That's hilarious. These guys have a wisdom of +2, which means the only way to potentially beat a 23 is to roll a Nat 20, so I didn't even take the time to add the modifiers. I never imagined I'd actually roll two Nat 20s. I know that rolling a Nat 20 doesn't automatically mean you succeed, but just because you attempt to intimidate an NPC doesn't mean you actually can. So, I'm going to say my two Nat 20 22s beat your 23.
The taller robed figure swings its staff at Karl. (Attack: 24 Damage: 13 This is weird.) The dwarf is so busy trying to intimidate the figures that the staff catches him off guard, slamming into the side of his head. The short figure also swings its staff at the dwarf. (Attack: 17 Damage: 3) Karl raises his shield at the last second, deflecting the second attack.
That's hilarious. These guys have a wisdom of +2, which means the only way to potentially beat a 23 is to roll a Nat 20, so I didn't even take the time to add the modifiers. I never imagined I'd actually roll two Nat 20s. I know that rolling a Nat 20 doesn't automatically mean you succeed, but just because you attempt to intimidate an NPC doesn't mean you actually can. So, I'm going to say my two Nat 20 22s beat your 23.
The taller robed figure swings its staff at Karl's head. (Attack: 24 Damage: 13)
Yep, 3 Nat 20s in a row is not concerning. Not at all. :D
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"Ok that's enough!!" yells Adrom at Karl's side and swings his warhammer towards the taller figure. Using the momentum of his own attack, he spins and tries to hit him again.
Adrom swings his hammer twice at the taller of the two strangers. The first makes contact, but there is a muffled crunching sound, and the hit doesn't appear to have damaged them at all. Whatever they did to their skin appears to have made them harder to hurt. Grinning, the cleric swings again, and this time, he puts a little more effort into it. The crunching is louder and accompanied by a grimace and grunt by the taller figure.
Vondal, once again, you are enraptured by your memories of home and would be doing nothing but moving, but you're still restrained, so you can't even do that. I read something this week about how a DM uses turns where a player is unable to do anything such as this, but lets them play the best they can so they aren't (as I have done to you) left out of the game for a time. Go ahead and describe what memory/memories has Vondal so entranced for these six seconds. In fact, this is the fourth round, so you can describe 24 seconds' worth to make up for the other rounds.
Nif, your memory has turned sour somehow. Something doesn't seem right. You, too, may describe the memory you're experiencing, how you're realizing something is off, and you may make a WIS save DC11 to come back to reality. If you save, that's the end of your turn.
Karl, you notice Nif has stopped moving, but isn't doing anything else. Vondal is still stuck in the vines, you suspect, because he's not doing a dadgum thing. Beside you, Adrom has attacked the taller of the two figures. What do ya wanna do?
(@DDP: I'll try to cook up something more later, though his happiest moments back home either involved studying, cooking, or talking with his ancestor before the relationship turned sour).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Karl, you notice Nif has stopped moving, but isn't doing anything else. Vondal is still stuck in the vines, you suspect, because he's not doing a dadgum thing. Beside you, Adrom has attacked the taller of the two figures. What do ya wanna do?
"Well I tried talkin to 'em which didn't do much good. What's more its made me a bit cross, they ain't 'ad the courtesy to reply!" Bonus action - enter a rage. Karl looks t his axe and continues"well Hew lets see if youse can talk better'n me" as he swings the axe Attack: 19 Damage: 10
(OOC: Any creature attacking Adrom does so at disadvantage because of Karl's rage).
Nif, your memory has turned sour somehow. Something doesn't seem right. You, too, may describe the memory you're experiencing, how you're realizing something is off, and you may make a WIS save DC11 to come back to reality. If you save, that's the end of your turn.
(OOC: Jono {aka Zipnok} is flat out like a lizard drinking on his honours dissertation and will be caught up for at least the next two weeks if not longer so I"ll bot Nif for the forseeable future)
Nif reflects back on how excited he was to see the surface world for the first time only to realise that when sun rose for the first time he was nearly blinded. Wisdom save = 16(OOC: I suspect this is a charm and Nif gets advantage against those) Little good it did him.
