Orc/Orog and its actually male (at least you think so). Snow White has been casting all the spells.
Save (DC 16 {Wis} & 21 rolled - way off in the distance you can hear the sound of bells tolling but it is very muted.
Snow White slams his staff into the ground and from the horns mounted on it - three scorching rays sear out aimed at: D.O.R.K (Attack: 11 Damage: 9) Toruun (Attack: 23 Damage: 2) Vark (Attack: 19 Damage: 9).
This post has potentially manipulated dice roll results.
Seeing the first of the large orcs drop to the ground, Torunn turns his attention to snow white and holding up his holy symbol asks for Gond to em blaze a target on Snow white, casting Guiding Bolt @ lvl 3
Attack: 15 Damage: 20
As Torunn releases the guiding bolt, he can feel the divine power that Gond has put into this spell and at it hits Snow white is enveloped in radiant energy.
He then turns his focus to one of the orcs that has attacked him and sends his floating forge hammer crashing into it.
Bazza and Bill look behind them and see Snow White disappear in huge column of flame. They look up and see Toruun with a smile (read shit-eating grin) on his face as he contemplates the power of his God. Sleepy picks hsi way carefully throuhg the caltrop field and all three charge forward: Bazza to J7 where he swings his Great Axe at Toruun - Attack: 23 Damage: 13) Bill to K7 where he swings his Great Axe at (1-2 = Toruun / 3-4 = Vark {1) - Attack: 20 Damage: 16) Sleepy to L7 where he swings his Great Axe at Vark - Attack: 16 Damage: 5)
Bill in a one-two action chop the dwarf down whilst Vark frantically dodges Sleepy's attack.
The three Orogs look around for targets of their second swings: Bazza aims at D.O.R.K. - Attack: 11 Damage: 16) Sleepy concentrates on Vark Attack: 16 Damage: 5) and Bill aims at (1-2 = D.O.R.K. / 3-4 = Vark {4) - Attack: 20 Damage: 16)
Again Vark frantically ducks and weaves to avoid Sleepy's swing but is caught unawares by Bill's swing and the axe slams deep in his upper arm.
Lukian expresses to Lathander that it is time for a cleansing, and with a throwing motion, a mote similar to the two thrown by Snow White sails through the air, landing just beyond the ash pile that was the enemy spellcaster. (The corner of K/L 11/12, which will get the four between Dork and SW and the one south of SW. Unfortunately, it will also get H4, but Lukian doesn't realize that.)
Action: Fireball: DEX save DC13 or take 22 fire damage (half on save)
(@Grant: I'm not sure if the adv. roll is meant to be for flanking or not, but Bill, Bazza, and Sleepy shouldn't from th eseven line, unless I missed an emeny having ropped around behind Torrun at some point? Only at Dork due to Lucky and Sneezy. And Vark was still dodging, so his attacker would've been at disadvantage.)
(Now that fireball on the other hand... that's cooking everyone's bacon if its reaching all the way to H4. Totally worth though! For the cause!)
Vark's Dex Save(DC 13): 10. (22 to Vark, bringing him to 1 hp.) Dork's Dex Save(DC 13): 19. (5 to Dork due to saving and Warding bond, bringing her to 18 hp)
After confidently avoiding or deflecting most blades to come his way, the smug look gives way to confusion seeing the bead of red streak out. "Ff--" Is all Vark can get out before being consumed in the blaze, leaving him nearly a charred mess. But, an at least still breathing charred mess being laughed at from a nearby Beedo.
As for D.O.R.K, having somewhat anticipated the immolation, if only because she might've called for it herself seeing an easy sacrifice to be made, she took a knee and made herself and crossed her arms in time for the mud and most armored parts of herself to take the brunt of the flames.
After which, she is left a fair bit better than Vark, though only just. A smoking hand yet rose up high, and in sharp voice she decreed, "Full Assault Protocol: Crimson Arsenal. Like chattel, All that stand before the might of the Mother will fall to a thousand blades!" At her command, rips in space appear above her, allowing various flying blades ranging from axes and polearms to daggers and scythes to come flying out. Each one bearing the Red Knight's marker, and flit about the air around D.O.R.K.
Action: Cast Crimson Arsenal, designating Vark, Lukian, and Torunn (as the only one's visible to her), free of the spell's affects.
Creature's other than herself and the designated that start within 15ft of Dork must make a Wis Save, taking 1/2 of 16 radiant damage.
This post has potentially manipulated dice roll results.
