Barthen's doesn't sell oxen, but he does carry (through the magic of D&D) camels, donkeys, mules, elephants, draft horses, riding horses, mastiffs, ponies, warhorses, carts and wagons.
(Elephants!? Aaahhhh snap! If only Vondal had the coin! Charge the bad boy right through the front doors of some bad guy hideouts)
A defeated Vondal makes his way back to the Inn. If along the way he happens to see Zander, or passes by the temple, he makes sure to pass along his cut of the Orc job. If the others at least had entrusted him with the coin, anyhow. Once he's back it's straight to the rooms if not stopped to work on his newly acquired spellbook.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Vondal stops by the Shrine of Luck and inquires with Sister Garaele about Zander. She blinks at him, then says in a confused sort of way, "He didn't tell you? He is now a Watcher with the Harpers. I sent him on an errand."
"Oh.... OH.... Oohhhh. vhat explains some things! Though, I got no idea what Harper or Watcher is. Though I assume it is a Tymora thing, and should not question further." Vondal said briskly, having folded up his arms across the chest. "Eh, hmm.... Ah! You more likely see him first. So, you let him know that we have business with Daren on the morrow. And if this errand be longer than that, vell... his cut of the previous job will be waiting for him at Inn, at least, ya?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As the party is eating, Qelline Alderleaf (the halfling mother of Carp) approaches the table. "Pardon my intrusion on your supper, but I couldn't help but overhear that you're trying to locate a castle. Cagmuh or something-er-other." Someone politely provides "Cragmaw." "Thank you," she says, smiling. "I know of a druid — Reidoth. He is a longtime friend of mine. You could ask him about the location of this Cragmaw Castle. I'm sure he can help since there’s not an inch of the land he doesn’t know. He recently set out for the ruins of Thundertree, just west of the Neverwinter Wood. The ruins are about 50 miles northwest of Phandalin, and I can give you directions if you're interested."
At this point, a young halfling boy (Carp) comes careening out of the kitchen door, followed by a human boy twice his size (Toblen's son, Pip). Both boys are making roaring sounds and holding their arms out like wings, occasionally flapping. The whole of the room's eyes turn to watch the boys "fly" around the room, sometimes chasing each other, sometimes stopping to "breath fire" on patrons who smile good-naturedly, and occasionally growling, "I'm a dragon!""Boys!" Qelline yells after Carp almost knocks over a chair. "Carp, come here!" Her son obeys, flying over and still roaring. He begins flying around and around his mother as she smiles apologetically at the table. "I'd better get him home. There's not much to tell you about Reidoth except he knows this area like the back of his hand, so if Cragmaw Castle's to be found, he'll know where it is." She goes on to explain how to find the ruined city of Thundertree and then bids them a good night and ushers her little dragon out of the Inn.
Karl looks up from his ale a slight smile on his face at watching the kids enjoy themselves. After they leave he says “‘spose we’d better go find this Reidoth bloke in the morning.”
I'll take everyone's silence as a cue to advance the story. Hit those long rest buttons. Everyone wakes up the next morning refreshed. Adrom spent some quality time with his ring of protection before going to bed (attuned). (Even though he didn't say so, it's time to open Vondal's Christmas present.) Vondal spent a little time with his new crystal as well, pondering the serpent adornment, but also learning about its secrets. It is a stonespeaker crystal. (If you can't add the crystal to your equipment, unassign Vondal on the campaign page, I'll grab him, add the crystal, and then unassign him for you to pick back up. Oh, and even though the description says the crystal is 19 inches long, this one isn't.) It's morning. Do you head to Daran's orchard or Thundertree to look for Reidoth the Druid?
(@DDP: Yea, unfortunately I don't have access to that item, so it'll have to be added. Already unassigned him to have it added in.)
(That aside, much appreciate on the crystal reminder. I just been figuring it was purely a focus.)
By the time Vondal awakens, the Gold Dwarf is covered in an amalgamation of papers and a small bit of ink. As a result, the customary exercise is replaced by a more thorough scrub down than usual.... assuming he can in the tavern.
Either which way, he says upon meeting the others, "Morning, Brothers! Today, I think, will be a good day!" He flashes a toothy grin. "I think I caught some talk 'bout a tree of Thunder, yes? If'n so, 'nd a trip is to be involved, I at least am goin' to skip breakfast, I think... Go see what this Daran fellow wants 'fore we leave town. Could be his request heads in same direction anyhow."Vondal confers, and if there's no complaints, he'll pay toblen an advance of six days for the room with Bron's body inside. Though if its already been six days since the last miracle had been cast over it, he stops by the temple on his way out to request coming by the Inn later to bless the body once more.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(Yea... That about figures. Ugh. Only one even reached a 10! My goodness dice gods!)
(@DDP: Does he at least find out anyone in town that might sell donkeys and wagons in the process?)
When you realize you're doing too much: Signature.
As Vondal is searching for a sign of the cart, Nif orders another mug of ale and turns to Karl. "So what do we do from here Uncle?"
Barthen's doesn't sell oxen, but he does carry (through the magic of D&D) camels, donkeys, mules, elephants, draft horses, riding horses, mastiffs, ponies, warhorses, carts and wagons.
(Elephants!? Aaahhhh snap! If only Vondal had the coin! Charge the bad boy right through the front doors of some bad guy hideouts)
A defeated Vondal makes his way back to the Inn. If along the way he happens to see Zander, or passes by the temple, he makes sure to pass along his cut of the Orc job. If the others at least had entrusted him with the coin, anyhow. Once he's back it's straight to the rooms if not stopped to work on his newly acquired spellbook.
