This post has potentially manipulated dice roll results.
OOC: first round will be waking up.
Flynn, drawing your rapier, you yell the words loudly, being sure to turn your head and throw your voice towards your companions. The man grits his teeth and looks over at the campfire to the now moving figures on the ground. He looks back at you with an angry look that turns to a sneer, "Alright then, the hard way it is." The men then lunges at you Flynn with their scimitars!
Attack: 19Damage: 3
Second bandit:
Attack: 23Damage: 6
The dealer guy gets a glancing hit on you Flynn, but you're able to parry the attack of the other one!
You watch as more men come out from the hiding spots and rush in! Three rush in on your friends! A loud voice yells out "Go after the Human!" One man runs towards Theo and attacks!
Attack: 17Damage: 5
The man strikes Theo hard! The voice then shouts out, "No you idiots! The gruff looking one not the dainty!!" The other two quickly correct themselves and head towards Wex.
Attack: 19Damage: 3
Attack: 11Damage: 7
The first one gets a hit on you Wex, waking you up real fast and you're able to roll out of the way of the second attack!
From some rocks a bit away bolts fly in at both Flynn and Wex!
Flynn- Attack: 7 Damage: 6
Wex- Attack: 21 Damage: 4
The bolt flies wide past you Flynn. The other strikes Wex a glancing shot on his arm!
OOC: You're all fully awake now! but on the ground still. I have no idea what the heck was happening with all the to hit rolls, so I just manually entered them because they kept changing every time I saved the edit...never used to do that lol. Next up is Theo.
After casting your spell you move quickly trying to get to cover behind a large rock. The bandit next to you, tries to swipe at you with his scimitar(AoO)
AoO: Attack: 22 Damage: 3
Even with your spell just taking affect, the man is able to get a hit on you as you flee to cover!
This post has potentially manipulated dice roll results.
Rolling towards the fire and to his feet, Wex weaves his hands and calls out a few words, and the darkness seems to gather in his hand, shaping into a midnight blade made of darkness. He steps on the low fire, kicking it out, bringing the fire down to a dim light (but not full darkness). Then he attacks a nearby ruffian.
Move: Not sure where Wex is relative to the enemy, but hope he can roll to the fire and get it kicked out. He will do that even if it incurs an AoO Bonus Action: Cast Shadow Blade (concentration) Action: Attack nearby enemy with the Shadow Blade (finesse weapon, so Dex, and Adv in dim light or darkness): 8 to hit, for 9 psychic damage
Edit: Well, that wasn't as impressive as I'd hoped...
Wex you roll and jump up the two men still next to you as you kick out the remaining logs of the fire and drop the light around you to a dim haze. You go for an attack but slip on one of the loose logs, causing your swing with the Shadow blade to go wide!
OOC: sorry all! just got back from work so I was a bit busy lol. Flynn you're up! there are two guys next to you and you're about 60ft from the rest of the group.
Flynn continues backing up so that the two are in front of him, Then.....
Casts SHATTER
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area. damage would be 9
The two men staying close by you as you back up, You suddenly cast your spell and shout towards them! The shout turns to a cacophonous ringing sound as both men try to cover their ears. (CON Save1: 2CON Save2: 20 ). The dealer fellow drops to one knee, screaming in pain then keels over, his screaming now silence. The other man grits his teeth and grunts at the pain but stands his ground.
This post has potentially manipulated dice roll results.
Sevrn wakes tio Flynn's alarm, and draws his sword certain the cult has found them. Theo's response checks his attack and for the moment there is genuine confusion in the half elf.
Flynn's cacophonous shout brings him back just as quickly, and this time his soldier's training takes over. Sword level, Sevrn steps in front of Flynn to cover him, and cuts down hard at the man who is still standing.
