Aeros skillfully extract the poison from the spider and put it into a vial. You gained a vial of spider venom.
Item Description:
Vial of Spider Venom. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. A creature hit by the poisoned weapon or ammunition must make a DC 11 Constitution saving throw. On failure, it takes 1d8 poison damage or half as much on a success. If the attack reduces the creature hit points to 0, it become paralyzed for one hour, even after it regains hit points. Applying the poison takes an action. Once applied, the poison retains potency for 1 minute before drying.
As the tracks is pretty clear it is pretty easy to follow it. Anyone with good Wisdom (Survival) score may make a check with advantage to try learn more about the tracks while you are following where it leads.
Waft are familiar with the small, barefoot tracks. They seemed to be Goblin tracks, and from the number of the tracks it seemed that there are about a dozen of them. In addition, there's also one footprint that's about the same shape but larger than a human footprint.
After several minutes walking in the Marsh, the tracks leads to a cave on side of a large hill. It's entrance is quite large, enough for a large-sized creature to get in.
Waft replies to Aeros and shares his answer to the rest of his team.
"I can't see that well in the dark so I'm inclined to wait here outside for an ambush.
But let's face it, we don't have a good plan to lure them out. So if we enter the cave, let's be quiet as possible. I'll place myself at the back with my good ol' longbow."
This post has potentially manipulated dice roll results.
== CHENNA ==
Chenna does have darkvision.. but does the cave look like it has recently been inhabited by any kind of animal or animals? This might influence the fury with which Chenna will approach the current inhabitants. (In case it's needed survaval: 7 or nature: 3)
As Chenna looks for signs of animal habitation, it appears that the cave and its surrounding has no sign of animals nearby, no animal tracks (the only tracks present are the goblinoids) nor signs of an animal nest, except for some small vermins that runs or slither away near the trees.
Alright, the five of you try to stay hidden behind nearby thick vegetation. As you lie in wait for about half an hour, you begin to hear a sound of two humanoids bickering in goblinoid. Not long after, two Goblins, each holding a shield a scimitar walks out of the cave. What you'd like to do?
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Alright anyone who want to attempt to sneak upon them, please also roll for Stealth. On 9 or higher, you gain advantage on the attack / grapple. Lower than 9, we have to roll for initiative.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Alright Aeros and Vortrin manages to sneak upon the Goblins. They immediately react to avoid both of their grapple but are unsuccessful, and both drops their scimitar upon caught. Both try to scream in goblinoids.
Waft immediately ties and gags the two goblins with his Rope, Hempen (50 feet) and drags them along with the help of his companions to a place away from the cave's entrance.
From egg thieves turned barn burners to goblin kidnappers. We're really starting to look like a budding criminal organization.
Chenna picks up the scimitars and follows the others. He then takes a javelin and places the tip of it against the neck of one of the goblins. Then pushes in a little.
"Blink once for YES and twice for NO. Do you understand?"
He'll look at the other one as well. Is either of them blinking? :)
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===DM===
Aeros skillfully extract the poison from the spider and put it into a vial. You gained a vial of spider venom.
Item Description:
Vial of Spider Venom. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. A creature hit by the poisoned weapon or ammunition must make a DC 11 Constitution saving throw. On failure, it takes 1d8 poison damage or half as much on a success. If the attack reduces the creature hit points to 0, it become paralyzed for one hour, even after it regains hit points. Applying the poison takes an action. Once applied, the poison retains potency for 1 minute before drying.
What are you going to do now?
Waft drinks one of his potions to heal his mortal wounds.
5
"Those people who owned this wagon must have been attacked by humanoids living on this swamp because of the damage done to the land vehicle.
How about we search for them by following one of the tracks here and ask them if they saw a lone person hanging around these parts two days ago?"
== CHENNA ==
... will look survey the tracks and give his help to anyone who's actually good at tracking.
===DM===
As the tracks is pretty clear it is pretty easy to follow it. Anyone with good Wisdom (Survival) score may make a check with advantage to try learn more about the tracks while you are following where it leads.
Survival 12
===DM===
Waft are familiar with the small, barefoot tracks. They seemed to be Goblin tracks, and from the number of the tracks it seemed that there are about a dozen of them. In addition, there's also one footprint that's about the same shape but larger than a human footprint.
After several minutes walking in the Marsh, the tracks leads to a cave on side of a large hill. It's entrance is quite large, enough for a large-sized creature to get in.
How you'd like to proceed?
Quietly, aeros will ask his compatriots. "Do we go right in, or try to ambush them here at the entrance?"
Waft replies to Aeros and shares his answer to the rest of his team.
"I can't see that well in the dark so I'm inclined to wait here outside for an ambush.
But let's face it, we don't have a good plan to lure them out. So if we enter the cave, let's be quiet as possible. I'll place myself at the back with my good ol' longbow."
== CHENNA ==
Chenna does have darkvision.. but does the cave look like it has recently been inhabited by any kind of animal or animals? This might influence the fury with which Chenna will approach the current inhabitants. (In case it's needed survaval: 7 or nature: 3)
===DM===
As Chenna looks for signs of animal habitation, it appears that the cave and its surrounding has no sign of animals nearby, no animal tracks (the only tracks present are the goblinoids) nor signs of an animal nest, except for some small vermins that runs or slither away near the trees.
== CHENNA ==
"Hmm, I can see in the darkness, but I'm no way stealthy. I could take off my armor, but... well, that's taking off my armor."
"I guess we can wait and see.. they'll have to come out at one point. Staying in one place in my armor isn't that bad, I can be stealthier like that."
==DM==
Alright, the five of you try to stay hidden behind nearby thick vegetation. As you lie in wait for about half an hour, you begin to hear a sound of two humanoids bickering in goblinoid. Not long after, two Goblins, each holding a shield a scimitar walks out of the cave. What you'd like to do?
Vortrin would like to sneak up on one, and attempt to grapple it.
Athletics: 5
If I have advantage from surprise: 18
(Someone should probably try to get the other one.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
===DM===
Alright anyone who want to attempt to sneak upon them, please also roll for Stealth. On 9 or higher, you gain advantage on the attack / grapple. Lower than 9, we have to roll for initiative.
Stealth: 7
Initiative if you need it at some point: 15
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aeros will attempt to sneak out and grapple the other goblinoid.
Stealth: 15
Athletics: 16
Advantage: 20
Initiative: 14
===DM===
Goblin 1 Acrobatics: 14 vs Vortrin's 16
Goblin 2 Acrobatics: 13 vs Aeros's 21
===DM===
Alright Aeros and Vortrin manages to sneak upon the Goblins. They immediately react to avoid both of their grapple but are unsuccessful, and both drops their scimitar upon caught. Both try to scream in goblinoids.
Waft immediately ties and gags the two goblins with his Rope, Hempen (50 feet) and drags them along with the help of his companions to a place away from the cave's entrance.
From egg thieves turned barn burners to goblin kidnappers. We're really starting to look like a budding criminal organization.
== CHENNA ==
Chenna picks up the scimitars and follows the others. He then takes a javelin and places the tip of it against the neck of one of the goblins. Then pushes in a little.
"Blink once for YES and twice for NO. Do you understand?"
He'll look at the other one as well. Is either of them blinking? :)