"I don't know" mutters Ebonitus to himself, but loud enough for others to hear, "I'm out of spells, my boomerang was a dud and last time I tried to fight one of these, it didn't end well. We can't let them finish off DORK, She's been too good, selfless and we need her." His mind made up, Ebonitus leaps over the boulders and moving as quickly as only an earth genasi can in this terrain, tries to close within 30 feet of the orogs as they disappear into the cave.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
"Ah! But! She!"A flabbergasted Beedo looks up to Vark, who in turn is looking off down the path to the cave, searching for any signs of a returning Orcs. Taking it as the other goblin ignoring him however, Beedo lets out a long, exasperated sigh, and climbs/runs after Devin, complaining the whole while about getting a bigger cut at the end of all this.
Just as the party (not sure about Toruun) reaches the cave entrance Beedo panting quickly draws a map in the dirt "the boss lady would want us to do this right. I reckon the bastards will take her into the north west corner cos thats where dey was 'anging out. And dey reckon a goblin den is untidy - sheesh! Anyways we can enter from two directions and perhaps we can surprise 'em!"
"Alright Beedo, you lead the way, you know the place best, where to go. I'll go with you, Ebon and Vark can head the other way. Let's get D back. But I'll need light to see. I don't have your eyes." Devin answers.
This post has potentially manipulated dice roll results.
Beedo scrunches up his face at the word "lead". But after a nudge from Vark, and retaliatory nudge back, he groans and rolls his eyes. "Fine, fine. I knowz 'ow ya like rat stew, Brovah. So, you can take the far one(Northern most tunnel), and me and scrawny 'ere will take the other." Without further explanation on what he meant by 'rat stew', Beedo grudgingly lead the way to the west path, intending to loop back to the north along it.
Unlike Vark, who at the entryway(assuming there's no surprises) oiled and lit up Scorcher(Custom Scimitar made by Torunn) before plumbing the north-most western tunnel, Beedo put a finger to his lips for Devin, and then creeped his way along with shield in one hand and shield in the other.
I don't know if they would actually attempt to stabilize or somehow heal her or not. But just in case, here's a few more Death Saves for in the event they are unable to. I leave the timing for when/if they occur to your discretion.:
Torunn slings the musket over his shoulder and dashes towards the cave as fast as his little legs will take him. He calls out to Ebonitius, "If you're magic is running low, I have a crossbow you can use? We aren't going to loose DORK!"
Ok that's stealth done with but I need to understand the light issue. As I read the posts - please correct me if I'm wrong - both parties are using the equivalent of torches?
I also need to understand what your proposed actions are when you reach the chamber where you believe the Orogs will have gone to.
(@All: I genuinely somehow forgot Devin would need a light source, and in which case, if some retcon isn't minded, Vark, Ebonitus, and Devin can take the far entrance to the chamber, and Torunn and Beedo under the cover darkness take the south one. In this way, not only will the group be making a pincering manuever(hopefully), but with their focus mainly on the approaching light source, they will hopefully not realize they are being flanked already.)
(Apart from that, the goal is go in killing'em until the likely inevitable hostage negotation attempt.. and go from there.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As they make entry into the cave Devin slings his shield onto his pack. He then finds a small stone that fits in his hand. He casts light on it. He is then able to cover the light by closing his fist over it. He does his best to stay crouched behind the goblin as they quietly move into the cave. As the darkness envelopes them he opens his fist just enough to watch the ground and keep his footing while receiving guiding nudges from Beedo. He hopes this is enough to not draw attention to them while still allowing him to see enough to move quietly but he knows he can't see anything to warn of trouble.
Devin lights up a rock and keeps it closed in his fist. It provides enough dim light to see by out to a radius of 20 feet and is noticeable. The party makes its way deeper into the cave system heading for the northwest section. At the junction, Beedo and Toruun break off and head down the southerly of the two entrances. As they reach the edge of the chamber they can see the four Orogs standing around in a group in deep discussion and unaware that they are being spied upon. Their discussion is in Orcish which neither Beedo or Toruun can speak ; they coud be discussing the local fishing for all that the party knows. Lying against the wall is D.O.R.K. as if she has just been dropped.
As Beedo and Torrun are observing the Orogs they see a light coming down the other passageway which has also been noticed by the Orogs. Beedo and Toruun can have a surprise round before we go into initiative.
