This post has potentially manipulated dice roll results.
Noticing that Mokiakia is about to cast a spell, Adrasteia rushes forward to occupy Zenk's mind. Mokiakia then steps back and let's loose a Fire Bolt, badly burning his tattooed head. With no doubt left in their minds, the two of them attack.
This post has potentially manipulated dice roll results.
After taking a look at their weapons, it seems the dwarf will be tougher to beat so I aim at him next. I cast Poison Spray at Krentz Attack: 8 Damage: 9. Then, I take cover behind one of the pieces of furniture they were moving.
This post has potentially manipulated dice roll results.
(@Mokiakia: Poison Spray is one of those spells for which you do not roll to attack. Instead, the target of the spell rolls to avoid it. You still roll damage, though.)
Mokiakia steps forward just enough to get within range, then extends her hand launching her snake poison at Zemk, the dwarf:
-> Zemk's CON saving throw {DC 14}: 19 - the poison does not penetrate the dwarf's tough skin. He takes no damage.
Krentz sees Mokiakia busy casting her spell and swings his scimitar at her:
-> Scimitar (melee weapon attack) vs. Mokiakia: Attack: 18 Damage: 6 slashing. The burnt tattooed man slashes the sorceress' arm quite deeply.
Renaer follows Sim's instruction and runs into the room. Upon seeing the enemies, he reactively throws a dagger at Zemk:
-> Dagger (ranged weapon attack) vs. Zemk: Attack: 19Damage: 8 piercing. The blade hits the wall instead.
(So, the attack roll on that Inflict Wounds is actually 2 + 5 = 7. Please try to include all numbers in your dice rolls.)
Adrasteia reaches out to touch the dwarf but he manages to swat the cleric's hand away. The spell is wasted (missing still uses up a spell slot).
Zemk retaliates by focusing his energy inwards. The dwarf begins to grow as his muscles bulge and his skin turn a hue of dark purple (he is Hulking out!) This pushes both Adrasteia and Krentz backwards 5 feet each. He says: "Now I'm ready to fight!"
This post has potentially manipulated dice roll results.
(@Mokiakia: So, that spell requires a ranged attack and you are right next to your target. That means you have disadvantage on the attack roll. I am rolling a second attack die on your behalf here: 24. The lower of the two numbers is still your original 16, which hits! That's the good news. The bad news is that instead of rolling a d12, you told the dice roller to just give you an automatic 12... So, I need to reroll the damage roll correctly for you. Here it is: 3lightning damage)
Mokiakia casts Witch Bolt at Krentz. A cursed trail of energy hits the bald human, but at least initially, it is nothing more than a little spark (Krentz - damage: 9).
in response, Krentz slices at Mokiakia again:
-> Scimitar (melee weapon attack) vs. Mokiakia: Attack: 10 Damage: 6 slashing. Another little nick.
Renaer will move next to Adrasteia and attack the enlarged dwarf:
-> Rapier (melee weapon attack) vs. Zemk: Attack: 18 Damage: 8 piercing. Renaer draws first blood against the dwarf (Zemk - damage: 12).
This post has potentially manipulated dice roll results.
(@Adrasteia: A roll of 8 on the d20 plus your attack bonus of 5 gives you a 13 total. Unfortunately, that still misses. Note that you have only one more spell slot for 1st level spells left.)
Adrasteia tries once again to touch Zemk. Understanding that her touch could be quite harmful, the dwarf places his shield in between the cleric and himself, avoiding the attack.
Zemk retaliates by attacking Adrasteia with his war pick:
-> War pick (melee weapon attack) vs. Adrasteia: Attack: 12Damage: 15 piercing. Adrasteia blocks the attack with her own shield.
This post has potentially manipulated dice roll results.
Sim shoots an accurate arrow, which sinks into the enlarged biceps of the purplish-skinned dwarf (Zemk - damage: 18).
Below, I post Mokiakia's belated concentration check, which is needed if you receive damage while maintaining a spell on the field that requires concentration (a little diamond with the letter C in it under DURATION in the spell description). A concentration check is a type of CON saving throw. DC below stands for Difficulty Class. It is the minimum number you have to roll in order to keep the concentration spell going after being damaged.
This post has potentially manipulated dice roll results.
Mokiakia makes use of the crackling blue energy surrounding Krentz, and shocks him again. Unfortunately, it is nothing more than a little spark once more (Krentz - damage: 10). The sorceress then flies away enveloped in some tempestuous energy, making it impossible for her enemies to find the opportunity to attack her.
Krentz is now bleeding profusely. Not having a place to run to, he will assume a defensive stance and Dodge. Any attack roll against him, be it from a weapon or a spell, has disadvantage.
Renaer tries to stab the giant dwarf one more time:
-> Rapier (melee weapon attack) vs. Zemk: Attack: 19 Damage: 12 piercing. Renaer hits something important behind the dwarf's belly fat (Zemk - damage: 24).
Noticing that Mokiakia is about to cast a spell, Adrasteia rushes forward to occupy Zenk's mind. Mokiakia then steps back and let's loose a Fire Bolt, badly burning his tattooed head. With no doubt left in their minds, the two of them attack.
ROLLING FOR INITIATIVE:
UPDATED MAP:
(Mokiakia is up first.)
After taking a look at their weapons, it seems the dwarf will be tougher to beat so I aim at him next. I cast Poison Spray at Krentz Attack: 8 Damage: 9. Then, I take cover behind one of the pieces of furniture they were moving.
