The half-orc grins and hefts the slain corpse gladly. It becomes clear quickly that not only is the warrior comfortable with deceased remains, he takes a morbid joy in the mutilation or manipulation of the dead. Dagon grabs the remains and rumbles, "Lets find out."
With that, the marauder will take a couple quick steps of advance, pivot at the hip and throw the corpse as far as he can toward the corridor's dead end.
The corpse slams into the far wall, but that simple law if gravity is not what takes you by surprise. What does is the creaking of the door beside the raised dais on the west wall across the room, and the grim face of an elven rogue as he peers into the room.
Perry is the first to react. The enmy rogue is roughly 30 feet away on a diagonal slant, framed in the open doorway. The crater is behind you and the raised stone dais is to the right of the door from your position.
The creak of the door catches Perry's attention immediately and were he not dealing with a broken leg in a makeshift splint, the elf would have already been kicked in the face. However, the intimidating display of a hobbling hobo slowly making his way toward the elf was the best Perry could muster as he moved as well as his body allowed to get within range before throwing a dart.
This post has potentially manipulated dice roll results.
Roaring with battle fervor, the half-orc marauder charges at full speed toward the doorway which houses the elf rogue. His large, hulking frame moves with surprising speed as he rushes forward, akin to a panther making the final deadly attack on it's prey.
Full 30' of movement to stand in front of the rogue.
As he reaches the interloper, Dagon grins a malevolent and menacing tusk-forward smile and growls dangerously at his foe.
"Join us, rabbit." The warrior rumbles in his deep voice, before his arm thrusts out to grab the elf by the front of his torso. The half-orc attempts to grab the elf and drag/throw him behind where Dagon is standing, so that the rogue is more clearly in the room and within the line of sight of his fellow team mates.
This post has potentially manipulated dice roll results.
Kic will fly past Dagon through the doorway landing behind their new foe(do I notice anyone else in the corridor and how wide is the corridor) and (bonus) turn into a Brown bear and attack.
Bite: (advantage for flanking?) 6
14
Damage: 6
Claw: 19
Damage: 8
(If the first attack knocks out the other guy Kic will attack someone else if they are within 10ft. if not I'll attack the unconscious person and move out of the doorway)
The northern door is locked and trap free.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"Want to try it Perry?" Kic asks.
"Not particularly." Perry replied as he hobbled to the door, set of tools already in hand, shaking as he approached.
Thieves tools: 21
Perry picks the lock and the door swings open into a narrow corridor which deads ends on either side.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"Anything interesting Perry" Kic asks
"An unfinished hallway? " Perry replied, unsure.
Kic will go pick up the corpse Humphry threw and hand it to Dagon. "Here throw this down the hall and see if anything happens. Could be trapped."
The half-orc grins and hefts the slain corpse gladly. It becomes clear quickly that not only is the warrior comfortable with deceased remains, he takes a morbid joy in the mutilation or manipulation of the dead. Dagon grabs the remains and rumbles, "Lets find out."
With that, the marauder will take a couple quick steps of advance, pivot at the hip and throw the corpse as far as he can toward the corridor's dead end.
Strength Check: 10
The corpse slams into the far wall, but that simple law if gravity is not what takes you by surprise. What does is the creaking of the door beside the raised dais on the west wall across the room, and the grim face of an elven rogue as he peers into the room.
Initiative!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Initiative: 23
Initiative Roll: 16
Initiative: 20
Initiative 18
Perry is the first to react. The enmy rogue is roughly 30 feet away on a diagonal slant, framed in the open doorway. The crater is behind you and the raised stone dais is to the right of the door from your position.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
The creak of the door catches Perry's attention immediately and were he not dealing with a broken leg in a makeshift splint, the elf would have already been kicked in the face. However, the intimidating display of a hobbling hobo slowly making his way toward the elf was the best Perry could muster as he moved as well as his body allowed to get within range before throwing a dart.
(Broken leg half speed? Dart range 20')
Attack: 21 Damage: 4
The dart takes the rogue in the chest, and he staggers back a step.
Dagon!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Roaring with battle fervor, the half-orc marauder charges at full speed toward the doorway which houses the elf rogue. His large, hulking frame moves with surprising speed as he rushes forward, akin to a panther making the final deadly attack on it's prey.
Full 30' of movement to stand in front of the rogue.
As he reaches the interloper, Dagon grins a malevolent and menacing tusk-forward smile and growls dangerously at his foe.
"Join us, rabbit." The warrior rumbles in his deep voice, before his arm thrusts out to grab the elf by the front of his torso. The half-orc attempts to grab the elf and drag/throw him behind where Dagon is standing, so that the rogue is more clearly in the room and within the line of sight of his fellow team mates.
Athletics Check: 18
Dah craype!
The rogue nimbly slips free of Dagon's clutches.
Kic!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Kic will fly past Dagon through the doorway landing behind their new foe(do I notice anyone else in the corridor and how wide is the corridor) and (bonus) turn into a Brown bear and attack.
Bite: (advantage for flanking?) 6
14
Damage: 6
Claw: 19
Damage: 8
(If the first attack knocks out the other guy Kic will attack someone else if they are within 10ft. if not I'll attack the unconscious person and move out of the doorway)
(If you got advantage for flanking, you should reroll the claw attack too)