For Vondal, the past few seconds have been a welcome reprieve from the weight of reality, and every decision leading up to the present. It is here, sitting before the sand garden of the Stormfists ancestral home, before the very sands said to have been made of the finally pulverized stone of past generation of Stormfist practicing their namesake art, that Vondal Stormfist... was at peace.
Occasionally he felt the strangest urging to move from the stone shelf that served as both walkway and view pad for the garden. Yet, no matter how much he tried to move, he couldn't quite get the legs to move. Any concern fails to linger however, as there was no need to rush. Or rather, he thought it to be a good thing to be unable to move from the sanctum. For while he enjoyed the variety of studies meant to prepare him for someday potentially becoming a head of the clan, the joy never lasted for long. Not as long those higher in the hierarchy were either dissatisfied with his limitation, or ignored his presence while within theirs.
'Stop' He shook his head faintly, and then with a quiet sigh, returned to staring at the patterns in the sand to enjoy the hidden store wrote within the waves...
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Karl's axe cuts across the bark-like skin, cutting deep. The taller robed figure bends over and screams in pain. They raise their staff and swing it at Karl's head, turning their scream of pain into a scream of anger. (Attack: 18 Damage: 6 — fumble 21) The figure swings so hard at Karl, their weapon almost leaves their grasp, but they manage to just hold onto it as it flies by Karl's head without touching him.
The shorter figure disengages and takes off moving west.
This post has potentially manipulated dice roll results.
As the taller creature pants, Adrom says solemnly, "You could have stopped this," before swinging his hammer at the figure. The weapon slams into the bard-skinned target, and it doubles over and collapses, no longer breathing. Before they have hit the ground, the cleric has conjured a spiritual dwarven greataxe beside the fleeing short one. It swings down and cuts across the shoulder of its target.
Vondal, your memory has turned sour somehow. Something doesn't seem right. You may continue your memory description and now how you're realizing something is off. Make a DC11 WIS save to come back to reality. Whether you save or not, that's the end of your turn.
Nif, your memory has sweetened once again. All you can do this turn is backtrack southwest to where you moved from before (the tree you were hiding behind).
Karl, you're up! The tall figure is down. The short has moved 15 feet away from you. You can only move 10 feet with your movement due to difficult terrain.
Karl dashes (its all relative) after the shorter figure in an effort to close the distance yelling out "oi come back 'ere we aint finished chattin' just yet!"
This post has potentially manipulated dice roll results.
Wisdom Save(DC 11): 19.
As Vondal is re-reading the story laid out in the sand for the umpteenth time in the row, a small leaf drifts into view and lands upon it. Confused, the monk tried blow the leaf away to get back to the story, and even succeeded for a moment. But as he was settling back in to continue the story, two leaves blow into view.
"Zis will not do. Where are all these-....?" He looks up, and is momentarily blinded by a glaring light from above. Unable to move his arms, Vondal squeezes his eyes shut and looks away until the light dims to a point of being able to squint at surroundings both familiar and not. "Vhat. The ****?"He asked noone in particular while looking wide-eyed at everything, before eventually looking to the vines.
This post has potentially manipulated dice roll results.
Should have rolled a concentration check: 6. Entangle is still up.
As Karl catches up to the shorter figure, it seems to disappear. He's about to voice his confusion when he hears a quiet rustling at his feet. He suspects the figure has transformed into something very small and is scurrying away.
Karl, if you want to make an opportunity attack, you can, but it's going to have a very high AC.
This will essentially determine whether combat continues, so let me know.
Karl's axe thumps into the ground, but is immediately forced back upward by the sudden re-emergence of the short figure. It limps another step and then is replaced by a small songbird, which flies up into the trees and disappears from sight.
The vines around Vondal immediately die away, turning brown and brittle and then dissolving into dust. Not long after that, there is a shimmer in the air, and the sunny glade becomes more of the shadowed forest. Karl moves to Nif's side and holds onto him until his mind clears, blinking and confused why the tall dwarf has his arms wrapped around him.
This post has potentially manipulated dice roll results.
