Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
"Hmm, you're looking a but rough," Folzi smirks as he steps up to the crust near him with rapier at the ready. He strikes out with one deft thrusting motion.
Attack 21, damage 6, crit damage 4
As the foe crumples before him, the gnome then slides over to the next cultist (move to I5).
This post has potentially manipulated dice roll results.
The mercenary's head whipped up suddenly from looking down his crossbow's sight and he looked around in concern as the chanting seemed to cease with alarming abruptness. Luckily however Thomas seemed to catch the change as well and he called out to alert the party, so Haldur returned his focus to his potential target. He sighted down the crossbow, using the eldritch light provided by his allies to peer into the room from his position on the stairs and bear down on his chosen target. The light shimmered and illuminated an enemy figure that had come into view, so the young sellsword inhaled a slow and shallow breath, held it, then steadily squeezed the trigger of his weapon.
Haldur, standing at H13, fires on the cultist at J6 with his light crossbow.
Attack Roll: 15Damage Roll:6, Brute:1
*Edit to include second attack/bonus action, which is just reloading the crossbow.*
This post has potentially manipulated dice roll results.
Carrigan turns to the Cultist @J6 mutters something gripping her staff then points the staff at the cultist casting ray of sickness attack 25 dmg 8 CON save against the poison DC 15.
J6 Cultist CON save 10 takes damaged but is not poisoned, stumbles now panting loudly gripping their throat as if trying to scream then falls to the ground dead!
Thomas casts sacred flame at Cultist L7 for 6 points of radiant dmg.
Folzi kills Cultist @I3.
Haldur shooting (which in hindsight wouldn't be possible at the bottom of the steps that are 20ft up from H13 but I missed it so...) deals 8 points of damage to Cultist @J6. Movement necessary to make any more shots also is still blocking Cara from moving into the battle!
Cultist@I3 killed by Folzi.
Carrigan moves to E5 casts ray of sickness at Cultist J6 and kills them.
This post has potentially manipulated dice roll results.
Lyra looks down on her hands as her spell misses, obviously puzzled how such a thing could happen. Bearing her companions warning in mind, she moves closer to the next staircase (moving to G4) before she turns around and faces the remaining cultist and tries again.
As his jaw unclenches after the violent electrical attack Hrain hears Thomas' warning over the other sounds of battle. Needing to end the conflict quickly he attempts a series of vicious slashes at the seemingly unarmoured caster.
Attack with longsword 15 damage if hits 6
Attack with longsword 9 damage if hits 4
OOC if the better attack hits I would like to use a divine smite at Level 1, for 7
Cultist @L7 seeing he's the only remaining standing member of his team turns to the pile of bodies and begins to mutter something animate dead using a drop of his blood over the corpse of three fallen Sisters of Mercy.
This post has potentially manipulated dice roll results.
Seeing what the cultist is about to do, Lebenha focus her energies towards it and tries to cancel the magic energies that the cultist is conjuring. She waves her hand and a cold breeze dispel the dust that the cultist is trying to spread among the dead bodies.
( As a reaction she will cast Counterspell The cold breeze is just "atrezzo")
The cultist turns his head towards her but she is already casting another spell, focusing on the little piece of charred wood that she holds between her fingers, she calls again to her inner energies to control the elements and a ray of lighting crosses the room towards the cultist. Albeit it is hard to control the raw energy of the lighting, Lebenha tries to channel it to hit the cultist.
( On her turn she will cast Witch Bolt at 2nd level, spending a
Attack: 10 Damage: 11 )
Rollback Post to RevisionRollBack
PbP Character: A few ;)
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OOC: Yes.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Perception: 9)
PbP Character: A few ;)
Perception Check at Disadvantage: 23
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Perception: 2
Perception Roll with Disadvantage: 22
Perception 12
Thomas and Haldur, the chanting has stopped.
Thomas is still up!
Folzi on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas holds his position and calls fire down on the cultist engaged with Hrain. As the fire falls, he calls out to the others,
"The chanting has stopped! We may have more incoming!"
