I went off what was on your character sheet before combat. But I'm feeling generous so can we assume you cast some sort of spell to have fixed that before you combated the Orogs.
D.O.R.K's arm axe arm, which seemed to be hanging on by almost literal threads, knit and pulled itself together again. Even so, her movements remained janky; the constructs life yet remaining on the precipice. Deciding to make a gamble, her red-eyes focus upon the two to strike first, and in voice full of divine conviction she demands, "Grovel." Just as her eyes burned gold for a brief moment, so too would there's if the divine edict took hold upon them.
Action: Cast (2nd level)Grovel(Wis Save: 14) on Doc and Dopey. If failed, on their turn they go prone and end it there.
This post has potentially manipulated dice roll results.
Orog saves (Wis DC 16) = 18
Orog saves (Wis DC 14) = 9 and 15
The Orog that Devin targeted ignores the sounds of bells for they do not toll for him (with apologies to Hemingway). However both Doc and Dopey fall to the ground grovelling at D.O.R.K.'s feet.
Assuming the Orogs are now not protected by the rocks, Ebonitus takes careful aim and calls upon the earthmother, "May this bolt of light pass squarely through the heart of this Orog" (the Orog targeted by Devin?) "and return him to your bosom." with that Ebonitus points his finger and casts Guiding Bolt with the following effect:
Attack: 9 Damage: 14 radiant damage (on a hit, the next attack has advantage - though that seems fairly academic now).
This post has potentially manipulated dice roll results.
Ummm, that 9 includes the +6, my choice woiuld be to target the Orog with his back to us - I assume that there is one since DORK is surrounded (Grumpy?) - which would perhaps give advantage. If so the additional attack roll follows: 26
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
This post has potentially manipulated dice roll results.
Angry at the sight of the near destruction of DORK, his feelings aside, Torunn is enraged at the sight of a marvellous creation being turned to scrap. He points at one of the Orogs that have encircled DORK. "Gond punish those who destroy your work, thinking they can happily cover themselves in metal!" As he yells this, the armour on the Orog glows white hot with heat, an intensity the others probably havent seen before when Torunn has previously cast this spell.
Ben (Orog #3) looks over at Dopey and Doc "aargh get up ya useless bastards - we've got work ta do unless ya want the boss ta tear youse a new one!"as he swings his Great Axe at D.O.R.K - given there are still two Orog's fighting (albeit one is a bit warmer than he was previously) they can still flank D.O.R.K. - {Attack: 20 Damage: 10} and {Attack: 24 Damage: 5}. Again Chauntea's hand is all that saves D.O.R.K. from being battered completely into non-existence but the glancing blow from Ben is sufficient to hack the metal construct to the ground.
Ben looks up at the party perched safely up on the rocks and says "anybody else wanna come down and play?"
Beedo is still leaping down the rocks - he'll be there at the end of the round.
(@Grant: Does Beedo notice that he has been noticed approaching? If so, he will try again to find a more stealthy angle to get down there. If not, he will use his Bonus Action to dash and action to don a shield)
In answer, Ben lets it rain with more arrows. These aimed closer to his face in Vark's silent anger at the Orog. And, if any should find purchase as desired, he throws in one last rude gesture, before proceeding down in confusing patterns, hoping to have sight lost upon his small bodied form among the rocks.
Vark's Action: Attack using Longbow at Ben. Attack: 11 Damage: 4 of non-magical piercing. Attack: 20 Damage: 5 of non-magical piercing.
Does Beedo notice that he has been noticed approaching?
I thought that Beedo was using dash to get there as quickly as he can and thus offsetting the difficult terrain. If he wants to sneak up on them it will take him twice as long and he wont be there for another two rounds.
"Heat up my armour will ya" Grumpy (Orog #4) yells in a very angry voice as he swings his Great Axe at D.O.R.K. (see attacks below)
Is there a puddle, pond nearby = 74
FIrst Attack {Attack: 18 Damage: 6}. The Earth Mother's guiding hand is certainly working overtime and so Grumpy swings again {Attack: 18 Damage: 11}
Grumpy yells over at the other Orogs "you lot are gunna have to deal with him, I off to cool down"as he jogs into a cleft of rocks. The parry then sees a cloud of steam raise through gaps in the rocks.
Devin, D.O.R.K. & Ebonitus you're up in that order.
This post has potentially manipulated dice roll results.
Reaction: (AO, One-Handed, Lethal)Heartbreaker - Attack: 8 Damage: 11 of non-magical slashing on Grumpy.
D.O.R.K eyes flash back to red the moment Grumpy tried to flee, and without mercy she aimed clip him at the very least in the back of the knees. "You should know better than to take your eyes of your enemy." She states tauntingly, if only by virtue of word choice. Then, in pushing past the various 'hurts' threatening to overwrite systems, heartbreaker is spun into an an arcing strike upon one of her groveling foes general head area.
Something snaps internally mid second strike, causing it to nearly go awry. But again, the guiding hand of the Red Knight is there as a phantom extra arm abruptly turning her strike into an at least grazing blow.
"You have my thanks, D-devin."She calls out stuttering, acknowledging the regrowth of wood fibers to be his doing twice over. Whether that was because of one too many hits, or a lingering lack of comfort is hard to say though.
Action: Attack using Heartbreaker. (One-handed, Lethal)Heartbreaker - Attack: 24 Damage: 10 of non-magical slashing on Doc.
Bonus Action: War Priest's Blessing (1/3) (One-Handed, Lethal)Heartbreaker - Attack: 18 Damage: 9 of non-magical slashing on Doc. (Since every bit of damage counts, I'm using Channel Divinity - Guided Strike to add +10 to that last attack roll, making it 26.)
Ebonitus, having just received a revelation, calls upon the Earthmother to give further life to the brave warrior confronting the Orogs, casting healing word upon DORK for
10 points of healing.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
This post has potentially manipulated dice roll results.
As the waves of healing washes over her D.O.R.K. feels revitalised just in time for Doc and Dopey to climb to their feet and angrily - having just been made to lie face down in the dirt - swing their Great Axes:
I went off what was on your character sheet before combat. But I'm feeling generous so can we assume you cast some sort of spell to have fixed that before you combated the Orogs.
DM - Stopping a god in his tracks
(@Grant: Ehhhhhhhhhh-sure. And any amount of healing would help her, so she's up with the 1 HP, but down to one 2nd level spellslot)
When you realize you're doing too much: Signature.
"Hey Devin," calls out Ebonitus, "have you got a 2nd level slot left? A hold person may slow them down a bit."
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
"Unfortunately no, the magic that remains in me is not that strong."
Devin casts Healing Word on D for 9 HP.
"Lady we need your aid to save these holdings, and ourselves." He mutters as he casts the spell.
Then, remaining 60 feet away he calls out again,
"Let the bell toll and end your time here!" As he casts Toll the Dead on the lead orc that is most injured.
DC 16 Wis save or 14 necrotic damage.
D.O.R.K's arm axe arm, which seemed to be hanging on by almost literal threads, knit and pulled itself together again. Even so, her movements remained janky; the constructs life yet remaining on the precipice. Deciding to make a gamble, her red-eyes focus upon the two to strike first, and in voice full of divine conviction she demands, "Grovel." Just as her eyes burned gold for a brief moment, so too would there's if the divine edict took hold upon them.
Action: Cast (2nd level)Grovel(Wis Save: 14) on Doc and Dopey. If failed, on their turn they go prone and end it there.
When you realize you're doing too much: Signature.
Orog saves (Wis DC 16) = 18
Orog saves (Wis DC 14) = 9 and 15
The Orog that Devin targeted ignores the sounds of bells for they do not toll for him (with apologies to Hemingway). However both Doc and Dopey fall to the ground grovelling at D.O.R.K.'s feet.
Ebonitus you're up.
DM - Stopping a god in his tracks
Assuming the Orogs are now not protected by the rocks, Ebonitus takes careful aim and calls upon the earthmother, "May this bolt of light pass squarely through the heart of this Orog" (the Orog targeted by Devin?) "and return him to your bosom." with that Ebonitus points his finger and casts Guiding Bolt with the following effect:
Attack: 9 Damage: 14 radiant damage (on a hit, the next attack has advantage - though that seems fairly academic now).
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Given that you get to add +6 to your spell exactly where did Ebonitus point his finger?
DM - Stopping a god in his tracks
Ummm, that 9 includes the +6, my choice woiuld be to target the Orog with his back to us - I assume that there is one since DORK is surrounded (Grumpy?) - which would perhaps give advantage. If so the additional attack roll follows: 26
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Angry at the sight of the near destruction of DORK, his feelings aside, Torunn is enraged at the sight of a marvellous creation being turned to scrap. He points at one of the Orogs that have encircled DORK. "Gond punish those who destroy your work, thinking they can happily cover themselves in metal!" As he yells this, the armour on the Orog glows white hot with heat, an intensity the others probably havent seen before when Torunn has previously cast this spell.
The orog takes 15 fire damage
Heat Metal @ lvl 4
Ben (Orog #3) looks over at Dopey and Doc "aargh get up ya useless bastards - we've got work ta do unless ya want the boss ta tear youse a new one!" as he swings his Great Axe at D.O.R.K - given there are still two Orog's fighting (albeit one is a bit warmer than he was previously) they can still flank D.O.R.K. - {Attack: 20 Damage: 10} and {Attack: 24 Damage: 5}. Again Chauntea's hand is all that saves D.O.R.K. from being battered completely into non-existence but the glancing blow from Ben is sufficient to hack the metal construct to the ground.