I nock an arrow to my bow and step around the corner, casting a wry glance over my shoulder at Ranear. "Come on. In for a penny, in for a pound."
(@Mokiakia: Poison Spray is one of those spells for which you do not roll to attack. Instead, the target of the spell rolls to avoid it. You still roll damage, though.)
Mokiakia steps forward just enough to get within range, then extends her hand launching her snake poison at Zemk, the dwarf:
-> Zemk's CON saving throw {DC 14}: 19 - the poison does not penetrate the dwarf's tough skin. He takes no damage.
Krentz sees Mokiakia busy casting her spell and swings his scimitar at her:
-> Scimitar (melee weapon attack) vs. Mokiakia: Attack: 18 Damage: 6 slashing. The burnt tattooed man slashes the sorceress' arm quite deeply.
Renaer follows Sim's instruction and runs into the room. Upon seeing the enemies, he reactively throws a dagger at Zemk:
-> Dagger (ranged weapon attack) vs. Zemk: Attack: 19
Damage: 8 piercing. The blade hits the wall instead.(Adrasteia is up next.)
I attempt to use Inflict Wounds on Zemk. 9 Damage: 19
(So, the attack roll on that Inflict Wounds is actually 2 + 5 = 7. Please try to include all numbers in your dice rolls.)
Adrasteia reaches out to touch the dwarf but he manages to swat the cleric's hand away. The spell is wasted (missing still uses up a spell slot).
Zemk retaliates by focusing his energy inwards. The dwarf begins to grow as his muscles bulge and his skin turn a hue of dark purple (he is Hulking out!) This pushes both Adrasteia and Krentz backwards 5 feet each. He says: "Now I'm ready to fight!"
(Sim is up next.)
Alarmed to see the transformation in the dwarf, I aim for his torso with my bow: 15, damage: 8
I aim at Krentz this time, casting Witch Bolt at him Attack: 16 Damage: 12
Sim's arrow hits the enlarged dwarf's shield and gets stuck on its wooden bits.
END OF INITIATIVE ROUND 1
UPDATED MAP:
(I'll resolve Mokiakia's turn next.)
(@Mokiakia: So, that spell requires a ranged attack and you are right next to your target. That means you have disadvantage on the attack roll. I am rolling a second attack die on your behalf here: 24. The lower of the two numbers is still your original 16, which hits! That's the good news. The bad news is that instead of rolling a d12, you told the dice roller to just give you an automatic 12... So, I need to reroll the damage roll correctly for you. Here it is: 3 lightning damage)
Mokiakia casts Witch Bolt at Krentz. A cursed trail of energy hits the bald human, but at least initially, it is nothing more than a little spark (Krentz - damage: 9).
in response, Krentz slices at Mokiakia again:
-> Scimitar (melee weapon attack) vs. Mokiakia: Attack: 10 Damage: 6 slashing. Another little nick.
Renaer will move next to Adrasteia and attack the enlarged dwarf:
-> Rapier (melee weapon attack) vs. Zemk: Attack: 18 Damage: 8 piercing. Renaer draws first blood against the dwarf (Zemk - damage: 12).
(Adrasteia is next)
I attempt Inflict Wounds again on the Hulk. 8 Damage: 11
(@Adrasteia: A roll of 8 on the d20 plus your attack bonus of 5 gives you a 13 total. Unfortunately, that still misses. Note that you have only one more spell slot for 1st level spells left.)
Adrasteia tries once again to touch Zemk. Understanding that her touch could be quite harmful, the dwarf places his shield in between the cleric and himself, avoiding the attack.
Zemk retaliates by attacking Adrasteia with his war pick:
-> War pick (melee weapon attack) vs. Adrasteia: Attack: 12
Damage: 15 piercing. Adrasteia blocks the attack with her own shield.(Sim is up next.)
I take another shot at the dwarf: 19, damage: 12
I use the automatic hit of my Witch Bolt 6. As my Bonus action, I float 10ft using my Tempestuous Magic to AA60.
Sim shoots an accurate arrow, which sinks into the enlarged biceps of the purplish-skinned dwarf (Zemk - damage: 18).
Below, I post Mokiakia's belated concentration check, which is needed if you receive damage while maintaining a spell on the field that requires concentration (a little diamond with the letter C in it under DURATION in the spell description). A concentration check is a type of CON saving throw. DC below stands for Difficulty Class. It is the minimum number you have to roll in order to keep the concentration spell going after being damaged.
-> CON saving throw {DC 10}: 17 NATURAL 20! Easy peasy!
END OF INITIATIVE ROUND 2
UPDATED MAP:
NOTE: that's the map before Mokiakia's turn.
Mokiakia makes use of the crackling blue energy surrounding Krentz, and shocks him again. Unfortunately, it is nothing more than a little spark once more (Krentz - damage: 10). The sorceress then flies away enveloped in some tempestuous energy, making it impossible for her enemies to find the opportunity to attack her.
Krentz is now bleeding profusely. Not having a place to run to, he will assume a defensive stance and Dodge. Any attack roll against him, be it from a weapon or a spell, has disadvantage.
Renaer tries to stab the giant dwarf one more time:
-> Rapier (melee weapon attack) vs. Zemk: Attack: 19 Damage: 12 piercing. Renaer hits something important behind the dwarf's belly fat (Zemk - damage: 24).
Both enemies are looking pretty rough right now.
(Adrasteia is up next.)
I again attempt to go for the hulked-out dwarf, but this time I will use my mace. 13 Damage: 6