This post has potentially manipulated dice roll results.
Karl shakes himself like a dog turns a quickly looks at Adrom “methanks young ‘un for that” he then turns and looks at the bugbears growling “right you lot pounding on me five to one ain’t neighborly but I like those odds. Problem for you 'orrible lot is you’ve got me cranky now!”{Bonus action to enter rage} As he finishes speaking the three spectral dwarves the party has seen before spring into being. The old silver haired dwarf with the tower shield interposes himself between the bugbears and the party while the female dwarf with the long red hair, and whirling hand axes, slides between one of the bugbears legs distracting him. The large black haired dwarf in the smith’s apron interposes his hammer between one of the bugbears morning stars and the party. Meanwhile Karl lines up the nearest bugbear and Attack: 15 Damage: 10 despite his best efforts misses badly. So badly ( fumble 2) (OOC - can't say this makes much sense when a barbarian is raging but up to you DM)
This post has potentially manipulated dice roll results.
Yes, Whatwall, you are a rogue, so you get sneak attack when you have advantage on the attack or if an ally is within 5 feet of your target. And I see your point, Karl. Let's try again: 3.
Nif steps into the hallway long enough to fire a bolt at the bugbear blocking the door. It catches the creature in the side (as it is distracted by Karl), doing a healthy amount of damage.
Karl's blood begins to pound as he decides to take this fight seriously. His spectral ancestral guardians (seen best by Adrom and mostly out of the corners of the eye by the other three) come into being once again to aid their boy. He swings at (1=blue, 2=green, 3=red, 4=gray: 1) the bugbear to his southeast. Unfortunately, the barbarian overends himself, missing the gobbo and leaving himself open to attack by the same creature.
The (yellow) bugbear moves across the room to join the over four, and now all five bugbears are pounding on Karl! (blue at adv. Attack: 8 Damage: 7 piercing; yellow Attack: 7 Damage: 8 piercing; green Attack: 18 Damage: 13 piercing; red at adv. Attack: 9 Damage: 8 piercing; gray at adv. Attack: 8 Damage: 4 piercing — adv. roll for gray: 20) Karl is able to block two of the attacks, but feels three of the morningstars land upon his neck and shoulders. Luckily, his rage keeps him from feeling the full damage from any of them. (-13 dmg total)
Adrom returns to the doorway and does double duty: first, bestowing more healing upon Karl, and then making good use of his hammer — smashing it down upon the bugbear in the way! The big hairy goblin grunts in pain, but doesn't appear very close to swooning.
This post has potentially manipulated dice roll results.
With Adrom once more back in place before the door, Vondal maneuvers out into the open once more, still his breath, and let the power of ancestors flow once more into an arrow just prior to loosing it at the closest bugbear!
Movement: To A5.
Bonus Action: Channel the Storm(Kinsei Shot).
Action:Attack with Zindral. (Lethal, Short Range)Long Bow - Attack: 6 Damage: 13 non-magical piercing damage to Bugbear(Grey), or Red if Grey is dead.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Vondal fires another arrow at the bugbear blocking entrance into the room. His aim is good, and the projectile causes a little more blood to flow from the creature.
Nif carefully aims around the not-insignificant form of Adrom and threads a bolt within one of the gaps to hit the (gray) bugbear once again. The creature roars in pain, and turns to glare at the dwarves in the hallway.
Karl swings his axe again at the (red) dwarf, this time bringing Hew down upon the creature. Immediately, the three spectral dwarves surround his target, and the creature's eyes go wide and begin darting around.
The (gray) bugbear steps away from Karl five feet south. Does Karl take a swing?
This post has potentially manipulated dice roll results.
Does Karl take a swing?
Yes he does “come back ‘ere and take ya punishment ya great ‘airy bastard”Karl yells as he swings his axe Attack: 22 Damage: 8 Unfortnately a swing is all it is!!!!!
This post has potentially manipulated dice roll results.
OOC: This is as good a time as any, since it only serves to help the party: I'm dropping the fumble roll chart. I've grown to loathe it. No more fumble roll chart!
