This stretch of the journey is a nice change, the ground is good for travel and the weather holds up. Keeping your heading is also surprisingly easy as you can see some mountains a long way off to the east to guide yourselves by. (Quilqwen you can recognise a couple of them as you've grown up in their shadow)
With the exception of the odd deer or boar, you see no animals larger than birds for most of the journey. You hunt were you can but mostly you rely on Quilqwen's magical berries and what you can forage from bushes and trees along the way.
After a few days of travelling North you come across a track also heading that way, allowing you to focus even less on navigation. About 5 days after finding the track you see a reddish glow to the north as night falls. You're close to either a large town or a city by the looks of it, only a few days away if you can keep the same pace.
The ground has slowly gotten rockier and air colder during your travels. The cold is not yet uncomfortable, but it is noticeable, forcing you to put your overcoats or warmer clothes on. It's also become far more peaceful, allowing your minds to calm and shake off most, if not all, of the dark thoughts of recent encounters.
The morning brings dark clouds and the distant sound of thunder. Not long into the day a storm hits, drenching you through and through. The only saving grace is the surprising lack of wind, but that only makes the storm linger for longer. You push forward through the rain, and you find yourselves descending into a rocky valley. Just wide enough for 2 carts in places with walls a few storeys high. Being so rocky, the ground under foot is not far off becoming a river.
You hear a sound that could be thunder, but looking up you see your way blocked by several logs, lashed together to form a barrier. A figure, hooded and cloaked to keep the rain off, steps out about 40ft in front of you. He's shouting, but you struggle to hear him over the rain. "Halt! You ... Outnumbered!" He gestures upwards, and you can see 6 figures up on the edge of the top of the gully, about 30ft up. "Surrender your goods, and ... may pass with ... lives" As he finishes talking he draws a sword, holding it out towards you.
Jatrin and Tailine, you learned a few simple words and phrases of Infernal and Draconic respectively, but you are currently far from fluent (3/12 weeks of learning)
The Aaracokra lowers his hood and walks forward toward the one who spoke, slowly about 10', holding his arms wide to show that he had only staff and shield and trying to look nonthreatening. "We have no wish to harm you, any of you, we come to give warning of a grave danger headed this way. Please move aside and go prepare yourselves. An evil has entered the world and it is headed this way." Quilqwen shouts to be heard over the rain.
Jatrin grab a poison elemental gem with his right hand and keep is closed. Getting ready to crush the gem if one of them raise there weapon to Quilqwen and direct the missile to them.
This post has potentially manipulated dice roll results.
Tailine smiles wistfully as Quilqwen tries to be genuinely kind to these robbers. She will shift her cloak so her weapons are visible. "If you're looking for easy coin you won't find it here. We aren't helpless folk." While she talks, she'll scan the area to see if there are more bandits that might be hiding.
Perception: 8
Rollback Post to RevisionRollBack
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
As you look around the area Tailine, you see a few loose rocks on the narrow valley floor, but other than that the rock looks hard to climb and there are only 7 bandits that you can see (1 in front, 6 above you)
As the brigand enters a fighting stance Quilqwen stops. Cocking his head to the side in his avian manner "I tried to warn you." With that a spectral bear appears behind the druid rearing up on its hind legs. Quilqwen looks to a group on the ridge "Teine sìthiche."who are suddenly engulfed in a bright green flame. Quilqwen took a gliding leap toward the base of the canyon under those he had just targeted with his spell.
BA Bear Spirit Totem if I can get all of the party in the 30' radius I will or else I'll leave myself out. Yall get 7 temp HP
The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
DC 12 Dex save against Fairie Fire. If one of the groups is spaced more closely than the other letting me get all three within the AoE I'll do that. Then I try to hug the canyon wall below that group.
This stretch of the journey is a nice change, the ground is good for travel and the weather holds up. Keeping your heading is also surprisingly easy as you can see some mountains a long way off to the east to guide yourselves by. (Quilqwen you can recognise a couple of them as you've grown up in their shadow)
With the exception of the odd deer or boar, you see no animals larger than birds for most of the journey. You hunt were you can but mostly you rely on Quilqwen's magical berries and what you can forage from bushes and trees along the way.
After a few days of travelling North you come across a track also heading that way, allowing you to focus even less on navigation. About 5 days after finding the track you see a reddish glow to the north as night falls. You're close to either a large town or a city by the looks of it, only a few days away if you can keep the same pace.
The ground has slowly gotten rockier and air colder during your travels. The cold is not yet uncomfortable, but it is noticeable, forcing you to put your overcoats or warmer clothes on. It's also become far more peaceful, allowing your minds to calm and shake off most, if not all, of the dark thoughts of recent encounters.
The morning brings dark clouds and the distant sound of thunder. Not long into the day a storm hits, drenching you through and through. The only saving grace is the surprising lack of wind, but that only makes the storm linger for longer. You push forward through the rain, and you find yourselves descending into a rocky valley. Just wide enough for 2 carts in places with walls a few storeys high. Being so rocky, the ground under foot is not far off becoming a river.
You hear a sound that could be thunder, but looking up you see your way blocked by several logs, lashed together to form a barrier. A figure, hooded and cloaked to keep the rain off, steps out about 40ft in front of you. He's shouting, but you struggle to hear him over the rain. "Halt! You ... Outnumbered!" He gestures upwards, and you can see 6 figures up on the edge of the top of the gully, about 30ft up. "Surrender your goods, and ... may pass with ... lives" As he finishes talking he draws a sword, holding it out towards you.
Jatrin and Tailine, you learned a few simple words and phrases of Infernal and Draconic respectively, but you are currently far from fluent (3/12 weeks of learning)
(are the 6 all on the same side of the gully? Are they grouped very tightly together?)
3 on each side, maybe 5 to 10ft between them
(About how wide is the gully?)
About 20-25ft just wide enough for large carts to pass each other.
Quilqwen
The Aaracokra lowers his hood and walks forward toward the one who spoke, slowly about 10', holding his arms wide to show that he had only staff and shield and trying to look nonthreatening. "We have no wish to harm you, any of you, we come to give warning of a grave danger headed this way. Please move aside and go prepare yourselves. An evil has entered the world and it is headed this way." Quilqwen shouts to be heard over the rain.
Violet simply adjusts her spot in the cart, slowly getting ready to throw some spells at the blockade.
Jatrin grab a poison elemental gem with his right hand and keep is closed. Getting ready to crush the gem if one of them raise there weapon to Quilqwen and direct the missile to them.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
"Drop it. Last chance." He drops the sword slightly, shifting into a fighting stance. "I don't want to have to kill you."
A bright flash lights the sky for a moment as lightning strikes about half a mile away.
Tailine smiles wistfully as Quilqwen tries to be genuinely kind to these robbers. She will shift her cloak so her weapons are visible. "If you're looking for easy coin you won't find it here. We aren't helpless folk." While she talks, she'll scan the area to see if there are more bandits that might be hiding.
Perception: 8
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
As you look around the area Tailine, you see a few loose rocks on the narrow valley floor, but other than that the rock looks hard to climb and there are only 7 bandits that you can see (1 in front, 6 above you)
Quilqwen
As the brigand enters a fighting stance Quilqwen stops. Cocking his head to the side in his avian manner "I tried to warn you." With that a spectral bear appears behind the druid rearing up on its hind legs. Quilqwen looks to a group on the ridge "Teine sìthiche." who are suddenly engulfed in a bright green flame. Quilqwen took a gliding leap toward the base of the canyon under those he had just targeted with his spell.
BA Bear Spirit Totem if I can get all of the party in the 30' radius I will or else I'll leave myself out. Yall get 7 temp HP
The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
DC 12 Dex save against Fairie Fire. If one of the groups is spaced more closely than the other letting me get all three within the AoE I'll do that. Then I try to hug the canyon wall below that group.
As everyone is ready for a fight, everything will happen in initiative order. And on that note, everyone roll initiative!
Sword Bandit 20
Bandits above 13
(at current you could get 3 on either side Quilqwen with faerie fire)
Quilqwen - Initiative : 14
(In that case I will aim and head left. With my knowledge of them would I think this would be canyon wall a giant lizard could climb very easily?)
Init: 16
Initiative: 14
intiative: 4
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Initiative: 23
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Initiative Order
Violet
Bandit archers
Quilqwen
Estellen
Sword Bandit
Tailine and Jatrin
Violet you're up first.
(and anything with a climb speed could easily climb these walls)
Also environmental effect: All ranged weapons are only effective within their 'short' range because of the storm.
Throwing out her fist, she aims Magic Missile (magic missle) at one of the archers.
6