Beedo nods curtly in agreement, and ready himself. The moment at least one began to panic and flail about, Beedo rushed in, practically diving upon the Orog to the immediate north of D.O.R.K, slashing at their lower with an owl bear mitt! Whether he succeeds or not, he hops back, standing protectively over D.O.R.K's prone form. "Missed me, ya wankers!?" He cackled.
Movement: Over D.O.R.K's space(if possible), or immediate left of her's (if not.)
Action: Owlbear Mitts at Orog immediate north(southeast of the grouped four) to Dork. Attack: 21 Damage: 4 of slashing.
Bonus Action: Using Helpful, granting Torunn advantage on the next attack on the Orog to the immediate North of Dork's position.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As the rest of the party advance down the northern corridor they see Beedo - unusually for him - leap out from the darkness and put himself in danger by standing over D.O.R.K.s body. One of the Orogs is frantically trying to cut its armour off.
Ebonitus pulls out his holy symbol and chants " Earthmother, if ever we were in need of assistance, that moment is now. If there is any life in this brave and deserving warrior, return her to health to continue her good deeds." and so saying takes action Channel Divinity: preserve life restoring up to 20HP to DORK (maximum: half DORK's HP).
This post has potentially manipulated dice roll results.
"Yeah! We're back and we aren't leaving without our friend!" Devin yells as he points at Grumpy and the sound of a dolorous bell fills the air around it for a moment. Grumpy must succeed on a Wisdom saving throw DC16 or take 11 necrotic damage.
"I don't know" mutters Ebonitus to himself, but loud enough for others to hear, "I'm out of spells, my boomerang was a dud and last time I tried to fight one of these, it didn't end well. We can't let them finish off DORK, She's been too good, selfless and we need her." His mind made up, Ebonitus leaps over the boulders and moving as quickly as only an earth genasi can in this terrain, tries to close within 30 feet of the orogs as they disappear into the cave.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
"C'mon Beedo and Vark. We're not leaving her." As Devin follows Ebonitus
"Ah! But! She!" A flabbergasted Beedo looks up to Vark, who in turn is looking off down the path to the cave, searching for any signs of a returning Orcs. Taking it as the other goblin ignoring him however, Beedo lets out a long, exasperated sigh, and climbs/runs after Devin, complaining the whole while about getting a bigger cut at the end of all this.
Vark's Perception: 20.
(Above assumes we're at least temporarily out of initiative.)
When you realize you're doing too much: Signature.
Just as the party (not sure about Toruun) reaches the cave entrance Beedo panting quickly draws a map in the dirt "the boss lady would want us to do this right. I reckon the bastards will take her into the north west corner cos thats where dey was 'anging out. And dey reckon a goblin den is untidy - sheesh! Anyways we can enter from two directions and perhaps we can surprise 'em!"
DM - Stopping a god in his tracks
"Alright Beedo, you lead the way, you know the place best, where to go. I'll go with you, Ebon and Vark can head the other way. Let's get D back. But I'll need light to see. I don't have your eyes." Devin answers.
Beedo scrunches up his face at the word "lead". But after a nudge from Vark, and retaliatory nudge back, he groans and rolls his eyes. "Fine, fine. I knowz 'ow ya like rat stew, Brovah. So, you can take the far one(Northern most tunnel), and me and scrawny 'ere will take the other." Without further explanation on what he meant by 'rat stew', Beedo grudgingly lead the way to the west path, intending to loop back to the north along it.
Unlike Vark, who at the entryway(assuming there's no surprises) oiled and lit up Scorcher(Custom Scimitar made by Torunn) before plumbing the north-most western tunnel, Beedo put a finger to his lips for Devin, and then creeped his way along with shield in one hand and shield in the other.
Beedo's Stealth: 26.
DM Eyes Only:
I don't know if they would actually attempt to stabilize or somehow heal her or not. But just in case, here's a few more Death Saves for in the event they are unable to. I leave the timing for when/if they occur to your discretion.:
#1: 9(Failure)
#2: 18. (Success)
#3: 1. (Success)
#4: 3. (Failure)
#5(Final): Saving for now.
When you realize you're doing too much: Signature.
Torunn slings the musket over his shoulder and dashes towards the cave as fast as his little legs will take him. He calls out to Ebonitius, "If you're magic is running low, I have a crossbow you can use? We aren't going to loose DORK!"
