This post has potentially manipulated dice roll results.
A slight retcon
Illezenya moves into the room until he is in sufficient range to affect the creatures with his Bane (OOC: previous fails - see post #5122 - apply). The large male charges towards Illezenya swinging his flaming great sword 1st attack Attack: 14 Damage: 13 less 1 to hit plus 4 fire damage if hit 2nd attack Attack: 7 Damage: 16 less 1 to hit plus 5 fire damage if hit
Devin steps into the room and seeing the combat enfold before him as well as he might be able due to the flaming sword he tosses the Driftglobe into the center of the room. Speaking the command word Daylight fills the room.
This post has potentially manipulated dice roll results.
D.O.R.K's Turn:
Though a look momentary concern went for her backpack, and then over the gong just barely silenced in a timely fashion by another(presumed Vark), D.O.R.K tried to mentally push aside thoughts of growing concern over everything but the immediate task, but so split had been her focused had been that she's slow to respond to the sudden upswing in hostilities in the hut. Hoping more than anything that the freed prisoners(presumably still following the group), might think to hold the door, she'd give Vark a curt signal with her hands before rushing into the room.
At which point, she'd either Silence the area occupied by the chanting Yakfolk(if still visibly doing so), aiming to encompass ONLY them. But if such had not seemed possible, then she'd call upon a different blessing that were leave any weapons she touched faintly lit up by a crimson light as she rushed for one of Yakfolk flinging a dagger their way.
Movement: Using full 30ft to try and get within melee of chanting Yakfolk(if still chanting), or as close as possible.
Action: Cast (2nd level)Silence over chanting Yakfolk's space, if possible to do so without getting any allies(aside from herself) caught within the space. (20ft radius as a note)
OR(if above is not possible without overlapping allied spaces)
Movement: Unchanged from Above.
Bonus Action: Cast (1st level)Divine Favor on self.
Action: Quick Drawn Dagger at Chanting Yakfolk(if still chanting, otherwise aiming for any yakfolk EXCEPT the beef cake with the flaming sword). (Thrown, Lethal)Dagger - Attack: 10 Damage: 9 of non-magical piercing and radiant. (If able to get into melee this turn with chosen target, add +1 to the attack roll and here's the corrected damage for using the greataxe instead. 7.
Vark's Turn:
Though it's been a hot minute since he's fought aside the construct, Vark still nodded as if he knew the signal, and be nearly hot on D.O.R.K's heels. Before he can charge into the hut however, he'd glance back at the Torunn and say, "Door,"and gesture to it, before following through on the charge into the hut with every intention of engaging whichever Yakfolk hadn't seemed already occupied with members of the party. And if he could, he'd unhesitatingly get to hacking into the Yakfolk in an inelegant display of martial prowess after having spent so long a prisoner.
Movement: 30ft into the hut and towards Imberu(or whichever Yakfolk appeared NOT directly engaged with an ally).
Action(if able to get in melee): [item]battleaxe;Heart Breaker Blitzkrieg[item] upon Imberu. (Melee, Lethal, One-Handed)Battleaxe - Attack #1: 14 Damage: 8 of non-magical slashing. (Melee, Lethal, One-Handed)Battleaxe - Attack #2: 26 Damage: 7 of non-magical slashing.
This post has potentially manipulated dice roll results.
The hut is suddenly lit with brilliant light. DORK casts her spell in the direction of the chanting Yakfolk and suddenly all is quiet from that area of the hut.
DORK charges towards the chanting Yakfolk flinging a dagger as she goes but 13 (OOC: rolled a ‘7’ for disadvantage due to long range) but the distance was to great and the dagger missed the target
Vark moves towards the chanting Yakfolk but there were on the far side of the hut 60’ feet away and neither he nor DORK can close to combat.
