This post has potentially manipulated dice roll results.
Karl can move to I11 (15 feet of movement to stand, leaving 35 feet to get to I11).
The orcs, first tipped off by the arrow, can now see Karl rushing toward them. All four rush toward the oncoming dwarf, drawing greataxes as they do. Three meet Karl in the middle of the field while the fourth catches sight of Adrom kneeling in the grass and angles for him. The three engaging Karl all swing at the barbarian. (blue greataxe attack: 7, damage: 10 slashing damage — orange greataxe attack: 25, damage: 13 slashing damage — yellow greataxe attack: 10, damage: 10 slashing damage — yellow fumble roll: 3, acrobatics DC15: 5)
Blue swings, but Karl is able to bring up his shield to deflect the hit. Orange swings a little too hard and misses Karl completely. The momentum of its swing pulls it off its feet and it falls onto the ground at Karl's feet. Yellow's swing is the only one that makes it through Karl's defenses, but, luckily, it isn't a very damaging blow. Green holds its axe as if ready to attack.
Cursing inwardly, Vondal hops to his feet and immediately began causing sparks of energy to leap from his hands, and gather about the arrow head. "Remember to focus your fire! Their numbers may be few, but they hit hard!"He calls out a warning -- more a reminder for the other's sake, despite Karl shrugging off the first to land a blow... well, disturbingly easily. With that, he loses a shot at least towards the arm of one.
Movement: Stand-Up.
Bonus Action: Channel the Storm(Kinsei Shot).
Action(if not in melee from start): : Zindral Attack: 18 Damage: 7 piercing at Orc(Yellow).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Nif, you're up! You get sneak attack on any of them while still prone (attack at neither adv nor disadv). If you stand up, you won't get sneak attack on green.
This post has potentially manipulated dice roll results.
Orange or yellow: 2
Nif stealthily fires a bolt at the (yellow) orc. It is a great shot, landing right in the creature's upper neck. It grabs at the projectile as blood begins to practically gush from the wound. The orc gags and sputters, its legs give out, and it falls over dead.
Adrom stands and moves up behind Karl (G10). Grasping his symbols of Moradin and calling upon his god, the cleric calls down a beam of white hot energy. It falls from the sky upon the (blue) orc, briefly blinding everyone. Once their vision returns, they see nothing but a pile of ash with a circle of blackened grass where the creature stood.
Daran belly crawls up between Vondal and Nif (B9) and says, "Great Mother, I ask you to bless these travelers in their endeavor to protect themselves from harm." (Vondal, Nif and Adrom are blessed.)
Karl swings at the (orange) orc, which has turned to look at Adrom. Despite the attack landing, both orcs converge on who they see as the greater threat (since he just reduced one of them to cinders). However, Adrom watches as the spectral forms of three dwarves appear and surround the (orange) orc. The creature continues to face Adrom, but it's eyes show some confusion and fear. (Orange vs. Adrom: greataxe attack: 6, damage: 6 slashing damage — green vs. Adrom: greataxe attack: 17, damage: 6 slashing damage — orange's critical fumble: 14; DEX DC15: 3) The (orange) orc is so distracted, it seems, that he knocks himself over with his swing, but he is able to get back to his feet. The other orc's aim is better, but Adrom is able to deflect the blow with his shield.
This post has potentially manipulated dice roll results.
Vondal gasps, and half-jokingly starts to call out something. Remembering the seriousness of the situation however, the joke dies in his throat. "You have my thanks, Daran."He says curtly. After which, he rushes into the fray, discarding [Tooltip Not Found] for Vonsorm in the final few feet, and then throw himself almost automatically into a deadly tornado of axe, fist, and feet. With every rotation, he continues to almost dance into a new position.
Despite the grace of a goddess on his side, Vondal nearly pulls something in his back. Fortunately, dwarven constitution sees him through, though his movements are sluggish, and form too off-balanced to do more than perhaps bruise the Orc at best.
Bonus Action: Fury of the Storm(Flurry of Blows) Attack: 1+5 Damage: 5 at Orc(Orange, if still alive, otherwise direct to Green). Attack: 4+10 Damage: 5 at Orc(Orange, if still alive, otherwise direct to Green).
Flumbe Roll for #1 Attack: 7.
Con Save(DC 15): 19.
Flanking Adv. Rolls In Order(#2 and #3 may be ignored if First attack would put down target. Below Rolls Include previous Bless bonuses): #1: 12. #2: 15. #3: 23.
(All but #3's attack Changed to a 16 to hit, 3 damage (if 16 is enough to hit))
This post has potentially manipulated dice roll results.
The dwarven cleric swings his weapon, striking the orc between the eyes. The creature wobbles on its legs for a second before collapsing dead.
Daran stands. "Time to clean up, Mother." He clasps his amulet and a flame-like radiance descends on the (green) orc. (orc DEX save DC13: 12 — 2 radiant damage — Ha! It worked.) The orc looks up at the last second, then is engulfed by the holy fire. It roars for a couple seconds, then falls to the ground dead.