I need two Stealth rolls please:
DM - Stopping a god in his tracks
Devin stealth 20
Ebonitus stealth: 17
Though Ebonitus appreciates the offer of the crossbow, he prefers for this encounter to be prepared with mace, shield and holy symbol.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Ok that's stealth done with but I need to understand the light issue. As I read the posts - please correct me if I'm wrong - both parties are using the equivalent of torches?
I also need to understand what your proposed actions are when you reach the chamber where you believe the Orogs will have gone to.
DM - Stopping a god in his tracks
(@All: I genuinely somehow forgot Devin would need a light source, and in which case, if some retcon isn't minded, Vark, Ebonitus, and Devin can take the far entrance to the chamber, and Torunn and Beedo under the cover darkness take the south one. In this way, not only will the group be making a pincering manuever(hopefully), but with their focus mainly on the approaching light source, they will hopefully not realize they are being flanked already.)
(Apart from that, the goal is go in killing'em until the likely inevitable hostage negotation attempt.. and go from there.)
When you realize you're doing too much: Signature.
As they make entry into the cave Devin slings his shield onto his pack. He then finds a small stone that fits in his hand. He casts light on it. He is then able to cover the light by closing his fist over it. He does his best to stay crouched behind the goblin as they quietly move into the cave. As the darkness envelopes them he opens his fist just enough to watch the ground and keep his footing while receiving guiding nudges from Beedo. He hopes this is enough to not draw attention to them while still allowing him to see enough to move quietly but he knows he can't see anything to warn of trouble.
Devin lights up a rock and keeps it closed in his fist. It provides enough dim light to see by out to a radius of 20 feet and is noticeable. The party makes its way deeper into the cave system heading for the northwest section. At the junction, Beedo and Toruun break off and head down the southerly of the two entrances. As they reach the edge of the chamber they can see the four Orogs standing around in a group in deep discussion and unaware that they are being spied upon. Their discussion is in Orcish which neither Beedo or Toruun can speak ; they coud be discussing the local fishing for all that the party knows. Lying against the wall is D.O.R.K. as if she has just been dropped.
As Beedo and Torrun are observing the Orogs they see a light coming down the other passageway which has also been noticed by the Orogs. Beedo and Toruun can have a surprise round before we go into initiative.
DM - Stopping a god in his tracks
Torunn will turn and whisper Beedo, "I am will cause another one of their armours to flare up, hopefully that will distract them."
He then focuses on one of the still armoured orogs, and with a quiet chant to Gond, causes it to flare up as if it was fresh from the forge.
Heat Metal @ lvl 2
5 fire damage
Beedo nods curtly in agreement, and ready himself. The moment at least one began to panic and flail about, Beedo rushed in, practically diving upon the Orog to the immediate north of D.O.R.K, slashing at their lower with an owl bear mitt! Whether he succeeds or not, he hops back, standing protectively over D.O.R.K's prone form. "Missed me, ya wankers!?" He cackled.
Movement: Over D.O.R.K's space(if possible), or immediate left of her's (if not.)
Action: Owlbear Mitts at Orog immediate north(southeast of the grouped four) to Dork.
Attack: 21 Damage: 4 of slashing.
Bonus Action: Using Helpful, granting Torunn advantage on the next attack on the Orog to the immediate North of Dork's position.
When you realize you're doing too much: Signature.
As the rest of the party advance down the northern corridor they see Beedo - unusually for him - leap out from the darkness and put himself in danger by standing over D.O.R.K.s body. One of the Orogs is frantically trying to cut its armour off.
Initiative - Ebonitus, Devin, Vark, Toruun, Beedo, Ben (Hot Armour), Grumpy, Dopey
DM - Stopping a god in his tracks
Ebonitus pulls out his holy symbol and chants " Earthmother, if ever we were in need of assistance, that moment is now. If there is any life in this brave and deserving warrior, return her to health to continue her good deeds." and so saying takes action Channel Divinity: preserve life restoring up to 20HP to DORK (maximum: half DORK's HP).
(OOC: can''t work out how to tooltip this)
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
"Yeah! We're back and we aren't leaving without our friend!" Devin yells as he points at Grumpy and the sound of a dolorous bell fills the air around it for a moment. Grumpy must succeed on a Wisdom saving throw DC16 or take 11 necrotic damage.
The sound of bells tolling inside the cavern is deafening and {18} holding his hands over his ears Grumpy collapses to the ground.
DM - Stopping a god in his tracks