A mote of fire shoots through the air and lands just behind the pile of soot that was Snow White. There is a roar and the area explodes in flame. Lucky (DC 13[Dex] & 20 rolled Sneezy (DC 13[Dex] & 21 rolled Quinry (DC 13 [Dex] & 8 rolled
You hear a cry from outside the cave "Quinry Noooooooooooooooooo!"
(Now that fireball on the other hand... that's cooking everyone's bacon if its reaching all the way to H4. Totally worth though! For the cause!)
No. Lukian meant it would hit H4 - one of the halflings - aka Quinry outside the cave.
D.O.R.K. gives a command and rips in space appear above her, allowing various flying blades ranging from axes and polearms to daggers and scythes to come flying out. Each one bearing the Red Knight's marker, and flit about the air around D.O.R.K. Bazza frantically tries to dodge the flying weapons but {DC 14 - Wis 16 Bill frantically tries to dodge the flying weapons but {DC 14 - Wis 17 Sleepy frantically tries to dodge the flying weapons but {DC 14 - Wis 15 Lucky frantically tries to dodge the flying weapons but {DC 14 - Wis 11 Sneezy frantically tries to dodge the flying weapons but {DC 14 - Wis 16
(OOC: the Saving Throws stand but at this stage only Lucky and Sneezy will be affected in their turns as the others have all moved)
Lucky and Sneezy frantically bat away the minature weapons in order to try and combat D.O.R.K. Sneezy moves to L8 in order to complete a correct flanking move on D.O.R.K. (yes I probably got it wrong previously) before both swing their Great Axes at the Construct: Sneezy - 1st Attack: 19 Damage: 5 Lucky - 1st Attack: 24 Damage: 11
In a brilliant one-two move Sneezy and Lucky chop D.O.R.K. down.
Sneezy then closes on Vark and attempts to chop the Goblin in half (Attack: 15 Damage: 7) while Lucky rushes over and scrambles up the ledge in order to attack Lukian (Attack: 11 Damage: 14)
Whilst Vark manages to dodge Sneezy's blow he now finds himself facing three Orog's chanting something that sounds like "eenie minie moe grab a gobbo by the toe, no head, no arm ..."
Suddenly you hear a cry "for Quinry" and five halflings rush to the southern edge of the caltrop field where they throw rocks at the backs of Bill, Bazza & Sneezy (Attack: 21 Damage: 4), (Attack: 12 Damage: 4), (Attack: 21 Damage: 4), (Attack: 20 Damage: 4) & (Attack: 15 Damage: 4). While the stones rattle of the Orog's armour none appear to do any damage.
Need a death save from Ebonitus and then back to Beedo at the top of Round 3.
This post has potentially manipulated dice roll results.
(@Grant: Just realized Vark never got a chance to go again, so.. gonna roll his attacks, if alright. If not, then ignore the rolls and assume he's dodging again.. though in which case, need a disadvantage roll on that last hit.)
Vark is swift to return Sneezy's blows with a couple of his own before scampering away to maybe leave Torunn to handle the frontlines for a bit!
Action: Extra Attack using Heart Breaker! #1 Attack: 23 Damage: 9 slashing at Lucky. #2 Attack: 21 Damage: 7 slashing at Lucky.
"Aww ****'it! Boss may be down, but ain't no way some little farmers gonna out Beedo Beedo!"Beedo lets out a battle cray, scrabbles down the rock into the muck, and wades his way on through to start tearing further into Lucky with double mitt power!
Movement: To K-7(To get down Safely(DC 10) - Acrobatics: 25.)
This post has potentially manipulated dice roll results.
Torunn's eyes flash open as the healing energy washes over him. He stands up and calls upon Gond to protect him with the production of the forge (Spirit Guardians. As he does this, spectral forge workers, Mostly in the form of gnomes and dwarves appear around him as if in a workshop, some working away at projects that can't be seen whilst others are running around, carrying different creations or crucibles of molten metal.
Torunns allies pass through the spectral figures as they hustle and bustle but if any of the orcs enter or start their turn within 15ft of Torunn then the spectral figures crash into them, as if they got in their way, halving their speed.
They must make a DC 14 Wisdom Save or take 12 radiant damage (half on success).
This post has potentially manipulated dice roll results.
As the miniature gnome and dwarf metal workers move around them the three Orogs frantically try and dodge out of their way as they move to attack Toruun (Bazza), Beedo (Bill) and Vark (Sleepy) : Bazza (DC 14 [Wis] & 9 rolled) - one of the dwarf figures swings around with a glowing piece of metal and spears it deep into Bazza's calf. Bill (DC 14 [Wis] & 6 rolled) - two of the gnomes carrying a crucible of hot metal accidentally stumble and pour it Bill's feet which burn away to nothing causing the Orog to collapse to the floor. Sleepy (DC 14 [Wis] & 7 rolled) - two of the dwarf figures drop a large ingot of metal on Sleepy's foot.