Vondal spends at least a good half a minute looking between the retreating vines, transformed area, everyone else, and then some! "Vhat the ****.." Vondal found himself muttering again in the end while rubbing at his forehead. "Oh vey... Vell... ahem... Well, we certainly know better why old one insisted we not go through forest sooner. If there are more of those and that around, I would rather not linger too."
The Hill Dwarf stops rubbing after a few moments to again take in the scene once more, and upon seeing the tall being's body eventually, went over to further investigate it.
Truthfully, there wasn't much he expected to find on their person to further identify them. A small part however did yet dare to hope that beneath the hood and so forth was a hobgoblin. And thus, perhaps proving in some small way that they were on the right track. "Do not think ill of me. But, I am going to see if this one yet knows something."He said, though winced a second later, remembering too late the same magic could've been done for another. The regret is dismissed in a curt shake of the head, that is soon followed by the hill dwarf taking out the crystal and pressing it against the chest of the figure.
"Though the spirit has likely fled, let its echo speak again. My own shall be your anchor, my voice your voice.... Remind in the recounting the truth of your existence."He intoned, as pressed the stone to their chest until eventually it began to glow with an inner green light. A like light, assuming nothing afouled the spell, would begin to faintly pour from the figure's mouth and eyes as a semblance of life and intelligence is restored to the body..
"Well lad" says Adrom " I don't particulary like the idea... mingle with the dead is always a bad idea, but I must admit that we need some kind of answers. Why they attacked us? and keep doing so even when we tried to stop it? Are more ahead? If we cannot find this answers by looking around and, I don't know, find traces or something... perhaps you idea is not a good one, but a necessary one... "
Adrom makes sure that everyone is fine checking on the rest of the team and the possible injures they may have.
Rollback Post to RevisionRollBack
PbP Character: A few ;)
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DM rollz: 20 20
That's hilarious. These guys have a wisdom of +2, which means the only way to potentially beat a 23 is to roll a Nat 20, so I didn't even take the time to add the modifiers. I never imagined I'd actually roll two Nat 20s. I know that rolling a Nat 20 doesn't automatically mean you succeed, but just because you attempt to intimidate an NPC doesn't mean you actually can. So, I'm going to say my two Nat 20 22s beat your 23.
The taller robed figure swings its staff at Karl. (Attack: 24 Damage: 13 This is weird.) The dwarf is so busy trying to intimidate the figures that the staff catches him off guard, slamming into the side of his head. The short figure also swings its staff at the dwarf. (Attack: 17 Damage: 3) Karl raises his shield at the last second, deflecting the second attack.
Adrom, you're up!
Yep, 3 Nat 20s in a row is not concerning. Not at all. :D
When you realize you're doing too much: Signature.
Karl mutters to himself “ya daft old coot youse is old enough to know better. Don’t try and talk ta strangers just ‘it ‘em next time!”
DM - Stopping a god in his tracks
"Ok that's enough!!" yells Adrom at Karl's side and swings his warhammer towards the taller figure. Using the momentum of his own attack, he spins and tries to hit him again.
( Action: Attack: 13 Damage: 8
BA: War Priest
Attack: 21 Damage: 12 )
PbP Character: A few ;)
Adrom swings his hammer twice at the taller of the two strangers. The first makes contact, but there is a muffled crunching sound, and the hit doesn't appear to have damaged them at all. Whatever they did to their skin appears to have made them harder to hurt. Grinning, the cleric swings again, and this time, he puts a little more effort into it. The crunching is louder and accompanied by a grimace and grunt by the taller figure.
Round 5: ???, Vondal (restrained), Nif, Karl, attackers, Adrom
DM rollz: 3 2 6
Vondal, once again, you are enraptured by your memories of home and would be doing nothing but moving, but you're still restrained, so you can't even do that. I read something this week about how a DM uses turns where a player is unable to do anything such as this, but lets them play the best they can so they aren't (as I have done to you) left out of the game for a time. Go ahead and describe what memory/memories has Vondal so entranced for these six seconds. In fact, this is the fourth round, so you can describe 24 seconds' worth to make up for the other rounds.
Nif, your memory has turned sour somehow. Something doesn't seem right. You, too, may describe the memory you're experiencing, how you're realizing something is off, and you may make a WIS save DC11 to come back to reality. If you save, that's the end of your turn.
