Rajiira hears more crumbling behind her, Letting loose one more shot, in hopes of felling the beast, this one aiming for that painful spot between the toenail and toe, despite the creature not possessing any. Attack: 17 Damage: 4
Before finally bolting back away, on the off chance the tunnel collapses too soon.
This post has potentially manipulated dice roll results.
Thrash will leave the torch on the ground lighting the nearby pillars. Looking down the hall he will notice the large beast heading his way. He will quickly slide the longsword into his belt, and grab a javelin, before launching it towards Lorgoth. Keeping his Shield in his left hand, he will move towards the third closest column to Lorgoth and attempt to take a bite out of the pillar.
Javelin attack on Lorgoth: Attack: 9 Damage: 8 Bite attack on the pillar thanks to Hungry Jaws: Attack: 24 Damage: 11
Hungry Jaws
Once per short rest as a bonus action, you can make a bite attack. If it hits, you gain 3 temporary HP.
***If the bite destroys the pillar he will use the rest of his move to move to the next closest pillar to Lorgoth. If the room starts to crumble he will use the remainder of his move to try to flee the room. If the pillar is standing and nothing happens he will stay at that pillar.
Same as before, Tisnip is staying back and protecting the others. She'll try to keep as good an eye on Thrash and Rajiira as she can but mostly she'll just keep an ear out in case they need back up.
This post has potentially manipulated dice roll results.
Rajiira moves farther down the hall closer to where Thrash is working and lets loose another shot at the creature, hitting it in one of its strange limbs.
Tisnip continues to guard her allies, shield out.
Allustine keeps back behind her maintaining concentration on his curse.
Thrash hears the Lorgoth approaching and changes tactics. He throws a javelin at the monster but it goes wide and hits the side of the hallway. Enraged he tries to take a bite out of the pillar but can't quite break through it.
OTC steps out from behind Tisnip to try one more frostbite attack. Con save: 17 - the frost hits this time, creating crystals all along his front, slowing him down .
Tyriok keeps back where it's safe for now.
Lorgoth Wis save 16 the Lorgoth is unaffected by the curse and continues his way down the hall and almost in to the pillar room.
This post has potentially manipulated dice roll results.
Thrash, leaving his torch on the ground will toss a spear at the feet of Alustine. "Throw this at the beast when you get a clear shot!" blood trickling out of the corners of his snarling jaws. He will then take out his longsword again and strike the pillar with a heavy chop while his shield sags in his busted up left arm. After striking that pillar he will move to the next column that is beside it unless the room starts to come down. Once at the next column he will yell to Tisnip "TISNIP!!! HOW MANY MORE OF THESE COLUMNS DO I NEED TO KNOCK DOWN BEFORE THIS ROOF CAVES IN!?!?! USE YOUR ROCK KNOWLEDGE DAMN IT!
StonecunningPHB20
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
If the roof does start to fall down, he will use his move to run out of the room and away from the collapse.
The tiefling picks up the javelin, weighing and balancing it for a moment, then takes a ready stance and waits for the creature to come into the room. When he gets a clear line of view at Lorgoth, Alustine will heave the javelin with all of his might. Ranged Attack: 7 Damage: 2
But his lack of practice with the thrown weapon is obvious by his poor aim...
OTC holds her hand out, and water moisture in the air quickly coalesces into a cylindrical shape in it. She places her other hands on it and runs it up the cylinder of water, slowly freezing it and shaping it into the shape of a dagger. She holds the dagger in between her thumb and forefinger, and whips it toward lorgoth, where it explodes on impact.
Attack: Attack: 26 Damage: 12 piercing damage on hit. DC 14 dex save or 2 cold damage(Ignore resistances, rolls of 1 count as 2) regardless of hit.
**Lorgoth is looking slightly rough, he's got a bunch of arrows stuck in him, he's a little burnt and frosty. You've done 68 dmg so far and yes you can all see him now, hes at the entrance to the room you're all in**
**Soo slightly rough... is that like... half dead? 3/4 dead.... better drop a roof on him because he is no where close to dead and can 1 shot any one of use with his multi-attacks?**
**I don't want to give too much away about our buddy Lorgoth. How would you really tell how dead a thing is? Also I want you all to think about why there are pillars in this room? What are they holding up?**
Thrash takes out a second pillar easily.
OTC, Tyriok, Tisnip and Allustine get set to head upstairs if things start to come down.
Lorgoth - Wis Save 18
Lorgoth finally shakes himself out of his daze, and continues forward, although at a slow pace. He makes it to the start of the hallway.
Rajiira hears more crumbling behind her, Letting loose one more shot, in hopes of felling the beast, this one aiming for that painful spot between the toenail and toe, despite the creature not possessing any. Attack: 17 Damage: 4
Before finally bolting back away, on the off chance the tunnel collapses too soon.
Occassional Dungeon Master.
OTC will throw another spell at the beast before bolting off.
(DC 14 wis save or 3 cold damage(ignore resist) and disadvantage on next attack.)
"Ignorance is bliss, and you look absolutely miserable."
(OOC: Woot! Love my Auntie's pendent!! ;-D
Love God. Love Others. Any Questions?
Thrash will leave the torch on the ground lighting the nearby pillars. Looking down the hall he will notice the large beast heading his way. He will quickly slide the longsword into his belt, and grab a javelin, before launching it towards Lorgoth. Keeping his Shield in his left hand, he will move towards the third closest column to Lorgoth and attempt to take a bite out of the pillar.
Javelin attack on Lorgoth: Attack: 9 Damage: 8
Bite attack on the pillar thanks to Hungry Jaws: Attack: 24 Damage: 11
Once per short rest as a bonus action, you can make a bite attack. If it hits, you gain 3 temporary HP.
***If the bite destroys the pillar he will use the rest of his move to move to the next closest pillar to Lorgoth. If the room starts to crumble he will use the remainder of his move to try to flee the room. If the pillar is standing and nothing happens he will stay at that pillar.
O O T T=Target pillar
O X X
***
***Thrash will also spit some blood on the pillar as well, he has 5/15 HP... 8/15 if you count his temp HP lol***
Tyriok is going to keep trying to get away from the thing and let the others destroy the pillars as he is tapped out spell wise.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
***Just keep slinging those cantrips lol***
Same as before, Tisnip is staying back and protecting the others. She'll try to keep as good an eye on Thrash and Rajiira as she can but mostly she'll just keep an ear out in case they need back up.
Rajiira moves farther down the hall closer to where Thrash is working and lets loose another shot at the creature, hitting it in one of its strange limbs.
Tisnip continues to guard her allies, shield out.
Allustine keeps back behind her maintaining concentration on his curse.
Thrash hears the Lorgoth approaching and changes tactics. He throws a javelin at the monster but it goes wide and hits the side of the hallway. Enraged he tries to take a bite out of the pillar but can't quite break through it.
OTC steps out from behind Tisnip to try one more frostbite attack. Con save: 17 - the frost hits this time, creating crystals all along his front, slowing him down .
Tyriok keeps back where it's safe for now.
Lorgoth Wis save 16 the Lorgoth is unaffected by the curse and continues his way down the hall and almost in to the pillar room.
Thrash, leaving his torch on the ground will toss a spear at the feet of Alustine. "Throw this at the beast when you get a clear shot!" blood trickling out of the corners of his snarling jaws. He will then take out his longsword again and strike the pillar with a heavy chop while his shield sags in his busted up left arm. After striking that pillar he will move to the next column that is beside it unless the room starts to come down. Once at the next column he will yell to Tisnip "TISNIP!!! HOW MANY MORE OF THESE COLUMNS DO I NEED TO KNOCK DOWN BEFORE THIS ROOF CAVES IN!?!?! USE YOUR ROCK KNOWLEDGE DAMN IT!
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
If the roof does start to fall down, he will use his move to run out of the room and away from the collapse.
long sword attack on pillarAttack: 20 Damage: 3
O T X
O X X
The tiefling picks up the javelin, weighing and balancing it for a moment, then takes a ready stance and waits for the creature to come into the room. When he gets a clear line of view at Lorgoth, Alustine will heave the javelin with all of his might. Ranged Attack: 7 Damage: 2
But his lack of practice with the thrown weapon is obvious by his poor aim...
Love God. Love Others. Any Questions?
***Thrash locks eyes with him and nods his head in approval for to good effort***
Rajiira Takes aim as soon as the creature is within her line-of-sight. Pulling her bow back extra hard...
Attack: 17 Damage: 8
Occassional Dungeon Master.
(how much damage have we done so far?)
Occassional Dungeon Master.
OTC holds her hand out, and water moisture in the air quickly coalesces into a cylindrical shape in it. She places her other hands on it and runs it up the cylinder of water, slowly freezing it and shaping it into the shape of a dagger. She holds the dagger in between her thumb and forefinger, and whips it toward lorgoth, where it explodes on impact.
Attack: Attack: 26 Damage: 12 piercing damage on hit. DC 14 dex save or 2 cold damage(Ignore resistances, rolls of 1 count as 2) regardless of hit.
"Ignorance is bliss, and you look absolutely miserable."
((Can Tyriok see Lorgoth? I guess I can sling a Fire Bolt at him... it won't do much damage but I guess some damage is better than no damage.))
Attack: 11 Damage: 4
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
**Lorgoth is looking slightly rough, he's got a bunch of arrows stuck in him, he's a little burnt and frosty. You've done 68 dmg so far and yes you can all see him now, hes at the entrance to the room you're all in**
**Soo slightly rough... is that like... half dead? 3/4 dead.... better drop a roof on him because he is no where close to dead and can 1 shot any one of use with his multi-attacks?**
**I don't want to give too much away about our buddy Lorgoth. How would you really tell how dead a thing is? Also I want you all to think about why there are pillars in this room? What are they holding up?**