Angered by the damage from the spectral figures Bazza swings his Great Axe at Torrun (Attack: 12 Damage: 14). As the dwarf drops to the floor the spectral workers all blink out of existence. Bazza then turns and swings at Beedo (Attack: 7 Damage: 8).
Meanwhile Sleepy closes on Vark swinging his Great Axe (Attack: 26 Damage: 23) & (Attack: 20 Damage: 5). As his first blow chomps the valiant Goblin down, Sleepy being somewhat lazy doesn't bother with a second swing.
This post has potentially manipulated dice roll results.
OOC: Imitation is the highest form of flattery, right?
Lukian holds up his shield and speaks a short phrase in Elvish. The symbol of Lathandar on his shield immediately glows like a star before bursting forth a thousand tiny suns, which swirl and dance around the cleric. He then walks up to stand as close to as many of the enemies as possible to get as many of them in the cloud of floating lights as possible.
DC13 WIS save or take 10 at the beginning of your turn; half if successful
Would it be possible to move around Lucky without leaving his melee range to get more "dwarves" in the spiritual guardians AoE?
From his current position Lukian can get Sleepy, Sneezy and Lucky. The only other Orog 'Bazza' is out of range. To get him as well Lukian would have to climb down from the ledge (10 feet difference) which means he is out of Lucky's reach and would trigger an AO.
Shall we run with just Sleepy, Sneezy and Lucky being in range?
Rollback Post to RevisionRollBack
DM - Stopping a god in his tracks
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Snow White. Is she an Orog? Something else?
Orc/Orog and its actually male (at least you think so). Snow White has been casting all the spells.
Save (DC 16 {Wis} & 21 rolled - way off in the distance you can hear the sound of bells tolling but it is very muted.
Snow White slams his staff into the ground and from the horns mounted on it - three scorching rays sear out aimed at:
D.O.R.K (Attack: 11 Damage: 9)
Toruun (Attack: 23 Damage: 2)
Vark (Attack: 19 Damage: 9).
Toruun you're up!
DM - Stopping a god in his tracks
Seeing the first of the large orcs drop to the ground, Torunn turns his attention to snow white and holding up his holy symbol asks for Gond to em blaze a target on Snow white, casting Guiding Bolt @ lvl 3
Attack: 15 Damage: 20
As Torunn releases the guiding bolt, he can feel the divine power that Gond has put into this spell and at it hits Snow white is enveloped in radiant energy.
He then turns his focus to one of the orcs that has attacked him and sends his floating forge hammer crashing into it.
Attack: 14 Damage: 14
Bazza and Bill look behind them and see Snow White disappear in huge column of flame. They look up and see Toruun with a smile (read shit-eating grin) on his face as he contemplates the power of his God. Sleepy picks hsi way carefully throuhg the caltrop field and all three charge forward:
Bazza to J7 where he swings his Great Axe at Toruun - Attack: 23 Damage: 13)
Bill to K7 where he swings his Great Axe at (1-2 = Toruun / 3-4 = Vark {1) - Attack: 20 Damage: 16)
Sleepy to L7 where he swings his Great Axe at Vark - Attack: 16 Damage: 5)
Bill in a one-two action chop the dwarf down whilst Vark frantically dodges Sleepy's attack.
The three Orogs look around for targets of their second swings:
Bazza aims at D.O.R.K. - Attack: 11 Damage: 16)
Sleepy concentrates on Vark Attack: 16 Damage: 5) and
Bill aims at (1-2 = D.O.R.K. / 3-4 = Vark {4) - Attack: 20 Damage: 16)
Again Vark frantically ducks and weaves to avoid Sleepy's swing but is caught unawares by Bill's swing and the axe slams deep in his upper arm.
Lukian you're up.
DM - Stopping a god in his tracks
Lukian expresses to Lathander that it is time for a cleansing, and with a throwing motion, a mote similar to the two thrown by Snow White sails through the air, landing just beyond the ash pile that was the enemy spellcaster. (The corner of K/L 11/12, which will get the four between Dork and SW and the one south of SW. Unfortunately, it will also get H4, but Lukian doesn't realize that.)
Action: Fireball: DEX save DC13 or take 22 fire damage (half on save)
(@Grant: I'm not sure if the adv. roll is meant to be for flanking or not, but Bill, Bazza, and Sleepy shouldn't from th eseven line, unless I missed an emeny having ropped around behind Torrun at some point? Only at Dork due to Lucky and Sneezy. And Vark was still dodging, so his attacker would've been at disadvantage.)
