busy with my food and remarkably please with the warm grass tea I listen interestedly to the conversation.
"Lady Orta seems a logical next step here. We do need any information we can get. Though I wouldn't say no to a shindig. Being to long without joy is never good for the soul."
waiting to see how my companions react, I mumble " I wonder if these folks have seen a tortle two step..."
Thanking the man Sim headed in the direction he had indicated to Find Lady Orta. Walking through town Sim took notice of the decorations and general jubilation around him. It seemed these folks were getting ready for a celebration of sorts. Probably something relation to the ending of the winter cold. Small towns like this had to find ways to keep their spirits up and celebrations like that were common. The odd house the man had indicated was unusual indeed with a tree growing right out of the roof. Knocking on the door Sim waited patiently for a response. Helping the child was the most important thing to him. Then he could re-orient himself on the hunt for this mythical apple of silver.
When the door opened Sim Introduced himself.
"Lady Orta?" he asked "My name is Sim'Al'Ren and I am hoping you can provide me with some information relating to where to find the path to the shepherd. There is a child in need of medical attention and I must either find him or someone in this town who has Frostmint Leaves and Roots."
Diadochi chuckles "I'm not getting paid to to think, in fact the last person to pay me to think demanded a steep refund." Diadochi winks "of course I'll be joining Yaalin here wherever she decides to go. There is a pause "The Tortle Two step you say? I haven't seen that in quite a while since I've seen that preformed, this was back when we were experimenting with doing away while violence and solving disputes by way of 'dance battles' It was the Tortle two step against the Tabaxi Trot. Of course when the Loxodon step team weighed in they didn't just cut a rug they destroyed the foundation. Wound up causing more damage than a regular rough and tumble, so we went back to hitting each other with hammers." ((Any history Check will reveal there is no way this is true, any insight check will reveal that Diadochi believes it happened))
While the crew eats their meal, Sim headed over to the Runemaker's house.
The Runemaker, Lady Orta, lived close to the mine. The scent of salt wafting through the air while the stone houses began to show more and more disrepair. Finding the Runekeeper was fairly easy. Most the houses here were dilapidated, stones taken to make repairs to other homes that were further away. Except for one round house. A large tree rose through the roof, branches sending up to the sky as well as reaching back down to the ground. Sections of bark had been peeled away, giving off it's noxious odor.
The door creeks open after hearing the knock, and a waft of warm sticky air pounds against Sim. A over sized yellow eye peers out from behind a wicker face-mask; a few strands of matted gray hair rest on top of her head and in front of the small portion of her exposed face. Upon hearing Shepherd, she spits on the ground by Sim's feet before muttering something in a language that sounds similar to Elvish, but definitely not the same language. The door shuts and the sound of shuffling footsteps carry to your ears, but stop upon the sick child comment. Again, the door opens. "The child. I can make up some for you... if you have the coin. Or blood. I use and trade both equally."
(Sim, you can make a nature check on the tree, or a insight check on Lady Orta)
The crew at the Tavern finish their meals and begin to head outside once again. While it had only been a few minutes, more and more kids are pouring out of their homes. Hanging up baubles in the shape of flowers everywhere they could as the decorating for Springmount was beginning. Those that had been keeping animals in their homes were letting them out into small fenced in pens that took up the little space. A cat here and there wandering the street. One house, on the path to the Runemaker, had a black mark across the top and a few boxes with food, and coin, left on the door.
Lafetha, from the corner of your eye you spot a small grey field mouse. It stops as you notice it, locking eyes. For a moment - world slows - breathing and the breathing of this mouse falling in sync. The mouse seems to give you a nod, before closing its eyes and lowering its head. When the mouse lowers it's head, a small cat bolts from where-ever it had been hiding and strikes the mouse dead, before running off with it's prey.
((Abigail follows the group to Lady Orta's house. Assuming we get to make nature and insight checks as we get there, they are 23 and 10 respectively.))
