D.O.R.K stares pointedly at Ebonitus for a few moments; the light of her eyes of faint blue while studying the earth genasi. But after which following a shake of her head, the eyes are back to their neutral tone and she settled back in her seat, seeming to relax. If any looked confused at her, she simply shook her head and apologizing, mentioning having confused Ebonitus meaning for a moment.
"So its settled then. I shall go alert the captain of our change of course."With that, unless there was more from the others, she rose up to follow through in her mission. That, and ask if any of the crew might be able to make themselves available to guide them through some of the functions of the ship, citing that they(the party) could be of some assistance in an emergency in the future.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
D.O.R.K. takes Harshnag's map to the captain and points to Shining White saying "we'ed like to go here" pointing to an area almost due east of their location (WhatWall used his superior mathematics skills - he can also build you a peasant powered rail gun if you're interested - to help me calculate your correct position) which is just to the south of Xantharl's Keep. The captain looks at the map and up at the wind that is blowing across the port bow of the airship "it'd be a real struggle to get you there, but I could easily get you here" pointing to Mongur's mound "in about six hours or so!"
D.O.R.K kind of stares at Mullo for a moment or two, before slowly nodding in agreement. "It is unfortunate, but such are the winds of fate. Perhaps when we are done with the shrine one way or another, the winds yet prove kind enough to allow swifter travel to the hall. As what we may retrieve there would prove invaluable."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
At the mention of Morgur's Mound, Ebonitus' ears prick up. "Isn't that where Harshnag's axe came from?" he thinks to himself. Not entirely sure this is he best location to head for, he simply nods in agreement as the decision seems to have been taken.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Devin looked a bit disappointed. But as D said, the winds of fortune. Perhaps the opportunity would come up to chase the others things down. But they were not the main focus at the moment. "It is what it is I suppose. We need a mound, I was just trying to kill a few birds with one stone. Let's do it!"
Devin finds a spot on deck where he can relax and watch the crew. Every now and then gets up and stretches his legs and looks around where they are flying seeing if he can get his bearings and see what there is to see. He might even doze off a bit in the early afternoon but tries to spend most of his time watching how the craft is flown.
D.O.R.K is true to her word in the pursuit of wanting to learn more about the ins and outs of managing the ship. Or at least she would try to, in any event, by following up from the previous discussion with a request of the captain to spare someone that could teach her. If refused though, she would not press or go behind the captain's back by asking the crew.
And yet, that wouldn't stop her from spending the next few hours observing the crew closely and exploring the ship on her lonesome. An effort she hoped might gain her at least some insight into its function, and even to see if it might be seaworthy to some extent.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Mullo alternates between flying on Haetone and riding on the airship, but she is solitary in her indecision and frustration at the situation she has found herself in.
She does keep one eye on the strangers, however, as she is still protecting these clerics.
So where is everybody - lets see: Devin (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and he's {5} Stern D.O.R.K (01-20 = Bow, 21-40 = Stern, 41-60 = Port, 61-80 = Starboard, 81-00 below deck looking at the propellor mechanism) and she's {42} Stern Ebonitus (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and he's {81} Bow Illezenya (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and he's {26} Stern Mullo - 1-3 on Haetone 4-6 on airship {6} as well as (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and she's {57} Riding to the Starboard
From the (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) {6} and making use of the clouds (1-2=yes, 3-4= no) {4} Bow and Stern
Did the cultist spot anything = 6
Did Ebonitus spot it {1} - that would be a NO!
Two of the cultists are in the stern - where are the other two (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and he's {78} (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and he's {39}
PLEASE IGNORE THE CHEAT BANNER AS EVERYTHING IS LEGIT!
Devin, D.O.R.K., and Illezenya pls make a DC14 Con Save or take 37 of poison damage (half for save) as you find your eyes streaming and gasping for breath with raw throats as you're enveloped in a cloud of chlorine gas.
The three cultists with you (13, 20, 5) all collapse to the ground unmoving.
Ebonitus you were outside of the area of effect as a greenish dragon about 30-40 feet long flies past the airship
This post has potentially manipulated dice roll results.
-> Con Save(DC 14): 12. (Half Damage on a fail, quarter on a success from Constructed Resilience Feature.)
"Warning! Corrosion Detected!"D.O.R.K exclaimed in a very mechanical voice far estranged from the norm as even the alchemical fluid coating her more organic parts struggled to combat the deadly gas. By the time the gas clears if only by virtue of the ship being in constant motion, a recovering D.O.R.K immediately began searching their surroundings for a threat after drawing forth Helm Splitter.
