(Con follows Livvi and accepts her as leader of their trio. He's looking out for potential threats, people who might be watching or following them (he will discretely look behind them from time to time) and any signs of the town guards. If their path takes them back near the docks, he's still interested in this supposedly abandoned area.)
The party splits into 2 groups each heading their own way through the town, I will say as Con was interested in the abandoned area you will head to the east of with the rest of your group whilst the others go slightly west but mostly inland to the Upper town.
Livvi, Con and Malyou begin your journey out of the Inn and towards the Docks and Shops. You are able to notice that today their are not many ships in the docks as yesterday though there are still some in port it seems most trade happens on certain days as if a planned. The shops are still open but do not look as if they have as many people working in them. When you look over the Docks you can tell the further you get away from the town that less and less houses are near and that the dock is decaying from lack of use and care. You get to the edge of the dock and can see that there is an old town maybe a group of 10 or so houses with a larger one in the center, that is where you are at this moment.
Rasen, Gom and Merrick you start you travel heading into the busiest part of the dock by the dock hands building and the barracks (they are connected) though the barracks is of a decent size there is not much traffic in and out of it. You are able to find a few shops but most of them are spread around on the other side of the town. When you get further into the town you notice that it becomes mostly house district not any different to what you have seen in your travels nice enough to live in but not anything fancy, however as you go further up the hill that leads to the Lord manor you are able notice a difference the closer you get as the houses get bigger, taller and fancier. Within the housing you are able to notice a building which sticks out among the rest, a building nearly 2 or even 3 times the size of all the others its square made of white cut stone and you can hear a lot of chatter from it, that is where you are at this moment.
I need all of you to make a perception and an investigation check, you can always help each other in your groups if one forgoes a roll another can make one at advantage, you can talk between yourselves.
Merrick looks at Rasen and Grom, knowing full well that they are better suited for this job, and will start to point out little things that his eye catchs.
Rasen points to the kenku things that catches his attention and even offers him to get him over his shoulders so he can see above the wall of the great building.
It's quiet, says Con unnecessarily as they walk through the docks area. As they come up to the old town, they halt, and Con moves to stand directly at Livvi's shoulder. See anything? He will help by keeping a keen eye out for threats, so that she can devote her full attention to inspecting the old town ahead.
(Is it the next day, or the afternoon of the same day we arrived?)
This post has potentially manipulated dice roll results.
Perception:10
Investigation (Advantage): 16
In the afternoon light, and in such close proximity, Livvi is distracted by the physical presence of her companion. They had travelled together for many months, but for some reason she was looking at him differently today. She liked what she saw - his muscular shoulders, the cut of his jaw, how his hair fell just so in his face...Yes, she liked what she saw, and it scared her.
So she pinched herself - hard - and got back to what she was supposed to be doing - looking for clues and areas of interest. The abandoned buildings looked like the perfect place for a thieves' guild to get started...close enough to town to make transportation easy, yet out of the way to avoid prying eyes. Even if their contact wasn't here, this could be a base for the new crew...
Gom your group see that the dock hand is still moving around with guards by his side no matter where he goes, as well as a few guards that come back from the town into the barracks or from the dock hands hut next door. You can count that there are maybe 5-7 guards close to the barracks at a time though it could of easily housed 40 at least. The shops that you find most exciting are: Crystal diadem (jeweler), Hands down (Pawn shop), Boyles(Alchemists) these are some of the higher trading stores that you notice throughout the shopping area. Once within the Lower district in the housing area you are able to see that there is almost nothing of value except for peoples earned wages on the fishing rigs or working in shops to keep them fed. When you get close to the bottom of the hill leading to the Lords manor you are able to notice a distinct difference in class the gates are high maybe 10 feet of so made of iron bars and stone foundation and the grounds are manned by guards in the same uniform as the others you have seen, however though the grounds are manned the guards do not move they stand and watch as if they have got accustom to not having to work hard. Finally you within the housing area you see the large tower of a building within you can assume that it is the merchant area guarded as well but by many different banners interesting looking folk some of which you were able to see on the ships in port. The guards do not seem to be worried about anyone and you can notice them occasionally looking into the guild to almost check on people. (Nice Nat 20! More in PM)
Livvi when leaving the Inn you notice that the dock is not as full as it was when you first entered the town with few ships coming in and out, though there is still trade going on it is of a lower pace almost as though traders plan days to come into port and sell their goods. When looking through the shops you notice a few shops that stick out to you: Drappers(Fabric), Coloured coat(Fashion), Coinery(currency exchange/accountant). I need your group to make perception checks for me.
" I would say that we had done a good scouting job. You certanly has good eyes my friend " says Rasen to Gom " Well done. Should be back now?" Ask Rasen to his partners. It seems that the walk around the city has somehow improved his taciturn mood.
Merrick as we move through the lower quarters will go the the urchins and the beggars and so a minor healing if he can make a show of it. Or if he needs to he will create food for the gang of kids that are bound to trail them in the shadows.
Gom, nodding will echo "back now...my friend" happy both with the job he just completed, having someone call him 'friend', and the praise from that person ^^
yeh that works for me, just check if the others wanna look for anything else?
GM - Limbo's Pit PvE
(Con follows Livvi and accepts her as leader of their trio. He's looking out for potential threats, people who might be watching or following them (he will discretely look behind them from time to time) and any signs of the town guards. If their path takes them back near the docks, he's still interested in this supposedly abandoned area.)
Just before leaving the room with his team Gom will echo "we're here to take over the criminal elements of this town" ^^
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(Plan sonds solid to me :) )
PbP Character: A few ;)
The party splits into 2 groups each heading their own way through the town, I will say as Con was interested in the abandoned area you will head to the east of with the rest of your group whilst the others go slightly west but mostly inland to the Upper town.