As the (gray) bugbear steps away from Karl, the dwarf makes an awkward swing to the side in an attempt to take advantage of its movement, but he is too focused on the (red) bugbear, and his axe cuts through nothing but stale air.
The (gray) bugbear grabs the door, slams it closed in Adrom's face, and begins saying something in the goblin tongue to the other hairy beasts.
The (blue) bugbear attempts to grapple Karl. (STR check: 19)
Karl, roll either an athletics or acrobatics check.
This post has potentially manipulated dice roll results.
OOC: Sorry this is taking so long.
Blue's athletics attempt: 16
Karl uses his shield to throw off the (blue) bugbear's attempts to grab hold. The (yellow) bugbear tries next.
Yellow's athletics attempt: 19
Karl's athletics attempt: 11
Karl slams his shoulder into the (yellow) bugbear's chest, causing it to gasp and fall back. The (green) bugbear follows suit.
Green's athletics attempt: 20
Karl's athletics attempt: 15
Fighting off the other two bugbears, Karl growls as the (green) bugbear grabs hold. (Karl is grappled.) The (green) bugbear then pulls Karl 15 feet toward the eastern door.
The (red) bugbear follows behind, attempting to knock the barbarian out. (Attack: 19 Damage: 10 non-lethal) The bugbear swings a little wild, and Karl is able to shimmy out of the way.
Adrom, go ahead and roll your attack. Vondal you're up next!
“Let go of me ya great ‘airy bastards!” Karl yells as the bugbears grapple him. He laughs hysterically as the bugbear swings at him “useless yur bloody useless! Ya can’t even ‘it a dwarf that’s got both arms tied behind ‘is back!”
"Well that was rude!" says Adrom rising his hammer to smash down the door. ( on his turn of course)
(@DDP: Assuming nothing's changed there, would you need some type of attack or skill check for breaking down the door? And if so, here's Vondal's turn as well. If any of his attacks would finish the job Adrom started, he'll move by the fastest route possible to the next closest enemy and use the rest of his attacks on them. If its not possible to reach them with his remaining movement, then he'll move as close possible before spending a Ki point on Patient Defense - Dodge.)
Vondal mutters a dwarvish curse as he rushes up beside Adrom to start taking down the door. And with such an end in mind, even he's not above casting aside his bow and bringing both axe and fist to bear in hammering it to pieces. "Hold on, Uncle! We're coming!"
Adrom slams his hammer into the door to try to force it open. There is a mighty bang, and the wood sounds as if it is splintering slightly, but all in all, it holds fast. Narrowing his eyes, he feels a bolt of inspiration from the All Father, and his hammer is flying through the air again. This time, the hammer breaks through the door, breaking apart the wood in the top half of the barrier. There is the sound of something being caught off guard and in pain and then nothing. The door, almost knocked off its hinges, swings inward just a little.
Adrom, you used five feet of your movement to get to the door, so you can move some more if you want. There is a bugbear body just inside the door (difficult terrain).
NIf nimblyslips around the corner and fires his crossbow at the bugbear in the doorway, then returns to his cover around the corner.
Attack: 18 Damage: 7
(OOC: If I read this correctly, As this bugbear is engaged in battle, if this is a hit, I can do extra damage (2d6) using the sneak attack ability.)
extra damage: 11
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Karl shakes himself like a dog turns a quickly looks at Adrom “methanks young ‘un for that” he then turns and looks at the bugbears growling “right you lot pounding on me five to one ain’t neighborly but I like those odds. Problem for you 'orrible lot is you’ve got me cranky now!” {Bonus action to enter rage} As he finishes speaking the three spectral dwarves the party has seen before spring into being. The old silver haired dwarf with the tower shield interposes himself between the bugbears and the party while the female dwarf with the long red hair, and whirling hand axes, slides between one of the bugbears legs distracting him. The large black haired dwarf in the smith’s apron interposes his hammer between one of the bugbears morning stars and the party. Meanwhile Karl lines up the nearest bugbear and Attack: 15 Damage: 10 despite his best efforts misses badly. So badly ( fumble 2) (OOC - can't say this makes much sense when a barbarian is raging but up to you DM)
DM - Stopping a god in his tracks
Yes, Whatwall, you are a rogue, so you get sneak attack when you have advantage on the attack or if an ally is within 5 feet of your target. And I see your point, Karl. Let's try again: 3.