Combat over. Everyone earns 100 XP.
Daran nods once. "From dust we come. To dust we return. These will now feed the earth." He crosses to his bedroll and begins using thaumaturgy to heat it up again.
This post has potentially manipulated dice roll results.
"Aye. So they will, Mr. Daran. Far, far away from our camp." Vondal declares as he at least grudgingly sets to work salvaging the bodies for anything of use, then digging graves for the Orcs. Crude ones, and barely deep enough to not be called shallow. But unless convinced otherwise, he would work well into the night if need be, thinking himself foolish, and yet seeing the effort to its completion.
And should he at least not find anything salvageable from the Orcs, he makes their Greataxe' their tombstone. For unlike most other dwarves, who in fairness are justified in more callus means of body disposal, it was the little thing -- the little act of respect and kindness Vondal needed to hold on to. And it showed on his face, whether he meant to or not. Afterwards, he still takes his watch in the morning, assuming whoever goes before wakes him up.
Karl goes back to his position on watch grumbling to himself "only got one blow in - what sort of warrior does that make me?" and after a minute "Ma and Gramps would be so dissapointed in me!"
Rollback Post to RevisionRollBack
DM - Stopping a god in his tracks
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(@DDP: Aye, cap'n. Though, if Vondal is unseen atm, it should be a flat roll, shouldn't it?)
"This time for sure." He mutters just prior to losing his at the one in the lead.
[Readied]Longbow Attack: 7 Damage: 10.
(Not that it matters! Lol!)
When you realize you're doing too much: Signature.
Vondal's arrow cuts through the air between two of the orcs.
"Well if that didn't wake them up, Pacifier II will when I get there" Karl mutters as he leaps to his feet and charges - using Dash - the Orcs.
(OOC: by my calculations he can get to J11 or K11.
DM - Stopping a god in his tracks
Karl can move to I11 (15 feet of movement to stand, leaving 35 feet to get to I11).
The orcs, first tipped off by the arrow, can now see Karl rushing toward them. All four rush toward the oncoming dwarf, drawing greataxes as they do. Three meet Karl in the middle of the field while the fourth catches sight of Adrom kneeling in the grass and angles for him. The three engaging Karl all swing at the barbarian. (blue greataxe attack: 7, damage: 10 slashing damage — orange greataxe attack: 25, damage: 13 slashing damage — yellow greataxe attack: 10, damage: 10 slashing damage — yellow fumble roll: 3, acrobatics DC15: 5)
Blue swings, but Karl is able to bring up his shield to deflect the hit. Orange swings a little too hard and misses Karl completely. The momentum of its swing pulls it off its feet and it falls onto the ground at Karl's feet. Yellow's swing is the only one that makes it through Karl's defenses, but, luckily, it isn't a very damaging blow. Green holds its axe as if ready to attack.
Vondal, you're up!
Cursing inwardly, Vondal hops to his feet and immediately began causing sparks of energy to leap from his hands, and gather about the arrow head. "Remember to focus your fire! Their numbers may be few, but they hit hard!" He calls out a warning -- more a reminder for the other's sake, despite Karl shrugging off the first to land a blow... well, disturbingly easily. With that, he loses a shot at least towards the arm of one.
Movement: Stand-Up.
Bonus Action: Channel the Storm(Kinsei Shot).
Action(if not in melee from start): : Zindral Attack: 18 Damage: 7 piercing at Orc(Yellow).
When you realize you're doing too much: Signature.
Vondal's arrow pierces yellow's hide.
Nif, you're up! You get sneak attack on any of them while still prone (attack at neither adv nor disadv). If you stand up, you won't get sneak attack on green.
Nif remains hidden and fires his crossbow at one of the orcs engaged with Karl.
Attack: 6 Damage: 19
Orange or yellow: 2
Nif stealthily fires a bolt at the (yellow) orc. It is a great shot, landing right in the creature's upper neck. It grabs at the projectile as blood begins to practically gush from the wound. The orc gags and sputters, its legs give out, and it falls over dead.
Adrom, you're up!
Adrom stands and, presenting his holy symbols says in dwarven.
" Moradin hear thee!! Make the fire of Thou Forge end this foul enemy of the dwarves!!"
( Movement: Get close to Karl
Action: Cast Guiding Bolt on Blue orc: Attack: 18 Damage: 7 )
PbP Character: A few ;)
OOC: Holy high rolls.
Adrom stands and moves up behind Karl (G10). Grasping his symbols of Moradin and calling upon his god, the cleric calls down a beam of white hot energy. It falls from the sky upon the (blue) orc, briefly blinding everyone. Once their vision returns, they see nothing but a pile of ash with a circle of blackened grass where the creature stood.
Daran belly crawls up between Vondal and Nif (B9) and says, "Great Mother, I ask you to bless these travelers in their endeavor to protect themselves from harm." (Vondal, Nif and Adrom are blessed.)