Seeing Sim already at Lady Orta's house, Abigail's respect for his capabilities is increased; however, upon learning that he is here for medicine and not through a strict adherence to the mission, she is less impressed with his being here. "Still," she thinks, "at least he seems to care for others... I suppose that can be an honorable trait at times."
((Abigail follows the group to Lady Orta's house. Assuming we get to make nature and insight checks as we get there, they are 23 and 10 respectively.))
Seeing Sim already at Lady Orta's house, Abigail's respect for his capabilities is increased; however, upon learning that he is here for medicine and not through a strict adherence to the mission, she is less impressed with his being here. "Still," she thinks, "at least he seems to care for others... I suppose that can be an honorable trait at times."
Sim's conversation is blocking most of Abigail's view - not giving her any new insight to the body language of the figure behind the door. But, this tree is somewhat familiar, especially from your time on the sea. It's definitely a lacquer tree, although this one is thicker and heavier than any you've seen. Almost unnaturally so. Batches of small blue-gray berries hang at some of the upper branches; they're inedible but some sailors swore that someone could distill them into a strong drink.
Your best guess, there's a tap somewhere inside the home where the lacquer can be harvested. Back at sea, the harvested and refined resin would be kept in special barrels, keeping it moist. It's a excellent glue, and helps repel water. Especially to wood and beads, which also makes it perfect for some kinds of jewelry. You also remember how much it stinks, and can cause people to gag or become sick if they're not careful when using it.
This post has potentially manipulated dice roll results.
"Coin I have. I prefer to keep my blood to myself. How much is the charge?"
While discussing with Lady Orta Sim rolls Insight18
"I appreciate your help with the child despite your obvious distaste for the shepherd. I wonder if a woman such as yourself who is knowledgeable in many diverse arts would have any information relating to a Silver Apple. My companions and I are on a quest of sorts. The Child belongs to one of my travelling companions and the sooner we complete our quest the sooner we can take the child away from the cold of the mountains. Anything information you can provide would be appreciated." (Trying persuasion for this one Persuasion25 Hope this computer lets this work.)
This post has potentially manipulated dice roll results.
As Lafetha notices the field mouse from the corner of her eye she stops and turns to look at it. We make eye contact-- Lafetha rolls insight19 to check what his/her intentions of the bow were.
After the cat attacks the mouse it snaps Lafetha back from her trance to the real world, and feels remorse for the little mouse. She catches up with the rest of the group to Lady Orta's.
Upon arriving, and seeing Sim there and learning his reasons that he is there Lafetha is glad that he is helping out the Jacobson kid, but also glad she doesn't have to do the healing for once. she is very appreciative.
Lafetha also rolls nature11 to see if there is anything around that Abigail might have missed or doesn't know anything about.
That brief interaction with the mouse hangs in Lafetha's mind as she walks. Contemplating on what could it mean. Why did the mouse bow? Replaying it over and over - eventually coming to the conclusion that it must be a omen of sorts. At first, it could be the spirits of the mountain doing some kind of greeting to a druid. But the barkeep mentioned there was already a Druid living somewhere in the mountains. Then, it clicks. It wasn't a bow. It was resigning to one's fate. The mouse knew it was going to die so it stopped it's fight. Death was around the corner for someone. Like all omens, they were vague. And the sudden sight of the lacquer tree growing out of the house broke her contemplative walk.
(The 7 doesn't reveal anything new.)
"Four gold," Lady Orta says to Sim. A hand coming out from the crack in the wall, ready to collect the payment. Her long fingers uncurling from her palm, skin cracked from both age and work. It was a steep price, but if one thing Sim could pick up on about her... Greed was her greatest motivator. This was someone out for herself, but did have a soft spot for children.
Her hand would take the coin, pulling back in to count the coins. Her big yellow eye looking it over, then back over to Sim. And slightly beside him. Especially once there was mention of companions. "A silver apple..." the words hung in the air for a moment. "Yes. Fine. Come in." The door slammed closed, the sounds of various items being moved so she could open the door in full. Inviting the Sim, and the party, into her home.