Attack: 18
Damage: 15
Intimidation/persuasion: 25
"THE FIRST MAN TO DROP THEIR SWORD AND GIVE ME AN EXPLANATION LIVES. THE REST DIE. "
Flynn, has backed close enough for Sevrn to step in front of him and try for a swing, as you shout your threat for all to hear! The bandit gets his scimitar up just in the nick of time, and deflects the attack. Your swing coming down hard on the man and surprising him with amount of power behind it! The man looks around the group and you see worry on his face, Sevrn. A yell from a distance away, you can't pinpoint comes out, "Bold words for a group that's surrounded already! Get'em boys!"
This post has potentially manipulated dice roll results.
The men press the attack, although a few are looking a bit shook up now that you're all awake. The two on Wex continue their assault after a nod to each other.
Attack-Wex: 18Damage: 2
Attack-Wex: 11Damage: 4
The first one comes from your left side and slips past your parry but you're able to duck under the other attack Wex!
This post has potentially manipulated dice roll results.
The one that struck Theo, looks over at Sevrn and then Wex's strange shadowy weapon and turns! He bolts out of the fight as fast as he can! The one if front of Sevrn and Flynn, see's this and does the same, even dropping his weapon as he takes off(disengages). The hidden voice lets out a growl and yells, "You cowards! I'll deal with you after I'm done with this lot!"
Three bolts fly in towards the melee, one at Wex, one at Sevrn, and one at Flynn!
Attack- Wex: 13 Damage: 7
Attack- Sevrn: 15 Damage: 4
Attack- Flynn: 10 Damage: 9
The bolts fly wide on both Flynn and Wex, but they hit their mark on Sevrn!
Initiative:16
INT: 14
Laissez les bons temps rouler
Sevrn initiative: 12
OOC: Bad guys Init= 9
Flynn, you know this guy, or at least recognize him! This was the dealer at Theo's card game last night!
OOC: Flynn you're up first since the others are asleep.
Initiative order:
Flynn says loudly as he backs towards camp
IMAGINE SEEING YOU AGAIN
Flynn draws his rapier while backing up slowly
Laissez les bons temps rouler
OOC > Do those of us who are asleep act, or is the first round waking up?
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
OOC: first round will be waking up.
Flynn, drawing your rapier, you yell the words loudly, being sure to turn your head and throw your voice towards your companions. The man grits his teeth and looks over at the campfire to the now moving figures on the ground. He looks back at you with an angry look that turns to a sneer, "Alright then, the hard way it is." The men then lunges at you Flynn with their scimitars!
Attack: 19 Damage: 3
Second bandit:
Attack: 23 Damage: 6
The dealer guy gets a glancing hit on you Flynn, but you're able to parry the attack of the other one!
You watch as more men come out from the hiding spots and rush in! Three rush in on your friends! A loud voice yells out "Go after the Human!" One man runs towards Theo and attacks!
Attack: 17 Damage: 5
The man strikes Theo hard! The voice then shouts out, "No you idiots! The gruff looking one not the dainty!!" The other two quickly correct themselves and head towards Wex.
Attack: 19 Damage: 3
Attack: 11 Damage: 7
The first one gets a hit on you Wex, waking you up real fast and you're able to roll out of the way of the second attack!
From some rocks a bit away bolts fly in at both Flynn and Wex!
Flynn- Attack: 7 Damage: 6
Wex- Attack: 21 Damage: 4
The bolt flies wide past you Flynn. The other strikes Wex a glancing shot on his arm!
OOC: You're all fully awake now! but on the ground still. I have no idea what the heck was happening with all the to hit rolls, so I just manually entered them because they kept changing every time I saved the edit...never used to do that lol. Next up is Theo.
Theo gets up quickly grabbing his wand wincing a bit from the small flesh wound.
"Seriously, you all spent the time to track us down for 30 gold pieces? What in the nine hells is wrong with you people?!"
Theo taps his wand and incants a Mage Armor spell and uses whatever remaining movement left from getting up to take some cover behind a tree or rocks.