Round 2: Karl, baddies, Vondal (bless), Nif (prone; bless), Adrom (bless), Daran (prone)
Karl, you're up!
“Right my turn now” Karl bellows as he enters a rage swinging Pacifier II with all his might Attack: 18 Damage: 11
"That's for my ma ya pig faced bastard" Karl roars
DM - Stopping a god in his tracks
Karl swings at the (orange) orc, which has turned to look at Adrom. Despite the attack landing, both orcs converge on who they see as the greater threat (since he just reduced one of them to cinders). However, Adrom watches as the spectral forms of three dwarves appear and surround the (orange) orc. The creature continues to face Adrom, but it's eyes show some confusion and fear. (Orange vs. Adrom: greataxe attack: 6, damage: 6 slashing damage — green vs. Adrom: greataxe attack: 17, damage: 6 slashing damage — orange's critical fumble: 14; DEX DC15: 3) The (orange) orc is so distracted, it seems, that he knocks himself over with his swing, but he is able to get back to his feet. The other orc's aim is better, but Adrom is able to deflect the blow with his shield.
Vondal, you're up!
Vondal gasps, and half-jokingly starts to call out something. Remembering the seriousness of the situation however, the joke dies in his throat. "You have my thanks, Daran." He says curtly. After which, he rushes into the fray, discarding [Tooltip Not Found] for Vonsorm in the final few feet, and then throw himself almost automatically into a deadly tornado of axe, fist, and feet. With every rotation, he continues to almost dance into a new position.
Despite the grace of a goddess on his side, Vondal nearly pulls something in his back. Fortunately, dwarven constitution sees him through, though his movements are sluggish, and form too off-balanced to do more than perhaps bruise the Orc at best.
Movement: To I-9.
Action: Attack Action w/ (Two-Handed)Vonsorm.
Attack: 1+6 Damage: 3 at Orc(Orange).
Bonus Action: Fury of the Storm(Flurry of Blows)
Attack: 1+5 Damage: 5 at Orc(Orange, if still alive, otherwise direct to Green).
Attack: 4+10 Damage: 5 at Orc(Orange, if still alive, otherwise direct to Green).
Flumbe Roll for #1 Attack: 7.
Con Save(DC 15): 19.
Flanking Adv. Rolls In Order(#2 and #3 may be ignored if First attack would put down target. Below Rolls Include previous Bless bonuses):
#1: 12.
#2: 15.
#3: 23.
(All but #3's attack Changed to a 16 to hit, 3 damage (if 16 is enough to hit))
When you realize you're doing too much: Signature.
OOC: The orcs moved, but it's OK, because you can get to G9, which still flanks orange with Karl.
Vonsorm misses (with a good fumble save). Fist hits for 3. And foot hits for 3.
The (orange) orc looks to be on his last leg.
Nif, you're still prone, but you're up! And you're blessed.
Nif half stands and scurries over to D6 where he has a better shot at the green orc, hoping it is to busy with Vondal and fires.
Attack: 19 Damage: 17
Nif is able to skewer the (green) orc. It roars in pain, but stays on its feet.
Adrom, you're up!
Swinging his warhammer the cleric tries to smash the orc's head.
( attack on orange: Attack: 7 Damage: 9
Bless: 1 )
PbP Character: A few ;)
The dwarven cleric swings his weapon, striking the orc between the eyes. The creature wobbles on its legs for a second before collapsing dead.
Daran stands. "Time to clean up, Mother." He clasps his amulet and a flame-like radiance descends on the (green) orc. (orc DEX save DC13: 12 — 2 radiant damage — Ha! It worked.) The orc looks up at the last second, then is engulfed by the holy fire. It roars for a couple seconds, then falls to the ground dead.
Combat over. Everyone earns 100 XP.
Daran nods once. "From dust we come. To dust we return. These will now feed the earth." He crosses to his bedroll and begins using thaumaturgy to heat it up again.
"Aye. So they will, Mr. Daran. Far, far away from our camp." Vondal declares as he at least grudgingly sets to work salvaging the bodies for anything of use, then digging graves for the Orcs. Crude ones, and barely deep enough to not be called shallow. But unless convinced otherwise, he would work well into the night if need be, thinking himself foolish, and yet seeing the effort to its completion.
And should he at least not find anything salvageable from the Orcs, he makes their Greataxe' their tombstone. For unlike most other dwarves, who in fairness are justified in more callus means of body disposal, it was the little thing -- the little act of respect and kindness Vondal needed to hold on to. And it showed on his face, whether he meant to or not. Afterwards, he still takes his watch in the morning, assuming whoever goes before wakes him up.
Investigation: 4.
When you realize you're doing too much: Signature.
Karl goes back to his position on watch grumbling to himself "only got one blow in - what sort of warrior does that make me?" and after a minute "Ma and Gramps would be so dissapointed in me!"
DM - Stopping a god in his tracks