Behind the wall is a short hallway, and an actual door.
Wreckzors will stand there with his mouth open for a moment and mumble to himself.... "holy crap that actually worked..." A moment later he will turn to his companions and yell. "Hey everyone, I think I found another way to go if we cannot figure out that magic door!
Wreckzors slips and tumbles down, Flynt reacts quickly and reaches out to grab his companions hand, but the weight of the Tortle is too much and he slips out of his grasp.
*I'm going to help you out and say you pull yourself into your shell to mitigate some of the dmg. (half spike dmg, adv on con against poison)
Wreckzors takes 18 fall dmg, 9 (3) piercing dmg from the spikes, and he rolls with adv to resist the poison on the spikes 29
*only 9.5 (9) poison dmg
*could have been a lot worse
Wreckzors laying flat on top of the spikes belly down... his limbs will slowly extend from his shell and his head will creep up and look towards Flynn and give him a thumbs up and a sheepish grin. "I am alright... although I kind of feel like a pin cushon.... Mind tossing me a rope and we will see if I can get off these spikes?"
Naught but death to be found from the switches.
The gnome mentally focuses on his bat, tracing the tunnel from the trapdoor above the lever room, flying past the group as they watch the tortle plummet, and rising to the trapdoor above the spikes. He uses the bat’s blindsight to “see” the contours of the Space beyond the door (60ft Blindsight)
OOC: Investigation (Blindsight): 8
Galdr - you can only summon the bat near you. But the roof of this out is closed, so it can't fly out to where everyone else is.
Crom tosses rope towards Wreckzors, happy that after all he is alive
Wreckzors will stretch out his neck and catch the rope in his mouth. "thummkks crouumm!" Wreckzors says with a rope in his jaws. He will then grab the rope with both hands and try to pull himself off the spikes and climb back up to the opening.
**you already climbed before well and your buddies are helping you and you got the door open already. So let's just say..
Wreckzors climbs up the rope back to the crawlspace, then with help from From and Flynt he climbs back up to the top and pulls himself up, and retreives his war pick. Wreckzors lowers his rope down and helps pull all his friends up to the top.
You all (except Galdr) find yourselves back in the first room with the red path, arch, and face.
The gnome leans on his staff, thinks for a moment, and intones a word in gnomish. He slips between realms and appears 10’ to the right of the trapdoor above the spikes.
OOC: Galdr casts Dimension Door to teleport the 150ish feet up and 45ftish to the right (guessing without a map) to appear on the floor above the trapdoor and away from its descent to the spikes.
He’s bringing the dead body along for the ride.
As Wreckzors pulls up the last of his companions, sweat pouring down his brow, Galdr magically appears right next to him.
The gnome turns around, inspects the group as they shamble out. “I thought so. This place is one big loop.”
Flynt stares at Wreckzors and asks "How are you in terms of health? Are you feeling well?"
I have an intelligence of six, I know what I'm doing.
Crom feels frustrated, stamping his feet on the ground and swearing aloud
"Oh, f**k! A loop?! Where the hell did we end up?"
OH well hi there Galdr! Nice of you to pop in... or out maybe I guess? Wreckzors will give Galdr a firm pat on the back with his large scaly hand. I guess I will let you figure out the best way to go through that archway....
Hearing Flynts concern, Wreckzors will look down at his scraped and punctured shell and his muddy and bloody leg (from the crocodile bite) and shrug... "I have been better but I have been in much worse scrapes than this"
OOC: Wreckzors currently has 91 /124 hp
**DM stuff - Its been a bit since you guys were here, so I'll just re-cap a bit. Long tunnel of a room, red path on the floor that had those magic runes on it, you already figured that out. There's the misty arch that glows when you approach it, teleported you to the lever room. There's the big demon face with the black mouth hole. There's also strange paintings all of the walls.
Wreckzors Will slowly walk to each of the paintings and give them a good look with his sweet new goggles. "I wonder if these paintings hold any secrets..."
Perception on paintings 22
With your goggles enhancing your vision you notice 2 things about the paintings
-there is a fresco of a wizards laboratory, with two jackal-headed human figures painted to appear to be holding a real bronze chest. upon closer inspection the image of the chest sticks out just a bit from the wall and has hinges on the bottom and a catch at the top.
-There is an image on the opposite wall of a torture chamber. You see in the foreground a man being tortured on a rack, and in the background is an iron door which evidently confines some sort of a horrid creature, its taloned and scaled hands grasp the bars of its small window. But the image of the door, while flush with the wall, has a different texture then the rest of the walls.
These red winding path on the floor actually takes you close to these 2 areas if you follow it from one end to the other
Hmmm.... Since i am looking for a door..... and the last door I tried ended in failure.... Lets try this one... Wreckzors says while rubbing his chin. He will then pull out his war pick and drive it straight into the door in the painting.
OOC He is hoping that behind the painting of a door is an actual hallway.
Your war pick smashes easily through the painting, revealing that this area is just cloth and plaster disguised as wall. Behind the wall is a short hallway, and an actual door.
Wreckzors will stand there with his mouth open for a moment and mumble to himself.... "holy crap that actually worked..." A moment later he will turn to his companions and yell. "Hey everyone, I think I found another way to go if we cannot figure out that magic door!
The gnome shuffles to the tortle and nods. “That is one way to test your hypothesis.” Let’s be mindful that this could lead to more danger.”
He moves to follow the tortle if he heads into the hall.