Detainee runs pasted Huldar and is surprised he doesn't attack. They, however, make a hurling motion casting acid splash at him attack 17 dmg 1 of acid if failed a DEX save DC12!
Cultist dodging Cara's blows claps their hands toward for thunderwave attack 20 dmg 13 which Cara attempts to save against 7 the damage as well as the push back! She fails gets pushed back towards the roaring fire and takes 13 points of thunder damage!
"Grrahh!!" The mercenary roars in anger and surprise as the detainee launches the acidic attack at him. In his desire to spare life, Haldur had forgotten that some of the camp's detainees were under the influence of the aggressors.
Dexterity Saving Throw:10
The young sellsword threw a look at the detainee so full of fury and menace that it emanated palpable heat, but instead of pursuing retribution he whirled and charged toward the Cultist. He knew next to nothing about the arcane or eldritch manipulations, and if the detainee's life was spared, perhaps there was a chance that the Shepards and their powers could free the individual from their malady. If not, there was always a more direct approach to ending the threat. Never the less, Haldur gritted his teeth and rushed forward, prepared to bring cold steel against his chosen foe.
Movement to H4
Attack #1 on Cultist at F4:20, Damage: 13, Brute:1
Attack #2 on Cultist at F4:14, Damage:11, Brute:1
Bonus Action; Twirly Whirly attack on Cultist at F4:19, Damage:2, Brute:1
This post has potentially manipulated dice roll results.
As the cultist runs towards him Hrain growls, a primal rage coming over him, channeling the divine fury onto his blade he sees the blade shimmer in response. Aiming a series of strikes against the cultist trying to end them before they have a chance to attack.
OOC: Hrian that is a dead Cultist from the first battle near you, all the gray blotches are. Sorry to not have specified. The Cutlist who went before you move into the room to H7. Are you moving to them to engage? I assume yes. If so movement noted and first attack failed, second hit damage noted.
OOC: Saute don't have the movement to move ALL the way to K1 do you mean K9? If so, Folzi did successfully hide and your advantage attack is on deck when the next Cultist arrives. That Cutlist takes the bolt in the guts stumbling to G3 and collapses dead.
Seeing Cara take a hard hit from the Thunderwave, Thomas calls forth a healing light upon her. He then directs his eyes to the cultist that Leb missed and calls down fire.
Bonus Action: Lvl 1 Healing Word targeting Cara; heals 9 hit points Action:Sacred Flame targeting the cultist at H7; DC 15 Dex or take 7 radiant damage Movement: None
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Cultist at H7's DEX save against Thomas' attack 23
Carrigan moves out from under the table to I2 casting ray of sickness against the Detainee at N3. Attack 9 dmg 11 must pass CON save DC15 or become poisoned.
Detainee's CON sav 22
The last Cultist rushes out of the stairwell into the fray to K4 casting fire bolt at Haldur 14 for 8 of fire dmg.
This post has potentially manipulated dice roll results.
Summary of round 1
Detainee @N3 attacked Haldur with acid splash for 1 point of damage
Cultist @F4 dead killed by Haldur's twirly-whirly attack of death!
Cara attacked cultist, cast compelled duel. Took 13 points of dmg and was healed for 9 by Thomas.
Haldur 19 took 1 point of damage from Detainee's acid splash then eliminated at Cultist.
Hrain attacked Cultist H7 dealing 9 damage.
Folzi holds attack for next entering combatant.
Cultist moves to G3 and is instantly killed by Folzi laying in wait!
Leb casts ray of frost but misses.
Thomas heals Cara for 9 and casts scared flame against Cultist at H7; they save.
Lyra casts scorching ray the first hits the other two miss going wild into the room and extinguish on the stone walls.
Carrigan casts ray of sickness against the detianee but fails!
Cultist@K4 casts fire bolt but fails to ignite the mercenary!
Round 2 initiative order
Detainee @N3
Cultist 21 dead
Cara
Haldur
Cultist 19 dead
Hrain
Folzi
Cultist @H7
Leb
Thomas
Lyra
Carrigan
Cultist @K4
Round 2
Detianee casts ice knife against Carrigan attack13 dmg 7 and Carrigan as well as Folzi need to made a DEX save DC12 against 6 of cold dmg as the knife explodes.
Cara nods to Thomas moving from the J4 to attack the newly arrived Cultist 13 dmg 3
Carrigan's save against the cold damage 24; takes 5 cold damage from the exploding knife!
This post has potentially manipulated dice roll results.
The sudden flare of light behind him was Haldur's only warning as the Cultist loosed his blast of fire, but the mercenary was luckily able to duck and avoid the incendiary projectile at the last second. Turning toward the Cultist with a measured, deliberate movement akin to a panther bearing down on it's prey, the warrior smiled a chilling and dangerous smile.
"You like to play with fire, do you?" He asked in a low voice as he took a couple steps toward his opponent.
Movement to I4
Flourishing his halberd with practiced ease, the sellsword whirled the weapon and brought it's gore-drenched blade up to the attack position. "I like to play with axes!" He roared as the halberd's deadly edge came streaking down.
Attack #1 on Cultist at K4:10, Damage:11, Brute:3
Attack #2 on Cultist at K4: 27, Damage:10, Brute:4
Bonus Action: Twirly Whirly attack on Cultist at K4:26, Damage:1, Brute:2
OOC: Leb has an AOO on either the Cultist or Detainee.
Detainee/Cultist is up!
Haldur on deck!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Grrahh!!" The mercenary roars in anger and surprise as the detainee launches the acidic attack at him. In his desire to spare life, Haldur had forgotten that some of the camp's detainees were under the influence of the aggressors.
Dexterity Saving Throw: 10
The young sellsword threw a look at the detainee so full of fury and menace that it emanated palpable heat, but instead of pursuing retribution he whirled and charged toward the Cultist. He knew next to nothing about the arcane or eldritch manipulations, and if the detainee's life was spared, perhaps there was a chance that the Shepards and their powers could free the individual from their malady. If not, there was always a more direct approach to ending the threat. Never the less, Haldur gritted his teeth and rushed forward, prepared to bring cold steel against his chosen foe.
Movement to H4
Attack #1 on Cultist at F4: 20, Damage: 13, Brute: 1
Attack #2 on Cultist at F4: 14, Damage: 11, Brute: 1
Bonus Action; Twirly Whirly attack on Cultist at F4: 19, Damage: 2, Brute: 1
Cutlist is DEAD.
Hrian is up!
Folzi on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
As the cultist runs towards him Hrain growls, a primal rage coming over him, channeling the divine fury onto his blade he sees the blade shimmer in response. Aiming a series of strikes against the cultist trying to end them before they have a chance to attack.
Bonus action casts Divine Favor
Attack 1 24 for 10 slashing + 1 radiant damage
Attack 2 18 for 9 slashing + 2 radiant damage
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
(Second AoO to the first two that passed, let’s see that the first one was to the detainee, so this one to the cultist...
Attack: 17 Damage: 3
the other one to the guy who pass between us
Attack: 10 Damage: 5 )
PbP Character: A few ;)
OOC: Hrian that is a dead Cultist from the first battle near you, all the gray blotches are. Sorry to not have specified. The Cutlist who went before you move into the room to H7. Are you moving to them to engage? I assume yes. If so movement noted and first attack failed, second hit damage noted.
Folzi is up!
Cultist in the wings on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
D'oh and thank you :)
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Folzi moves under the table at K1.
Bonus/cunning action, Hide: Stealth 12
Action: Ready crossbow when a cultist is adjacent to Leb.
(Attack rolls for if/when reaction is triggered: 13, if adv granted from hiding 16, Damage: 8, Sneak Attack 15)
+1 to attack rolls and damage roll. Should have been +7 and +4, respectively.