Action: Cast Sacred Flame DC 15 DEX Save or take 8 radiant damage.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Cultist @ L7 DEX save 7
Metagaming pigeon says: Cultist @L7 (AC16 remaining HP 27) @J6 (AC 15 remaning HP 18) @I3 (AC13 remaining HP 3)
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi's up!
Haldur on deck!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Hmm, you're looking a but rough," Folzi smirks as he steps up to the crust near him with rapier at the ready. He strikes out with one deft thrusting motion.
Attack 21, damage 6, crit damage 4
As the foe crumples before him, the gnome then slides over to the next cultist (move to I5).
Cultist @I3 is dead.
Haldur is up!
Carrigan on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The mercenary's head whipped up suddenly from looking down his crossbow's sight and he looked around in concern as the chanting seemed to cease with alarming abruptness. Luckily however Thomas seemed to catch the change as well and he called out to alert the party, so Haldur returned his focus to his potential target. He sighted down the crossbow, using the eldritch light provided by his allies to peer into the room from his position on the stairs and bear down on his chosen target. The light shimmered and illuminated an enemy figure that had come into view, so the young sellsword inhaled a slow and shallow breath, held it, then steadily squeezed the trigger of his weapon.
Haldur, standing at H13, fires on the cultist at J6 with his light crossbow.
Attack Roll: 15 Damage Roll: 6, Brute: 1
*Edit to include second attack/bonus action, which is just reloading the crossbow.*
Carrigan turns to the Cultist @J6 mutters something gripping her staff then points the staff at the cultist casting ray of sickness attack 25 dmg 8 CON save against the poison DC 15.
J6 Cultist CON save 10 takes damaged but is not poisoned, stumbles now panting loudly gripping their throat as if trying to scream then falls to the ground dead!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Rounds 2 Summary:
Lyramovement to G7 castings fire bolt at Cultist @I3 but misses.
Hrian attacks Cultist @L7 twice but only one blow lays doing 10 points of slashing damage.
Cultist @L7 casts shocking grasp at Hrian doing 9 points of lightning damage.
Leb movement to D7 then casts ray of frost at Cultist dealing 13 points of damage and slows them.
Cultist @J6 tried to cast chromatic orb fails then is killed by Carrigan's ray of sickness!
Cara prays to Sune.
Thomas casts sacred flame at Cultist L7 for 6 points of radiant dmg.
Folzi kills Cultist @I3.
Haldur shooting (which in hindsight wouldn't be possible at the bottom of the steps that are 20ft up from H13 but I missed it so...) deals 8 points of damage to Cultist @J6. Movement necessary to make any more shots also is still blocking Cara from moving into the battle!
Cultist@I3 killed by Folzi.
Carrigan moves to E5 casts ray of sickness at Cultist J6 and kills them.
Map update:
Top of Round 3
Lyra's up!
Hrian's on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lyra looks down on her hands as her spell misses, obviously puzzled how such a thing could happen. Bearing her companions warning in mind, she moves closer to the next staircase (moving to G4) before she turns around and faces the remaining cultist and tries again.
Fire Bolt targetting Cultist L7: 7 + 2 DMG: 16
As his jaw unclenches after the violent electrical attack Hrain hears Thomas' warning over the other sounds of battle. Needing to end the conflict quickly he attempts a series of vicious slashes at the seemingly unarmoured caster.
Attack with longsword 15 damage if hits 6
Attack with longsword 9 damage if hits 4
OOC if the better attack hits I would like to use a divine smite at Level 1, for 7
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Leb is up!
Cara on deck!
Sisters initiative 17; 21; 12Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Seeing what the cultist is about to do, Lebenha focus her energies towards it and tries to cancel the magic energies that the cultist is conjuring. She waves her hand and a cold breeze dispel the dust that the cultist is trying to spread among the dead bodies.
( As a reaction she will cast Counterspell The cold breeze is just "atrezzo")
The cultist turns his head towards her but she is already casting another spell, focusing on the little piece of charred wood that she holds between her fingers, she calls again to her inner energies to control the elements and a ray of lighting crosses the room towards the cultist. Albeit it is hard to control the raw energy of the lighting, Lebenha tries to channel it to hit the cultist.
( On her turn she will cast Witch Bolt at 2nd level, spending a
Attack: 10 Damage: 11 )
PbP Character: A few ;)