Lebenha checks one last time that her backpack with the supplies and food she has to carry is ready and puts on the hood of her winter coat. She dons the gloves and grabs her quarterstaff again meknig clear that she is ready.
"So... are we going to try and jump the southern wall and then head to the east?
Haldur finishes ensuring that his belongings and supplies are all secure and that his arms and armaments are all maintained, ready and prepared to use at a moment's notice. The mercenary grips his halberd tightly and takes a deep, steady breath, calmed by the weight of the weapon in his hand. He absorbs the information conveyed by Artemis but can't shake the feeling that begins to gnaw at him from within at the idea of the last Mystran shepherds acting as a distraction, practically a sacrifice, in order for the party to escape into the Wastes. The young warrior sighs slightly and reminds himself that the Commander and his chosen are people of faith, and thus their actions and their courage do honor to the Goddess that they dedicate themselves to. Haldur quietly whispers a prayer to Mystra that she look favorably on her brave followers and be with them in their time of need, then he looks back to his companions and manages a small, weak smile of assurance.
"I am ready when you all are. May the Gods be will us all today."
Folzi chuckles. "I hope you have some magic to quickly get us over the walls, others wise will be in the wide open making that fifty foot climb." He looks to the Mystran contingent, including Thomas. "You have a spot here that we could get a quick look at the camp?"
DM: Is there a telescope in an office here that we could quickly scout the condition of the walls/gates, any patrols?
As Folzi questions the Mystrans Hrain excuses himself and finds a quiet spot by the gate to the tower, kneeling he spends minutes praying to Sune, beseeching her for a companion to help him see his charges to safety in the face of the malevolent hatred of the sorcerers they have been pitted against. Through the prayer he is granted images of a stallion, pure grey, muscled and clearly spirited in its temperament. The divine magic moves through the paladin as an outpouring of creation. Without opening his eyes Hrain knows what he will see and smiles as he feels the breath of the stallion against his face as the beast lowers his head to touch against the kneeling captain's.
Rising, Hrain strokes the neck of the animal, admiring the beauty of it, the power and the majesty. "Well met, my friend, I hope our journey together wil be long and glorious. Sune did not give me a name to give you, so I shall choose one, Vihar, from a language that died a long time ago it means the storm, I sense the spirit of one inside you."
Turning back to where the other are gathered he says "I am going to join my comrades, we will be leaving soon. There may be battle almost immediately, be ready to fight."
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (from the spell description)
Fully equipped and more than ready to delve into action, Lyra smirks at the sudden appearance of the warhorse right in the garrison building. "Are you planning to ride up the wall instead of climbing it? I'd love to see that...anyway, I'm tired of speculating our chances to get out of here alive, so let's take our chances."
OOC: I know the spell silly, just a horse...inside. If you've opened the front doors we have a problem.
"We move now," Artemis says when the party hears the screech of a dragon somewhere near by. "Quick! This way," the robot moves gracefully towards a narrow door at the back on the infirmary. "Do not think summoning the beast now was wise Sunite," they adds as Thomas follows behind his staff and light spell ready.
Outside the sun has finally shown it's face in the early morning. It's a bitterly cold day and the party will need every bit of winter gear they've found to survive.
"I lead you now but outside the wall my skills will be of little use," Artemis replies. "Master gnome. Your book will be of aid to us," the bronze figure says curiously to Folzi.
OOC :) I didn't open the door, if Vihar can't follow through this door then I will leave him summoned for now, we can communicate over a mile if I get a chance to.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
This post has potentially manipulated dice roll results.
Folzi gives the warforged a nod and pats his satchel to ensure that he remembered to put it back. He pulls his cloak tight around himself before stepping outside behind the others. Letting out a deep breath he says to the group, "Let's see if we can get out of this place alive, huh?"
The party moves from the garrison's hidden door at the side nearest the wall. Artemis in the lead the bronze robot under silver abd navy robes moves with catlike grace along the wall. Spotting for a moment they signal the others as Ora, Cara, Thomas and Sister Calius move ahead of thr party out into the open unseen, for now.
OOC: I need the marching order. There is ZERO cover. Y'all are moving along a far wall 120ft to the smoldering remains of the mixed heritage camp moving towards the East gate. Each block is 10ft.
Hrain will stay at the back, silently ordering Vihar to stay by the door for now, just outside waiting as out of sight as possible for a command to follow.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Haldur will take a position closer to the front of the party near the Casters, in order to keep the heavier armed/armored frontline guys close to the magic users.
OOC: With that stealth roll I think Folzi phased through the wall and is waiting on the others.... lol. Folzi would be near the back, in front of Hrain I suppose, since he doesn't want to be near the robot in the colorful robes.
OOC: Artemis doesn't know where/how to advance or leave the compound. This needs a party member. My NPCs are backup not leaders guys. They went first bit that's it.
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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Lebenha checks one last time that her backpack with the supplies and food she has to carry is ready and puts on the hood of her winter coat. She dons the gloves and grabs her quarterstaff again meknig clear that she is ready.
"So... are we going to try and jump the southern wall and then head to the east?
PbP Character: A few ;)
Haldur finishes ensuring that his belongings and supplies are all secure and that his arms and armaments are all maintained, ready and prepared to use at a moment's notice. The mercenary grips his halberd tightly and takes a deep, steady breath, calmed by the weight of the weapon in his hand. He absorbs the information conveyed by Artemis but can't shake the feeling that begins to gnaw at him from within at the idea of the last Mystran shepherds acting as a distraction, practically a sacrifice, in order for the party to escape into the Wastes. The young warrior sighs slightly and reminds himself that the Commander and his chosen are people of faith, and thus their actions and their courage do honor to the Goddess that they dedicate themselves to. Haldur quietly whispers a prayer to Mystra that she look favorably on her brave followers and be with them in their time of need, then he looks back to his companions and manages a small, weak smile of assurance.
"I am ready when you all are. May the Gods be will us all today."
Folzi chuckles. "I hope you have some magic to quickly get us over the walls, others wise will be in the wide open making that fifty foot climb." He looks to the Mystran contingent, including Thomas. "You have a spot here that we could get a quick look at the camp?"
DM: Is there a telescope in an office here that we could quickly scout the condition of the walls/gates, any patrols?
As Folzi questions the Mystrans Hrain excuses himself and finds a quiet spot by the gate to the tower, kneeling he spends minutes praying to Sune, beseeching her for a companion to help him see his charges to safety in the face of the malevolent hatred of the sorcerers they have been pitted against. Through the prayer he is granted images of a stallion, pure grey, muscled and clearly spirited in its temperament. The divine magic moves through the paladin as an outpouring of creation. Without opening his eyes Hrain knows what he will see and smiles as he feels the breath of the stallion against his face as the beast lowers his head to touch against the kneeling captain's.
Rising, Hrain strokes the neck of the animal, admiring the beauty of it, the power and the majesty. "Well met, my friend, I hope our journey together wil be long and glorious. Sune did not give me a name to give you, so I shall choose one, Vihar, from a language that died a long time ago it means the storm, I sense the spirit of one inside you."
Turning back to where the other are gathered he says "I am going to join my comrades, we will be leaving soon. There may be battle almost immediately, be ready to fight."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: Hrain just summoned a horse in the middle of the Mytrsa garrison?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC By the front door :)
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (from the spell description)
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: Folzi would like to ride a mastiff. LOL
Fully equipped and more than ready to delve into action, Lyra smirks at the sudden appearance of the warhorse right in the garrison building. "Are you planning to ride up the wall instead of climbing it? I'd love to see that...anyway, I'm tired of speculating our chances to get out of here alive, so let's take our chances."
OOC: I know the spell silly, just a horse...inside. If you've opened the front doors we have a problem.
"We move now," Artemis says when the party hears the screech of a dragon somewhere near by. "Quick! This way," the robot moves gracefully towards a narrow door at the back on the infirmary. "Do not think summoning the beast now was wise Sunite," they adds as Thomas follows behind his staff and light spell ready.
Outside the sun has finally shown it's face in the early morning. It's a bitterly cold day and the party will need every bit of winter gear they've found to survive.
"I lead you now but outside the wall my skills will be of little use," Artemis replies. "Master gnome. Your book will be of aid to us," the bronze figure says curiously to Folzi.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC :) I didn't open the door, if Vihar can't follow through this door then I will leave him summoned for now, we can communicate over a mile if I get a chance to.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: ok. I would say it's a real squeeze but your steed could make it. Animal handling check? It's a spirit haha Idk.
I need stealth checks from everyone exiting. Y'alls are carrying the group so if enough pass you all pass, if most fail....well. Yeah. Good luck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Stealth: 24
Stealth 13
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Stealth Roll: 11
Folzi gives the warforged a nod and pats his satchel to ensure that he remembered to put it back. He pulls his cloak tight around himself before stepping outside behind the others. Letting out a deep breath he says to the group, "Let's see if we can get out of this place alive, huh?"
Stealth 22
OOC:DDDAAAMMMMMNNNN Saute!!
The party moves from the garrison's hidden door at the side nearest the wall. Artemis in the lead the bronze robot under silver abd navy robes moves with catlike grace along the wall. Spotting for a moment they signal the others as Ora, Cara, Thomas and Sister Calius move ahead of thr party out into the open unseen, for now.
OOC: I need the marching order. There is ZERO cover. Y'all are moving along a far wall 120ft to the smoldering remains of the mixed heritage camp moving towards the East gate. Each block is 10ft.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hrain will stay at the back, silently ordering Vihar to stay by the door for now, just outside waiting as out of sight as possible for a command to follow.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Haldur will take a position closer to the front of the party near the Casters, in order to keep the heavier armed/armored frontline guys close to the magic users.
OOC: With that stealth roll I think Folzi phased through the wall and is waiting on the others.... lol. Folzi would be near the back, in front of Hrain I suppose, since he doesn't want to be near the robot in the colorful robes.
OOC: Artemis doesn't know where/how to advance or leave the compound. This needs a party member. My NPCs are backup not leaders guys. They went first bit that's it.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.