When you realize you're doing too much: Signature.
Vondal stops by the Shrine of Luck and inquires with Sister Garaele about Zander. She blinks at him, then says in a confused sort of way, "He didn't tell you? He is now a Watcher with the Harpers. I sent him on an errand."
"Oh.... OH.... Oohhhh. vhat explains some things! Though, I got no idea what Harper or Watcher is. Though I assume it is a Tymora thing, and should not question further." Vondal said briskly, having folded up his arms across the chest. "Eh, hmm.... Ah! You more likely see him first. So, you let him know that we have business with Daren on the morrow. And if this errand be longer than that, vell... his cut of the previous job will be waiting for him at Inn, at least, ya?"
When you realize you're doing too much: Signature.
The cleric agrees.
Nodding his thanks, and bidding her goodbye in his usual fashion, Vondal heads back to the Inn for some studying up and rest for the rest of the day.
When you realize you're doing too much: Signature.
As the party is eating, Qelline Alderleaf (the halfling mother of Carp) approaches the table. "Pardon my intrusion on your supper, but I couldn't help but overhear that you're trying to locate a castle. Cagmuh or something-er-other." Someone politely provides "Cragmaw." "Thank you," she says, smiling. "I know of a druid — Reidoth. He is a longtime friend of mine. You could ask him about the location of this Cragmaw Castle. I'm sure he can help since there’s not an inch of the land he doesn’t know. He recently set out for the ruins of Thundertree, just west of the Neverwinter Wood. The ruins are about 50 miles northwest of Phandalin, and I can give you directions if you're interested."
After sharing a look with the others Adrom says
”Sure, please, sit, grab a drink and tell us more about this friend of yours and those directions. We really appreciate it.”
PbP Character: A few ;)
At this point, a young halfling boy (Carp) comes careening out of the kitchen door, followed by a human boy twice his size (Toblen's son, Pip). Both boys are making roaring sounds and holding their arms out like wings, occasionally flapping. The whole of the room's eyes turn to watch the boys "fly" around the room, sometimes chasing each other, sometimes stopping to "breath fire" on patrons who smile good-naturedly, and occasionally growling, "I'm a dragon!" "Boys!" Qelline yells after Carp almost knocks over a chair. "Carp, come here!" Her son obeys, flying over and still roaring. He begins flying around and around his mother as she smiles apologetically at the table. "I'd better get him home. There's not much to tell you about Reidoth except he knows this area like the back of his hand, so if Cragmaw Castle's to be found, he'll know where it is." She goes on to explain how to find the ruined city of Thundertree and then bids them a good night and ushers her little dragon out of the Inn.
Karl looks up from his ale a slight smile on his face at watching the kids enjoy themselves. After they leave he says “‘spose we’d better go find this Reidoth bloke in the morning.”
DM - Stopping a god in his tracks
"Sounds good to me!" nods Adrom. " Now, let's share another round before going to rest."
PbP Character: A few ;)
Nif nods in agreement. "Sounds like a plan. If it's ok, I am gonna turn in for the night. I'll see you all at breakfast."
Anything else "tonight"?
More ale
DM - Stopping a god in his tracks
(@DDP: Aside from mucking about with spellbook and papers? Naw. Nothing on Vondal's end as well.)
When you realize you're doing too much: Signature.
I'll take everyone's silence as a cue to advance the story. Hit those long rest buttons. Everyone wakes up the next morning refreshed. Adrom spent some quality time with his ring of protection before going to bed (attuned). (Even though he didn't say so, it's time to open Vondal's Christmas present.) Vondal spent a little time with his new crystal as well, pondering the serpent adornment, but also learning about its secrets. It is a stonespeaker crystal. (If you can't add the crystal to your equipment, unassign Vondal on the campaign page, I'll grab him, add the crystal, and then unassign him for you to pick back up. Oh, and even though the description says the crystal is 19 inches long, this one isn't.) It's morning. Do you head to Daran's orchard or Thundertree to look for Reidoth the Druid?
(@DDP: Yea, unfortunately I don't have access to that item, so it'll have to be added. Already unassigned him to have it added in.)
(That aside, much appreciate on the crystal reminder. I just been figuring it was purely a focus.)
By the time Vondal awakens, the Gold Dwarf is covered in an amalgamation of papers and a small bit of ink. As a result, the customary exercise is replaced by a more thorough scrub down than usual.... assuming he can in the tavern.
Either which way, he says upon meeting the others, "Morning, Brothers! Today, I think, will be a good day!" He flashes a toothy grin. "I think I caught some talk 'bout a tree of Thunder, yes? If'n so, 'nd a trip is to be involved, I at least am goin' to skip breakfast, I think... Go see what this Daran fellow wants 'fore we leave town. Could be his request heads in same direction anyhow." Vondal confers, and if there's no complaints, he'll pay toblen an advance of six days for the room with Bron's body inside. Though if its already been six days since the last miracle had been cast over it, he stops by the temple on his way out to request coming by the Inn later to bless the body once more.
When you realize you're doing too much: Signature.
OOC: Crystal's added, and Vondal's ready for you to pick up again.
The Inn has a washroom, which Vondal can use easily enough.
And, yes, I would suggest you ask the sister for another spell to make sure Bron doesn't start decomposing.