(Now that fireball on the other hand... that's cooking everyone's bacon if its reaching all the way to H4. Totally worth though! For the cause!)
Vark's Dex Save(DC 13): 10. (22 to Vark, bringing him to 1 hp.)Dork's Dex Save(DC 13): 19. (5 to Dork due to saving and Warding bond, bringing her to 18 hp)After confidently avoiding or deflecting most blades to come his way, the smug look gives way to confusion seeing the bead of red streak out. "Ff--" Is all Vark can get out before being consumed in the blaze, leaving him nearly a charred mess. But, an at least still breathing charred mess being laughed at from a nearby Beedo.
As for D.O.R.K, having somewhat anticipated the immolation, if only because she might've called for it herself seeing an easy sacrifice to be made, she took a knee and made herself and crossed her arms in time for the mud and most armored parts of herself to take the brunt of the flames.
After which, she is left a fair bit better than Vark, though only just. A smoking hand yet rose up high, and in sharp voice she decreed, "Full Assault Protocol: Crimson Arsenal. Like chattel, All that stand before the might of the Mother will fall to a thousand blades!" At her command, rips in space appear above her, allowing various flying blades ranging from axes and polearms to daggers and scythes to come flying out. Each one bearing the Red Knight's marker, and flit about the air around D.O.R.K.
Action: Cast Crimson Arsenal, designating Vark, Lukian, and Torunn (as the only one's visible to her), free of the spell's affects.
Creature's other than herself and the designated that start within 15ft of Dork must make a Wis Save, taking 1/2 of 16 radiant damage.
When you realize you're doing too much: Signature.
A mote of fire shoots through the air and lands just behind the pile of soot that was Snow White. There is a roar and the area explodes in flame.
Lucky (DC 13[Dex] & 20 rolled
Sneezy (DC 13[Dex] & 21 rolled
Quinry (DC 13 [Dex] & 8 rolled
You hear a cry from outside the cave "Quinry Noooooooooooooooooo!"
DM - Stopping a god in his tracks
No. Lukian meant it would hit H4 - one of the halflings - aka Quinry outside the cave.
D.O.R.K. gives a command and rips in space appear above her, allowing various flying blades ranging from axes and polearms to daggers and scythes to come flying out. Each one bearing the Red Knight's marker, and flit about the air around D.O.R.K.
Bazza frantically tries to dodge the flying weapons but {DC 14 - Wis 16
Bill frantically tries to dodge the flying weapons but {DC 14 - Wis 17
Sleepy frantically tries to dodge the flying weapons but {DC 14 - Wis 15
Lucky frantically tries to dodge the flying weapons but {DC 14 - Wis 11
Sneezy frantically tries to dodge the flying weapons but {DC 14 - Wis 16
(OOC: the Saving Throws stand but at this stage only Lucky and Sneezy will be affected in their turns as the others have all moved)
Lucky and Sneezy frantically bat away the minature weapons in order to try and combat D.O.R.K. Sneezy moves to L8 in order to complete a correct flanking move on D.O.R.K. (yes I probably got it wrong previously) before both swing their Great Axes at the Construct:
Sneezy - 1st Attack: 19 Damage: 5
Lucky - 1st Attack: 24 Damage: 11
In a brilliant one-two move Sneezy and Lucky chop D.O.R.K. down.
Sneezy then closes on Vark and attempts to chop the Goblin in half (Attack: 15 Damage: 7) while Lucky rushes over and scrambles up the ledge in order to attack Lukian (Attack: 11 Damage: 14)
Whilst Vark manages to dodge Sneezy's blow he now finds himself facing three Orog's chanting something that sounds like "eenie minie moe grab a gobbo by the toe, no head, no arm ..."
Suddenly you hear a cry "for Quinry" and five halflings rush to the southern edge of the caltrop field where they throw rocks at the backs of Bill, Bazza & Sneezy (Attack: 21 Damage: 4), (Attack: 12 Damage: 4), (Attack: 21 Damage: 4), (Attack: 20 Damage: 4) & (Attack: 15 Damage: 4). While the stones rattle of the Orog's armour none appear to do any damage.
Need a death save from Ebonitus and then back to Beedo at the top of Round 3.
DM - Stopping a god in his tracks
Ebonitus death save:4
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
(@Grant: Just realized Vark never got a chance to go again, so.. gonna roll his attacks, if alright. If not, then ignore the rolls and assume he's dodging again.. though in which case, need a disadvantage roll on that last hit.)