Though not completely heartless, she'd spare a Mending Word for one of the fallen, confirming if nothing else their departure from the mortal coil.
-> Search: 16. (if necessary to spot the dragon, othewise taking the Dodge.
This post has potentially manipulated dice roll results.
DC14 Con: 17
Instinctively, Ilezenya brings forth a sphere of twilight sanctuary for his companions! This is quickly followed by a loud curse in the harsh language of the drow. A spectral blade appears near the dragon as it passes and strikes at it! (casting Spiritual Weapon as a bonus action assuming the dragon is within 60') Attack: 15 Force Damage: 5
You can use your Channel Divinity to refresh your allies with soothing twilight. As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
You grant it temporary hit points equal to 1d6 plus your cleric level. = 12 Temp HP this round!
You end one effect on it causing it to be charmed or frightened.
This post has potentially manipulated dice roll results.
Devin gasps and coughs as he breathes in the corrosive gas. How did he not see that coming! I'm normally such a perceptive fellow he thought to himself. Devin quickly heals himself for 24 (Cure Wounds lvl 3)
This post has potentially manipulated dice roll results.
Ebonitus - are you doing anything?
As Mullo is on the starboard side of the airship she spots the dragon turning and heading back towards the airship (5). Yes Illzenya it was within 60'
(OOC - for what it is worth I randomly determined your locations and the location the dragon was attacking from. It was only if the PC/NPC was facing the direction the dragon was approaching from (Ebonitus and one of the cultists) that I gave a chance of spotting the creature as it attacked.
Rollback Post to RevisionRollBack
DM - Stopping a god in his tracks
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D.O.R.K stares pointedly at Ebonitus for a few moments; the light of her eyes of faint blue while studying the earth genasi. But after which following a shake of her head, the eyes are back to their neutral tone and she settled back in her seat, seeming to relax. If any looked confused at her, she simply shook her head and apologizing, mentioning having confused Ebonitus meaning for a moment.
"So its settled then. I shall go alert the captain of our change of course." With that, unless there was more from the others, she rose up to follow through in her mission. That, and ask if any of the crew might be able to make themselves available to guide them through some of the functions of the ship, citing that they(the party) could be of some assistance in an emergency in the future.
When you realize you're doing too much: Signature.
D.O.R.K. takes Harshnag's map to the captain and points to Shining White saying "we'ed like to go here" pointing to an area almost due east of their location (WhatWall used his superior mathematics skills - he can also build you a peasant powered rail gun if you're interested - to help me calculate your correct position) which is just to the south of Xantharl's Keep. The captain looks at the map and up at the wind that is blowing across the port bow of the airship "it'd be a real struggle to get you there, but I could easily get you here" pointing to Mongur's mound "in about six hours or so!"
DM - Stopping a god in his tracks
Does Mullo overhear the captain: 14
Overhearing the captain, Mullo approaches quickly. "Yes, that is a good plan. Take us to Morgur's Mound."
Yes she overheard the captain
DM - Stopping a god in his tracks
D.O.R.K kind of stares at Mullo for a moment or two, before slowly nodding in agreement. "It is unfortunate, but such are the winds of fate. Perhaps when we are done with the shrine one way or another, the winds yet prove kind enough to allow swifter travel to the hall. As what we may retrieve there would prove invaluable."
When you realize you're doing too much: Signature.
At the mention of Morgur's Mound, Ebonitus' ears prick up. "Isn't that where Harshnag's axe came from?" he thinks to himself. Not entirely sure this is he best location to head for, he simply nods in agreement as the decision seems to have been taken.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Devin looked a bit disappointed. But as D said, the winds of fortune. Perhaps the opportunity would come up to chase the others things down. But they were not the main focus at the moment. "It is what it is I suppose. We need a mound, I was just trying to kill a few birds with one stone. Let's do it!"
In accordance with the party's decision the captain directs the airship to continue to the southwest towards Morgur's round.
DM's secret roll = 18
What is the party doing during the afternoon as the airship makes its way steadily to their destination?
DM - Stopping a god in his tracks
Devin finds a spot on deck where he can relax and watch the crew. Every now and then gets up and stretches his legs and looks around where they are flying seeing if he can get his bearings and see what there is to see. He might even doze off a bit in the early afternoon but tries to spend most of his time watching how the craft is flown.
Ilezenya watches the helmsman to learn how to navigate the airship, checking on their location from time to time.
Love God. Love Others. Any Questions?
Ebonitus relaxes on the deck, seemingly at ease with the surroundings, but carefully observes the crew as they go about their duties.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
D.O.R.K is true to her word in the pursuit of wanting to learn more about the ins and outs of managing the ship. Or at least she would try to, in any event, by following up from the previous discussion with a request of the captain to spare someone that could teach her. If refused though, she would not press or go behind the captain's back by asking the crew.
And yet, that wouldn't stop her from spending the next few hours observing the crew closely and exploring the ship on her lonesome. An effort she hoped might gain her at least some insight into its function, and even to see if it might be seaworthy to some extent.
When you realize you're doing too much: Signature.
Mullo alternates between flying on Haetone and riding on the airship, but she is solitary in her indecision and frustration at the situation she has found herself in.
She does keep one eye on the strangers, however, as she is still protecting these clerics.
So where is everybody - lets see:
Devin (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and he's {5} Stern
D.O.R.K (01-20 = Bow, 21-40 = Stern, 41-60 = Port, 61-80 = Starboard, 81-00 below deck looking at the propellor mechanism) and she's {42} Stern
Ebonitus (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and he's {81} Bow
Illezenya (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and he's {26} Stern
Mullo - 1-3 on Haetone 4-6 on airship {6} as well as (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and she's {57} Riding to the Starboard
From the (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) {6} and making use of the clouds (1-2=yes, 3-4= no) {4} Bow and Stern
Did the cultist spot anything = 6
Did Ebonitus spot it {1} - that would be a NO!
Two of the cultists are in the stern - where are the other two (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and he's {78} (01-25 = Bow, 26-50 = Stern, 51-75 = Port, 76-00= Starboard) and he's {39}
PLEASE IGNORE THE CHEAT BANNER AS EVERYTHING IS LEGIT!
Devin, D.O.R.K., and Illezenya pls make a DC14 Con Save or take 37 of poison damage (half for save) as you find your eyes streaming and gasping for breath with raw throats as you're enveloped in a cloud of chlorine gas.
The three cultists with you (13, 20, 5) all collapse to the ground unmoving.
Ebonitus you were outside of the area of effect as a greenish dragon about 30-40 feet long flies past the airship
DM - Stopping a god in his tracks
-> Con Save(DC 14): 12.
(Half Damage on a fail, quarter on a success from Constructed Resilience Feature.)
"Warning! Corrosion Detected!" D.O.R.K exclaimed in a very mechanical voice far estranged from the norm as even the alchemical fluid coating her more organic parts struggled to combat the deadly gas. By the time the gas clears if only by virtue of the ship being in constant motion, a recovering D.O.R.K immediately began searching their surroundings for a threat after drawing forth Helm Splitter.
Though not completely heartless, she'd spare a Mending Word for one of the fallen, confirming if nothing else their departure from the mortal coil.
-> Search: 16. (if necessary to spot the dragon, othewise taking the Dodge.
When you realize you're doing too much: Signature.
DC14 Con: 17
Instinctively, Ilezenya brings forth a sphere of twilight sanctuary for his companions! This is quickly followed by a loud curse in the harsh language of the drow. A spectral blade appears near the dragon as it passes and strikes at it! (casting Spiritual Weapon as a bonus action assuming the dragon is within 60')
Attack: 15 Force Damage: 5
You can use your Channel Divinity to refresh your allies with soothing twilight. As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
Love God. Love Others. Any Questions?
Con save 16
Devin gasps and coughs as he breathes in the corrosive gas. How did he not see that coming! I'm normally such a perceptive fellow he thought to himself. Devin quickly heals himself for 24 (Cure Wounds lvl 3)
Mullo is jolted out of her meditation by Dork's alarm. She looks around, trying to assess the situation.
Perception: 23
Edit: Not sure what you're going to see. The first result was 9.
Ebonitus - are you doing anything?
As Mullo is on the starboard side of the airship she spots the dragon turning and heading back towards the airship (5). Yes Illzenya it was within 60'
(OOC - for what it is worth I randomly determined your locations and the location the dragon was attacking from. It was only if the PC/NPC was facing the direction the dragon was approaching from (Ebonitus and one of the cultists) that I gave a chance of spotting the creature as it attacked.
DM - Stopping a god in his tracks