This post has potentially manipulated dice roll results.
Having, checked the previous door and seeing no sign of life. Except, for evidence of a few moving with haste? He, moved on with the others to the other doorway. Again, using the same procedure as the last one. Moving, stealthy as possible, searching, for traps and snares. Listening for trouble behind the door. Disabling the traps if necessary? Or attempting to unlock a door?
"Can you sense any undead from here?" Avan asks Katarina as he begins casting his repertoire of buffs on himself and his jackal. Starting with the longest lasting, he casts shared Greater Magic Fang, Barkskin, and Blindsight. He removes his boots and tosses them aside to use his newly sensitive touch through the ground and approaches the door to touch it with the tips of his fingers, trying to feel what could be breathing or otherwise moving inside (within 30').
He relays what he feels to the party, then offers up, as before, an arrow with Daylight and three MagicStones.
Adding his own abilities to the mix, Kixarn steps closer to the door and casts Detect Magic, sensing out and around the tempting door.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Through and on the door itself you get no sense of any undead presence nor any signs of magical energy. The door is just a door no traps or spells upon it or around it. So who is going to open the door?
Avan will continue casting shared spells as he mounts up: Bull's Strength, Bear's Endurance, and Stars or Arvandor. With all his spells up, he and his jackal look beefier, with drier, thicker skin, and 7 small motes of light appear orbiting his head. Distributing his things again, when everything is claimed, Avan turns into a black bear, balancing on the jackal's back.
Bastion takes up position just in front of the door opening, hoping to take the brunt of whatever's beyond. He raises his weapon in both hands as he nods to Rivoril to open the door while using it as cover for himself.
I'm taking the total defense action in the round just before opening the door for a +4 dodge bonus to AC, I suggest others do the same.
The door opens inwards to a large well appointed room. Well it would have been well appointed if who ever was staying here did not seem to be in a hurry to leave. Across the room in the upper left corner (NW) you see what appears to be six coffins. in the far upper right corner (NE) you see a couple large undead creatures. Almost across from you you can see another door that leads deeper into the ruins. The two large undead appear to me that of a wyvern. The Coffins are open but you can not see into them from where you are.
"Not any undead in fathers realm, but I learned that they are abomination of natural cycle." Kixarn says as he readies his attack."Wand fire first, maybe?" He asks as he espys the undead monsters through the gasps of party members.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Kixarn lines up a likely angle and launches at fireball from the wand toward the undead monstrosities, targeting between the two of them and far from the party.
Wand of Fireballs : 15
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Initiative: 20
Avan-bear keeps a grip on his jackal; it's ready to pounce forward at a moment's notice if the wyverns move and threaten the party. With a series of barks and growls, he casts a shared Lesser Vigor on himself and the jackal. Being the first time he's using blindisight, he lets his sensitive touch feel for movement in the air, but double checks with a look around for signs of other creatures or their passage.
Having, checked the previous door and seeing no sign of life. Except, for evidence of a few moving with haste? He, moved on with the others to the other doorway. Again, using the same procedure as the last one. Moving, stealthy as possible, searching, for traps and snares. Listening for trouble behind the door. Disabling the traps if necessary? Or attempting to unlock a door?
Move silently # 24
Search # 25
Disable trap/snare? # 28
listen # 23
Open lock #27
Rivoril has no issues picking the lock. The door is now unlocked you still do not hear anything from the other side.
"Can you sense any undead from here?" Avan asks Katarina as he begins casting his repertoire of buffs on himself and his jackal. Starting with the longest lasting, he casts shared Greater Magic Fang, Barkskin, and Blindsight. He removes his boots and tosses them aside to use his newly sensitive touch through the ground and approaches the door to touch it with the tips of his fingers, trying to feel what could be breathing or otherwise moving inside (within 30').
He relays what he feels to the party, then offers up, as before, an arrow with Daylight and three Magic Stones.
Kat holds her hand out towards the now open doorway. She tries to sense any undead up ahead.
OOC: Using her sense undead.
Adding his own abilities to the mix, Kixarn steps closer to the door and casts Detect Magic, sensing out and around the tempting door.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Myth will snap something under his breath in a very harsh and guttural language as he disengages/moves back to the second file.
Through and on the door itself you get no sense of any undead presence nor any signs of magical energy. The door is just a door no traps or spells upon it or around it. So who is going to open the door?
Avan will continue casting shared spells as he mounts up: Bull's Strength, Bear's Endurance, and Stars or Arvandor. With all his spells up, he and his jackal look beefier, with drier, thicker skin, and 7 small motes of light appear orbiting his head. Distributing his things again, when everything is claimed, Avan turns into a black bear, balancing on the jackal's back.
Up for grabs is:
Daylight arrow
3x Magic Stone
Scarab of Protection
Pearl of Power
Holy water Flask
Bastion takes up position just in front of the door opening, hoping to take the brunt of whatever's beyond. He raises his weapon in both hands as he nods to Rivoril to open the door while using it as cover for himself.
I'm taking the total defense action in the round just before opening the door for a +4 dodge bonus to AC, I suggest others do the same.
The door opens inwards to a large well appointed room. Well it would have been well appointed if who ever was staying here did not seem to be in a hurry to leave. Across the room in the upper left corner (NW) you see what appears to be six coffins. in the far upper right corner (NE) you see a couple large undead creatures. Almost across from you you can see another door that leads deeper into the ruins. The two large undead appear to me that of a wyvern. The Coffins are open but you can not see into them from where you are.
"Not any undead in fathers realm, but I learned that they are abomination of natural cycle." Kixarn says as he readies his attack."Wand fire first, maybe?" He asks as he espys the undead monsters through the gasps of party members.
Initiative 8
Cast Mage armour
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Init 9
Round 1?
Kixarn lines up a likely angle and launches at fireball from the wand toward the undead monstrosities, targeting between the two of them and far from the party.
Wand of Fireballs : 15
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Rivoril, steps backwards before speaking. "Well, look no further I think you hit the jackpot this time," he yells.
Initiative 18
Rivoril immediately cast mage armor on himself right here and now.
Initiative: 20
Avan-bear keeps a grip on his jackal; it's ready to pounce forward at a moment's notice if the wyverns move and threaten the party. With a series of barks and growls, he casts a shared Lesser Vigor on himself and the jackal. Being the first time he's using blindisight, he lets his sensitive touch feel for movement in the air, but double checks with a look around for signs of other creatures or their passage.
Spot: 26
Yes round one Everyone who has not yet please roll for initiative. The Wyverns are moving after the door was opened.
Kat flourishes her twin blades and steps to the side of the doorway to get ready.
Initiative: 22
Flying or ‘run/walk’ movement?
They fly
Based on that, do range weapons get aoo till they cover the 70’?