You all find a good spot in a small copse of trees. Walking into it a bit you're not easily noticed from the open hills. The forest also blocks some of the light from Elturel, but it has a strange effect of casting strange shadows like those of a slightly brighter full moon. After your nightly dinner you Wex and Flynn settle in while Sevrn and Theo make ready for their watch.
The strange shadows play tricks on you both throughout the night, especially since you're both extra vigilant from last nights happenings. In the end though, your shift goes with out incident. After waking up Wex and Theo, you both quickly settle into to your bedrolls for some much needed sleep.
Theo, Wex, same for your shift really. Not much goes one. Wex your darkvision kept playing havoc all night as the light from Elturel kept interrupting it. Theo, you got a little start early in the morning, but it turned out to just be some deer making their way through the small woods. Finally, dawn breaks and you wake up Flynn and Sevrn for some breakfast before heading out!
The last day of travel is pretty easy. You guys all end up back on the main road about 4ish miles from the eastern entrance to Elturel, at about 3-4 in the afternoon. The day was nice, not too hot and a slight breeze from the west kept you cool during the midday sun. You approach the main entrance to Elturel. It's a busy city with merchants and other people coming in and out. Nothing like that of Baldur's Gate or Waterdeep, but still bustling.
Sevrn will lean over on his saddle to catch Theo's ear.
"We're seeking a monk named Leosin - his order is here and they'll reward us handsomely for the information we're bringing. You know this city best - what temples does this city have where might we find them?"
Theo: "Like I said it's been a while, but I know all the good places. We'll check out an inn I like, not the fanciest place but we'll be able to keep a low profile and get any local information we need. As for your monk friend, I think he's with the Harpers? Probably not hanging out at a temple, but the Harpers for sure stop by the inn we're going to so we'll be able to find him."
"Also, don't talk to the guards and best to avoid them."
Theo will lead the group to the Broken Tankard Inn.
You all walk in through the main Eastern Entrance. The guards along the side giving you a customary "once over" but nothing other than that. Theo leads the way down the main thoroughfare for a ways, before cutting off in another direction. A few more turns down some smaller streets and through a shady looking tunnel formed by some rather closely built houses, that have seemed to slump together over the years. The route finally comes out into what looks like more of a back alley way than an actual street, but it is a street, and at the end of this street is where Theo stops. The building is actually quite big albeit a little beat up. Windows are broke out, the balcony on the second floor looks like an accident waiting to happen.....The third floor looks like some kids built it with scrap wood. The sign hanging out front hangs by one chain and reads " Broken Tankard"
Theo will pair with someone as requested.
Perception. Passive: 16, Active: 15
Let’s put Theo with Sevrn, and Flynn with Wex.
Wex’ Perception check: 5
PP is just 13, but 120’ darkvision!! 😜
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
You all find a good spot in a small copse of trees. Walking into it a bit you're not easily noticed from the open hills. The forest also blocks some of the light from Elturel, but it has a strange effect of casting strange shadows like those of a slightly brighter full moon. After your nightly dinner you Wex and Flynn settle in while Sevrn and Theo make ready for their watch.
The strange shadows play tricks on you both throughout the night, especially since you're both extra vigilant from last nights happenings. In the end though, your shift goes with out incident. After waking up Wex and Theo, you both quickly settle into to your bedrolls for some much needed sleep.
Theo, Wex, same for your shift really. Not much goes one. Wex your darkvision kept playing havoc all night as the light from Elturel kept interrupting it. Theo, you got a little start early in the morning, but it turned out to just be some deer making their way through the small woods. Finally, dawn breaks and you wake up Flynn and Sevrn for some breakfast before heading out!
Wex tries to estimate how much longer we will be until we reach Elturel...
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
As the group has breakfast and gets ready for another day Theo casually mentions:
"Based on the lights last night, Elturel is about a days travel. Time to be thinking about being on our best behavior." *rolls eyes*
Wex smiles at Theo. "Or at least, not attracting too much attention."
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
The last day of travel is pretty easy. You guys all end up back on the main road about 4ish miles from the eastern entrance to Elturel, at about 3-4 in the afternoon. The day was nice, not too hot and a slight breeze from the west kept you cool during the midday sun. You approach the main entrance to Elturel. It's a busy city with merchants and other people coming in and out. Nothing like that of Baldur's Gate or Waterdeep, but still bustling.
Sevrn will lean over on his saddle to catch Theo's ear.
"We're seeking a monk named Leosin - his order is here and they'll reward us handsomely for the information we're bringing. You know this city best - what temples does this city have where might we find them?"
"Best avoid any card games an the like im thinking"
Laissez les bons temps rouler
OCC: Does Theo know anything about Sevrn's question?
Theo looks to Flynn:
"You mean avoid playing cards with Wex watching...." chuckles to himself.
Roll an investigation check Theo, please.
Theo Investigation: 10
Theo: "Like I said it's been a while, but I know all the good places. We'll check out an inn I like, not the fanciest place but we'll be able to keep a low profile and get any local information we need. As for your monk friend, I think he's with the Harpers? Probably not hanging out at a temple, but the Harpers for sure stop by the inn we're going to so we'll be able to find him."
"Also, don't talk to the guards and best to avoid them."
Theo will lead the group to the Broken Tankard Inn.
Wex makes sure no weapons are visible, and puts on his most affable face, practiced as a mercenary not looking for trouble.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Flynn follows along trying to look as innocent as possible
Laissez les bons temps rouler
You all walk in through the main Eastern Entrance. The guards along the side giving you a customary "once over" but nothing other than that. Theo leads the way down the main thoroughfare for a ways, before cutting off in another direction. A few more turns down some smaller streets and through a shady looking tunnel formed by some rather closely built houses, that have seemed to slump together over the years. The route finally comes out into what looks like more of a back alley way than an actual street, but it is a street, and at the end of this street is where Theo stops. The building is actually quite big albeit a little beat up. Windows are broke out, the balcony on the second floor looks like an accident waiting to happen.....The third floor looks like some kids built it with scrap wood. The sign hanging out front hangs by one chain and reads " Broken Tankard"
Wex smiles at the name. "More than the tankard, it would seem." He indicates Theo should lead the way.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Sevrn smiles at Wex's joke, and follows after.
Theo will smile and gladly lead them inside.