Ben looks up at the party perched safely up on the rocks and says "anybody else wanna come down and play?"
Beedo is still leaping down the rocks - he'll be there at the end of the round.
What does Vark want to do?
DM - Stopping a god in his tracks
(@Grant: Does Beedo notice that he has been noticed approaching? If so, he will try again to find a more stealthy angle to get down there. If not, he will use his Bonus Action to dash and action to don a shield)
In answer, Ben lets it rain with more arrows. These aimed closer to his face in Vark's silent anger at the Orog. And, if any should find purchase as desired, he throws in one last rude gesture, before proceeding down in confusing patterns, hoping to have sight lost upon his small bodied form among the rocks.
Vark's Action: Attack using Longbow at Ben.
Attack: 11 Damage: 4 of non-magical piercing.
Attack: 20 Damage: 5 of non-magical piercing.
Vark's Bonus Action: Nimble Escape for 13.
Vark's Movement: Begin Advance down the mountain.
Beedo's Stealth Roll(If necessary): 12.
When you realize you're doing too much: Signature.
I thought that Beedo was using dash to get there as quickly as he can and thus offsetting the difficult terrain. If he wants to sneak up on them it will take him twice as long and he wont be there for another two rounds.
DM - Stopping a god in his tracks
"Heat up my armour will ya" Grumpy (Orog #4) yells in a very angry voice as he swings his Great Axe at D.O.R.K. (see attacks below)
Is there a puddle, pond nearby = 74
FIrst Attack {Attack: 18 Damage: 6}. The Earth Mother's guiding hand is certainly working overtime and so Grumpy swings again {Attack: 18 Damage: 11}
Grumpy yells over at the other Orogs "you lot are gunna have to deal with him, I off to cool down" as he jogs into a cleft of rocks. The parry then sees a cloud of steam raise through gaps in the rocks.
Devin, D.O.R.K. & Ebonitus you're up in that order.
DM - Stopping a god in his tracks
Devin cringes as he sees D go down again. He quickly casts Healing Word on D once again for 6 HP.
"Let's try this again." He says as he casts Toll the Dead on l Grumpy if he can see him. If not, on Ben.
DC 16 Wis save or 6 necrotic damage.
Reaction: (AO, One-Handed, Lethal)Heartbreaker - Attack: 8 Damage: 11 of non-magical slashing on Grumpy.
D.O.R.K eyes flash back to red the moment Grumpy tried to flee, and without mercy she aimed clip him at the very least in the back of the knees. "You should know better than to take your eyes of your enemy." She states tauntingly, if only by virtue of word choice. Then, in pushing past the various 'hurts' threatening to overwrite systems, heartbreaker is spun into an an arcing strike upon one of her groveling foes general head area.
Something snaps internally mid second strike, causing it to nearly go awry. But again, the guiding hand of the Red Knight is there as a phantom extra arm abruptly turning her strike into an at least grazing blow.
"You have my thanks, D-devin." She calls out stuttering, acknowledging the regrowth of wood fibers to be his doing twice over. Whether that was because of one too many hits, or a lingering lack of comfort is hard to say though.
Action: Attack using Heartbreaker.
(One-handed, Lethal)Heartbreaker - Attack: 24 Damage: 10 of non-magical slashing on Doc.
Bonus Action: War Priest's Blessing (1/3)
(One-Handed, Lethal)Heartbreaker - Attack: 18 Damage: 9 of non-magical slashing on Doc.
(Since every bit of damage counts, I'm using Channel Divinity - Guided Strike to add +10 to that last attack roll, making it 26.)
When you realize you're doing too much: Signature.
Ben's save (DC 16 [W] = 15
DM - Stopping a god in his tracks
Ebonitus, having just received a revelation, calls upon the Earthmother to give further life to the brave warrior confronting the Orogs, casting healing word upon DORK for
10 points of healing.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
As the waves of healing washes over her D.O.R.K. feels revitalised just in time for Doc and Dopey to climb to their feet and angrily - having just been made to lie face down in the dirt - swing their Great Axes:
Doc - {Attack: 24 Damage: 5} and {Attack: 26 Damage: 10}
Dopey - {Attack: 23 Damage: 13} and {Attack: 24 Damage: 8}
D.O.R.K. is able to withstand Doc's blows but Dopey's blow is too much for her and she collapses to the ground.
Toruun you're up.
DM - Stopping a god in his tracks
Torunn lines up his musket at one of the Orcs, if he can identify a weaker looking one, he will target them.
Attack: 13 Damage: 12
He will then hold his holy symbol tightly in his hand and have the armour flare up with heat again.
18 fire damage