OOC Yes I believe that was the consensus, as the party have already been this way once in either direction do they still need to make rolls etc, if so then Hrain should probably move up to be near the front as he has seen the map, although I remember stating I was showing it to Folzi at least as well.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Hrain, Folzi, and Leb all have 1 point of exhaustion.
The party moves ahead into the tunnels towards the Sunite garrison. It's oddly colder the closer the party gets to the garrison and then...they meet a solid wall of rubble!
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Shit...! Well, now what?! Back to the junction, and then where?" Folzi tries to pull his cloak tighter. "Not a good idea to stay down here much longer. The cold is starting to getting to me. Try one of the other garrisons that was still standing?"
With his breath misting in the air before him, Haldur nods in agreement with Folzi's statement.
"Folzi is right. We'll all succumb to the cold down here if we linger needlessly." The mercenary looks over to Hrain. "What do you think, Captain? Can you guide us to another of the garrisons, or perhaps the Shepherds have an emergency shelter of some kind that we can access? Either way," the young warrior sighed, "we have to make our move soon. We can't let these abominations chase us to and fro like mice in a maze."
"From what I can gather, I think the Mystra Garrison may be the closest on to us from here."
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Hrain walks up to the rubble dropping to one knee and bowing his head "I pray this doesn't mean the garrison has fallen too." After a moments silence he turns and faces the rest of the group illuminated by the light from Thomas' staff. "It appears that we face greater problems even than we thought. We know one tower has fallen, possibly the tower of Sune as well - but this could just be an earth movement. Either way there is no way through and we need a new direction - we could try and make for the garrison of Mystra, Thomas is right, it is closer now than that of Chauntea and Thomas at least knows the place. Or we double back, try for the figures we saw in the rubble of Mielikki's tower, but we already ruled that out as too risky, we could go inot the temple but the giant pile of undead and the casters who can animate it are still there probably ready to attack. Finally we could try and move over the surface, it isn't all that far but if the dragon is about and we are caught in the open we will almost certainly die, and if the other forces find us we will be subject to as many spells and waves of undead as they can throw at us."
Looking troubled the captain continues. "I must be honest with you I feel more drained than I should, the trials of the last day and the lack of sleep are catching up with me as well as the weather - I feel less than my best and looking at some of you I am not alone, we need to think through this next course of action carefully."
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
"Captain, we cannot afford to take the time needed to think this through in our current condition. I cannot navigate these tunnels, but if I could, I would already be leading all of you in the direction of the Mystra Garrison. With the limited time we have, we must quickly make the best choice we can with the limited information we have. We will have to trust the Sisters to see us through the gaps in our knowledge. But you, as our captain, have to make a decision quickly."
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC Yes I believe that was the consensus, as the party have already been this way once in either direction do they still need to make rolls etc, if so then Hrain should probably move up to be near the front as he has seen the map, although I remember stating I was showing it to Folzi at least as well.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Hrain and Folzi move to the front of the group as they head back to the Sune garrison. You've traveled for almost half an hour without incident.
Give me perception checks guys. CON saves to from the cold DC13.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception 8
Con save 4
OOC everyone who is within 10' gets +2 on the save for my paladin aura of warmth ;P
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Hrain is haggard from the battle. The added cold is doing his fighting form no favors.
Hrain has one level of exhaustion.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
CON save: 15
Perception: 20
Perception 5
ConST 12
Folzi faulters because of the cold as well. 1 level of exhaustion! He notices nothing particularly different about the tunnel!
Lyra pulls through but notices very little in her surroundings.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas' Perception Check: 19
Constitution Save: 22
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Constitution Saving Throw: 9
Perception Check: 6
Perception: 22
ST: 6
PbP Character: A few ;)
Hrain, Folzi, and Leb all have 1 point of exhaustion.
The party moves ahead into the tunnels towards the Sunite garrison. It's oddly colder the closer the party gets to the garrison and then...they meet a solid wall of rubble!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Shit...! Well, now what?! Back to the junction, and then where?" Folzi tries to pull his cloak tighter. "Not a good idea to stay down here much longer. The cold is starting to getting to me. Try one of the other garrisons that was still standing?"
(The wheel is an eight way junction right?)
With his breath misting in the air before him, Haldur nods in agreement with Folzi's statement.
"Folzi is right. We'll all succumb to the cold down here if we linger needlessly." The mercenary looks over to Hrain. "What do you think, Captain? Can you guide us to another of the garrisons, or perhaps the Shepherds have an emergency shelter of some kind that we can access? Either way," the young warrior sighed, "we have to make our move soon. We can't let these abominations chase us to and fro like mice in a maze."
Thomas has a grim look on his face.
"This is truly getting out of hand."
He turns back to Hrain.
"From what I can gather, I think the Mystra Garrison may be the closest on to us from here."
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Hrain walks up to the rubble dropping to one knee and bowing his head "I pray this doesn't mean the garrison has fallen too." After a moments silence he turns and faces the rest of the group illuminated by the light from Thomas' staff. "It appears that we face greater problems even than we thought. We know one tower has fallen, possibly the tower of Sune as well - but this could just be an earth movement. Either way there is no way through and we need a new direction - we could try and make for the garrison of Mystra, Thomas is right, it is closer now than that of Chauntea and Thomas at least knows the place. Or we double back, try for the figures we saw in the rubble of Mielikki's tower, but we already ruled that out as too risky, we could go inot the temple but the giant pile of undead and the casters who can animate it are still there probably ready to attack. Finally we could try and move over the surface, it isn't all that far but if the dragon is about and we are caught in the open we will almost certainly die, and if the other forces find us we will be subject to as many spells and waves of undead as they can throw at us."
Looking troubled the captain continues. "I must be honest with you I feel more drained than I should, the trials of the last day and the lack of sleep are catching up with me as well as the weather - I feel less than my best and looking at some of you I am not alone, we need to think through this next course of action carefully."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Thomas shakes his head slightly.
"Captain, we cannot afford to take the time needed to think this through in our current condition. I cannot navigate these tunnels, but if I could, I would already be leading all of you in the direction of the Mystra Garrison. With the limited time we have, we must quickly make the best choice we can with the limited information we have. We will have to trust the Sisters to see us through the gaps in our knowledge. But you, as our captain, have to make a decision quickly."
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Folzi, Hrain, and Leb are ALL at disadvantage on ability checks!
Meta gaming pigeon returns fluttering on Thomas, should "Hrian has an incomplete map of the tunnel system" *squawk*...
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
**Out and about today. I'll post if/when I can!!**
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: back guys
Rubble wall ahead uncertainty behind what's the plan? Another cold check is coming!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Do we need to at least get back to the junction room before potentially heading to Mystra garrison, or are there turns to take before then?)