Karl, you notice Nif has stopped moving, but isn't doing anything else. Vondal is still stuck in the vines, you suspect, because he's not doing a dadgum thing. Beside you, Adrom has attacked the taller of the two figures. What do ya wanna do?
(@DDP: I'll try to cook up something more later, though his happiest moments back home either involved studying, cooking, or talking with his ancestor before the relationship turned sour).
When you realize you're doing too much: Signature.
"Well I tried talkin to 'em which didn't do much good. What's more its made me a bit cross, they ain't 'ad the courtesy to reply!" Bonus action - enter a rage. Karl looks t his axe and continues "well Hew lets see if youse can talk better'n me" as he swings the axe Attack: 19 Damage: 10
(OOC: Any creature attacking Adrom does so at disadvantage because of Karl's rage).
(OOC: Jono {aka Zipnok} is flat out like a lizard drinking on his honours dissertation and will be caught up for at least the next two weeks if not longer so I"ll bot Nif for the forseeable future)
Nif reflects back on how excited he was to see the surface world for the first time only to realise that when sun rose for the first time he was nearly blinded. Wisdom save = 16 (OOC: I suspect this is a charm and Nif gets advantage against those) Little good it did him.
DM - Stopping a god in his tracks
Actually, it is not a charm, so he's not resistant. Not that it matters for now — but for future reference.
Which are you swinging at, Karl? Tall or short?
"Right you! Time to chop you down a bit" Karl says to the tall creature as he swings his axe
Then it that case take the '2' that was the second roll.
DM - Stopping a god in his tracks
For Vondal, the past few seconds have been a welcome reprieve from the weight of reality, and every decision leading up to the present. It is here, sitting before the sand garden of the Stormfists ancestral home, before the very sands said to have been made of the finally pulverized stone of past generation of Stormfist practicing their namesake art, that Vondal Stormfist... was at peace.
Occasionally he felt the strangest urging to move from the stone shelf that served as both walkway and view pad for the garden. Yet, no matter how much he tried to move, he couldn't quite get the legs to move. Any concern fails to linger however, as there was no need to rush. Or rather, he thought it to be a good thing to be unable to move from the sanctum. For while he enjoyed the variety of studies meant to prepare him for someday potentially becoming a head of the clan, the joy never lasted for long. Not as long those higher in the hierarchy were either dissatisfied with his limitation, or ignored his presence while within theirs.
'Stop' He shook his head faintly, and then with a quiet sigh, returned to staring at the patterns in the sand to enjoy the hidden store wrote within the waves...
When you realize you're doing too much: Signature.
Karl's axe cuts across the bark-like skin, cutting deep. The taller robed figure bends over and screams in pain. They raise their staff and swing it at Karl's head, turning their scream of pain into a scream of anger. (Attack: 18 Damage: 6 — fumble 2 1) The figure swings so hard at Karl, their weapon almost leaves their grasp, but they manage to just hold onto it as it flies by Karl's head without touching him.
The shorter figure disengages and takes off moving west.
Adrom, you're up!
Adrom keeps the preassure over the taller figure.
"You could have stop this... " he says launching another attack with his warhammer.
(Action: Attack: 10 Damage: Unable to parse dice roll.
But he is not forgetting about the smaller one and he prays to Moradin to help his kin in battle once more.
At the little one side appears a darwen greataxe that swings down trying to cut the other one.
(BA: Spiritual weapon: Attack: 15 Damage: 11 )
PbP Character: A few ;)
As the taller creature pants, Adrom says solemnly, "You could have stopped this," before swinging his hammer at the figure. The weapon slams into the bard-skinned target, and it doubles over and collapses, no longer breathing. Before they have hit the ground, the cleric has conjured a spiritual dwarven greataxe beside the fleeing short one. It swings down and cuts across the shoulder of its target.
Round 6: ???, Vondal (restrained), Nif, Karl, attacker, Adrom
4 5 6 3
Vondal, your memory has turned sour somehow. Something doesn't seem right. You may continue your memory description and now how you're realizing something is off. Make a DC11 WIS save to come back to reality. Whether you save or not, that's the end of your turn.