After casting your spell you move quickly trying to get to cover behind a large rock. The bandit next to you, tries to swipe at you with his scimitar(AoO)
AoO: Attack: 22 Damage: 3
Even with your spell just taking affect, the man is able to get a hit on you as you flee to cover!
OOC: Wex is up!
OCC: I thought they moved away from me. I didn't know one was still on me. LOL
Rolling towards the fire and to his feet, Wex weaves his hands and calls out a few words, and the darkness seems to gather in his hand, shaping into a midnight blade made of darkness. He steps on the low fire, kicking it out, bringing the fire down to a dim light (but not full darkness). Then he attacks a nearby ruffian.
Move: Not sure where Wex is relative to the enemy, but hope he can roll to the fire and get it kicked out. He will do that even if it incurs an AoO
Bonus Action: Cast Shadow Blade (concentration)
Action: Attack nearby enemy with the Shadow Blade (finesse weapon, so Dex, and Adv in dim light or darkness): 8 to hit, for 9 psychic damage
Edit: Well, that wasn't as impressive as I'd hoped...
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Wex you roll and jump up the two men still next to you as you kick out the remaining logs of the fire and drop the light around you to a dim haze. You go for an attack but slip on one of the loose logs, causing your swing with the Shadow blade to go wide!
OOC: sorry all! just got back from work so I was a bit busy lol. Flynn you're up! there are two guys next to you and you're about 60ft from the rest of the group.
Flynn continues backing up so that the two are in front of him, Then.....
Casts SHATTER
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area. damage would be 9
or if this roll works 13
Laissez les bons temps rouler
The two men staying close by you as you back up, You suddenly cast your spell and shout towards them! The shout turns to a cacophonous ringing sound as both men try to cover their ears. (CON Save1: 2 CON Save2: 20 ). The dealer fellow drops to one knee, screaming in pain then keels over, his screaming now silence. The other man grits his teeth and grunts at the pain but stands his ground.
OOC: Sevrn is up!
Sevrn wakes tio Flynn's alarm, and draws his sword certain the cult has found them. Theo's response checks his attack and for the moment there is genuine confusion in the half elf.
Flynn's cacophonous shout brings him back just as quickly, and this time his soldier's training takes over. Sword level, Sevrn steps in front of Flynn to cover him, and cuts down hard at the man who is still standing.
Attack: 18
Damage: 15
Intimidation/persuasion: 25
"THE FIRST MAN TO DROP THEIR SWORD AND GIVE ME AN EXPLANATION LIVES. THE REST DIE. "
OOC > I love me some Sevrn when he's at the top of his intimidation game!
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Flynn, has backed close enough for Sevrn to step in front of him and try for a swing, as you shout your threat for all to hear! The bandit gets his scimitar up just in the nick of time, and deflects the attack. Your swing coming down hard on the man and surprising him with amount of power behind it! The man looks around the group and you see worry on his face, Sevrn. A yell from a distance away, you can't pinpoint comes out, "Bold words for a group that's surrounded already! Get'em boys!"
The men press the attack, although a few are looking a bit shook up now that you're all awake. The two on Wex continue their assault after a nod to each other.
Attack-Wex: 18 Damage: 2
Attack-Wex: 11 Damage: 4
The first one comes from your left side and slips past your parry but you're able to duck under the other attack Wex!
The one that struck Theo, looks over at Sevrn and then Wex's strange shadowy weapon and turns! He bolts out of the fight as fast as he can! The one if front of Sevrn and Flynn, see's this and does the same, even dropping his weapon as he takes off(disengages). The hidden voice lets out a growl and yells, "You cowards! I'll deal with you after I'm done with this lot!"
Three bolts fly in towards the melee, one at Wex, one at Sevrn, and one at Flynn!
Attack- Wex: 13 Damage: 7
Attack- Sevrn: 15 Damage: 4
Attack- Flynn: 10 Damage: 9
The bolts fly wide on both Flynn and Wex, but they hit their mark on Sevrn!
OOC: Theo you're up!
OCC: Can we see the person that has fired the bolts now?