Vark is swift to return Sneezy's blows with a couple of his own before scampering away to maybe leave Torunn to handle the frontlines for a bit!
Action: Extra Attack using Heart Breaker!
#1 Attack: 23 Damage: 9 slashing at Lucky.
#2 Attack: 21 Damage: 7 slashing at Lucky.
Bonus Action: Nimble Escape - Disengage.
Movement: To J-4.
Beedo's Turn(Officially):
"Aww ****'it! Boss may be down, but ain't no way some little farmers gonna out Beedo Beedo!" Beedo lets out a battle cray, scrabbles down the rock into the muck, and wades his way on through to start tearing further into Lucky with double mitt power!
Movement: To K-7(To get down Safely(DC 10) - Acrobatics: 25.)
Action: Attack using Owl Bear Mitt!
(Main-Hand)L. Mitt - Attack: 18 Damage: 6.
Bonus Action: Owl Bear Mitts(Off-hand)!
(Off-Hand)R. Mitt - Attack: 19 Damage: 1 slashing.
When you realize you're doing too much: Signature.
Devin you're up followed by Toruun (death save pls)
DM - Stopping a god in his tracks
Devin reaches down and touches Ebonitus and casts Spare the Dying. As a bonus action he casts Healing Word on Torunn.
"Mighty Lady, shine your light on us as we fight." he calls out as he does this.
Toruun groans as the healing warmth from Devin's spell washes over him (8
Now what is he going to do about it?
DM - Stopping a god in his tracks
Torunn's eyes flash open as the healing energy washes over him. He stands up and calls upon Gond to protect him with the production of the forge (Spirit Guardians. As he does this, spectral forge workers, Mostly in the form of gnomes and dwarves appear around him as if in a workshop, some working away at projects that can't be seen whilst others are running around, carrying different creations or crucibles of molten metal.
Torunns allies pass through the spectral figures as they hustle and bustle but if any of the orcs enter or start their turn within 15ft of Torunn then the spectral figures crash into them, as if they got in their way, halving their speed.
They must make a DC 14 Wisdom Save or take 12 radiant damage (half on success).
As the miniature gnome and dwarf metal workers move around them the three Orogs frantically try and dodge out of their way as they move to attack Toruun (Bazza), Beedo (Bill) and Vark (Sleepy) :
Bazza (DC 14 [Wis] & 9 rolled) - one of the dwarf figures swings around with a glowing piece of metal and spears it deep into Bazza's calf.
Bill (DC 14 [Wis] & 6 rolled) - two of the gnomes carrying a crucible of hot metal accidentally stumble and pour it Bill's feet which burn away to nothing causing the Orog to collapse to the floor.
Sleepy (DC 14 [Wis] & 7 rolled) - two of the dwarf figures drop a large ingot of metal on Sleepy's foot.
Angered by the damage from the spectral figures Bazza swings his Great Axe at Torrun (Attack: 12 Damage: 14). As the dwarf drops to the floor the spectral workers all blink out of existence. Bazza then turns and swings at Beedo (Attack: 7 Damage: 8).
Meanwhile Sleepy closes on Vark swinging his Great Axe (Attack: 26 Damage: 23) & (Attack: 20 Damage: 5). As his first blow chomps the valiant Goblin down, Sleepy being somewhat lazy doesn't bother with a second swing.
Lukian you're up
DM - Stopping a god in his tracks
OOC: Imitation is the highest form of flattery, right?
Lukian holds up his shield and speaks a short phrase in Elvish. The symbol of Lathandar on his shield immediately glows like a star before bursting forth a thousand tiny suns, which swirl and dance around the cleric. He then walks up to stand as close to as many of the enemies as possible to get as many of them in the cloud of floating lights as possible.
DC13 WIS save or take 10 at the beginning of your turn; half if successful
D.O.R.K's Death Save:
#1: 8.
When you realize you're doing too much: Signature.
Re Post #2572
Lukian currently has an Orog (Lucky) battling him (Post #2564 refers) - do you want to retcon your recent post.
DM - Stopping a god in his tracks
Would it be possible to move around Lucky without leaving his melee range to get more "dwarves" in the spiritual guardians AoE?
From his current position Lukian can get Sleepy, Sneezy and Lucky. The only other Orog 'Bazza' is out of range. To get him as well Lukian would have to climb down from the ledge (10 feet difference) which means he is out of Lucky's reach and would trigger an AO.
Shall we run with just Sleepy, Sneezy and Lucky being in range?
DM - Stopping a god in his tracks