Nif, your memory has sweetened once again. All you can do this turn is backtrack southwest to where you moved from before (the tree you were hiding behind).
Karl, you're up! The tall figure is down. The short has moved 15 feet away from you. You can only move 10 feet with your movement due to difficult terrain.
Karl dashes (its all relative) after the shorter figure in an effort to close the distance yelling out "oi come back 'ere we aint finished chattin' just yet!"
DM - Stopping a god in his tracks
Wisdom Save(DC 11): 19.
As Vondal is re-reading the story laid out in the sand for the umpteenth time in the row, a small leaf drifts into view and lands upon it. Confused, the monk tried blow the leaf away to get back to the story, and even succeeded for a moment. But as he was settling back in to continue the story, two leaves blow into view.
"Zis will not do. Where are all these-....?" He looks up, and is momentarily blinded by a glaring light from above. Unable to move his arms, Vondal squeezes his eyes shut and looks away until the light dims to a point of being able to squint at surroundings both familiar and not. "Vhat. The ****?" He asked noone in particular while looking wide-eyed at everything, before eventually looking to the vines.
When you realize you're doing too much: Signature.
Should have rolled a concentration check: 6. Entangle is still up.
As Karl catches up to the shorter figure, it seems to disappear. He's about to voice his confusion when he hears a quiet rustling at his feet. He suspects the figure has transformed into something very small and is scurrying away.
Karl, if you want to make an opportunity attack, you can, but it's going to have a very high AC.
This will essentially determine whether combat continues, so let me know.
Karl chops down with his axe Attack: 24 Damage: 16
(OOC: is that high enough for you?)
DM - Stopping a god in his tracks
Karl's axe thumps into the ground, but is immediately forced back upward by the sudden re-emergence of the short figure. It limps another step and then is replaced by a small songbird, which flies up into the trees and disappears from sight.
The vines around Vondal immediately die away, turning brown and brittle and then dissolving into dust. Not long after that, there is a shimmer in the air, and the sunny glade becomes more of the shadowed forest. Karl moves to Nif's side and holds onto him until his mind clears, blinking and confused why the tall dwarf has his arms wrapped around him.
OOC: You each earn another 225 XP.
Vondal spends at least a good half a minute looking between the retreating vines, transformed area, everyone else, and then some! "Vhat the ****.." Vondal found himself muttering again in the end while rubbing at his forehead. "Oh vey... Vell... ahem... Well, we certainly know better why old one insisted we not go through forest sooner. If there are more of those and that around, I would rather not linger too."
The Hill Dwarf stops rubbing after a few moments to again take in the scene once more, and upon seeing the tall being's body eventually, went over to further investigate it.
Investigation: 3.
Truthfully, there wasn't much he expected to find on their person to further identify them. A small part however did yet dare to hope that beneath the hood and so forth was a hobgoblin. And thus, perhaps proving in some small way that they were on the right track. "Do not think ill of me. But, I am going to see if this one yet knows something." He said, though winced a second later, remembering too late the same magic could've been done for another. The regret is dismissed in a curt shake of the head, that is soon followed by the hill dwarf taking out the crystal and pressing it against the chest of the figure.
"Though the spirit has likely fled, let its echo speak again. My own shall be your anchor, my voice your voice.... Remind in the recounting the truth of your existence." He intoned, as pressed the stone to their chest until eventually it began to glow with an inner green light. A like light, assuming nothing afouled the spell, would begin to faintly pour from the figure's mouth and eyes as a semblance of life and intelligence is restored to the body..
(Pausing there for any interrupts or so forth)
When you realize you're doing too much: Signature.
"Well lad" says Adrom " I don't particulary like the idea... mingle with the dead is always a bad idea, but I must admit that we need some kind of answers. Why they attacked us? and keep doing so even when we tried to stop it? Are more ahead? If we cannot find this answers by looking around and, I don't know, find traces or something... perhaps you idea is not a good one, but a necessary one... "
Adrom makes sure that everyone is fine checking on the rest of the team and the possible injures they may have.
PbP Character: A few ;)