Lady Orta should have stood nearly six feet tall, but the large bow in her back caused her to stoop nearly a foot. Wicker style face mask kept her hidden from view, except her large eyes that could be seen. Pale skin was damp, as was matted old grey hair that fell about her hair in batches, showing off her scalp. Various leather strips and hides covered her round body; with pockets and flaps nearly everywhere. She was certainly a strange sight to behold. Her home around the tree was sticky and wet inside. Dirt floor that had your feet would sink into by a few inches, making it difficult to move. Various tables were haphazardly about with stools and chairs; all mismatched. Skinned animals were left hanging near the large fireplace, and piles of discarded bones were in small clusters. The tree itself had several runes carved into it's trunk; giving off a faint pulsing glow. Abigail, Yaalin, and Lafetha all notice the faint outline of a door carved into one part of the thick tree trunk.
(Passive Perception > 12 noticed door. Arcana Check to know more about the Runes.)
"I've heard of such a thing, silvered fruit and treasure. You're the third person in two years to ask about it, but first to mention a apple." Lady Orta began. Grabbing a thick walking stick and leaning against it for support. "There once was a temple in the mountain, carved into the side of it and deep within a cave to keep people warm and safe. My own sister was the priest. Many folks would come and pay tribute, some would leave gifts. So we had collected a small trove of treasure. Art, items, things carved from the metals of the mountain. When that pesky tribe arrived, they cared not for our temple and took it. They and their leader killed my sister. I escaped with my life down the mountain, with some belongings, and locked the inner sanctum of the temple behind me. Settled here in Rest..." she shuffled her feet in the thick warm ground. "I'd believe what you look for is up on that mountain. In those old caves."
"And, I do have a key to the sanctum still. But, I will only give it to the person who brings me that tribe leader's head. For revenge of my sister," her hand tightens around the walking stick. Parts of the wood seeming to crack under her grip.
Reaching into his pocket for the gold and counting himself lucky to not have to go up the mountain and search for the Frostmint himself, Sim paid Lady Orta.
"I am very sorry to hear about your sister. You carry a great burden. As we must complete this quest I can see no argument that could stop us from helping you receive your justice."
Sim looked around at the others for any dissenting voices.
"Assuming my companions all agree we would need any information you have on the Tribe, the mountain, the temple layout and the paths to get there. Maybe a map to point us in the right direction. You say that others have come before asking about silver fruit? What became of them?"
This post has potentially manipulated dice roll results.
Ever curious Yaalin is soon distracted from the main conversation only perking up at the mention of a temple. The runes immediately draw her fascination digging into another sack she brings a pad trying to sketch some while thinking about anywhere she might have see these before or what they could mean . rolling Arcana16
Not one to let normal courtesies interfere I am now poking at some of the curious objects around the tree while the others talk.
Diadochi will try to stand between Yaalin and Lady Orta to obscure Yaalin sketching the runes, just in case Lady Orta would take offense, "Certainly we'd love to help you with this tribal matter, roaming the country side righting wrongs is our wheelhouse, for a reasonable fee of course. We've already heard about a spot of trouble with a tribe of mountain Goblin is this the same tribe, or another tribe or another tribe entirely?"
Ever curious Yaalin is soon distracted from the main conversation only perking up at the mention of a temple. The runes immediately draw her fascination digging into another sack she brings a pad trying to sketch some while thinking about anywhere she might have see these before or what they could mean . rolling Arcana16
Not one to let normal courtesies interfere I am now poking at some of the curious objects around the tree while the others talk.
Yaalin, you can tell these runes are some kind of charm; specialized magic granting unknown effects to the tree and the area. Could be the reason it's so big, or why this house is wet and warm. The sets of runes pulse in corresponding colors, enabling you to notice four distinct runes, but are not able to tell exactly what they're purposes is. It's possible that the rune stone in the statue of Jeshur, and these runes, are of similar design. But - you didn't get a close enough look at the statue when you glanced at it.
Diadochi will try to stand between Yaalin and Lady Orta to obscure Yaalin sketching the runes, just in case Lady Orta would take offense, "Certainly we'd love to help you with this tribal matter, roaming the country side righting wrongs is our wheelhouse, for a reasonable fee of course. We've already heard about a spot of trouble with a tribe of mountain Goblin is this the same tribe, or another tribe or another tribe entirely?"
She paused for a moment as she looked over to the large warrior in front of her. "They're a separate matter entirely. I don't know much of the goblins of these mountains. But I can give you what knowledge I have to get there if you do agree to this bargain. However, your payment will be the key to the sanctum where your apple should be. Access to the sanctuary, for revenge that my old bones cannot take upon their tribal leader."
((I would just like to point out that, at this point in my campaign you guys would have murdered this witch by now...))
Abigail notices the runes, but cares little for them presently. Her attention is drawn to the conversation, and the prospect of a treasure trove located within the mountains.
"Forget payment Diadochi, I say we alleviate this tribal leader's head from his body for that ke-inship; after all, a sibling's bond is precious. And Sim is right, justice - or whatever - is clearly worthy of our attention. If it also helps us in our quest, by granting us access to where the silver fruit resides, all the better."
Diadochi harumphs (there is a tiny bit of the elephant trumpet), "now hold on, I didn't mean to imply we never do jobs out of the kindness of our hearts. I thought we'd already agreed to terms. We divorce this tribal leader's head from their body and we get a key to a room full of valuables. Everyone's happy especially if he get our hands on that Apple along the way."
This post has potentially manipulated dice roll results.
Lafetha nods in agreement with Sim. "Justice should be served, and all the information you can give us about what we will be up against would be helpful."
history9 to see if I can recall any information about this tribe and their invasion.
"Does this druid we are in search of live near by the caves and temples? Sim, maybe you can get your roots on the way up there?"
This post has potentially manipulated dice roll results.
“Thanks to the help of the Lady Orta I have the Frostmint roots and leaves for the child. Please tell us what you know of these tribespeople and where to find them.”
(Sim also would like to roll history13 due to it being a roll that relates to the history of the mountain I should get a bonus and it is already included.)
Most areas outside of the 5 kingdoms are sparsely populated with wild tribes and apostates who fled after the founding of the kingdoms. But you don't recall anything in particular within the Widowpeak Mountains.
Knowledge 13 (<15)
Most areas outside of the 5 kingdoms are sparsely populated with wild tribes and apostates who fled after the founding of the kingdoms. Widowpeak Mountain, both singular for it's tallest mountain and plural for the chain, got it's name originally from sailors crossing the Stormfront - a dangerous section of sea that connects to the mountain range. The main mountains looked like a balding man with a "widow's peak" hairline. The name became cemented as the majority of people who try to climb the highest summit aren't seen from again. But outside of it's naming history, you don't recall any particular stories of individual tribes or towns that should be in the area.
"I don't know where the Druid lives, just that he stays up high. Never met, although I believe my sister did a few times. As for the tribe, they're a violent bunch. They look like men, talk like men, pretend to be, but they are," and like before when talking to Sim she said a word that sounded elven. (Lafetha understands the word; "Demon / Possessed" in Sylvan.)
She spit on the ground, it landing with a loud splat on the wet earth. "Now to get there, you must head back to the front of the town. There's a rather well defined path that should lead up. At least for awhile. Normally I would say follow the melting ice and snow, but that hasn't happened yet. If you have a good sense about you, you should find the grooves of the water in the rocks. That will get you most of the way to a landing. Stay there the night, as in the morning you'll need to find between the two peaks where the sun breaks the cover of the mountain. It's between those peaks you'll find my old temple. The tribal folk are around there as well. But they were nomadic in my time. If you see that Shepherd," she spits again, "ask him. He keeps up with them."