Nif steps into the hallway long enough to fire a bolt at the bugbear blocking the door. It catches the creature in the side (as it is distracted by Karl), doing a healthy amount of damage.
Karl's blood begins to pound as he decides to take this fight seriously. His spectral ancestral guardians (seen best by Adrom and mostly out of the corners of the eye by the other three) come into being once again to aid their boy. He swings at (1=blue, 2=green, 3=red, 4=gray: 1) the bugbear to his southeast. Unfortunately, the barbarian overends himself, missing the gobbo and leaving himself open to attack by the same creature.
The (yellow) bugbear moves across the room to join the over four, and now all five bugbears are pounding on Karl! (blue at adv. Attack: 8 Damage: 7 piercing; yellow Attack: 7 Damage: 8 piercing; green Attack: 18 Damage: 13 piercing; red at adv. Attack: 9 Damage: 8 piercing; gray at adv. Attack: 8 Damage: 4 piercing — adv. roll for gray: 20) Karl is able to block two of the attacks, but feels three of the morningstars land upon his neck and shoulders. Luckily, his rage keeps him from feeling the full damage from any of them. (-13 dmg total)
Adrom, you're up! And then Vondal!
- Be at easy lad, Moradin has our backs!" he says as Karl feels the warn of the healing spell closing some of his wounds.
( Healing word lvl 2 for 10 )
- And he will give us strength to show this scum how the dwarves fight when they don't ambush us!!"
With that he tries to smash the bugbear in front of him
( Attack: 12 Damage: 9 )
PbP Character: A few ;)
Adrom returns to the doorway and does double duty: first, bestowing more healing upon Karl, and then making good use of his hammer — smashing it down upon the bugbear in the way! The big hairy goblin grunts in pain, but doesn't appear very close to swooning.
Vondal, you're up!
With Adrom once more back in place before the door, Vondal maneuvers out into the open once more, still his breath, and let the power of ancestors flow once more into an arrow just prior to loosing it at the closest bugbear!
Movement: To A5.
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Attack with Zindral.
(Lethal, Short Range)Long Bow - Attack: 6 Damage: 13 non-magical piercing damage to Bugbear(Grey), or Red if Grey is dead.
When you realize you're doing too much: Signature.
Vondal fires another arrow at the bugbear blocking entrance into the room. His aim is good, and the projectile causes a little more blood to flow from the creature.
Round 4: Nif, Karl, bugbears, Adrom, Vondal
Nif, you're up! And then Karl!
Nif again nimbly slips around the corner and fires his crossbow at the bugbear in the doorway, then returns to his cover around the corner.
crossbow: Attack: 20 Damage: 9
+ sneak attack bonus: 3
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Karl continues to swing Hew at the nearest bugbear Attack: 19 Damage: 14
DM - Stopping a god in his tracks
Nif carefully aims around the not-insignificant form of Adrom and threads a bolt within one of the gaps to hit the (gray) bugbear once again. The creature roars in pain, and turns to glare at the dwarves in the hallway.
Karl swings his axe again at the (red) dwarf, this time bringing Hew down upon the creature. Immediately, the three spectral dwarves surround his target, and the creature's eyes go wide and begin darting around.
The (gray) bugbear steps away from Karl five feet south. Does Karl take a swing?
Yes he does “come back ‘ere and take ya punishment ya great ‘airy bastard” Karl yells as he swings his axe Attack: 22 Damage: 8 Unfortnately a swing is all it is!!!!!
DM - Stopping a god in his tracks
OOC: This is as good a time as any, since it only serves to help the party: I'm dropping the fumble roll chart. I've grown to loathe it. No more fumble roll chart!