OOC: Saute don't have the movement to move ALL the way to K1 do you mean K9? If so, Folzi did successfully hide and your advantage attack is on deck when the next Cultist arrives. That Cutlist takes the bolt in the guts stumbling to G3 and collapses dead.
Leb is up!
Thomas on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(40' of movement should get me to K1)
Lebenha moves next to the cleric ( E2 ) and send a ray of frost towards the cultist.
Attack: 12 Damage: 7
PbP Character: A few ;)
OOC: I forgot you're the flash right now!! It goes down how you planned, you're hid!!
Leb misses.
Thomas is up!
Lyra on deck!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Seeing Cara take a hard hit from the Thunderwave, Thomas calls forth a healing light upon her. He then directs his eyes to the cultist that Leb missed and calls down fire.
Bonus Action: Lvl 1 Healing Word targeting Cara; heals 9 hit points
Action: Sacred Flame targeting the cultist at H7; DC 15 Dex or take 7 radiant damage
Movement: None
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Lyra decides to try and blast the cultist at H7 from close quarters.
Casting Scorching Ray:
1st Orb: 18 DMG: 2
2nd Orb: 11 DMG: 9
3rd Orb: 12 DMG: 5
Carrigan moves out from under the table to I2 casting ray of sickness against the Detainee at N3. Attack 9 dmg 11 must pass CON save DC15 or become poisoned.
Detainee's CON sav 22
The last Cultist rushes out of the stairwell into the fray to K4 casting fire bolt at Haldur 14 for 8 of fire dmg.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Summary of round 1
Detainee @N3 attacked Haldur with acid splash for 1 point of damage
Cultist @F4 dead killed by Haldur's twirly-whirly attack of death!
Cara attacked cultist, cast compelled duel. Took 13 points of dmg and was healed for 9 by Thomas.
Haldur 19 took 1 point of damage from Detainee's acid splash then eliminated at Cultist.
Hrain attacked Cultist H7 dealing 9 damage.
Folzi holds attack for next entering combatant.
Cultist moves to G3 and is instantly killed by Folzi laying in wait!
Leb casts ray of frost but misses.
Thomas heals Cara for 9 and casts scared flame against Cultist at H7; they save.
Lyra casts scorching ray the first hits the other two miss going wild into the room and extinguish on the stone walls.
Carrigan casts ray of sickness against the detianee but fails!
Cultist@K4 casts fire bolt but fails to ignite the mercenary!
Round 2 initiative order
Detainee @N3
Cultist 21 deadCara
Haldur
Cultist 19 deadHrain
Folzi
Cultist @H7
Leb
Thomas
Lyra
Carrigan
Cultist @K4
Round 2
Detianee casts ice knife against Carrigan attack13 dmg 7 and Carrigan as well as Folzi need to made a DEX save DC12 against 6 of cold dmg as the knife explodes.
Cara nods to Thomas moving from the J4 to attack the newly arrived Cultist 13 dmg 3
Carrigan's save against the cold damage 24; takes 5 cold damage from the exploding knife!
Haldur up!
Hrian on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
DexST 20
The sudden flare of light behind him was Haldur's only warning as the Cultist loosed his blast of fire, but the mercenary was luckily able to duck and avoid the incendiary projectile at the last second. Turning toward the Cultist with a measured, deliberate movement akin to a panther bearing down on it's prey, the warrior smiled a chilling and dangerous smile.
"You like to play with fire, do you?" He asked in a low voice as he took a couple steps toward his opponent.
Movement to I4
Flourishing his halberd with practiced ease, the sellsword whirled the weapon and brought it's gore-drenched blade up to the attack position. "I like to play with axes!" He roared as the halberd's deadly edge came streaking down.
Attack #1 on Cultist at K4: 10, Damage: 11, Brute: 3
Attack #2 on Cultist at K4: 27, Damage: 10, Brute: 4
Bonus Action: Twirly Whirly attack on Cultist at K4: 26, Damage: 1, Brute: 2
Edit for misspelling.