Livvi, Con and Mal you begin your journey out of the Inn and towards the Docks and Shops. You are able to notice that today their are not many ships in the docks as yesterday though there are still some in port it seems most trade happens on certain days as if a planned. The shops are still open but do not look as if they have as many people working in them. When you look over the Docks you can tell the further you get away from the town that less and less houses are near and that the dock is decaying from lack of use and care. You get to the edge of the dock and can see that there is an old town maybe a group of 10 or so houses with a larger one in the center, that is where you are at this moment.
Rasen, Gom and Merrick you start you travel heading into the busiest part of the dock by the dock hands building and the barracks (they are connected) though the barracks is of a decent size there is not much traffic in and out of it. You are able to find a few shops but most of them are spread around on the other side of the town. When you get further into the town you notice that it becomes mostly house district not any different to what you have seen in your travels nice enough to live in but not anything fancy, however as you go further up the hill that leads to the Lord manor you are able notice a difference the closer you get as the houses get bigger, taller and fancier. Within the housing you are able to notice a building which sticks out among the rest, a building nearly 2 or even 3 times the size of all the others its square made of white cut stone and you can hear a lot of chatter from it, that is where you are at this moment.
I need all of you to make a perception and an investigation check, you can always help each other in your groups if one forgoes a roll another can make one at advantage, you can talk between yourselves.
GM - Limbo's Pit PvE
Merrick looks at Rasen and Grom, knowing full well that they are better suited for this job, and will start to point out little things that his eye catchs.
( That's for the HELP )
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Rasen points to the kenku things that catches his attention and even offers him to get him over his shoulders so he can see above the wall of the great building.
( Rasen will help Gom )
PbP Character: A few ;)
Ok so that means Gom has advantage on both his investigation and his perception checks.
GM - Limbo's Pit PvE
It's quiet, says Con unnecessarily as they walk through the docks area. As they come up to the old town, they halt, and Con moves to stand directly at Livvi's shoulder. See anything? He will help by keeping a keen eye out for threats, so that she can devote her full attention to inspecting the old town ahead.
(Is it the next day, or the afternoon of the same day we arrived?)
Its the afternoon of the same day you started your searching, Livvi now has advantage on a roll of her choice.
GM - Limbo's Pit PvE
Gom (with advantage)
INVESTIGATION: 18
PERCEPTION: 25 ((I see everything!!! mua hahaha))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Perception: 10
Investigation (Advantage): 16
In the afternoon light, and in such close proximity, Livvi is distracted by the physical presence of her companion. They had travelled together for many months, but for some reason she was looking at him differently today. She liked what she saw - his muscular shoulders, the cut of his jaw, how his hair fell just so in his face...Yes, she liked what she saw, and it scared her.
So she pinched herself - hard - and got back to what she was supposed to be doing - looking for clues and areas of interest. The abandoned buildings looked like the perfect place for a thieves' guild to get started...close enough to town to make transportation easy, yet out of the way to avoid prying eyes. Even if their contact wasn't here, this could be a base for the new crew...
Love God. Love Others. Any Questions?
Gom your group see that the dock hand is still moving around with guards by his side no matter where he goes, as well as a few guards that come back from the town into the barracks or from the dock hands hut next door. You can count that there are maybe 5-7 guards close to the barracks at a time though it could of easily housed 40 at least. The shops that you find most exciting are: Crystal diadem (jeweler), Hands down (Pawn shop), Boyles(Alchemists) these are some of the higher trading stores that you notice throughout the shopping area. Once within the Lower district in the housing area you are able to see that there is almost nothing of value except for peoples earned wages on the fishing rigs or working in shops to keep them fed. When you get close to the bottom of the hill leading to the Lords manor you are able to notice a distinct difference in class the gates are high maybe 10 feet of so made of iron bars and stone foundation and the grounds are manned by guards in the same uniform as the others you have seen, however though the grounds are manned the guards do not move they stand and watch as if they have got accustom to not having to work hard. Finally you within the housing area you see the large tower of a building within you can assume that it is the merchant area guarded as well but by many different banners interesting looking folk some of which you were able to see on the ships in port. The guards do not seem to be worried about anyone and you can notice them occasionally looking into the guild to almost check on people. (Nice Nat 20! More in PM)
Livvi when leaving the Inn you notice that the dock is not as full as it was when you first entered the town with few ships coming in and out, though there is still trade going on it is of a lower pace almost as though traders plan days to come into port and sell their goods. When looking through the shops you notice a few shops that stick out to you: Drappers(Fabric), Coloured coat(Fashion), Coinery(currency exchange/accountant). I need your group to make perception checks for me.
GM - Limbo's Pit PvE
Con's perception: 20
Con at this moment you are more focused on the old town then anything else but for a few seconds you swore you heard something hiss.
GM - Limbo's Pit PvE
Heads up - something's here Con says in a low, warning voice, laying a hand on the hilt of his sword and looking around intently.
((On subway... Will type up more later. Assume Gom did his best to point out what he above to the group as it happened))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
" I would say that we had done a good scouting job. You certanly has good eyes my friend " says Rasen to Gom " Well done. Should be back now?" Ask Rasen to his partners. It seems that the walk around the city has somehow improved his taciturn mood.
PbP Character: A few ;)
Merrick as we move through the lower quarters will go the the urchins and the beggars and so a minor healing if he can make a show of it. Or if he needs to he will create food for the gang of kids that are bound to trail them in the shadows.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Gom, nodding will echo "back now...my friend" happy both with the job he just completed, having someone call him 'friend', and the praise from that person ^^
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM: