Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Think of it like a combination lock. You know 2 of 3 numbers.
You've spent nearly an hour at this outer door with the frost of the tunnels lapping at your fingers, ends of noses, and tips of ears. Everyone is red faced from the cold while some are still fairing better than others it's still DAMN cold down here!!
Every one roll CON save DC13.
OOC: I'd raise it but I don't want to be cruel.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Stepping forward invigorate by the thought of warmth ans respite ahead, Hrain looks over Thomas and Folzi's work. Like a good teachers he asseses6the problem then with quick movements her turns gears clicking all them into place causing the door creaks open on rusty hinges. This entrance has been sealed for awhile!
This post has potentially manipulated dice roll results.
ConST 8
Through chattering teeth, Folzi breathes a sigh of relief when the Sunite captain is able to get the last lock to fall into place. "I think my fingers are starting to freeze. I hope we can find some heat in there."
Looking at least as badly affected by the cold, Hrain nods at Folzi's words. "We need to go in but we have no idea what is behind these doors, Thomas do you know the layout of the area on the other side of the door?"
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
"Since the door was still locked, I feel a little better that nothing from down here has made itsway into the garrison yet...I hope," the last part he says under his breath.
The frost has coated Haldur's exposed head, sticking to his unkempt hair, eyebrows and unshaven jaw stubble. The sellsword's cheeks are red and his lips are pale, and every breath expels dense clouds of mist before his face. The young warrior's eyes are still clear however, and his hands remain unshaken and steady as they clutch at his halberd. Haldur smiles despite the situation as Hrain solves the last piece of the puzzle before them and the door's ancient and complex locking mechanism creaks and snaps to life.
"Fantastic work, all of you. You have saved us. Thank you." The mercenary's voice is rough and hoarse from the chill, but no less sincere in it's praise. "We should move inside at least out of the worst of the freeze, then take a moment to assess where to go from here. First though, lets get out of this Gods-cursed cold and get some warmth in our bones."
Tired waiting out in the hallway, Folzi pushes his way through the door. "Are we just going to stand around out here with our frozen thumbs up our butts!?! Let's get a move on and try to find some warmth."
(Does his darkvision grant him any better of idea what's through the door - I'm guessing not considering how the dark was described?)
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
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OOC: argh FINALLY got back to me the site won't host the link.
Looking at the door Thomas realizes it's down to turning each gear into place matching a shape.
With help Thomas rolls d100 if the match it's a link if not he has to start again.
Three sets of gears!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas attempts to work the doors mechanism.
88 / 50
38 / 39
2 / 14
(I hope I did that right.)
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
One success, two failures.
Anyone may try or give help remember??
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Hmmm... Let's see here." Folzi brings out his tools to help work the two mechanisms Thomas was unable to figure out l.
67 / 56
1 / 81
With each successive attempt the DC on the door goes up. Each success lowers the DC.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Do I need to roll another pair, or just the two that were missed?
OOC: Think of it like a combination lock. You know 2 of 3 numbers.
You've spent nearly an hour at this outer door with the frost of the tunnels lapping at your fingers, ends of noses, and tips of ears. Everyone is red faced from the cold while some are still fairing better than others it's still DAMN cold down here!!
Every one roll CON save DC13.
OOC: I'd raise it but I don't want to be cruel.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Con save (at disadvantage!) 17
Hrain looks over the lock trying to see what the others have missed 16 / 42
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Stepping forward invigorate by the thought of warmth ans respite ahead, Hrain looks over Thomas and Folzi's work. Like a good teachers he asseses6the problem then with quick movements her turns gears clicking all them into place causing the door creaks open on rusty hinges. This entrance has been sealed for awhile!
How does the party proceed?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
ConST 8
Through chattering teeth, Folzi breathes a sigh of relief when the Sunite captain is able to get the last lock to fall into place. "I think my fingers are starting to freeze. I hope we can find some heat in there."
Looking at least as badly affected by the cold, Hrain nods at Folzi's words. "We need to go in but we have no idea what is behind these doors, Thomas do you know the layout of the area on the other side of the door?"
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Since the door was still locked, I feel a little better that nothing from down here has made its way into the garrison yet... I hope," the last part he says under his breath.
Constitution Saving Throw: 19
The frost has coated Haldur's exposed head, sticking to his unkempt hair, eyebrows and unshaven jaw stubble. The sellsword's cheeks are red and his lips are pale, and every breath expels dense clouds of mist before his face. The young warrior's eyes are still clear however, and his hands remain unshaken and steady as they clutch at his halberd. Haldur smiles despite the situation as Hrain solves the last piece of the puzzle before them and the door's ancient and complex locking mechanism creaks and snaps to life.
"Fantastic work, all of you. You have saved us. Thank you." The mercenary's voice is rough and hoarse from the chill, but no less sincere in it's praise. "We should move inside at least out of the worst of the freeze, then take a moment to assess where to go from here. First though, lets get out of this Gods-cursed cold and get some warmth in our bones."
Con Save: 17
Perception to listen if theres anything from the other side: 10
"Whew, alright then. Good thing we're not stuck in these tunnels...yet. Thomas, do you have any idea where exactly we're located right now?
Thomas roll history, please.
Hrian and Folzi 2 points of exhaustion.
Thomas and Lyra have 1.
Leb and Haldur have none.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(That last ConST was my second fail, so Folzi is up to 2 points of exhaustion as well.)
Lyra looks into the doorway but it's dark beyond the doorway. It is very, very dark.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Tired waiting out in the hallway, Folzi pushes his way through the door. "Are we just going to stand around out here with our frozen thumbs up our butts!?! Let's get a move on and try to find some warmth."
(Does his darkvision grant him any better of idea what's through the door - I'm guessing not considering how the dark was described?)
Nope. It's magical darkness.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas' CON Save: 8
Thomas' History Check: 18 (disadvantge because exhaustion... 13 )
Thoroughly tired of these obstacles and far too aware of the cold's effect on his allies, Thomas casts dispel magic on the darkness.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer