This post has potentially manipulated dice roll results.
Eya says to Abraxxus, "I'll take a lift too please if you don't mind, but first I need to head back to the entrance to place my alarm. I'll be right back." Eya heads down to set the alarm at the entrance then returns to the group.
"Now that's done, we can continue. That should alert us if anyone tries to drop in on us," she says.
---
Eya walks through each of the rooms and inspects the various oddities. "Everyone, let's investigate each room carefully for more clues. Maybe we can find another eye or at least learn where they could be," she says to the group." Eya investigates the pyre room, the second magic fountain, and the storage room filled with stone fragments. She checks the bed for any magical enchantment, wondering how it's so intact. Looking at the mural of clawed, bear-like summoned beasts, she thinks to herself on what those could be.
Looking at the blobs, Eya shakes her head. "That hole is going to be a problem and these plants are going to get out of control. We're going to have to get rid of these things, aren't we?" Eya sighs.
As usual, Eya is using Detect Magic in each room as well as she investigates.
Perception in Pyre room: 9 Spellcraft on Magic Fountain: 26 Perception on Storage Room with Bone Fragments: 12 Spellcraft on Bed: 22 Perception on Bedroom: 19 K.Planes on Summoned Bear-like creatures: 14 K.Nature on Green Blobs: 25
Blau will Detect Poison upon seeing the blobs"What are they?" he asks her. He will also assist Eya as they go over the area for possible hidden clues.
Perception in Pyre room: 21 Perception on Storage Room with Bone Fragments: 27 Perception on Bedroom: 14
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“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"Alright everyone, let's just get rid of these pests so we can fix that hole before more trouble gets in here," Eya suggests. She begins to cast a spell and a large 20 ft. deep pit forms beneath the oozes. "Be careful not to use acid, fire, slashing, or piercing weapons. Hit them from afar and don't get too close."
Create Pit on the two oozes. DC 19 Reflex. 20 ft. deep if they take fall damage or anything like that.
Kiven puts his hand up to suggest that he'll handle this from here and steps towards the edge of the pit. He begins repeatedly casting Ray of Frost at the blobs. If they begin climbing or anything of the sort, he will reassess their strategy.
Hearing Eya's instructions on how to handle these creatures, Blau shrugs, goes over to the room with the stone fragments in it, and starts throwing chunks of statue at the blobs, starting from the furthest distant. "My Lord is the patron of Fire, so there is aught else I can do from up here."
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Abraxxus grins very toothily. By tooth and claw.....this is what I am here for. " He picks up the largest loose, heavy items and hurls them down at the blobs.
The party surrounds the pit, and starts flinging both magic and rocks into it. It takes over a minute to wear down the gelatinous green blobs, but eventually they are both splattered across the bottom of the pit, the stones that were flung in sizzling in the acid.
The group moves on, checking out the rooms along the remaining hallway. You quickly find the source of the itching feeling that Eya's been suffering ever since stepping foot on this level. A shrine has been built into an otherwise empty room. It is fairly simple in construction, bearing several dozen melted candles, a wooden sunburst of mitra with gold paint, and the words “Mitra lucet omnibus, Mitra omnia regit”
The room practically reeks of divine magic. At a guess, the paladins and clerics who had stayed for a time in this place after its conquest spent a lot of time in here, praying and bolstering the holy aura the shrine possessed.
The next room proves to be more quarters, a statue that appears to portray an acolyte with incredibly fine detail lies on the ground, its head broken off. To Kiven's eyes, an incredibly strong Evocation aura is present. It doesn't seem to be enchanting the statue itself, but rather a small object somewhere inside the statue's belt pouch.
The next room is a long L shaped hallway covered in murals. They depict, among other things, the Sons' journey from a distant land to Tallingarde, them claiming the horn as their new home, and the summoning of Vetra Kali to this plane. There's a lot of information here, and it could take a while to sort through it all.
The final room is another temple, smaller than the one below, but considerably grander. Intricate murals display a march of humanity. At first, the throngs of people are happy, exhultant, but as you proceed towards the far end, the people become increasingly gaunt and sickly, until they are depicted as shambling undead being herded like sheep by laughing demons. At the far end of the room, where the people are marching towards, sits a large stone throne in the shape of a skull. It bears an inscription in abyssal, "Lead the Flock into the arms of blessed death", hidden at the base is the nonsense word "Rah"
That's it, that's all the rooms on this level. There has been no sign of a seal, and no sign of a way to the floor above you.
Think Alduin's wall when visualizing the hall of Murals, but even longer and more intricate.
Blau would know that the shrine would likely interfere in evil spells cast in its vicinity. In addition, that the quickest way to dispel this effect within his current reach would be to make a sacrifice to Asmodeus on the altar, a mid sized animal would do for this purpose.
Regarding the divine magic in the Mitra shrine, Kiven remarks "we'll want to dispel this as soon as possible, based on the look of Eya at the moment."
When looking at the detailed 'statue', Kiven tries to fish out the small object with the evocation aura. He remarks "I ponder if this was not actually a statue..."
The elven 'lord' makes a mental note to familiarize himself with all of the murals at a later time for any further guidance on the summoning process, or any other useful information about the horn.
Arriving in the even grander temple, Kiven studies the throne with great interest...
Blau approaches the throne and says "yah? Rah? What is this all about?" As he examines it closer for clues
Perception 10
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Kiven's attempt to fish out the object fails. It doesn't appear to have any holes, functional latches, or anything else that would allow access to the object within.
Blau's examination of the throne doesn't unveil any new details that seem to be relevant.
Then Kiven steps forward, sits on the throne, says, "Yah", and promptly disappears.
Kiven suddenly finds himself sitting on the throne the group had seen down on the first level.
Blau merely nods at the use of the throne, saying "another point of entrance we will need to defend. Now, since your soft backside is already there, try other -ah sounds and see if it takes you where we want to go."
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"And," he adds, "should we restore the stoned acolyte to wholeness and flesh, with your found potion? He would be a useful source of details."
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
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Eya says to Abraxxus, "I'll take a lift too please if you don't mind, but first I need to head back to the entrance to place my alarm. I'll be right back." Eya heads down to set the alarm at the entrance then returns to the group.
"Now that's done, we can continue. That should alert us if anyone tries to drop in on us," she says.
---
Eya walks through each of the rooms and inspects the various oddities. "Everyone, let's investigate each room carefully for more clues. Maybe we can find another eye or at least learn where they could be," she says to the group." Eya investigates the pyre room, the second magic fountain, and the storage room filled with stone fragments. She checks the bed for any magical enchantment, wondering how it's so intact. Looking at the mural of clawed, bear-like summoned beasts, she thinks to herself on what those could be.
Looking at the blobs, Eya shakes her head. "That hole is going to be a problem and these plants are going to get out of control. We're going to have to get rid of these things, aren't we?" Eya sighs.
As usual, Eya is using Detect Magic in each room as well as she investigates.
Perception in Pyre room: 9
Spellcraft on Magic Fountain: 26
Perception on Storage Room with Bone Fragments: 12
Spellcraft on Bed: 22
Perception on Bedroom: 19
K.Planes on Summoned Bear-like creatures: 14
K.Nature on Green Blobs: 25
Blau will Detect Poison upon seeing the blobs"What are they?" he asks her. He will also assist Eya as they go over the area for possible hidden clues.
Perception in Pyre room: 21
Perception on Storage Room with Bone Fragments: 27
Perception on Bedroom: 14
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
"Alright everyone, let's just get rid of these pests so we can fix that hole before more trouble gets in here," Eya suggests. She begins to cast a spell and a large 20 ft. deep pit forms beneath the oozes. "Be careful not to use acid, fire, slashing, or piercing weapons. Hit them from afar and don't get too close."
Create Pit on the two oozes. DC 19 Reflex. 20 ft. deep if they take fall damage or anything like that.
Initiative: 13
A magical pit appears underneath the blobs, and they both fall within. They move about, visibly distressed, but seem unable to find their way out.
Okay, so you have 15 rounds to deal damage, so do what you're gonna do. Their AC is a whopping 5.
Kiven puts his hand up to suggest that he'll handle this from here and steps towards the edge of the pit. He begins repeatedly casting Ray of Frost at the blobs. If they begin climbing or anything of the sort, he will reassess their strategy.
Initiative: 9
Rays of Frost, round by round:
Attack roll: 10, 3 cold
Attack roll: 15, 3 cold
Attack roll: 9, 3 cold
Attack roll: 12, 1 cold
Attack roll: 9, 1 cold
Attack roll: 24, 3 cold
Attack roll: 27, 2 cold
Attack roll: 26, 1 cold
Attack roll: 10, 2 cold
Attack roll: 9, 3 cold
Attack roll: 22, 1 cold
Attack roll: 16, 2 cold
Hearing Eya's instructions on how to handle these creatures, Blau shrugs, goes over to the room with the stone fragments in it, and starts throwing chunks of statue at the blobs, starting from the furthest distant. "My Lord is the patron of Fire, so there is aught else I can do from up here."
Initiative 17
Rock #1 17 damage 7
Rock #2 10 damage 7
Rock #3 9 damage 5
Rock #4 17 damage 6
Rock #5 12 damage 7
Rock #6 5 damage 4
Rock #7 2 damage 7
Rock #8 7 damage 7
Rock #9 20 damage 5
Rock #10 21 damage 4
Rock #11 20 damage 4
Rock #12 8 damage 6
Rock #13 14 damage 6
Rock #14 20 damage 5
Rock #15 19 damage 6
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Abraxxus grins very toothily. By tooth and claw.....this is what I am here for. " He picks up the largest loose, heavy items and hurls them down at the blobs.
Initiative: 9
Rock 1: 19
Rock 2: 18
Rock 3: 20
Rock 4: 27
Rock 5: 18
Rock 6: 23
Rock 7: 21
Rock 8: 11
Rock 9: 21
Rock 10: 27
Rock 11: 26
Rock 12: 19
Rock 13: 18
Rock 14: 22
Rock 15: 27
Damage 1: 7
2: 10
3: 8
4: 9
5: 8
6: 9
7: 8
8: 10
9: 7
10: 10
11: 7
12: 10
13: 9
14: 8
15: 10
Eya's eyes flare with arcane power as one earth elemental appears near the oozes. It winds up a few powerful blows.
Earth elemental attack 1: 19
Earth elemental damage 1: 13
Earth elemental attack 2: 24
Earth elemental damage 2: 12
The party surrounds the pit, and starts flinging both magic and rocks into it. It takes over a minute to wear down the gelatinous green blobs, but eventually they are both splattered across the bottom of the pit, the stones that were flung in sizzling in the acid.
The group moves on, checking out the rooms along the remaining hallway. You quickly find the source of the itching feeling that Eya's been suffering ever since stepping foot on this level. A shrine has been built into an otherwise empty room. It is fairly simple in construction, bearing several dozen melted candles, a wooden sunburst of mitra with gold paint, and the words “Mitra lucet omnibus, Mitra omnia regit”
The room practically reeks of divine magic. At a guess, the paladins and clerics who had stayed for a time in this place after its conquest spent a lot of time in here, praying and bolstering the holy aura the shrine possessed.
The next room proves to be more quarters, a statue that appears to portray an acolyte with incredibly fine detail lies on the ground, its head broken off. To Kiven's eyes, an incredibly strong Evocation aura is present. It doesn't seem to be enchanting the statue itself, but rather a small object somewhere inside the statue's belt pouch.
The next room is a long L shaped hallway covered in murals. They depict, among other things, the Sons' journey from a distant land to Tallingarde, them claiming the horn as their new home, and the summoning of Vetra Kali to this plane. There's a lot of information here, and it could take a while to sort through it all.
The final room is another temple, smaller than the one below, but considerably grander. Intricate murals display a march of humanity. At first, the throngs of people are happy, exhultant, but as you proceed towards the far end, the people become increasingly gaunt and sickly, until they are depicted as shambling undead being herded like sheep by laughing demons. At the far end of the room, where the people are marching towards, sits a large stone throne in the shape of a skull. It bears an inscription in abyssal, "Lead the Flock into the arms of blessed death", hidden at the base is the nonsense word "Rah"
That's it, that's all the rooms on this level. There has been no sign of a seal, and no sign of a way to the floor above you.
Think Alduin's wall when visualizing the hall of Murals, but even longer and more intricate.
Blau would know that the shrine would likely interfere in evil spells cast in its vicinity. In addition, that the quickest way to dispel this effect within his current reach would be to make a sacrifice to Asmodeus on the altar, a mid sized animal would do for this purpose.
Regarding the divine magic in the Mitra shrine, Kiven remarks "we'll want to dispel this as soon as possible, based on the look of Eya at the moment."
When looking at the detailed 'statue', Kiven tries to fish out the small object with the evocation aura. He remarks "I ponder if this was not actually a statue..."
The elven 'lord' makes a mental note to familiarize himself with all of the murals at a later time for any further guidance on the summoning process, or any other useful information about the horn.
Arriving in the even grander temple, Kiven studies the throne with great interest...
Blau approaches the throne and says "yah? Rah? What is this all about?" As he examines it closer for clues
Perception 10
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
After a moment of quiet thought, Kiven suddenly strides past Blau, sits on the throne and says "Yah."
Kiven's attempt to fish out the object fails. It doesn't appear to have any holes, functional latches, or anything else that would allow access to the object within.
Blau's examination of the throne doesn't unveil any new details that seem to be relevant.
Then Kiven steps forward, sits on the throne, says, "Yah", and promptly disappears.
Kiven suddenly finds himself sitting on the throne the group had seen down on the first level.
"Rah"
A moment later, Kiven is once again sitting in the throne on the second level in front of the group.
Kiven crosses one leg over the other, leans back into the throne, and grins at the others.
Abraxxus shakes his head and grumbles. " We do have a chance apparently. Even the slower witted of the group is helping out. "
Blau merely nods at the use of the throne, saying "another point of entrance we will need to defend. Now, since your soft backside is already there, try other -ah sounds and see if it takes you where we want to go."
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
"And," he adds, "should we restore the stoned acolyte to wholeness and flesh, with your found potion? He would be a useful source of details."
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar