Thomas looks to Lyra and says, "Thanks", before steeling himself for round two.
Initiative:11
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: I'm willing to let everyone have full movement before the round starts. Where tje Cultists you killed lay is an occupied space. The pile of bodies is too. Move or stay put. It's up to you!
Carrigan takes cover under the table at @E1 while Cara draws her longsword and shield bracing for the fight @F5.
OOC: Thomas will be in square D2, the spot where he called up to try to trick the cultists.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Entering the room Leb gets an AOO on both but Haldur gets an AOO on the detainee! I'll post their actions after the AOOs.
Detainee (is the hand in the circle) ?
Cultist 1 (like the others is the symbol with the center stone)?
Cara roar rushing to E4 to attack the Cultist at F4 Attack: 7 Damage: 7 bonus action compelled duel DC13; Cultist WIZ save 22 but the young paladin's challeges fails to entice the Cultists!
Haldur can tell them apart. The Cultist is in dark robes like the others y'all kills and the Detainee is in plain light colored robes Haldur has noticed most of the Detainee Caster's wearing. They don't have a uniform per say but they are limited with what the camp provides clothing wise. It's a plain robe patched in places there would be normal wear and tear!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Adrenaline ran riot through the mercenary's veins despite his collected and deliberate demeanor, and as a target came into his field of vision Haldur tensed his arms and back and prepared to deliver a mighty blow. However, instinct proved more effective than aggression at that moment as the young warrior's brain quickly registered the garments of a detainee adorning his chosen target. He abruptly checked his swing and turned his cold gaze on to the next potential foe whom might suffer his ire.
Initiative Roll: 19
When she recongnizes the young woman;
Lebenha goes to her and tries to put her body in a gentle repose position and close her eyes. She then stands and gets ready.
Initiative: 11
PbP Character: A few ;)
Lyra sighs and applauds Thomas for his idea. "Good thinking, but it seems like we'll be sticking to brute force for a while."
Initiative: 8
Thomas looks to Lyra and says, "Thanks", before steeling himself for round two.
Initiative: 11
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Initiative 17
OOC: I'm willing to let everyone have full movement before the round starts. Where tje Cultists you killed lay is an occupied space. The pile of bodies is too. Move or stay put. It's up to you!
Carrigan takes cover under the table at @E1 while Cara draws her longsword and shield bracing for the fight @F5.
Initiative Carrigan 15; Cara 10
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: I'll wait for movement then post the map update for round 1!!
Initiative order
Detainee 22
Cultist 21
Cara 21
Haldur 19
Cultist 19
Hrain 18
Folzi 17
Cultist 13
Leb 11
Thomas 11
Lyra 8
Carrigan 8
Cultist 6
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Thomas will be in square D2, the spot where he called up to try to trick the cultists.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Hrain will move forward to J5
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Haldur will stay at K2 as per my last post, facing the stairway with his halberd readied.
Leb? Lyra? Fozli?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi will be at K8.
H1 for Lebenha
PbP Character: A few ;)
Lyra moves to F6
OOC: Ok guys. I'll get the map posted when I'm home. Office hours until 5pm today Lawd help me but I'll be posting ASAP.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Entering the room Leb gets an AOO on both but Haldur gets an AOO on the detainee! I'll post their actions after the AOOs.
Detainee (is the hand in the circle) ?
Cultist 1 (like the others is the symbol with the center stone)?
Cara roar rushing to E4 to attack the Cultist at F4 Attack: 7 Damage: 7 bonus action compelled duel DC13; Cultist WIZ save 22 but the young paladin's challeges fails to entice the Cultists!
Leb, Haldur's AOOs up!
Haldur on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception Check to distinguish the detainee from a Cultist and stop the AOO: 19
Haldur can tell them apart. The Cultist is in dark robes like the others y'all kills and the Detainee is in plain light colored robes Haldur has noticed most of the Detainee Caster's wearing. They don't have a uniform per say but they are limited with what the camp provides clothing wise. It's a plain robe patched in places there would be normal wear and tear!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Adrenaline ran riot through the mercenary's veins despite his collected and deliberate demeanor, and as a target came into his field of vision Haldur tensed his arms and back and prepared to deliver a mighty blow. However, instinct proved more effective than aggression at that moment as the young warrior's brain quickly registered the garments of a detainee adorning his chosen target. He abruptly checked his swing and turned his cold gaze on to the next potential foe whom might suffer his ire.
Haldur does not take the attack on the detainee.
At the first enemy that passes her side Lebenha will try to knock him out with her quarterstaff
Attack: 20 Damage: 6
PbP Character: A few ;)