The Chief of the Yakfolk is bathed in the red gold light of a forge working at full power. The last of the three Yakfolk moves 25 feet away from where it had been standing but is still 60 feet from the party and (1 = Illezenya, 2 = Mullo, 3 = Ebonitus, 4 = Devin, 5 = DORK, 6 =Vark & 7 = Toruun) {7} (7 rolled) possibly affecting Toruun who feels an indomitable will pressing down on them - pls make a Wisdom save. Almost straight after a large giant sword springs into existence above (1 = Illezenya, 2 = Mullo, 3 = Ebonitus, 4 = Devin, 5 = DORK, 6 = Vark, & 7 = Toruun) {6} (6 rolled) and swings down towards Vark Attack: 12 Damage: 10 (12 rolled)
This post has potentially manipulated dice roll results.
Vary manages to successfully dodge the weapon but as he does so the earth shakes and starts to move ast his feet. A giant creature clambers out of a crevasse and swings its rocky hands at the brave goblin Attack: 11 Damage: 13 and Attack: 25 Damage: 11.
Toruun feels the oppressing will against his will and his mind quickly reverts to the helpless feeling he has been in the past months. He remembers the beatings to subdue and discipline him, the frustration of not feeling Gond’s presence due to the cursed bracelets. He starts to hiperventilate and his grip on his weapon starts to loosen.
Ilezenya points at the last yakfolk and a bright streak of holy light streaks towards the creature. "Not so fast! Can't have you warning the others..."
Attack: 12 Damage: 14
On a hit, the next attack roll made against this target before the end of Ilezenya's next turn has advantage, thanks to the mystical dim light glittering on it!
This post has potentially manipulated dice roll results.
Illezenya’s bolt of silvery light slams into Imberu (20) and Toruun finds that he can move again.
As for not warning the village well that might be a moot point as somebody did hit the warning gong and it looks like the sun has risen inside the Chief’s Hut as well as a minor earthquake appears to be affecting it.
Kartha Kaya swings his sword at the combatants in front of him targeting (1-2 = DORK, 3-4 = Illezenya and 5-6 = Mullo) {2} xxx (Attack: 26 Damage: 50) and then targets (1-2 = DORK, 3-4 = Illezenya and 5-6 = Mullo) xxx (Attack: 13 Damage: 28)
This post has potentially manipulated dice roll results.
Ok we got the cheat banner so here’s what really happened: 1) Imberu flailed to maintain concentration on the Hold Person on Toruun 2) DORK was hit for 26 points of damage 3) Kartha Kaya’s second swing missed whomever he was swinging at.
In her turn Nathala moves out of the effect of the silence spell and stands next to her den mate but within 60’ of the party before calling upon the power of her god and (1 = Devin, 2 = DORK, 3 = Ebonitus, 4 = Illezenya, 5 = Mullo and 6 = Toruun) {1} xxx who has to make a DC 14 [DEX] save or take 4 radiant damage. A giant quarterstaff then springs into existence (for real this time) next to Vark and (Attack: 23 Damage: 17)
This post has potentially manipulated dice roll results.
Ebonitus, wastes no time deciding which of the Yakfolk to target, "Nathala is his target, it will be much harder to take down the big fella if he is being healed" he thinks to himself.
He rains down a barrow load of fresh fruit and veggies, with the compliments of the Earth Mother, followed by a giant sickle appearing over her head to strike her down. Action: cast [spell/sacred flame/] take 13 radiant damage Dex DC15 to avoid.
A slight retcon
Illezenya moves into the room until he is in sufficient range to affect the creatures with his Bane (OOC: previous fails - see post #5122 - apply). The large male charges towards Illezenya swinging his flaming great sword
1st attack Attack: 14 Damage: 13 less 1 to hit plus 4 fire damage if hit
2nd attack Attack: 7 Damage: 16 less 1 to hit plus 5 fire damage if hit
DM - Stopping a god in his tracks
Concentration save from Illezenya to maintain spell
Save against Storm aura = 4
Ebonitus - your spells seem to have no effect
Devin - you’re up - you can retcon proposed action re Drift globe if you wish
DORK - you’re on deck
DM - Stopping a god in his tracks
DC10 Concentration check: 6
Love God. Love Others. Any Questions?
Devin steps into the room and seeing the combat enfold before him as well as he might be able due to the flaming sword he tosses the Driftglobe into the center of the room. Speaking the command word Daylight fills the room.
