The party is aware the dust cloud has possessed another elemental, and that elemental is currently not visible. What are you all doing on your turn, until it is the elemental's turn again?
Beegred continues Dodging. He hopes his Passive Perception is enough to alert the others, when the elemental comes out of the ground. (He does not move any closer to the menhir, for now.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Sorry for all these wasted turns doing nothing, but the elemental couldn't get to his target without using Dash. In return, I rolled for a gimme. Rodolfo is aware the elemental is very near to him.
As far as metagaming, Narstin would declare his turn before Rodolfo would have a chance to alert the others, but the rest could act on the knowledge the elemental is near Rodolfo.
Unfortunately I think I'm gonna have to drop out. I haven't had time to keep up with any of my games on here properly anymore, and have been holding them all up as my posting keeps slowing down. It's been a lot of fun, everyone!
I am sorry to see you go. This game has been ongoing for a couple years and you were there from the start.
Narstin, I exported your character sheet to PDF, so it won't be lost if you decide to keep your character and remove him from the campaign. Otherwise, if you don't mind, can you release him and the rest of us will play him until I can narratively write him out of the story? Seeing as we're already in Blingdenstone, I think I will just have him decide to stay with the deep gnomes. No violent end like the others that left.
Time for the rest of us to have a chat. Do I keep going and open up recruitment? How many other players would you like to see, one, two or three?
As for the rest of us - I'm not sure. I would say at most one other. I'm in a few other games all with varied number of players, between 3 and 6. For me the three player game is actually most enjoyable as it's .. I would call "compact" enough that I can actually follow the story. With how slowly play-by-post goes then it's really difficult to recall relevant story information.
In the 6 player game I've actually created a google document for myself where I've kept track of what was going on. But even that doesn't help too much because we're already fairly high level and if like 4-5 people are active and several story lines are going on at the same time then it gets messy regardless.
Quality / frequency of posting is most important in my opinion.
Yeah, Rodolfo will Dodge instead of Ray of Frost. Will change the game thread post as well.
The party is aware the dust cloud has possessed another elemental, and that elemental is currently not visible. What are you all doing on your turn, until it is the elemental's turn again?
Rodolfo is actively scared and dodging to the best of his ability.
Skameros will also take the dodge action and stand next to Rodolfo.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Beegred continues Dodging. He hopes his Passive Perception is enough to alert the others, when the elemental comes out of the ground. (He does not move any closer to the menhir, for now.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Ok. I'm just going to have Narstin do the same thing, since nothing really changed.
Sorry for all these wasted turns doing nothing, but the elemental couldn't get to his target without using Dash. In return, I rolled for a gimme. Rodolfo is aware the elemental is very near to him.
As far as metagaming, Narstin would declare his turn before Rodolfo would have a chance to alert the others, but the rest could act on the knowledge the elemental is near Rodolfo.
What are you all doing this round?
never mind, that should be in game tread
No worries - I think by now the haste has also ended...I've kinda lost track but it was close anyway.
Skameros will stick with Rodolfo to keep his squishy lil buddy safe
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Rodolfo cast haste at round 1. See HERE
That means it should drop at round 11. And Skameros should be recovered from the lethargy by round 12?
Yes and this would be round 12 correct?
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Yes, so nothing needs to be retcon'd. It worked out nice. I will update my last post.
Unfortunately I think I'm gonna have to drop out. I haven't had time to keep up with any of my games on here properly anymore, and have been holding them all up as my posting keeps slowing down. It's been a lot of fun, everyone!
I am sorry to hear that. I hope all is well with you during these times.
Yah, things are going fine. Just been busy with a lot of other things.
I am sorry to see you go. This game has been ongoing for a couple years and you were there from the start.
Narstin, I exported your character sheet to PDF, so it won't be lost if you decide to keep your character and remove him from the campaign. Otherwise, if you don't mind, can you release him and the rest of us will play him until I can narratively write him out of the story? Seeing as we're already in Blingdenstone, I think I will just have him decide to stay with the deep gnomes. No violent end like the others that left.
Time for the rest of us to have a chat. Do I keep going and open up recruitment? How many other players would you like to see, one, two or three?
Sorry to see Narstin go. Life is life.
As for the rest of us - I'm not sure. I would say at most one other. I'm in a few other games all with varied number of players, between 3 and 6. For me the three player game is actually most enjoyable as it's .. I would call "compact" enough that I can actually follow the story. With how slowly play-by-post goes then it's really difficult to recall relevant story information.
In the 6 player game I've actually created a google document for myself where I've kept track of what was going on. But even that doesn't help too much because we're already fairly high level and if like 4-5 people are active and several story lines are going on at the same time then it gets messy regardless.
Quality / frequency of posting is most important in my opinion.
In the meantime, no reason we can't finish this little story arc if you all remain interested in playing.
Can we actually win this encounter? we destroyed one of the galub dur
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
You'll have to go back to Gurnik Tapfinger and see what he says.
If you live. :P