((what time is it now? Also does anyone else want to double check this story before we head out? It's weird the bartender wasn't all "by the way people who dropped fat stacks on my don't go over here there are demon people, that way you'll live to give me more money later."))
Diadochi speaks "seem as though we are all in agreement, vengeance served cold in exchange for the key."
Diadochi will put his hand out to shake, if she shakes his hand he'll grab her hand like gentleman do before they kiss the back of a lady, only instead of kissing the hand he puts the end of his trunk on the back of her hand. (Sim would have seen him do this a lot at parties.)
If she doesn't shake his hand he'll think about turning it into a hug (which Sim has also seen him do this) but he'll look to Yaalin, remember he is on a job and discreetly put his hand back.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
busy with my food and remarkably please with the warm grass tea I listen interestedly to the conversation.
"Lady Orta seems a logical next step here. We do need any information we can get. Though I wouldn't say no to a shindig. Being to long without joy is never good for the soul."
waiting to see how my companions react, I mumble " I wonder if these folks have seen a tortle two step..."
Thanking the man Sim headed in the direction he had indicated to Find Lady Orta. Walking through town Sim took notice of the decorations and general jubilation around him. It seemed these folks were getting ready for a celebration of sorts. Probably something relation to the ending of the winter cold. Small towns like this had to find ways to keep their spirits up and celebrations like that were common. The odd house the man had indicated was unusual indeed with a tree growing right out of the roof. Knocking on the door Sim waited patiently for a response. Helping the child was the most important thing to him. Then he could re-orient himself on the hunt for this mythical apple of silver.
When the door opened Sim Introduced himself.
"Lady Orta?" he asked "My name is Sim'Al'Ren and I am hoping you can provide me with some information relating to where to find the path to the shepherd. There is a child in need of medical attention and I must either find him or someone in this town who has Frostmint Leaves and Roots."
Diadochi chuckles "I'm not getting paid to to think, in fact the last person to pay me to think demanded a steep refund." Diadochi winks "of course I'll be joining Yaalin here wherever she decides to go. There is a pause "The Tortle Two step you say? I haven't seen that in quite a while since I've seen that preformed, this was back when we were experimenting with doing away while violence and solving disputes by way of 'dance battles' It was the Tortle two step against the Tabaxi Trot. Of course when the Loxodon step team weighed in they didn't just cut a rug they destroyed the foundation. Wound up causing more damage than a regular rough and tumble, so we went back to hitting each other with hammers." ((Any history Check will reveal there is no way this is true, any insight check will reveal that Diadochi believes it happened))
While the crew eats their meal, Sim headed over to the Runemaker's house.
The Runemaker, Lady Orta, lived close to the mine. The scent of salt wafting through the air while the stone houses began to show more and more disrepair. Finding the Runekeeper was fairly easy. Most the houses here were dilapidated, stones taken to make repairs to other homes that were further away. Except for one round house. A large tree rose through the roof, branches sending up to the sky as well as reaching back down to the ground. Sections of bark had been peeled away, giving off it's noxious odor.
The door creeks open after hearing the knock, and a waft of warm sticky air pounds against Sim. A over sized yellow eye peers out from behind a wicker face-mask; a few strands of matted gray hair rest on top of her head and in front of the small portion of her exposed face. Upon hearing Shepherd, she spits on the ground by Sim's feet before muttering something in a language that sounds similar to Elvish, but definitely not the same language. The door shuts and the sound of shuffling footsteps carry to your ears, but stop upon the sick child comment. Again, the door opens. "The child. I can make up some for you... if you have the coin. Or blood. I use and trade both equally."
(Sim, you can make a nature check on the tree, or a insight check on Lady Orta)
The crew at the Tavern finish their meals and begin to head outside once again. While it had only been a few minutes, more and more kids are pouring out of their homes. Hanging up baubles in the shape of flowers everywhere they could as the decorating for Springmount was beginning. Those that had been keeping animals in their homes were letting them out into small fenced in pens that took up the little space. A cat here and there wandering the street. One house, on the path to the Runemaker, had a black mark across the top and a few boxes with food, and coin, left on the door.
Lafetha, from the corner of your eye you spot a small grey field mouse. It stops as you notice it, locking eyes. For a moment - world slows - breathing and the breathing of this mouse falling in sync. The mouse seems to give you a nod, before closing its eyes and lowering its head. When the mouse lowers it's head, a small cat bolts from where-ever it had been hiding and strikes the mouse dead, before running off with it's prey.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
((Abigail follows the group to Lady Orta's house. Assuming we get to make nature and insight checks as we get there, they are 23 and 10 respectively.))
Seeing Sim already at Lady Orta's house, Abigail's respect for his capabilities is increased; however, upon learning that he is here for medicine and not through a strict adherence to the mission, she is less impressed with his being here. "Still," she thinks, "at least he seems to care for others... I suppose that can be an honorable trait at times."
Sim's conversation is blocking most of Abigail's view - not giving her any new insight to the body language of the figure behind the door. But, this tree is somewhat familiar, especially from your time on the sea. It's definitely a lacquer tree, although this one is thicker and heavier than any you've seen. Almost unnaturally so. Batches of small blue-gray berries hang at some of the upper branches; they're inedible but some sailors swore that someone could distill them into a strong drink.
Your best guess, there's a tap somewhere inside the home where the lacquer can be harvested. Back at sea, the harvested and refined resin would be kept in special barrels, keeping it moist. It's a excellent glue, and helps repel water. Especially to wood and beads, which also makes it perfect for some kinds of jewelry. You also remember how much it stinks, and can cause people to gag or become sick if they're not careful when using it.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
"Coin I have. I prefer to keep my blood to myself. How much is the charge?"
While discussing with Lady Orta Sim rolls Insight 18
"I appreciate your help with the child despite your obvious distaste for the shepherd. I wonder if a woman such as yourself who is knowledgeable in many diverse arts would have any information relating to a Silver Apple. My companions and I are on a quest of sorts. The Child belongs to one of my travelling companions and the sooner we complete our quest the sooner we can take the child away from the cold of the mountains. Anything information you can provide would be appreciated." (Trying persuasion for this one Persuasion 25 Hope this computer lets this work.)
As Lafetha notices the field mouse from the corner of her eye she stops and turns to look at it. We make eye contact-- Lafetha rolls insight 19 to check what his/her intentions of the bow were.
After the cat attacks the mouse it snaps Lafetha back from her trance to the real world, and feels remorse for the little mouse. She catches up with the rest of the group to Lady Orta's.
Upon arriving, and seeing Sim there and learning his reasons that he is there Lafetha is glad that he is helping out the Jacobson kid, but also glad she doesn't have to do the healing for once. she is very appreciative.
Lafetha also rolls nature 11 to see if there is anything around that Abigail might have missed or doesn't know anything about.
That brief interaction with the mouse hangs in Lafetha's mind as she walks. Contemplating on what could it mean. Why did the mouse bow? Replaying it over and over - eventually coming to the conclusion that it must be a omen of sorts. At first, it could be the spirits of the mountain doing some kind of greeting to a druid. But the barkeep mentioned there was already a Druid living somewhere in the mountains. Then, it clicks. It wasn't a bow. It was resigning to one's fate. The mouse knew it was going to die so it stopped it's fight. Death was around the corner for someone. Like all omens, they were vague. And the sudden sight of the lacquer tree growing out of the house broke her contemplative walk.
(The 7 doesn't reveal anything new.)
"Four gold," Lady Orta says to Sim. A hand coming out from the crack in the wall, ready to collect the payment. Her long fingers uncurling from her palm, skin cracked from both age and work. It was a steep price, but if one thing Sim could pick up on about her... Greed was her greatest motivator. This was someone out for herself, but did have a soft spot for children.
Her hand would take the coin, pulling back in to count the coins. Her big yellow eye looking it over, then back over to Sim. And slightly beside him. Especially once there was mention of companions. "A silver apple..." the words hung in the air for a moment. "Yes. Fine. Come in." The door slammed closed, the sounds of various items being moved so she could open the door in full. Inviting the Sim, and the party, into her home.
Lady Orta should have stood nearly six feet tall, but the large bow in her back caused her to stoop nearly a foot. Wicker style face mask kept her hidden from view, except her large eyes that could be seen. Pale skin was damp, as was matted old grey hair that fell about her hair in batches, showing off her scalp. Various leather strips and hides covered her round body; with pockets and flaps nearly everywhere. She was certainly a strange sight to behold. Her home around the tree was sticky and wet inside. Dirt floor that had your feet would sink into by a few inches, making it difficult to move. Various tables were haphazardly about with stools and chairs; all mismatched. Skinned animals were left hanging near the large fireplace, and piles of discarded bones were in small clusters. The tree itself had several runes carved into it's trunk; giving off a faint pulsing glow. Abigail, Yaalin, and Lafetha all notice the faint outline of a door carved into one part of the thick tree trunk.
(Passive Perception > 12 noticed door. Arcana Check to know more about the Runes.)
"I've heard of such a thing, silvered fruit and treasure. You're the third person in two years to ask about it, but first to mention a apple." Lady Orta began. Grabbing a thick walking stick and leaning against it for support. "There once was a temple in the mountain, carved into the side of it and deep within a cave to keep people warm and safe. My own sister was the priest. Many folks would come and pay tribute, some would leave gifts. So we had collected a small trove of treasure. Art, items, things carved from the metals of the mountain. When that pesky tribe arrived, they cared not for our temple and took it. They and their leader killed my sister. I escaped with my life down the mountain, with some belongings, and locked the inner sanctum of the temple behind me. Settled here in Rest..." she shuffled her feet in the thick warm ground. "I'd believe what you look for is up on that mountain. In those old caves."
"And, I do have a key to the sanctum still. But, I will only give it to the person who brings me that tribe leader's head. For revenge of my sister," her hand tightens around the walking stick. Parts of the wood seeming to crack under her grip.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Reaching into his pocket for the gold and counting himself lucky to not have to go up the mountain and search for the Frostmint himself, Sim paid Lady Orta.
"I am very sorry to hear about your sister. You carry a great burden. As we must complete this quest I can see no argument that could stop us from helping you receive your justice."
Sim looked around at the others for any dissenting voices.
"Assuming my companions all agree we would need any information you have on the Tribe, the mountain, the temple layout and the paths to get there. Maybe a map to point us in the right direction. You say that others have come before asking about silver fruit? What became of them?"
Ever curious Yaalin is soon distracted from the main conversation only perking up at the mention of a temple. The runes immediately draw her fascination digging into another sack she brings a pad trying to sketch some while thinking about anywhere she might have see these before or what they could mean . rolling Arcana16
Not one to let normal courtesies interfere I am now poking at some of the curious objects around the tree while the others talk.
Diadochi will try to stand between Yaalin and Lady Orta to obscure Yaalin sketching the runes, just in case Lady Orta would take offense, "Certainly we'd love to help you with this tribal matter, roaming the country side righting wrongs is our wheelhouse, for a reasonable fee of course. We've already heard about a spot of trouble with a tribe of mountain Goblin is this the same tribe, or another tribe or another tribe entirely?"
Yaalin, you can tell these runes are some kind of charm; specialized magic granting unknown effects to the tree and the area. Could be the reason it's so big, or why this house is wet and warm. The sets of runes pulse in corresponding colors, enabling you to notice four distinct runes, but are not able to tell exactly what they're purposes is. It's possible that the rune stone in the statue of Jeshur, and these runes, are of similar design. But - you didn't get a close enough look at the statue when you glanced at it.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
She paused for a moment as she looked over to the large warrior in front of her. "They're a separate matter entirely. I don't know much of the goblins of these mountains. But I can give you what knowledge I have to get there if you do agree to this bargain. However, your payment will be the key to the sanctum where your apple should be. Access to the sanctuary, for revenge that my old bones cannot take upon their tribal leader."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
((I would just like to point out that, at this point in my campaign you guys would have murdered this witch by now...))