D.O.R.K's Turn:
Though a look momentary concern went for her backpack, and then over the gong just barely silenced in a timely fashion by another(presumed Vark), D.O.R.K tried to mentally push aside thoughts of growing concern over everything but the immediate task, but so split had been her focused had been that she's slow to respond to the sudden upswing in hostilities in the hut. Hoping more than anything that the freed prisoners(presumably still following the group), might think to hold the door, she'd give Vark a curt signal with her hands before rushing into the room.
At which point, she'd either Silence the area occupied by the chanting Yakfolk(if still visibly doing so), aiming to encompass ONLY them. But if such had not seemed possible, then she'd call upon a different blessing that were leave any weapons she touched faintly lit up by a crimson light as she rushed for one of Yakfolk flinging a dagger their way.
Movement: Using full 30ft to try and get within melee of chanting Yakfolk(if still chanting), or as close as possible.
Action: Cast (2nd level)Silence over chanting Yakfolk's space, if possible to do so without getting any allies(aside from herself) caught within the space. (20ft radius as a note)
OR(if above is not possible without overlapping allied spaces)
Movement: Unchanged from Above.
Bonus Action: Cast (1st level)Divine Favor on self.
Action: Quick Drawn Dagger at Chanting Yakfolk(if still chanting, otherwise aiming for any yakfolk EXCEPT the beef cake with the flaming sword).
(Thrown, Lethal)Dagger - Attack: 10 Damage: 9 of non-magical piercing and radiant.
(If able to get into melee this turn with chosen target, add +1 to the attack roll and here's the corrected damage for using the greataxe instead. 7.
Vark's Turn:
Though it's been a hot minute since he's fought aside the construct, Vark still nodded as if he knew the signal, and be nearly hot on D.O.R.K's heels. Before he can charge into the hut however, he'd glance back at the Torunn and say, "Door," and gesture to it, before following through on the charge into the hut with every intention of engaging whichever Yakfolk hadn't seemed already occupied with members of the party. And if he could, he'd unhesitatingly get to hacking into the Yakfolk in an inelegant display of martial prowess after having spent so long a prisoner.
Movement: 30ft into the hut and towards Imberu(or whichever Yakfolk appeared NOT directly engaged with an ally).
Action(if able to get in melee): [item]battleaxe;Heart Breaker Blitzkrieg[item] upon Imberu.
(Melee, Lethal, One-Handed)Battleaxe - Attack #1: 14 Damage: 8 of non-magical slashing.
(Melee, Lethal, One-Handed)Battleaxe - Attack #2: 26 Damage: 7 of non-magical slashing.
OR(if unable to get into melee)
Movement/Action: Move and Rush into melee.
When you realize you're doing too much: Signature.
The hut is suddenly lit with brilliant light. DORK casts her spell in the direction of the chanting Yakfolk and suddenly all is quiet from that area of the hut.
DORK charges towards the chanting Yakfolk flinging a dagger as she goes but 13 (OOC: rolled a ‘7’ for disadvantage due to long range) but the distance was to great and the dagger missed the target
Vark moves towards the chanting Yakfolk but there were on the far side of the hut 60’ feet away and neither he nor DORK can close to combat.
Toruun you’re up.
DM - Stopping a god in his tracks
(@DM: So with dashing 60ft from the entryway, how close is Vark?)
When you realize you're doing too much: Signature.
If Vark was dashing 60’ he got there
DM - Stopping a god in his tracks
(OOC: He was indeed, so cool beans~)
When you realize you're doing too much: Signature.
With a small prayer to Gond, Torunn raises his holy symbol towards the big yakfolk with the flaming sword.
Cast Guiding Bolt at 3rd lvl to the Yakfolk with the flaming sword fighting Illezenya.
To hit: 19
Damage: 19
Next attack has advantage if that hits.
A beam of golden energy flies towards him.
