This post has potentially manipulated dice roll results.
Although nearly missed within the melee, seeing Yimm fall prompts a battered and "somewhat" agitated D.O.R.K to finally focus on threats more closely at hand. "If you-..." She started to say after snapping into a defensive posture. But in remembering her words would fall on deaf ears, she launched into a dwarvish battle litany beseeching aid. A red divine light then begun to radiate from wood fibers, restoring their vitality as it surged up her form and into her arm. There it collected into a mini arm cannon that roared once more to life spewing the run off energy as divine flames at Totomig.
Bonus Action: Cast (3rd level)Endure on self, regaining 13 Hp.
Action: Cast Holy Artillery on Totmig. Dex Save(DC 15) or take 18 Radiant damage. (Includes Blessed Strike Bonus Damage)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
OOC: I was going by the standard pegasus in the extras tab, which has 59 HP and an AC of 12. If that's not right, let me know. Also, I have her at 28/59 so far. Also, let me know if that isn't right.
Haetone spreads her wings as she rears back and kicks again at the griffon.
Attack: 22 Damage: 10
Mullo swings again with her war pick, her storm aura flaring once again.
Attack: 17 Damage: 8
DEX DC 14, half damage on success: 6 lightning damage
This post has potentially manipulated dice roll results.
Mullo's pick sinks deep into the barbarian's chest but he is still standing - just - until the smallest flicker of lightning lances into the would dropping him to the deck.
Devin's twin blows are enough to bring down the barbarian facing D.O.R.K.
Fast wing frantically tries to dodge the flying blue stars (DC16 [Wis] =19) and does so taking 14 halved of damage. Undeterred it lashes out at Devin with its beak Attack: 25 Damage: 5 and at D.O.R.K. with its claws Attack: 24 Damage: 10
This post has potentially manipulated dice roll results.
The Dusk Warden continues his attack on Hronnim (Uthgardt #1). Warhammer Attack: 7 Bludgeoning Damage: 11(Do we get flanking advantages? Are any of the enemies flanked?) As a bonus action, the spiritual flail with miniature stars embedded in the strands strikes out at the same target (unless he goes down, and then it will shift to the nearest opponent) Attack: 24 Force Damage: 10
As sparks began to more visibly crackle past rent pieces of armor D.O.R.K's movements started to become more jerky by the second. Nevetheless, she launched into a hymn praising the "Red Mother" stalwart mind in as much a focusing mantra as it was to call upon her deities power for strength. And as she felt some vitality return in her own way, she shifted her stance to better split Fastwing's focus and raised her cannon once more.
Yet, she stuttered over her words in a moment's hesitation while staring down the beast; Her memories drifting for a brief moment to Golemgote. After a few tense moments more of shaking, her arm once more shifts as the cannon slides away in favor of placating hand sign(or what she wagers one to be). In common, dwarvish, and even half-remembered phrases in Uthgardt warriors tongue overheard so far, she tried to calm the beast and coax it away from further harm. Even going so far as to retrieve old jerky from her pack try and at least tempt it away from Devin and the others.
Bonus Action: Cast (2nd level)Endure on self, regaining 8 HP.
Action: Attempt to persuade Fastwing to calm and coax it away from Devin's aura of death: 14. (OOC: Even if impossible, she'd try all the same. And I rolled at disadvantage, if only because of its owners death/harm done to it so far by others. If not at da, just take the 1st roll in the sequence.)
Movement: To flank Fastwing with Devin /if possible/ without taking an AoO.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Ebonitus notices D.o.R.K.'s jerky movements and decides to help her out with some health, he is also somewhat softened by D.o.R.K's attempt to tame the Griffon. So he stays his spiritual weapon, just keeping it ready in case the Griffon attacks again.
Action: cast Healing Word (2nd level): 14 healing on D.o.R.K. with an accompanying 4hp on himself.
Bonus action: Ready to attack Fastwing with the spiritual weapon if they continue to attack a member of the party.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Devin's aura of death covers the entire front of the airship in front of the mast and most of the rear with the exception of the poopdeck. D.O.R.K. would have to lead the griffon past a pegasus - horseflesh yumm - and then up onto the Poopdeck (25' movement) to get Fastwing out of the battle.
Ebonitus can you roll a spiritual weapon attack in case it is needed.
This post has potentially manipulated dice roll results.
Haetone once again attempts to wound the griffons enough to send them flying away.
Attack: 9 Damage: 7
As the last barbarian falls, Mullo once again allows herself to observe the deck of the ship. When Haetone's screams pierce the air, Mullo's heart leaps, and her rage subsides. She turns her attention to the griffon her pegasus is attacking and tries to get a second beast as well if possible.
Shatter DC 15 CON save or 24 thunder damage (using channel divinity: destructive wrath to deal maximum damage) or 12 on a successful save
The party is in a line abreast in front of the mast with D.O.R.K. and Ebonitus doubled up on the port side. The Griffons are in a line directly behind them starting from the starboard side. Haetone is on the starboard rail directly behind the griffons. There is no way you can get a Shatter spell off - it has a radius of 10 feet - that will target a griffon and not get one or members of the party including Haetone.
Although nearly missed within the melee, seeing Yimm fall prompts a battered and "somewhat" agitated D.O.R.K to finally focus on threats more closely at hand. "If you-..." She started to say after snapping into a defensive posture. But in remembering her words would fall on deaf ears, she launched into a dwarvish battle litany beseeching aid. A red divine light then begun to radiate from wood fibers, restoring their vitality as it surged up her form and into her arm. There it collected into a mini arm cannon that roared once more to life spewing the run off energy as divine flames at Totomig.
Bonus Action: Cast (3rd level)Endure on self, regaining 13 Hp.
Action: Cast Holy Artillery on Totmig. Dex Save(DC 15) or take 18 Radiant damage. (Includes Blessed Strike Bonus Damage)
When you realize you're doing too much: Signature.
Totmig's save against the blast from D.O.R.K.'s mini arm cannon (DC 15 [Dex] = 21
Totmig's save against the flying blue stars (DC16 [Wis] = 10 or takes 18
Totmig easily dodges the blast from D.O.R.K.'s canyon and with a roar of anger recklessly swings his great axe at the construct Attack: 25 Damage: 11
DM - Stopping a god in his tracks
(OOC: I don't know why I get the cheat flag but I'm getting a bit sick and tired of this bug!!!!)
Totmig originally rolled a '20' to save against the cannon and failed against Devin's shield of flying stars taking 20 points of damage.
Ebonitus you're up
Mullo you're on deck
Devin you're after that.
Anybody attacking Totmig has advantage due to his reckless attack!
DM - Stopping a god in his tracks
Ebonitus surveys the scene and again heals Ilezenya, before moving his spiritual scythe toward Totmig and attempts to separate his head from his body.
action: Healing word (3rd level) 16 on Ilezenya, and incidentally healing 5 points on himself.
Bonus action: Attack Totmig with spiritual weapon (4th level): Attack: 24 Damage: 10
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
(OOC: It's a good thing I get +9 on that healing word - roliing a triple Nelson :( )
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
The power of Devin's guardians continue their protection as Devin strikes out at the nearest foe with his staff and spiritual weapon.
Attack: 17 Damage: 8
Bonus Action Spiritual Weapon
Attack: 20 Damage: 13
OOC: I was going by the standard pegasus in the extras tab, which has 59 HP and an AC of 12. If that's not right, let me know. Also, I have her at 28/59 so far. Also, let me know if that isn't right.
Haetone spreads her wings as she rears back and kicks again at the griffon.
Attack: 22 Damage: 10
Mullo swings again with her war pick, her storm aura flaring once again.
Attack: 17 Damage: 8
DEX DC 14, half damage on success: 6 lightning damage
Mullo's pick sinks deep into the barbarian's chest but he is still standing - just - until the smallest flicker of lightning lances into the would dropping him to the deck.
Devin's twin blows are enough to bring down the barbarian facing D.O.R.K.
Fast wing frantically tries to dodge the flying blue stars (DC16 [Wis] =19) and does so taking 14 halved of damage. Undeterred it lashes out at Devin with its beak Attack: 25 Damage: 5 and at D.O.R.K. with its claws Attack: 24 Damage: 10
Illezenya - you're up!
DM - Stopping a god in his tracks
The Dusk Warden continues his attack on Hronnim (Uthgardt #1).
Warhammer Attack: 7 Bludgeoning Damage: 11 (Do we get flanking advantages? Are any of the enemies flanked?)
As a bonus action, the spiritual flail with miniature stars embedded in the strands strikes out at the same target (unless he goes down, and then it will shift to the nearest opponent) Attack: 24 Force Damage: 10
Love God. Love Others. Any Questions?
Illezenya mamages to drop the last barbarian but undeterred the Griffons fight on ferociously.
Sharpbeak frantically tries to dodge the flying blue stars (DC16 [Wis] =11) and fails to do so taking 11
It continues to bite at Haetone (Attack: 21 Damage: 6) and claw as well Attack: 15 Damage: 8
D.O.R.K. - you're up
Ebonitus - you're on deck
DM - Stopping a god in his tracks
No damage roll seen so I don't know how much damage Devin took. Says - Damage: Unable to parse dice roll.
Devin - I ended up rolling two of those small plastic cubes called dice you took 9 points of damage.
DM - Stopping a god in his tracks
As sparks began to more visibly crackle past rent pieces of armor D.O.R.K's movements started to become more jerky by the second. Nevetheless, she launched into a hymn praising the "Red Mother" stalwart mind in as much a focusing mantra as it was to call upon her deities power for strength. And as she felt some vitality return in her own way, she shifted her stance to better split Fastwing's focus and raised her cannon once more.
Yet, she stuttered over her words in a moment's hesitation while staring down the beast; Her memories drifting for a brief moment to Golemgote. After a few tense moments more of shaking, her arm once more shifts as the cannon slides away in favor of placating hand sign(or what she wagers one to be). In common, dwarvish, and even half-remembered phrases in Uthgardt warriors tongue overheard so far, she tried to calm the beast and coax it away from further harm. Even going so far as to retrieve old jerky from her pack try and at least tempt it away from Devin and the others.
Bonus Action: Cast (2nd level)Endure on self, regaining 8 HP.
Action: Attempt to persuade Fastwing to calm and coax it away from Devin's aura of death: 14.
(OOC: Even if impossible, she'd try all the same. And I rolled at disadvantage, if only because of its owners death/harm done to it so far by others. If not at da, just take the 1st roll in the sequence.)
Movement: To flank Fastwing with Devin /if possible/ without taking an AoO.
When you realize you're doing too much: Signature.
Ebonitus notices D.o.R.K.'s jerky movements and decides to help her out with some health, he is also somewhat softened by D.o.R.K's attempt to tame the Griffon. So he stays his spiritual weapon, just keeping it ready in case the Griffon attacks again.
Action: cast Healing Word (2nd level): 14 healing on D.o.R.K. with an accompanying 4hp on himself.
Bonus action: Ready to attack Fastwing with the spiritual weapon if they continue to attack a member of the party.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Devin's aura of death covers the entire front of the airship in front of the mast and most of the rear with the exception of the poopdeck. D.O.R.K. would have to lead the griffon past a pegasus - horseflesh yumm - and then up onto the Poopdeck (25' movement) to get Fastwing out of the battle.
Ebonitus can you roll a spiritual weapon attack in case it is needed.
Mullo - you and Haetone are up!
Devin you're on deck.
DM - Stopping a god in his tracks
.
Devin Concentration save 10
Haetone once again attempts to wound the griffons enough to send them flying away.
Attack: 9 Damage: 7
As the last barbarian falls, Mullo once again allows herself to observe the deck of the ship. When Haetone's screams pierce the air, Mullo's heart leaps, and her rage subsides. She turns her attention to the griffon her pegasus is attacking and tries to get a second beast as well if possible.
Shatter DC 15 CON save or 24 thunder damage (using channel divinity: destructive wrath to deal maximum damage) or 12 on a successful save
Ebonitus' spiritual weapon (4th level) attack in spoiler
Attack: 26 Damage: 11
He hopes he does not need to use it.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Mullo
The party is in a line abreast in front of the mast with D.O.R.K. and Ebonitus doubled up on the port side. The Griffons are in a line directly behind them starting from the starboard side. Haetone is on the starboard rail directly behind the griffons. There is no way you can get a Shatter spell off - it has a radius of 10 feet - that will target a griffon and not get one or members of the party including Haetone.
DM - Stopping a god in his tracks
Okay. Instead, she'll swing her war pick at the griffon behind her and cast healing word at 1st level on Haetone.
Attack: 18 Damage: 5
Healing word: 11