Abigail notices the runes, but cares little for them presently. Her attention is drawn to the conversation, and the prospect of a treasure trove located within the mountains.
"Forget payment Diadochi, I say we alleviate this tribal leader's head from his body for that ke-inship; after all, a sibling's bond is precious. And Sim is right, justice - or whatever - is clearly worthy of our attention. If it also helps us in our quest, by granting us access to where the silver fruit resides, all the better."
Diadochi harumphs (there is a tiny bit of the elephant trumpet), "now hold on, I didn't mean to imply we never do jobs out of the kindness of our hearts. I thought we'd already agreed to terms. We divorce this tribal leader's head from their body and we get a key to a room full of valuables. Everyone's happy especially if he get our hands on that Apple along the way."
Lafetha nods in agreement with Sim. "Justice should be served, and all the information you can give us about what we will be up against would be helpful."
history 9 to see if I can recall any information about this tribe and their invasion.
"Does this druid we are in search of live near by the caves and temples? Sim, maybe you can get your roots on the way up there?"
“Thanks to the help of the Lady Orta I have the Frostmint roots and leaves for the child. Please tell us what you know of these tribespeople and where to find them.”
(Sim also would like to roll history 13 due to it being a roll that relates to the history of the mountain I should get a bonus and it is already included.)
History 7 (<10)
Most areas outside of the 5 kingdoms are sparsely populated with wild tribes and apostates who fled after the founding of the kingdoms. But you don't recall anything in particular within the Widowpeak Mountains.
Knowledge 13 (<15)
Most areas outside of the 5 kingdoms are sparsely populated with wild tribes and apostates who fled after the founding of the kingdoms. Widowpeak Mountain, both singular for it's tallest mountain and plural for the chain, got it's name originally from sailors crossing the Stormfront - a dangerous section of sea that connects to the mountain range. The main mountains looked like a balding man with a "widow's peak" hairline. The name became cemented as the majority of people who try to climb the highest summit aren't seen from again. But outside of it's naming history, you don't recall any particular stories of individual tribes or towns that should be in the area.
"I don't know where the Druid lives, just that he stays up high. Never met, although I believe my sister did a few times. As for the tribe, they're a violent bunch. They look like men, talk like men, pretend to be, but they are," and like before when talking to Sim she said a word that sounded elven. (Lafetha understands the word; "Demon / Possessed" in Sylvan.)
She spit on the ground, it landing with a loud splat on the wet earth. "Now to get there, you must head back to the front of the town. There's a rather well defined path that should lead up. At least for awhile. Normally I would say follow the melting ice and snow, but that hasn't happened yet. If you have a good sense about you, you should find the grooves of the water in the rocks. That will get you most of the way to a landing. Stay there the night, as in the morning you'll need to find between the two peaks where the sun breaks the cover of the mountain. It's between those peaks you'll find my old temple. The tribal folk are around there as well. But they were nomadic in my time. If you see that Shepherd," she spits again, "ask him. He keeps up with them."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
((what time is it now? Also does anyone else want to double check this story before we head out? It's weird the bartender wasn't all "by the way people who dropped fat stacks on my don't go over here there are demon people, that way you'll live to give me more money later."))
Diadochi speaks "seem as though we are all in agreement, vengeance served cold in exchange for the key."
Diadochi will put his hand out to shake, if she shakes his hand he'll grab her hand like gentleman do before they kiss the back of a lady, only instead of kissing the hand he puts the end of his trunk on the back of her hand. (Sim would have seen him do this a lot at parties.)
If she doesn't shake his hand he'll think about turning it into a hug (which Sim has also seen him do this) but he'll look to Yaalin, remember he is on a job and discreetly put his hand back.