PbP Character: A few ;)
The Chief of the Yakfolk is bathed in the red gold light of a forge working at full power. The last of the three Yakfolk moves 25 feet away from where it had been standing but is still 60 feet from the party and (1 = Illezenya, 2 = Mullo, 3 = Ebonitus, 4 = Devin, 5 = DORK, 6 =Vark & 7 = Toruun) {7} (7 rolled) possibly affecting Toruun who feels an indomitable will pressing down on them - pls make a Wisdom save. Almost straight after a large giant sword springs into existence above (1 = Illezenya, 2 = Mullo, 3 = Ebonitus, 4 = Devin, 5 = DORK, 6 = Vark, & 7 = Toruun) {6} (6 rolled) and swings down towards Vark Attack: 12 Damage: 10 (12 rolled)
DM - Stopping a god in his tracks
Vary manages to successfully dodge the weapon but as he does so the earth shakes and starts to move ast his feet. A giant creature clambers out of a crevasse and swings its rocky hands at the brave goblin Attack: 11 Damage: 13 and Attack: 25 Damage: 11.
How did Toruun go with his Wisdom save?
Illezenya - you’re up
DM - Stopping a god in his tracks
Toruun feels the oppressing will against his will and his mind quickly reverts to the helpless feeling he has been in the past months. He remembers the beatings to subdue and discipline him, the frustration of not feeling Gond’s presence due to the cursed bracelets. He starts to hiperventilate and his grip on his weapon starts to loosen.
(WIS SAVE 9 )
PbP Character: A few ;)
Ilezenya points at the last yakfolk and a bright streak of holy light streaks towards the creature. "Not so fast! Can't have you warning the others..."
Attack: 12 Damage: 14
On a hit, the next attack roll made against this target before the end of Ilezenya's next turn has advantage, thanks to the mystical dim light glittering on it!
Love God. Love Others. Any Questions?
(OOC - my bad the giant sword did not spring into existence so Vark was not attacked by it.)
Toruun is held.
DM - Stopping a god in his tracks
Reaction(D.O.R.K): Last Channel Divinity - War God's Blessing on Ilnezya's attack, adding +10 to his attack roll and making it a 22.
When you realize you're doing too much: Signature.
Illezenya’s bolt of silvery light slams into Imberu (20) and Toruun finds that he can move again.
As for not warning the village well that might be a moot point as somebody did hit the warning gong and it looks like the sun has risen inside the Chief’s Hut as well as a minor earthquake appears to be affecting it.
Kartha Kaya swings his sword at the combatants in front of him targeting (1-2 = DORK, 3-4 = Illezenya and 5-6 = Mullo) {2} xxx (Attack: 26 Damage: 50) and then targets (1-2 = DORK, 3-4 = Illezenya and 5-6 = Mullo) xxx (Attack: 13 Damage: 28)
DM - Stopping a god in his tracks
Ok we got the cheat banner so here’s what really happened:
1) Imberu flailed to maintain concentration on the Hold Person on Toruun
2) DORK was hit for 26 points of damage
3) Kartha Kaya’s second swing missed whomever he was swinging at.
In her turn Nathala moves out of the effect of the silence spell and stands next to her den mate but within 60’ of the party before calling upon the power of her god and (1 = Devin, 2 = DORK, 3 = Ebonitus, 4 = Illezenya, 5 = Mullo and 6 = Toruun) {1} xxx who has to make a DC 14 [DEX] save or take 4 radiant damage. A giant quarterstaff then springs into existence (for real this time) next to Vark and (Attack: 23 Damage: 17)
Mullo - you’re up
Ebonitus - you’re on deck
DM - Stopping a god in his tracks
The air around her continuing to crackle, the wild woman swings her war pick again, growling as she does so.
Attack: 14 Damage: 8
Bonus: DEX DC 14 (half damage on success) or 4 lightning damage
Ebonitus, wastes no time deciding which of the Yakfolk to target, "Nathala is his target, it will be much harder to take down the big fella if he is being healed" he thinks to himself.
He rains down a barrow load of fresh fruit and veggies, with the compliments of the Earth Mother, followed by a giant sickle appearing over her head to strike her down.
Action: cast [spell/sacred flame/] take 13 radiant damage Dex DC15 to avoid.
Bonus Action: cast Spiritual Weapon Attack: 27 Damage: 13 force damage.
"That should set things up nicely" he thinks.
Note to self: when I want fruit & veg to rain down, I don't want it to be grapes and spinach.
(In case the cheat flag arises, 2d8 for 2 damage, and the scythe was 24 to hit, 7 damage)
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.