As the (gray) bugbear steps away from Karl, the dwarf makes an awkward swing to the side in an attempt to take advantage of its movement, but he is too focused on the (red) bugbear, and his axe cuts through nothing but stale air.
The (gray) bugbear grabs the door, slams it closed in Adrom's face, and begins saying something in the goblin tongue to the other hairy beasts.
The (blue) bugbear attempts to grapple Karl. (STR check: 19)
Karl, roll either an athletics or acrobatics check.
Athletic check = 14
DM - Stopping a god in his tracks
"Well that was rude!" says Adrom rising his hammer to smash down the door. ( on his turn of course)
PbP Character: A few ;)
OOC: Sorry this is taking so long.
Blue's athletics attempt: 16
Karl uses his shield to throw off the (blue) bugbear's attempts to grab hold. The (yellow) bugbear tries next.
Yellow's athletics attempt: 19
Karl's athletics attempt: 11
Karl slams his shoulder into the (yellow) bugbear's chest, causing it to gasp and fall back. The (green) bugbear follows suit.
Green's athletics attempt: 20
Karl's athletics attempt: 15
Fighting off the other two bugbears, Karl growls as the (green) bugbear grabs hold. (Karl is grappled.) The (green) bugbear then pulls Karl 15 feet toward the eastern door.
The (red) bugbear follows behind, attempting to knock the barbarian out. (Attack: 19 Damage: 10 non-lethal) The bugbear swings a little wild, and Karl is able to shimmy out of the way.
Adrom, go ahead and roll your attack. Vondal you're up next!
“Let go of me ya great ‘airy bastards!” Karl yells as the bugbears grapple him. He laughs hysterically as the bugbear swings at him “useless yur bloody useless! Ya can’t even ‘it a dwarf that’s got both arms tied behind ‘is back!”
DM - Stopping a god in his tracks
(@DDP: Assuming nothing's changed there, would you need some type of attack or skill check for breaking down the door? And if so, here's Vondal's turn as well. If any of his attacks would finish the job Adrom started, he'll move by the fastest route possible to the next closest enemy and use the rest of his attacks on them. If its not possible to reach them with his remaining movement, then he'll move as close possible before spending a Ki point on Patient Defense - Dodge.)
Vondal mutters a dwarvish curse as he rushes up beside Adrom to start taking down the door. And with such an end in mind, even he's not above casting aside his bow and bringing both axe and fist to bear in hammering it to pieces. "Hold on, Uncle! We're coming!"
Movement: To 6-D.
Action: Attack Action w/ (Two-Handed)Vonsorm.
Battleaxe - Attack:
4+8 Damage: 8 at the door.Bonus Action: Fury of the Storm.
#1 Unarmed Strike - Attack: 21 Damage: 3 non-magical bludgeoning to the door.
#2 Unarmed Strike - Attack: 20 Damage: 3 non-magical bludgeoning to the door.
When you realize you're doing too much: Signature.
(sorry didn0t see the edited part :( )
Adrom tries to take down the door to reach the room and help his friend.
"Open up you maggots!!"
(Attack: 22 Damage: 12
If neccesary he will use his BA to make antoher attack. If the door falls he will use it to try to smash the nearest bugbear
Attack: 10 Damage: 9 )
PbP Character: A few ;)
Adrom slams his hammer into the door to try to force it open. There is a mighty bang, and the wood sounds as if it is splintering slightly, but all in all, it holds fast. Narrowing his eyes, he feels a bolt of inspiration from the All Father, and his hammer is flying through the air again. This time, the hammer breaks through the door, breaking apart the wood in the top half of the barrier. There is the sound of something being caught off guard and in pain and then nothing. The door, almost knocked off its hinges, swings inward just a little.
Adrom, you used five feet of your movement to get to the door, so you can move some more if you want. There is a bugbear body just inside the door (difficult terrain).
(He will move to G5)
Pushing whit his shoulder he makes enough room for him to pass and stepping into the bugbear body he moved towards his friend.
PbP Character: A few ;)