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OOC: But what do you say to make them laugh?!
WIZ save 3 nope not funny enough!!
Witch points the wand of fire bolt at Flip now Attack: 17 Damage: 1
Flip's up!
Val's new hold person WIZ save on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Flip will do a....... barrel roll! to avoid the firebolt and then mutter another small prayer to himself, casting bless on the party.(make sure you take advantage for that sweet d4 to all attack rolls and saving throws for the next 10 rounds!)
Val's eyes grow wide as a streak of fire flies by.
WIZ Save 17
His body loosens and he stumbles slightly, but regains his balance. He looks at the Witch and lets out a unconvincing roar.
(It doesn't look like you needed it but you could have added a d4 to that save lol!)
( My mistake I was thinking it was like bardic inspiration. I see It can be done on all rolls until the spell ends... nice )
Bullywug tries to grab Grim again in his slimy limbs and bite! 8 dmg 5 but he misses!! He then attacks with the spear 19 dmg 7 but misses again.
Grim is up!
Daar on deck!
Grim slashes at the bullywug again with his sword, attempting to disarm the creature as he hits.
Attack: (2)21 Damage: 11
(Expend superiority die for disarming attack. 8 extra damage and DC14 str check or he's disarmed.)
(Nice)
Bullywug STR check 10 DEAD
Daar up!
Witch on deck!!
(Does he survive 19 damage?)
EVERYONE roll perception!
Perception: 14
Val looks around in a panic. He sees Grim cut down a giant frog monster, Flip flying through the air avoiding a a blast of fire (like he's in a Micheal Bay movie) and Darr casting spells on a Witch. Perception: 5
Grim you see more Bullywugs coming from the wagon!!
Initiatives added at top of next round!
8, 11
"There's more of em!" Grim yells.
Perception 17(Does flip see them better, like... way better?)
Can i just see them? or do i need to roll perception?
Perception: 13
OOC: SO much better!! Yes, guys once someone beats their PP during combat I'll post the new bad guy or effect or event!
Daar is up!
Witch on deck!
(also should we all be adding a D4 to the perception checks because of Bless? because I failed to do that if so LOL)
(forgot about that, mine could be 3 higher, though I already was high enough to see 2 of em)
OOC: But what do you say to make them laugh?!
WIZ save 3 nope not funny enough!!
Witch points the wand of fire bolt at Flip now Attack: 17 Damage: 1
Flip's up!
Val's new hold person WIZ save on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Flip will do a....... barrel roll! to avoid the firebolt and then mutter another small prayer to himself, casting bless on the party.
(make sure you take advantage for that sweet d4 to all attack rolls and saving throws for the next 10 rounds!)
Val's eyes grow wide as a streak of fire flies by.
WIZ Save 17
His body loosens and he stumbles slightly, but regains his balance. He looks at the Witch and lets out a unconvincing roar.
(It doesn't look like you needed it but you could have added a d4 to that save lol!)
( My mistake I was thinking it was like bardic inspiration. I see It can be done on all rolls until the spell ends... nice )
Bullywug tries to grab Grim again in his slimy limbs and bite! 8 dmg 5 but he misses!! He then attacks with the spear 19 dmg 7 but misses again.
Grim is up!
Daar on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Grim slashes at the bullywug again with his sword, attempting to disarm the creature as he hits.
Attack: (2)21 Damage: 11
(Expend superiority die for disarming attack. 8 extra damage and DC14 str check or he's disarmed.)
(Nice)
Bullywug STR check 10DEADDaar up!
Witch on deck!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Does he survive 19 damage?)
EVERYONE roll perception!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception: 14
Val looks around in a panic. He sees Grim cut down a giant frog monster, Flip flying through the air avoiding a a blast of fire (like he's in a Micheal Bay movie) and Darr casting spells on a Witch.
Perception: 5
Grim you see more Bullywugs coming from the wagon!!
Initiatives added at top of next round!
8, 11
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"There's more of em!" Grim yells.
Perception 17
(Does flip see them better, like... way better?)
Can i just see them? or do i need to roll perception?
Perception: 13
OOC: SO much better!! Yes, guys once someone beats their PP during combat I'll post the new bad guy or effect or event!
Daar is up!
Witch on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(also should we all be adding a D4 to the perception checks because of Bless? because I failed to do that if so LOL)
(forgot about that, mine could be 3 higher, though I already was high enough to see 2 of em)